No Going Back

"No Going Back", retitled "Episode 10", is the fifth and final episode of Telltale Games' The Walking Dead: Season Two.

It was released on August 26, 2014 for PC/Mac via Steam, PlayStation Network and PlayStation Vita, on August 27th for Xbox Live Arcade and PlayStation Network Europe, on August 28th for iOS, on September 19th for Amazon and Android, and on October 21, 2014 for PlayStation 4 and Xbox One.

Plot Synopsis
The episode begins with the group and Russians engaging each other in a gunfight. Clementine wakes up unharmed and dazed. Clementine looks around and sees Mike shot in the shoulder, who retreats to cover with Bonnie. Arvo is seen trying to resuscitate his sister, Natasha, who has been shot in the chest. Vitali and Kenny fire at each other while Buricko, shot in the leg, fires at Luke, who is hiding behind a rock wall. Clementine then spots the baby laying and crying on the ground beside the corpse of his mother Rebecca. Luke shouts at Clementine to get to cover with him. Clementine tries to crawl towards the baby, and is almost shot.

Clementine is confronted with the choice to either to go for the baby and then run for cover or get to cover without running to get the baby.

Save the baby: Clementine races towards the baby, grabbing him and running back to Luke. Luke says he didn't see the baby on the ground and thanks Clementine. Luke tells her that they can't just sit behind the wall and wait until the Russians runs out of ammo. Luke will then tell Clementine that if he runs to the side of the wall Clementine is behind of, he could get a good angle on the Russians. He will ask Clementine to cover and distract the Russians. Despite the distraction, one of the Russians comes out of cover and shoots Luke in the leg.

Run to cover: Clementine runs behind a wall, next to Luke. Luke then tells Clementine to keep her head down. He looks around the wall and sees the baby on the ground. Luke runs toward the baby and as he was running back to cover, one of the Russians shoots Luke in the leg.

While Luke is down, Buricko aims his shotgun at Luke, but is shot in the head by Kenny. Kenny grabs Arvo and threatens to kill him to force Vitali to surrender. Natasha reanimates as a walker and attacks Clementine but is quickly shot in the head and killed once again. Arvo breaks free and runs to his sister's corpse, crying. Vitali fires at Kenny who ducks in time. Vitali prepares to kill Kenny, but is stabbed at the back of the neck by Jane. Choking on his blood, Vitali turns and looks at Jane and is shot in the head by Kenny. Jane talks with Clementine, and states she had never killed a person she didn't know and did not wrong her in any way. Jane tries to pretend that he was a walker, but feels that it's different.

The group gather around Rebecca's body, mourning her loss and promising to take care of her baby. Kenny, enraged, beats Arvo and is stopped by Luke and Mike. Luke and Mike defend Arvo from Kenny who aims his gun at him. Arvo tells the group that he has food and shelter and that he can take them there. After a small argument, the group decide to follow Arvo.

On their way, Jane talks with Clementine about why she returned as well as what is happening to Kenny. Further on, Luke's leg wound causes him to lose energy, and he asks if he could rest for a minute. The group all agree to stop for a short while, but Kenny, after seeing that Arvo was still walking ahead without stopping, pushed him down and insulted him once more. Once again, Mike interrupts this argument and halts the conflict. Bonnie then gives Mike the baby to look after while she tends to Luke's leg wound. With Clementine, they have a conversation about Kenny's recent rages and Lee. Bonnie then asks Clementine to keep pressure on Luke's wound while she goes to find some bandages. After a short while, the two have a talk about everyone they lost in the past before Bonnie arrives with a bandage. She asks Clementine if she could change the bandage on Kenny's head wound as he refused to let Bonnie do it when she offered, and Clementine agrees.

Heading over to Kenny, Clementine notices he is holding the baby, and together they decide to name him 'Alvin Jr.', or 'AJ' for short, before Clementine starts to tend to his wound. She successfully manages to take off the old bandage, sterilize the wound and attach a clean cloth which would last a lot longer, during which they talk further about how Alvin Jr. will be tough when he grows older. Kenny shows that he feels partially responsible for Alvin's death, before the rest of the group are finished and they continue towards the house.

The group stumble across an abandoned power station, only after Kenny argues with Arvo, thinking that he is leading them into a trap. Arvo exclaims that the house is a few hours distance away, and so Jane and Kenny go and scout the station to ensure it is safe, whilst Clementine looks after AJ before handing him to Bonnie. Soon after, Kenny and Jane return and call the rest of the group to get settled at the station.

The group are later seen sitting around a fire, with Arvo tied up close by and Jane standing away watching outside of the surrounding fence. Luke states that today is his birthday, to which Clementine can congratulate him, and the group have a regular talk about their past memories. Bonnie takes out a special bottle of rum which she had been saving for a special occasion, and she passes it to Luke and asks him to make a toast. Afterwards, Kenny volunteers to take first watch with AJ, while the others try to invite Jane to join them, but she refuses. They then discuss Jane and why she returned, as well as a humorously mocking conversation about Luke's sexual encounter with her. Bonnie then passes Clementine the bottle of rum and asks her to use it to tempt Jane and Kenny to join them by the fire.

Heading over to Jane, Clementine waves the bottle of rum in her view and Jane says that joining them by the fire might be awkward. Nonetheless, Clementine convinces her to take a sip of the bottle, and the two have a conversation about Jane's past memory of being drunk before she offers Clementine a sip, which she can accept or decline. She then gives Clementine the bottle to offer to Kenny, and she joins the rest of the group by the fire, to which Bonnie had offered her a seat but she refused and sat nearby instead.

Clementine can optionally talk to Arvo, but no matter what she chooses to say, Arvo will continue weeping over the loss of his sister and remain silent.

Clementine will then head over to Kenny, and if she had taken a sip, Kenny will lightly scold her about that decision. He then apologizes about his harsh reactions to Clementine after Sarita's death, before going on about Katjaa and Duck and that he didn't raise his son like he should have. He recalls past memories and then states he would do anything just for one more second with them. Kenny then vows that he won't make the same mistakes raising AJ, before asking Clementine to return to the fire. Clementine can then either convince him to join them, or leave him on watch with AJ. Either option results in Clementine returning to the fire.

Upon returning to the fire, she finds everyone having a joking conversation about Luke and Jane's sexual encounter, but the sound of Arvo weeping quickly takes the attention of Mike, and he gets up and takes the bottle over to Arvo while the rest of the group continue the discussion. However, they are quickly interrupted by Arvo screams to leave him alone and Mike backs off quickly. If Kenny didn't join the group by the fire, he will come over to Arvo and beat him unconscious, to which Mike retaliates and once more calms Kenny down. If Kenny joined the group by the fire, then he will simply stay by the fire and leave Arvo untouched. After they agree to get some rest, Kenny goes back on watch and the group retire for the night.

By morning, the group are following Arvo towards the house. Kenny unknowingly walks past a walker, which instantly gets up and attacks him. Clementine can shoot the walker dead and save Kenny or Kenny will shoot it himself, but either way, Bonnie hopes that the gunshot sound doesn't draw more walkers. Arvo says that the house is very close, and they continue walking. The group eventually see the house from afar, seeing that it is unfinished and barely fit to be a shelter. It stands across a frozen lake which doesn't seem thick enough to hold all of them. Kenny rages towards Arvo once more about the unfinished house before the group decides to cross the frozen lake. Soon after, walkers appear behind them, presumably drawn from the sound of the earlier gunshot, and the group notice them as they also begin to tread across the lake. Several walkers break the ice on the lake and fall within, causing the group to panic. Arvo, seeing the group distracted, quickly runs towards the house but Kenny runs after him. With the new stresses on the ice, it breaks beneath Arvo and he plunges in, struggling to get back out. Kenny catches up to him and pulls him out, and the two make it to the other side.

Mike, Jane and AJ also make it to the other side, but the remainder of the group on the ice freeze as they hear it cracking. Clementine and Bonnie turn to see Luke standing on top of fragile and cracked ice which could shatter at any moment. They call out to him but it soon collapses beneath him and pulls him halfway into the lake. Bonnie asks Clementine to save Luke, while he also asks Clementine to stay put and shoot the approaching walkers to give him some time. Clementine can either choose to do one of two options:

Help Luke: Clementine will slowly approach Luke whilst Bonnie shoots the incoming walkers. As Clementine gets closer, the ice beneath the two of them collapses and Clementine and Luke plunge fully into the water. She quickly goes back to the top only to find a thick roof of ice above her. She persistently bangs her hand in an attempt to break it, but a walker quickly pulls on her leg, pulling her away. She will manage to kick the walker away, only to see another one closing in. Luke quickly appears and pulls the walker away from them, but much to his despair, it grabs onto his leg and begins pulling him down. Clementine can do nothing but watch as Luke is pulled to the depths of the lake. Jane will then pull Clementine out of the lake and rush her to the house.

Cover Luke: Clementine and Bonnie will shoot the walkers approaching Luke. Eventually, Bonnie begins to approach Luke, while Clementine covers them from the oncoming walkers, but her weight is too much for the already cracked ice and she falls into the frozen lake along with Luke. If Clementine breaks the ice where Luke is trapped beneath it, Clementine would fall into the frozen lake, only to find that Luke has died due to lack of oxygen. Bonnie would save herself from her death by crawling out from the frozen lake from one of the holes on the frozen lake. If Clementine doesn't attempt to break the ice to save Luke, Bonnie won't reach the surface and drowns.

This next part is non-determinant and happens regardless of which option you picked:

Jane rushes Clementine into the half built shelter Arvo was talking about and places her beside the fireplace. The rest of the group make it to the house and discuss what just happened. Kenny bursts out in violence towards Arvo once more and beats him to a near unconscious state. Clementine can choose to intervene, to which Kenny will then accidentally punch her instead, much to his shock. Alternatively, she can verbally ask Kenny to stop beating Arvo, and either option will result in Kenny ceasing his anger. Jane then returns with a bag of supplies and exclaims that Arvo wasn't lying, much to Kenny's surprise. He then proceeds to tie Arvo up while Jane tends to starting a fire. If Clementine took the file from the end of "Amid The Ruins", she will give it to Jane to start a fire. Otherwise, Jane will find matches in her pocket and use them. All of the group then rest for a short while.

Upon waking, Clementine sees Mike tending to Arvo and asking if he was alright, while Jane offers Clementine some food. The two of them discuss Luke and whether or not Jane coming back was the right choice. Mike then leaves, angered by what Kenny has been doing and saying that he can't take this anymore. Kenny then arrives and asks Clementine to help him fix the truck outside of the house. Clementine agrees to help, leaving care of AJ to Jane.

On heading outside, Kenny questions Clementine about what they were talking about, and the two of them begin to tend to the truck. Kenny gives Clementine the keys and sits her in the driver's seat while Kenny works under the hood. Whilst working, the two discuss Jane and Lee. After failing to start it once, they start a conversation about Wellington and continue working. After failing to start the truck a second time, Kenny gets angered and asks Clementine to return inside and Kenny will continue the work alone. If Bonnie was saved on the frozen lake, Clementine can then have a conversation with her about Luke and her past before Bonnie ends the conversation and Clementine returns inside.

As she enters, she finds Jane and AJ in a different room. Jane had moved AJ elsewhere as Mike and Arvo were talking too much, and she wanted AJ to be more comfortable. From where they are seated, they can see Kenny working and struggling to fix the truck. The two of them discuss Kenny and that he is changing for the worst. AJ begins to cry and Clementine comforts him, giving him some baby formula. She exclaims that they are running out of the formula and Jane will go on and talk about a past memory during the apocalypse. Clementine can ask Jane if she wants to hold AJ momentarily, to which she hesitantly agrees. AJ will quickly puke on Jane, resulting in her passing him back to Clementine. As Jane is about to tell her something, they hear the sound of the truck starting up, and Clementine rushes outside to Kenny.

The rest of the group run outside to find that Kenny had fixed the truck, and they quickly discuss what they should do next. Kenny thinks that they should continue heading to Wellington, while others think they should return southward towards Howe's Hardware. Kenny gets angered by this and claims that since he started the truck, he gets to decide where they should go. Clementine can side with either option, but either choice will result in the group deciding to sleep for the night and decide where to go the next day. Kenny enters the truck and checks his head wound and Clementine will join him. The two will discuss what just happened, as well as past memories and how a lot of people died for them to get where they are. The two are unable to decide where they should go, and so Kenny suggests they should get some sleep and figure everything out in the morning. Clementine agrees, and the two return to the house.

Clementine awakes to an unusual sound banging on the house. She gets up and looks out of the window to see a loose cable swinging into the house with the wind. Upon exiting the house to fix it, she hears a noise and discovers Mike and Arvo attempting to leave with the fixed truck. She can call out to them, after which Arvo will draw a rifle towards Clementine, resulting in her pulling out her weapon. If Bonnie was saved from the lake, she will then appear with the remainder of the supplies, also planning to leave with Mike and Arvo. Clementine will question them all about leaving, and she can choose to ask why they are doing this, or ask to leave with them. Either option will result in Mike approaching Clementine slowly to get her to drop her weapon. She can choose to threaten Mike or give him the gun, but either option will result in Clementine giving Mike the gun nonetheless. However, a panicked Arvo then shoots Clementine in the shoulder and she falls to the ground in pain. Bonnie, Mike and Arvo will flee on foot as Kenny can be heard rushing out of the house towards Clementine.

A realistic flashback to Season 1 is shown, where the group consisting of Lee, Clementine, Kenny, Katjaa, Kenny Jr., Ben Paul, and Lilly, if Lee didn't leave her behind, are shown travelling in the RV after the death of either Carley or Doug. Clementine jolts up from her "nightmare" and Lee tells her everything is alright. Clementine will ask about Duck and Lilly (if Lee took her with the group after she killed Doug/Carley) before Lee finally says "Part of growing up is doing what's best for people you care about... Even if it means hurting someone else."

Clementine wakes up in the back seat of the truck with Kenny, Jane, and AJ. Kenny tells you that the rest of the group left on foot with Arvo. Kenny and Jane start arguing about the safest location to go to. The argument gets heated when Jane starts telling Kenny how everyone hated him and feared him including Sarita and his past family. No matter what Clementine chooses to say, the argument between Kenny and Jane will continue to worsen before Kenny halts the truck in front of a barrier of stationary cars. After asking if everyone is alright, Kenny will point at a rest area sign for them to meet there should anything happen before exiting the truck in search of diesel. Clementine will climb into the driver's seat and start a conversation with Jane about Kenny. Jane also debates whether they should leave right then and there in the truck, but then gunshots are heard from Kenny's direction and walkers begin to approach the truck. Panicking, Jane tells Clementine to drive the car ahead, which she manages to do momentarily.

They don't travel far before Clementine hits a walker in the road, causing them to swerve and crash onto the side of the road. The walker becomes wedged into the windshield, forcing Jane to exit the car with AJ, leaving Clementine inside the car. She will manage to shoot the walker dead, but more approach them, triggering Jane to flee the scene with AJ in her arms. Clementine will manage to climb out of the vehicle only to be pinned down by another walker which she quickly disposes of. After getting back up, Jane is nowhere in sight, and so she draws her weapon and continues slowly into the snow.

Clementine trudges blindly through the snow avoiding several stationary walkers along the way. After tripping over and getting back up, she finds herself walking through a sheltered sitting area with benches. Upon progressing forwards, she arrives at the rest area mentioned by Kenny as a meeting place. As she enters, she sights Kenny looking out through a window in search of them, and he quickly turns towards Clementine. He questions her about AJ's whereabouts, and after she replies that Jane took him, he breaks down and rushes outside of the rest are in search of them. Clementine peers out through a window and sees Jane approaching through the snow towards the rest area, and Kenny will return and greet her inside, questioning her about AJ. When she replies with silence, the group fear the worst and Kenny rushes outside in search of AJ, denying Jane's silence. With Kenny gone, Jane will quickly tell Clementine to stay out of the conflict that is about to ensue, saying that she wants Clementine to see him for what he really is.

The two of them then stare as Kenny approaches back into the rest area, fists clenched. Clementine can choose to stand in Kenny's way, but he will push her out of the way towards Jane and begin violently fighting with her. For the duration of the fight, Clementine has the option to intervene or stay put and watch the fight entail. Eventually, the fight takes all three of them outside, and after Kenny stabs Jane in the leg, the latter will flinch backwards and knock Clementine over. Upon regaining her sight, Clementine will see a gun next to her with Kenny and Jane continuing a vicious fight. Clementine will have an option to pick up the gun, and if she does so, she can either choose to shoot Kenny or look away, resulting in Kenny stabbing Jane in the chest. If she does not choose to pick up the gun, she will simply watch as the fight ends with Kenny defeating Jane. There are then multiple outcomes:

Shoot Kenny: In tears, Clementine will shoot Kenny in the stomach, causing him to collapse backwards. After asking if Jane is okay, both her and Clementine will stand back up as they approach the dying Kenny. He will exclaim that she did the right thing, and the two will have a final emotional conversation; Kenny claims that he asked for death several times, but now that it is upon him, he is scared. Clementine will then say a final sentence to him as he lies dead in the snow. Jane and Clementine will then hear the sound of a crying baby in the distance, and the latter will rush towards the sound and discover AJ safe within a car. After retrieving him, she will question Jane about why she lied about AJ. Jane will explain that she hid AJ in order to provoke Kenny and show Clementine what he was truly capable of, thus saying that Kenny's death was futile. Clementine can either be extremely angered by this, or agree with Jane. If she agrees with Jane, then she will stay with Jane (leading to the ending, "With Jane" below), but if she was angry with Jane, then Clementine will continue onward with AJ in her arms (leading to the ending, "Alone with AJ" below). Jane will plead towards Clementine in an attempt to persuade her to stay, but it does not succeed. Both outcomes are explained below.

Don't Pick Up Gun/Look Away: Kenny will succeed and stab Jane to death. As he comes to his senses with what he had done, Clementine has the option to talk to him or shoot him. If the latter is chosen, Clementine will come across AJ and continue alone with him (leading to the ending, "Alone with AJ" below). If she merely talks with him, the two will together hear AJ crying in the distance, and Kenny will instantly tell Clementine to go find him. Clementine will follow the sounds and find AJ safe within a car. After retrieving him, Kenny will come over to them and they will discuss why Jane had lied about AJ. Clementine can either agree with Kenny, after which she will continue towards Wellington with him (leading to the ending, "With Kenny" below), or alternatively she can claim that Kenny is dangerous, resulting in Clementine pressing on alone with AJ (leading to the ending, "Alone with AJ" below). Both outcomes are explained below.

Ending 1 - With Kenny and AJ: Nine days later, Clementine and Kenny are beginning a walk up a hill with smoke trailing from the other side of it. They will race one another up the hill, and upon reaching the top, both will be stunned as they witness a gigantic wall of metal stretching for miles. Kenny exclaims that it has to be Wellington, and as they approach they are quickly halted by a gunshot purposefully hitting the ground in front of them. A women's voice on a speaker then demands for them to stop, drop their weapons, and approach the gate, which they do without hesitation. Upon nearing the gate, the women reveals herself on a small risen outlet on the wall. They will introduce one another and after Kenny asks what they should do in order to get in, the women, now known as Edith, gives them the bad news and drops a bag of supplies outside of the outlet. Kenny, confused and broken that they won't let them inside, questions Edith but she replies that they are overcapacity as it is. As she continues explaining, Kenny will interrupt, asking her to just take the children. Edith will go and ask someone if it is possible, as Clementine questions what Kenny is doing. Edith will quickly return and say that she can take the children inside, and Kenny deeply thanks her and begins a conversation to convince Clementine to enter Wellington without him. He claims that he can't be trusted to protect them anymore, and that her and AJ would be safe within Wellington. There are then two further subsequent endings that can occur here:

Ending 1A - With Kenny and AJ: Clementine will refuse the offer, explaining to Kenny that they are leaving together. However, Kenny will continue in an attempt to convince Clementine to enter Wellington, but she will stop him in his speech and ask for them to leave together. Edith, torn by their conversation, will throw out a second bag of supplies, saying that she was told to only give one bag per group, and after saying they can check back in a few months and wishing them luck, she departs. Kenny will state that Clementine is as "stubborn as a damn mule". Clementine will respond sarcastically with "I wonder where I got that from?" before the two pick up the bags of supplies and walk away from Wellington, as the screen fades to black and the episode ends.

Ending 1B - With AJ at Wellington: Clementine will accept the offer and hug Kenny tightly as he says this is the right decision. He further asks Clementine to tell AJ about his family and all of the people who tried to keep him safe, before he takes off his hat and hands it to Clementine, saying that she should give it to AJ when he grows up. After Kenny asks Edith to keep an eye on them and for Clementine and AJ to live a good life, Kenny turns and begins walking in the other direction, taking the bag of supplies with him. The gates open up into Wellington with Edith standing to bring Clementine and AJ inside. As they enter, Clementine turns to watch Kenny leave and she sees him pause briefly before continuing further away. Clementine turns and enters into Wellington as the gates begin to close, focusing on Kenny walking away before the screen begins to fade to black and the episode ends.

Ending 2 - With Jane and AJ: Nine days later, Clementine, Jane and AJ are both back at Howe's Hardware, now seemingly abandoned. They stumble across the corpse of Carver, which Jane can question how Clementine managed to watch his death if she chose to watch it in "In Harm's Way". Jane will then discover some baby formula and other supplies left at Howe's, as well as the greenhouse still remaining in good shape. She will then suggest that they should stay for a while at Howe's, but Clementine then notices a group of three survivors approaching them; a man, woman and boy. They head down to greet them through a fence, and the other group will claim that they need help and had been walking for weeks looking for food. One of the men will ask Clementine if the baby she is holding is hers before having a short conversation about whether they tried to head north. The group then explain that Howe's needs a lot of work and that they would be willing to work there if they were allowed shelter inside. Jane will explain to Clementine that there is not much food left, leading to two further possible outcomes:

Ending 2A - With AJ, Jane and the family: Clementine will allow them to come in through a side entrance. Jane will question Clementine about whether that was the right choice as they head to meet them at the entrance. Upon opening the entrance, the group will enter and the woman will introduce themselves as Patricia, whom will then thank and hug Jane tightly. Another one of the group members turns his back to Clementine, to which she then notices that he had hidden a gun in his back pocket. After silently signifying this to Jane, the boy will compliment Clementine's hat, as the screen fades to black and the episode ends.

Ending 2B - With AJ and Jane: Clementine will demand them to leave, much to the groups' surprise. They then question whether Clementine really wants to do this, questioning about whether they might be dangerous. As a response, Clementine will draw her weapon in their direction stating "What if I am?", and the other group will turn around and begin to leave. As they leave, Clementine notices that the man had a hidden gun in his back pocket, and Jane thanks her for making that decision. Clementine will state that they have to lookout for themselves now, as the boy of the group turns and stares at Clementine. Jane says that they might return, to which Clementine states that they will be ready, as the screen fades to black and the episode ends.

Ending 3 - Alone with AJ: If you allowed Jane to die then shot Kenny (or then abandoned Kenny); or if you shot Kenny then abandoned Jane; then nine days later, Clementine, out of the snowstorm, will be walking in an area with AJ in her arms. After walking upon a small hill, she will spot a walker herd in the distance. She will finish off a dying walker nearby and cover both herself and AJ in walker guts, thus allowing the two to safely travel through the herd. As she walks off towards it, the screen fades to black and the episode ends.

In-Game Decisions
This list shows some of the choices made by players that are tracked by the game.


 * For the complete in-game stats, see Video Game Statistics.

Selflessness: Protected the baby?
 * Protected the baby - 88.3%
 * Went for cover - 11.7%

Risk: Went to help Luke?
 * Tried to help Luke - 49.3%
 * Did not try to help Luke - 50.7%

Loyalty: Asked to leave with Mike?
 * Didn't ask to leave with Mike - 94.1%
 * Asked to leave with Mike - 5.9%

Survivalism: Shot Kenny?
 * Shot Kenny - 53.7%
 * Looked away/Didn't pick up the gun/Watched - 46.3%

Friendship: In the end, who are you with?
 * With AJ, Jane and the family - 29.6%
 * With AJ and Kenny - 25.5%
 * Alone with AJ - 17.9%
 * With AJ at Wellington - 16.6%
 * With AJ and Jane - 10.4%

Credits

 * Clementine
 * Kenny
 * Bonnie
 * Luke
 * Mike
 * Jane
 * Arvo
 * Alvin Jr.
 * Buricko
 * Natasha
 * Vitali
 * Randy (Determinant)
 * Patricia (Determinant)
 * Gill (Determinant)
 * Edith (Determinant)
 * Lee Everett (Dream)
 * Katjaa (Dream)
 * Kenny Jr. (Dream)
 * Ben Paul (Dream)
 * Lilly (Dream, Determinant)
 * William Carver (Corpse, Determinant)
 * Rebecca (Corpse)

Deaths

 * Natasha (Alive and Zombified)
 * Buricko
 * Vitali
 * Luke
 * Bonnie (Determinant)
 * Jane (Determinant)
 * Kenny (Determinant)

Impacts
This list shows the narrative consequences affected by choices from previous episodes of Season 1 and 2.

Season 1

 * Lilly will appear in the dream if you didn't leave her behind in "Long Road Ahead". Additionally, Lee will ask you about your decision in Season 1, depending on whether you left Lilly behind or not.
 * Clementine will wear a hoodie in the dream if you stole from the station wagon in "Starved For Help".
 * Clementine will ask Lee about Carley or Doug in the dream depending who you saved in "A New Day".
 * If Lee told Clementine to keep her hair short, to stay away from cities or to keep moving in "No Time Left" then Clementine will mention this when Kenny asks what Lee would say if he was here.
 * If Lee helped Kenny a lot throughout Season 1, Kenny will mention how he helped him a lot more times than he can remember.

Season 2

 * Clementine will have a scratch on her cheek if you tried to help Kenny when Carver was beating him in "In Harm's Way".
 * Bonnie's face will be bruised if she tried to go through the ticket booth in "Amid The Ruins".
 * When the group is gathered around Rebecca's corpse, Bonnie will say to either Clementine or Kenny, depending on who shot her at the end of "Amid The Ruins", it wasn't her/his fault and did the right thing in order to protect the baby.
 * If you stole from Arvo and didn't give the pain killers to Rebecca in "Amid The Ruins", you can give them to Luke after Bonnie leaves you alone and before he starts talking about "how they got there".
 * When Clementine is fixing Kenny's eye, he will mention how he should have given up if he gets Alvin killed in "A House Divided". If Alvin survived then he will say she was right to ask for him to surrender and that he should have given up sooner, and that he should have gotten Alvin out of Carver's office.
 * If Clementine drank some moonshine with Nick in "A House Divided" then she will mention it to Jane if she tries the rum saying it tasted like fire.
 * If Clementine watches Kenny kill Carver and tells Kenny to stop hurting Arvo then Kenny will say "What? Lose your taste for this sorta thing?"
 * If Clementine accepted Jane's nail file in "Amid The Ruins", then Clementine will give it back to Jane when she is making a fire. If you didn't, she will take it out and make the fire.
 * If Clementine talks to Bonnie when Kenny is busy with the car, and you helped Luke (meaning she will be nice to you), then she will mention the first time they met, her dialogue will change depending on what Clementine's first words were to her. If Clementine said for example "Check her for weapons." Then Bonnie will mention that. If Clementine believes Bonnie then she would say that she felt bad that Clementine believed her. If Clementine says "she's too dangerous", she would say you took one look at her and said hell no, she ain't comin' inside.
 * Clementine can tell Bonnie decisions she regrets after sitting in the car with Kenny. She can tell Bonnie that she regrets: Stealing from Arvo, lying to Walter about Matthew, chopping off Sarita's arm, leaving Sarah to die, and searching for her parents.
 * Depending on who Clementine sat with at the dinner in "A House Divided" Kenny will mention that when he is in the truck with her.
 * If Clementine cut off Sarita's arm, Jane will say: "And where were you when Sarita died, Kenny?", or if she killed the walker, "And where were you when Sarita got bit, Kenny?".
 * If Clementine watches Kenny kill Carver and she, Jane and AJ return to Howe's Hardware then when Jane sees his corpse she says "I don't know how you were able to watch that". If Clementine decided not to watch Carver's death, Jane will say, "I'm glad you didn't have to see that."

Trivia

 * First appearance of Randy. (Determinant)
 * First appearance of Patricia. (Determinant)
 * First appearance of Gill. (Determinant)
 * First appearance of Edith. (Determinant)
 * Last appearance of Bonnie.
 * Last appearance of Mike.
 * Last appearance of Arvo.
 * Last appearance of Natasha.
 * Last appearance of Buricko.
 * Last appearance of Vitali.
 * Last appearance of Rebecca. (Corpse)
 * Last appearance of Luke.
 * Last appearance of Kenny. (Determinant)
 * Last appearance of Jane. (Determinant)
 * Last appearance of Carver. (Corpse, Determinant)
 * Last appearance of Lee Everett. (Dream)
 * Last appearance of Katjaa. (Dream)
 * Last appearance of Kenny Jr. (Dream)
 * Last appearance of Ben Paul. (Dream)
 * Last appearance of Lilly. (Dream, Determinant)
 * With Luke's death in this episode, all the members of the cabin survivors are now deceased.
 * If Kenny dies (Determinant), then that makes Clementine the only character who debuted in Season One who is confirmed to be alive.
 * The achievement titles of this episode are taken from famous quotes and poems.
 * On the PC, iOS, and PS Vita version of the game, you can drag the episode thumbnail to see the walker's full body.
 * Like the final episode of Season 1, "No Time Left", this episode does not have a teaser for it at the end of the previous episode. This is to prevent spoilers from the end of "Amid The Ruins".
 * This is the only episode of Season 2 where the end credits do not feature a song sung by an artist.
 * This episode was released on the PC on the same date as The Walking Dead Pinball.
 * The trailer for this episode depicts a special scene including Clementine just before the outbreak talking with her parents, Ed and Diana, on the phone while being filmed by Sandra after spotting a baby raccoon in her treehouse. This scene was created exclusively for the trailer and is not a part of any episode.
 * This is the first season finale, or indeed any episode, with more than two possible endings, with a variation of five.
 * The title of this episode refers to the group constantly moving forward all the time.
 * Kenny's death (Determinant) marks the longest lifespan of a Video Game character, lasting for 10 episodes and almost 26 months.
 * Clementine's dream involving Lee uses the same graphics from Season 1.
 * Except they made the character models have outlines (unlike in season 1 they didn't have outlines).
 * This episode marks the first time Kenny is seen without his hat on.
 * This is the first episode of the Video Game where all characters who make their debut have a determinant appearance.
 * At the end of "In Harm's Way", the trailer for "Amid The Ruins" showed Clementine checking on Kenny's wound and him asking her about it, hinting that was going to happen in that episode. Instead, it happened in the finale, with the same exact animation and dialogues.
 * Even though reprising his role as Lee Everett, Dave Fennoy did not get credited for his work in this episode.
 * When Clementine arrives at Howe's Hardware with Jane and AJ (Determinant) and sees Carver's corpse, Jane says "I don't know how you were able to watch that" and Clementine can respond with "I've seen worse", which might be referring to Larry's death in "Starved For Help".
 * Also, during the moment when Kenny losses himself after believing AJ is truly dead, Clementine murmurs "Not again... not again." possibly referring to the death of Christa's baby.

Goofs/Errors

 * On the PlayStation trophy board, there's an error where the episode's name is "Better To Sleep".
 * During the "Previously On" segment, during the attack with the Russians, Bonnie is seen not using the backpack. Bonnie also says, "Oh my God!" before Kenny shoots Rebecca if you called for help, even though this did not happen. Also, when Kenny was keeping to himself following Sarita's death/bite, he is seen holding his crowbar, even though he was supposed to be holding either a dying Sarita or his gun. Also, during the second episode's flashback, Troy and Johnny are using each other's guns, like Buricko and Vitali from episode 4 to 5.
 * In "Amid The Ruins", Vitali holds a shotgun, and Buricko an AK-47. However, in "No Going Back", these weapons are switched, with Vitali using the AK-47 and Buricko using the shotgun. This mistake is due to their roles being switched at some point during the development of the episode.
 * At the end of "Amid The Ruins", Clementine had her gun drawn, but once "No Going Back" begins, her gun has been withdrawn.
 * When Buricko is shooting his shotgun, he doesn't reload after each shot which isn't typical for a pump-action shotgun.
 * After you leave the part where you re-bandaged Kenny's wound, Mike can be seen without a bandage, but a few seconds later, a bandage appears on his arm that was shot.
 * When the walker tackles Kenny in the forest, the back of his hat is missing and he is bald where his hat and hair should be.
 * Also, the bloodstains on the walker have been moved from when he was sitting against the rock.
 * When Jane is carrying Clementine (if she attempted to save Luke) if you look closely, the rim of Clementine's hat goes through Jane's jaw.
 * While Clementine is going outside when she saw Kenny getting the vehicle to work, her model can be seen floating next to Jane and the baby for a split second.
 * In Clementine's dream, if you left Lilly behind in "Long Road Ahead", Ben will still have his gun in his hands though he doesn't guard Lilly. Also, Katjaa's head isn't patched.
 * Throughout the episode, Kenny's cheek can be seen going through his bandage numerous times.
 * At the beginning of fight, when Jane puts her knife back in the sheath, you can see the blade edge clip through the seam.
 * If you choose to look away while Kenny and Jane fight, Kenny's arm will phase through the broken pieces of wood next to him a few times.
 * In the preview trailer, Kenny is seen without his eye-patch after he was beaten by Carver, but has it back on in the latter part of the trailer.
 * When Kenny appears at the car if you save him, all the blood on his face is gone and he got his hat and bandage all in a matter of seconds.
 * If Clementine returns to Howe's Hardware with Jane and then invites the family inside, as Randy turns to walk to the side entrance, there is no gun within his back pocket. The same occurs as he walks into Howe's; his back is shown and there is no gun within his back pocket.

Deleted Sequences

 * On the PlayStation 3 version, if Clementine chose to threaten Mike when he, Bonnie (Determinant) and Arvo are leaving, it was possible for her to shoot Mike as he was walking up to her to take her gun. If Clementine shoots Mike, some of the dialogue is changed (e.g. when Clementine asks about the trio when in the truck with Jane and Kenny, they tell her that Mike had died). This was probably an early choice, but was cut and changed with "Ask to leave with Mike". This appears to have been removed from a patch via hotfix.
 * There have been some discussions about a choice leaving AJ behind, and when the writers are asked about this during one of the interviews done by Greg Miller from IGN, they said that Clementine is not 'there' yet to make it happen, so they decided to scrap it out.

Achievements/Trophies

 * For all obtainable achievements and trophies, see Achievements.

Reception
Episode 5 – No Going Back received positive reviews, slightly higher than its predecessor. Aggregating review websites GameRankings and Metacritic gave the Xbox 360 version 85.00% and 85/100,undefinedthe PC version 81.07% and 79/100 and the PlayStation 3 version 80.00% and 86/100. Mitch Dyer of IGN gave the episode a 9.5/10 saying that the finale is "an impressive and intelligent episode, and among Telltale Games' finest stories."