Mr. Everett (Video Game)

"My parents came in here hoping to survive... but it looks like one of them was hurt. I wonder if it was my dad, trying to be a hero maybe..."

- Lee in the pharmacy office.

Mr. Everett is an unseen character within The Walking Dead Video Game and the father of Lee Everett and B. Everett and also husband of Mrs. Everett. Mr. Everett was the owner of the Everett Pharmacy Drugstore with his wife.

Macon, Georgia
Very little is known about his life prior to the apocalypse except that he was Lee and B's father. Mr. Everett, along with his wife, owned the Everett Pharmacy Drugstore in Macon, Georgia. It was stated by Lee that his father would carry around a cane that he would use to chase off thieves.

Episode 1: A New Day
It was stated by at the Everett Family Drugstore that she and the other survivors found two old walkers in the office and their bodies were dragged outside the store by Larry for their safety. Lee immediately realizes that the two walkers were very likely Mr. and Mrs. Everett and silently mourns the demise of his parents. Later on Lee finds a picture of his mother, father and brother. Lee tears himself out of the picture for what he had done. When the survivors came under attack at the drug store, Clementine brought his cane to Lee, which was used to barricade the pharmacy entrance doors to keep out the group of walkers trying to get in.

Killed By
Soon as the apocalypse began, Mr. Everett was infected and killed by a survivor at the drugstore. Later on they were placed in the alley next to the drugstore by Larry.
 * Infection
 * Unknown Pharmacy Survivor

Trivia

 * Mr. Everett uses a walking stick which was later used to delay the walkers from entering the pharmacy.
 * It is possible that he was lying on the floor with a wound, however it could also have been his wife.
 * Lee also mentions that Mr. Everett's walking stick defended the store from shoplifters better than a guard dog ever could, and this is later referenced when the cane was used to defend the shop from zombies.