Season 1 (Video Game)

Season 1 of The Walking Dead Video Game is an episodic video game. It was first released on Dec. 4th, 2012 on PC, Xbox and, PS3. The Game is based on the graphic novels of the same name by Robert Kirkman, Tony Moore and Charlie Adlard; it was developed by "Telltale Games".

"A New Day"
History teacher Lee Everett is on his way to prison, having been convicted for killing a state senator that had an affair with his wife. While leaving Atlanta for prison with a police officer, the police cruiser he is in runs over a walker, (as they are referred to in the series) and crashes off the highway.

After fighting off the police man (who turned into a walker after the crash), Lee meets Clementine, a young girl who was hiding out in her tree-house, as well as Shawn Greene. Shawn takes Lee and Clementine home to Shawn's family farm of his father, Hershel Greene. Lee meets a family, consisting of husband and wife, Kenny and Katjaa, and their young son, Duck.

After failing to save Shawn from walkers, Lee, Clementine and Kenny's family are banished from the farm. The group heads to Macon, Georgia where they meet a group of survivors, led by a woman named Lilly, who saves them from a herd of walkers and are situated in a drugstore which Lee's parents owned. The group goes into a scuffle with Lilly's father who quickly encounters a heart attack afterwards, and requires medication from a nearby pharmacy. Another member of the group, Glenn, decides to salvage for supplies in a motel, however he is stranded in the motel, leading Lee and a news reporter, Carley to rescue Glenn.

Glenn decides to help a stranded survivor named Irene, however Irene is revealed to be bitten and commits suicide upon taking Carley's gun. Upon returning to the drugstore, Lee comes to the conclusion that his parents were killed by walkers. Carley tells Lee that she knows Lee's past, but keeps his secret. Lee and an IT technician, Doug head out to find the keys of the pharmacy.

Lee is forced to kill his reanimated brother in order to retrieve the keys. Upon entering the pharmacy, the alarm sounds, forcing the group to leave the drugstore after giving Larry his medicine. Upon leaving, Lee saves either Carley or Doug from walkers, and he is knocked out by a vengeful Larry. Lee is rescued by Kenny, and the group heads to the motel for shelter. Upon hearing Atlanta is overrun by walkers, Glenn leaves the group and heads for the city in order to rescue his friends left behind. Despite finding comfortable shelter and water, the group's glimpse of hope is short-lived when electricity is suddenly shut off.

"Starved For Help"
Starved For Help begins three months after the conclusion of the first episode. The situation has gotten even more dire for the group of survivors. The food is gone. The electricity is gone. The tensions in the group are rising, and there is no end in sight.

The episode opens with Lee and Mark out in the woods attempting to hunt for some food. Along the way they hear someone screaming and run to investigate. They find a group of people in desperate need of help; David Parker, who is caught in a bear trap and two teenagers struggling to get him out. Kenny arrives, and everyone frantically tries to decide what to do next. Soon enough, the walkers hear the screams and/or the gunshot from Mark's attempt to hunt a bird, and the group is faced with the problem of how to free David. After checking the bear trap itself and finding out that it is been tampered with to not have a release latch, Lee takes the axe he has with him and tries to make a quick decision.

In one choice, after taking a couple of hacks at the chain, he realizes he will not be able to make it through the trap in time and tries to fall back on hacking off the leg; but at that point the walkers are getting too close, and the group decides that they have to bail before the situation spirals even more out of control. As they try to make their escape, one of the teens that was originally with David, Travis tries to go for one of the hunting rifles. In the ensuing scuffle Travis takes a shot to the stomach. The group carries Travis back to their camp and are forced to leave David for the walkers. In the other decision, you can choose to chop David's leg off. He passes out from the pain and blood loss, and you take him with you. During that, the second teen, Ben, comes with you, while Travis is surprised by a walker, and is quickly devoured.

Back at the motor inn, the group is upset to see that Lee has brought back even more mouths to feed. Lilly, who seems to have become the de-facto leader of the group, has already been pushed to her limits trying to ration out what little food remains and snaps at Lee for bringing back the two survivors. She gives Lee the day's rations and leaves it up to him to decide who to give them to.

Lee has been given four pieces of food to distribute out to ten people. At this point it is up to the player to decide if he wants to continue building relationships with characters that are already friendly to him or to mend bridges with hostile characters. After Lee has distributed three of the pieces of food, there is yet another decision to make. Does Lee keep one for himself to stay strong at the risk of appearing selfish to the group, or does he take a personal risk and give it to someone else?

Lee talks to many of the group, giving his axe to either Larry or Mark to help build the wall and fortify their position at the Travelier Motel. After, Lee helps Katjaa with the wounded, and asks Clementine about her hat which she had lost; later on he agrees to help find her hat.

After deciding where all the food is going to end up, Lee focuses on the injured Travis/David, who is being tended to by Kenny’s wife, Katjaa. She tells Lee that she has done all she can but he has passed away. Just as Lee begins to say that it is a shame but at least there is one less person to worry about, Travis/David reanimates and takes a lunge at Katjaa. Lee saves Katjaa and then struggles with the zombie himself for a bit. After a short struggle Larry, Mark, or Carley dispatches the newly reanimated zombie.

The group turns to Ben, the other surviving teenager, and asks him why he did not let anyone know that his friend had been bitten. Ben insists that he was not bitten and realizes that the new group does not know the truth behind how humans are turned into walkers, everyone is already infected; a bite isn’t required to turn.

Shortly after this realization, two other survivors, brothers Andrew and Danny St. John, arrive looking for gasoline. They tell the group that they own a dairy farm, and are willing to trade food for gas to keep their generators running. , /Carley, Ben, and Lee decide to bring some gas with them to check out the farm. Along the way the motel group and St. John brothers see and hide from a couple of bandits. The bandits argue and yell at one another over food, till one pulls out his weapon and shoots, killing the other bandit. The bandit still standing walks away from the corpse, and the group comes out of hiding and keeps moving to the farm.

At the dairy farm the group meets Andrew and Danny's mother, Brenda St. John. She welcomes the group and gives them a basket of biscuits. When hearing Brenda say the St. John's last cow isn't doing to well, Mark says that they have a veterinarian within the group, and that everyone is extremely hungry. Brenda says they should bring the whole group over to the farm and have a big dinner. The group agrees and sends Doug/Carley and Ben to get the others, with the basket of food.

Andrew asks for Mark and Lee to clear the electric fence, that surrounds the farm, of walkers, who have fused in with the fence, while he fills the generators that power the fence with fuel. Mark and Lee walk along the fence pushing, and in some causes, chopping, the dead off of the electrical wire. They then stumble along a couple of posts that are knocked down. Mark and Lee hop over the fence, and set the posts back up. At that moment, the fence turns on, leaving the two survivors outside of the farm. A moment later Mark is struck in the shoulder by a crossbow bolt.

Bandits, who claim to have been cheated of food, open fire with their crossbows, while Mark and Lee hide behind a tractor. Lee gets it to move and the two use it as mobile cover, until they reach the gate. They run for the farmhouse, and the bandits back off. Lee talks to Andrew about the bandits while Brenda takes Mark inside to patch him up. The motel group arrives and sees the mess, and Lilly believes the farm is unsafe. Andrew states that the bandits and St. John's had a deal, and that as long as they provided food, the bandits would leave the farm alone. He says that the bandits have broken the truce, and that Lee and Danny should try and find were the bandits are sleeping.

Lee and Danny make their way into the woods, and after a short while, find a small camp. Danny checks the only tent while Lee checks the supplies. Lee finds all the boxes empty, and tells Danny some are from the farm. Danny says the bandits probably stole them. A few moments later Lee finds a video recorder, which Danny tells Lee to let him see it. Lee states that the batteries are dead and not to worry about it. Lee then checks the tent, in which he finds two sleeping bags, one kid sized, inside the tent. He then finds Clementine's hat, as a bandit, by the name of Jolene, has snuck into the bandit's camp. She tells the two men to drop their weapons, or she will shoot.

Jolene then dies regardless whether Lee chooses to kill her or not. Once arriving back at the dairy, Danny tells Brenda that nothing happened. Kenny and Lilly begin to fight about something, unknown to Lee. Lee then talks to Lilly and she exclaims that Kenny was suspicious of a room in the barn. Lilly thinks that they should just take their dinner and then leave. Lee then enters the barn door to find Katjaa, Duck, Andrew, and Clementine around the farm's cow. Lee gives Clementine her hat back, asking her if anybody suspicious was around the motor inn. Clementine then denies this and says that Lee would make a good dad someday, thanking him for bringing him her hat. Upon inspection of the locked door in the barn, Kenny arrives and says that he thinks something is up on the other side of the door. Lee and Kenny both agree to find out a way to open the barn door, noticing that a screwdriver is needed to pry the door open.

Andrew notices this and exclaims to the two to not mess around with the door. Thinking that he needs to be distracted, Lee picks up a multi-tool from a toolbox and shuts off the generator. Andrew comes out of the barn, not knowing what happened, and tries to fix it. Upon arriving inside the barn with the multi-tool, the dinner bell rings. Everybody rushes to the farmhouse. Kenny exclaims that he will make an excuse for him if he can see what the other side of the barn door holds.

Upon prying open the barn door, Lee is shocked. The entire room is filled with blood and torture devices. Andrew sneaks up on Lee and exclaims that the devices were used to skin animals. Hungry, Lee refuses to argue and the two head to the house for dinner. Upon arriving inside the house, Andrew exclaims that a lone walker got into the house awhile ago and that the hallway is barricaded from that incident. With everybody at the dinner table waiting, Lee asks where the bathroom is. Brenda exclaims that it is down the hall.

Lee goes upstairs and finds many unusual items, such as a bottle of morphine and blood stains on the floor. He turns on a power switch, which lights up a room connected to the bedroom. The room is blocked by a set of bookshelves. He moves it and opens the door. To his shock, he finds Mark with his legs cut off and blood on his entire body. Lee asks Mark what happened and Mark weakly replies that the brothers skinned his legs and that is what they are having for dinner. Lee rushes down into the dinner room, and sees everybody about to eat. Lee yells at Clementine to not take a single bite, much to the others confusion. Lee exclaims that the farm is a human slaughterhouse and that Mark is upstairs, legless. Not denying it, Brenda claims that while growing up in rural Georgia, they were taught to not waste a thing. Danny exclaims that everyone would have died anyway. Lee tells Clementine to run, Kenny to grab his gun, or Lilly to grab a knife, but Andrew grabs Clementine. At this moment, Mark falls off the stairs and crawls all the way to the dinner table. Danny then hits Lee with the butt of his rifle, causing him to black out.

Lee awakens inside of a meat locker, with everyone except Duck and Katjaa. He asks Larry, who is pounding on the locked door, to calm down. Larry threatens to tell everyone who Lee really is, so Lee backs down. While trying to find a way out of the room, Larry seems to have had a heart attack over all the stress the situation has brought.

Lilly runs over and tries to revive her father, while Kenny believes that Larry is already dead, and in a moment, may return as walker. At this point Lee must choose to either help bring Larry back to life, or to help kill him for the group's safety. In the end, Kenny brings a salt lick over and crushes Larry's skull in. Depending on Lee's actions, the relationships between the characters may alter. Kenny states that they need to hurry and get out of the room to save his wife and kid, and Lilly says he only cares for his family, and none of the others survivors.

Lee, using coins from Larry's pocket, unscrews the air conditioner in the room, and sends Clementine through the vent. A few moments later she opens the door. Kenny and Lee leave while Clementine stays with Lilly to comfort her in mourning her father. Lee grabs a weapon from the skinning room, and they attempt to sneak up on Danny, who is guarding the barn. Andrew comes over and talks to Danny, so Lee and Kenny hide in a stall. Andrew tells Danny to bring all but one in to butcher and package as meat. Andrew leaves, and Danny pulls out a bear trap that looks similar to the one David was stuck in, and places it in front of the barn door.

When Lee peeks his head out to look, he finds himself staring down the barrel of Danny's rifle. Lee grabs it and moves it to the side, just as Danny shoots. Lee hits Danny once with his weapon, and Kenny/Lilly then stabs him. Danny backs up and gets caught in his own bear trap. Lee grabs a pitchfork, and Danny tells him not to kill him, but keep him alive so they can eat him. Lee can choose to drive the pitchfork into a bale of hay, or into Danny's chest. Clementine bears witness to either action, changing Lee's relationship with her.

Kenny runs out and try to find his wife and kid, and Lee will run into Doug/Carley and Ben. Lee tells them the situation and says they should sneak around the back of the house while Lee takes the front. He then enters the house, and finds Brenda holding Katjaa hostage. He asks her questions, why it came to eating other human being to survive, what would her husband think, and she backs up. Lee keeps walking slowly to her, seeing Mark, now a lurker, upstairs, struggling with the railing. Brenda ends up walking back into Mark's outstretched arms, in which he pulls her towards him and takes a bite. Katjaa and Lee run outside to find Kenny, who is yelling at Andrew, who is holding Duck hostage. Kenny makes a move, and is rewarded with a bullet in the side of his stomach. Doug/Carley distracts Andrew for a second, and he accidentally lets Duck go.

Lee rushes in and grabs for the gun. They fight, and in the end Andrew is dragging Lee towards the electric fence. Depending on whether Lee chose to assist in killing Larry or not, two scenarios could occur at this point. If Lee tried to help Lilly with her father, Lilly will shoot at Andrew just before Lee almost gets zapped by the electric fence. If Lee decided to help in killing Larry, Lilly will not take the shot at Andrew and Lee will have to struggle to get himself free from Andrew. Either way, Lee starts beating up on Andrew by either punching him in the face repeatedly or throwing Andrew into the electric fence (depending on how the game player is with their button mashing skills). Eventually, Lee starts walking away from the fight. Andrew starts antagonizing Lee by saying that he "ain't shit" and encourages Lee to finish out the fight, which is ultimately Lee's choice.

After the decision to keep Andrew alive or not, the farm gets overrun with walkers. Lee and the group decide to head back to the motor inn. On the way back, everyone is mainly quiet after the onslaught of things that happened back at the farm. Doug/Carley explains to Lee that they should have been there sooner, to which Lee agrees. Kenny wants a word in private with Lee. Based on the decision to help Kenny kill Larry or not, Kenny's relationship with Lee either grows stronger, and wants Lee and Clementine to come to the coast with his family, or his relationship with Lee grows weaker, with him saying that they should stay out of each others way for a while. Clementine asks Lee if what he did was right back at the dairy, to which Lee assures her.

Duck then hears a noise. Everyone creeps up on the noise, to which they find an abandoned car. The car is full of food and supplies, to everyone's amazement. Clementine and Lilly agree that the food is not theirs. Lee then agrees with their decision or not, which effects his relationship with Clementine. Katjaa finds a red hoodie in the car that looks to be Clementine's size. Clementine declines to wear it, but based on how the player chose previously, she either does not accept the hoodie or is forced to keep it by Lee.

Doug/Carley finds batteries in one of the boxes and gives them to Lee to use with the camcorder. To their shock, the camcorder shows a video of Jolene filming the group's stay in the motor inn, particularly focusing on Clementine, saying that she needs a mother to look after her. It is assumed for this reason why she took Clementine's hat. Jolene then says that the real danger in this new world is the humans, not the walkers, stating that as long as they get food from the dairy (which is now overrun with Zombies) Clementine will be safe. The bandits then find Jolene. She then addresses several of the bandits by name, cursing them and calling them, "rapist monsters", before the camera blacks out, ending the episode

"Long Road Ahead"
A week after the events of "Starved for Help", the survivors continue to use the Travelier Motel for shelter, now that they have obtained more supplies from the back of an abandoned car. Lee and Kenny procure the last of the supplies from the town of Macon. While Lee is having a second go at climbing up a ladder, he hears a girl screaming whom he thought was a walker at first. The girl ends up bitten before they could help her and Lee wants to put her out of her misery. Kenny then tries to convince Lee to let her live, buying them time. If the player chooses to give her a pity death, the player will have less time to get supplies but if the player chooses to let her live, Beatrice will buy them more time to get enough or all of the supplies. Depending on how many items the player has gotten, (from little to full supplies) Lilly will be angered because of the shortage of supplies, or relieved by the good amounts of medicine. Lee is attacked just as they are escaping the drugstore, and depending on his relationship with Kenny, Kenny will either help him fight off the walkers or attempt to leave Lee.

Once again Kenny brings up his wish to leave the motor inn now that he has gotten the RV working, leading to another bitter argument between him and Lilly. She brings up her contention that someone is stealing from the group's medicine supply, and mentions that her trust in the others is wearing thin. Lee decides to look into the matter of the pilfering, aided by Duck. During this time, the player has the option to tell all the survivors about Lee's past after a conversation with Carley (if she is saved in Episode 1.) His investigation leads him to an ventilation shaft outside the motel, inside which a bag with the missing drugs is found.

While Lee reports back to Lilly, the motel is attacked by the Save-Lot Bandits. The situation quickly escalates and turns into a frantic firefight between the bandits and survivors. A large group of Walkers is attracted by the noise, and the survivors, realizing that the motel is lost, manage to escape in the RV. It is revealed that the bandits attacked because they "didn't get their meds," implying that the bag Lee took from the shaft was a delivery made by a member of the group. Lilly accuses Ben (and Carley if she was saved in Episode 1) of being traitor(s) and making a deal with the bandits for supplies. The argument escalates throughout the RV ride and reaches its peak when Kenny is dealing with a Walker that is stuck under the RV. If Carley survived Episode 1, she argues with a paranoid Lilly and supports Ben's statement of innocence. Lee tries to keep the peace, but Lilly shoots Carley in the head in a fit of rage. If Doug survives Episode 1, Lilly tries to shoot Ben, but Doug pulls him out of the way and he is killed. Either way, Lee makes the choice to leave Lilly on the road or take her in the RV.

On the RV Katjaa and Kenny reveal to Lee that Duck was bitten during the bandits' raid. The group, now visibly depressed, travels all the way till morning until they are forced to stop due to an abandoned and partially derailed train blocking the road. While searching the train, Lee finds a tiny camp set up for what seems to be one person in the one undamaged boxcar. Lee also finds a bottle of water and some animal crackers for the sick Duck. In the locomotive the group finds that the train's engine is still running and are slightly elated, thinking they'll have amazing transportation if they can start it. If Lee chose to bring Lilly, she will steal the RV when everyone is outside, and drive away. After Lee detaches the train from its damaged cars and starts the engine after finding a list of instructions, the group is surprised by Charles, a homeless man who has been living in the train. He instantly befriends the group and decides to join them as they board the train. Katjaa attempts to get Kenny to listen about Duck, but Kenny is in denial and angrily forces the group to board and shut up about Duck. The group leaves on the train. Shortly after, Duck is near death and spitting up blood. Katjaa knows there's no time left and tells Lee to get Kenny to stop the train. Lee tries to talk sense into Kenny and either convinces him to stop the train or enrages him. In the ensuing fight Lee chooses to either let Kenny hit him or defend himself. Kenny stops the train no matter what decisions are made during the conversation. During an emotionally distressing scene, Lee helps decide who should shoot Duck: Katjaa, Kenny or himself. Whatever is said, Katjaa carries Duck into the forest, with or without Kenny, and a gunshot is heard. The group and the player assumes Katjaa shoots Duck; however, she has shot herself. (If Kenny follows Katjaa into the forest, you will hear his cry of distress.) Duck is still barely alive and the player decides whether the emotionally broken Kenny or Lee should shoot Duck. Alternatively the player can choose to leave to Duck reanimate.

The remaining group - Lee, Clementine, Kenny, Ben and Chuck - continue on the train. Ben reveals to Lee that he was the traitor, and explains that he was giving the bandits drugs in exchange for the life of a classmate they claimed to be holding hostage; Lee can then choose to be understanding or threatening, and tells Ben that he should probably refrain from telling others. Chuck advises Lee to teach Clementine how to shoot, implying that he has seen the death of another girl her age who was unprepared for the dangers the walkers present. Lee takes his advice and starts to teach Clementine to shoot, cuts her hair shorter, and starts to talk about a plan when they eventually reach Savannah. Shortly after, the train is brought to a stop as the track is blocked by a petroleum tank truck, hanging from a damaged bridge up above. As the survivors briefly argue over what to do now, they are met by Omid and Christa, two survivors from San Francisco who had been on a road trip at the start of the outbreak. Omid is excited and happy to meet other living people, especially a kid, but Christa is cautious and skeptical, believing that moving in large groups causes problems. Lee convinces them to meet the group and help them get rid of the hanging tanker. He can also tell them about one of the group to further gain trust (that they just met Charles, that Kenny lost his wife and son, or that they shouldn't trust Ben with anything).

While Omid and Christa talk with the group, Lee decides to scout out the nearby freight-station for tools to remove the tanker, and lets Clementine tag along. Luck has it that they find a blowtorch, but unfortunately they also come across three walkers occupying the station, and they barely avoid getting bitten, thought they work together well enough to kill them. Christa hears the noise from the fight, comes in and scolds Lee for putting Clementine in danger. Lee can either scold her back or be honest with her.

Back on the bridge, Lee starts cutting the coupling to the tanker with the blowtorch, but runs into complications as it slides out of his reach. Instead, he opts to dangle Omid over the gap to finish the job, much to the latter's discomfort.

Ben spots a massive zombie horde heading toward the group, and they must leave, as Omid finally cuts the coupling. The truck damages the ladder leading to the bridge and Omid and Lee cannot get down. Lee may or may not kick the lit blowtorch onto the spilling gas, (depending on the player's choice) making a small barrier of fire to buy time. They move to the other side and jump onto the train, with Omid having a bad landing and falling off, badly injuring his leg. Lee gets on the train and Christa gets off to help Omid. Lee now helps either Omid or Christa to get on the train, and both panic at the prospect of other getting left behind, but both manage to get on the train regardless. Later in the day, Lee is driving the train, with Clementine sleeping next to him. He notices a drawing Clementine drew which differs depending on choices. Kenny comes in, appearing a bit more stable, and talks with Lee on what to do when they reach Savannah, when Clementine's walkie-talkie, which she had always said was broken, comes on. A man's voice is heard, telling Clementine that he's happy she's coming to Savannah, and that he has her parents, Ed and Diana. Kenny and Lee are shocked and ponder what to do as the train pulls in to Savannah.

"Around Every Corner"
After the events of "Long Road Ahead", Lee, Kenny, Clementine, Ben, Charles, Christa and Omid finally reach the Atlantic city of Savannah. They start to walk through the town with Lee hanging on to Clementine's walkie-talkie for any more transmissions from the unnamed man despite Clementine's pleas for it back. After walking a while, Christa will ask to let Omid rest for a bit. Lee can ask Kenny to wait for a while or can have them all keep pressing on. Not much time will pass before the group nears a church and the bell begins to ring. Lee becomes suspicious of the bell ringing at an unusual time and notices a figure running across a roof.

The unknown man speaks through the walkie-talkie warning the group to move out of the street. A large group of walkers will descend on the group. They will try to run, but are forced to fight back. Kenny is tripped by a walker under a car and drops his gun, Lee will need to save him. Kenny comments on the close call, but Lee's attention is drawn to Clementine and Ben being cornered by a group of zombies. Ben freezes in fear and abandons Clementine to save himself leaving Clementine to fend for herself. Lee shoots a number of walkers around her, but a stray walker almost catches Clementine and is killed promptly by Chuck and his trusty shovel. Clementine catches up with Lee and the others, but Chuck is left to fight off the other walkers on his own accord. He yells to the others to move on without him and that he will meet up with them later.

The group runs off without Chuck, and they manage to hide in the backyard of a mansion that has been thoroughly fortified. Omid trips on the way in, and Christa worries when she sees that his wound has opened up again. The back door as well as the pet door are both locked tight. Omid comments that the pet door is probably electronically locked, and responds to the electronic signal that comes from the animal's collar. Lee finds a small grave next to a doghouse and digs it up, revealing a decomposing dog. Clementine will come to watch as Lee digs up the dog.

Lee tries to take the collar off the dead dog, but can't get it until the dog's head suddenly falls off its body. Christa vomits at the sight of it's head falling off. Clementine asks if she is alright, and Christa assures her that it was just the smell that made her sick. Omid begins to question the honesty of her statement and that it might be something else, but she quickly rejects his theory.

Now that Lee has the collar for the door, he unlocks it and says he can't see anything from the pet door (or get the main door open). Ben asks if he can give it a try, but before Lee can answer, Clementine quickly rushes in through the pet door and unlocks it from inside (much to Lee's worry). Christa hurries the group inside to help Omid and carries him onto a couch inside.

Once they are all inside, Christa starts to berate Lee for not telling them that Clementine's walkie-talkie works and that there is someone on the other end of it. Kenny wonders if the one on the radio is the one that rang the bells and drew the walkers toward them. He quickly debases it saying it makes no sense to lure someone into a trap and warn them about it. Kenny and Ben decide to search the second floor of the house and have Lee search the first floor for any dangers. The house is picked clean, save for two bottles of whiskey and a large bag of dog food.

After checking the place out Kenny finds an emaciated zombie boy that looks like Duck in the attic. Kenny theorizes that he ran out of food and starved to death. Lee and Kenny can leave him there, Kenny can kill him or Lee can. After his death Lee buries him next to his dog and fill up the grave while Clementine watches sadly. Lee suddenly sees that someone is watching him from beyond the fence but they run off before he can get a good look at them. Kenny then wants to find a boat and Lee goes with him while Clementine stays behind with the others. A bell tolls from a different location somewhere in the city distracting the walkers in the area. When they reach the river there are no boats except one that has sunk halfway into the water, which Kenny tries in vain to salvage.

Kenny tells Lee to check out the coastline for anymore working boats using a telescope. Lee looks through it but realizes that he needs a quarter to activate it. He searches around and makes a gruesome discovery, a barrier made up of body parts, and several live walkers impaled on spikes, serving as a warning. Lee also finds strange markings on the boarded up doors. Lee pokes around some more, finding cars that have been stripped clean in the process and eventually finds and bashes open a newspaper dispenser, giving him a single quarter. Looking through the telescope reveals nothing useful, until Lee looks at a building to his left and spots somebody skillfully climbing down it. He tells Kenny to get down and they watch as the figure walks over to a newspaper stand with their back to the men. Kenny hastily comes up with a plan, for Lee to sneak up on the person while he covers the flank. Kenny gets into position and Lee sneaks up to the stranger, but finds them to have disappeared.

If the player decides to have Lee peek over the counter, he discovers the person is no longer there, but instead is behind him. The stranger attacks, and the player is given the opportunity to have Lee counter. If the player successfully navigates the action sequence, Lee ends up on top of the assailant with his pistol pointed at their face. Clementine shows up and temporarily distracts Lee, but he retrains his pistol on the stranger.

Alternatively, if the player doesn't search behind the counter, or fails to successfully defend Lee during the action sequence, Lee is hit and falls to the ground. The stranger is about to kill Lee with an ice axe when Clementine suddenly shows up and shouts, if you brought her or not. This causes the stranger to hesitate and then stand down.

The stranger removes their hood and mask, revealing the mystery person to be a woman. She introduces herself as Molly. Kenny sneaks up on her and prepares to shoot her in the back of the head as Lee yells for him to stop. Molly ducks and trips Kenny and the gun discharges on contact with the ground firing a round. Lee exclaims that Kenny is with his group, preventing Molly from retaliating on the now-defenseless Kenny. Molly thinking that you are from Crawford, the town that hides behind the strange warning signs. You learn that Crawford is where all the well bodied people of the area are now held up. There are very strict rules in Crawford. Survival of the fittest. Including a strict no children, no elderly, nor anyone with any advanced medical condition policy. The conversation is soon interrupted when the undead approach after hearing the gunshot, filling the street that Lee and Kenny had come from, preventing the group's escape.

Contemplating their next move, Lee and Kenny turn to see Molly making her way up a fire escape within a nearby alleyway. She contemplates on leaving them to fend for themselves, but Clementine beckons to Molly, who changes her mind. Kenny and Clementine are pulled up, but Kenny loses his grip on Lee's hand while trying to pull him up, and Lee falls back into the alley with a large group of walkers quickly closing off the alley. With no alternative, Lee continues down a man-hole, and discovers a sewer cover. Molly throws down her pick for Lee to utilize as a tool to pry the cover free. Lee climbs down just as soon as the walkers reach for him.

In the sewers below Savannah, Lee uses some misdirection to avoid walkers. Along the way, Lee discovers Chuck's remains with an empty revolver nearby, implying that Chuck had used the last bullet on himself before being devoured. Lee eventually makes his way into a fortified basement area of what seems to be a morgue, which appears to be well-stocked with supplies. Unfortunately, the place is also home to a small group of rather paranoid and hostile survivors, who assume Lee is from Crawford, and therefore dangerous.

An older member of the group, Vernon, interrogates Lee at gunpoint, growing evermore twitchy as the conversation continues, and a younger women, Brie, urges him to shoot, again claiming you must be from Crawford. The player has to make several dialogue choices that will either help or hurt negotiations for Lee's life. If the man feels threatened or more suspicious due to a poor choice by the player, Lee is executed. At some point, Lee must make a move to disarm the man, depending on Lee's initial approach the player has to do this slowly or by force.

The group is the last of a cancer support group who fled to the sewers once Crawford's rules began being enforced by Oberson, including the murder of five of the group's members before they could escape. Lee has the option to ask for help getting back to the house where the other members of Lee's group are held up. Vernon informs the group he is a doctor and sets to work patching up Omid's leg. Lee conducts a search for missing Clementine, growing more concerned by the moment, especially after finding an intoxicated Kenny. Lee finds Clem in the shed outside in the backyard, along with a 30ft boat.

The boat needs a new battery and gas, and Crawford is the only place that could possibly have them. The group decides to sneak in under the cover of night, along with Vernon and Brie who hope to gain medical equipment for their own group. Brie having worked in the school that is being used to keep supplies, and Vernon having the medical know-how to find the supplies needed. Clementine voices her desire to follow you and the group. Molly and Vernon are not fond of the idea.

Upon arriving in Crawford, the group quickly realizes that the whole place is infested by walkers and retreat to the elementary school where supplies are kept. The group finds the "control room", and a door labeled "Armory". Ben sets to work on the Armory door, Kenny and Brie go to get gas, Christa and Vernon go to the nurses station to collect medication, leaving Lee and Molly to go find a battery for the boat. Molly rushes off ahead. As Lee tries to enter the jammed door to the auto shop area, a walker falls from the roof, followed by a furious Molly who hacks at the walker in what seems to be a personal level of rage. She dismisses any evidence of knowing the dead man.

After a nail biting zombie encounter, and a roof to roof jump, Lee makes his way back to the main area of the school, Molly taking off to "run an errand", taking the battery with her so Lee and the rest couldn't get on the boat without her. Lee then continues down the halls back towards the classroom to check up on Ben (and Clem if she comes along,) only to be interrupted as he passes the front door, where Kenny and Brie will rush in, racing to escape the group of walkers that were following them. Fortunately, Lee manages to insert the hatchet the group found in a toolbox back at the house into the door handles, preventing the walkers from busting in.

After helping Kenny and Brie, Lee goes to the nurse's office to check up on Christa and Vernon, only to find a group of walkers banging on the door. After shooting all of them, Lee makes his way inside to find Christa and Vernon ready to fire. The two lower their guns once they realize it's only Lee, and the three begin to search for a way to open the safe where the medical supplies were being kept. A bit of investigating leads to Lee finding a tape and a camcorder in the room, containing footage of a pregnant woman named Anna Correa and Dr. Logan discussing what to do about the former's pregnancy, as per Crawford's policy on no hindrances. Lee instantly recognizes the Doctor as the same walker that Molly savagely attacked, and heads out to the alley to find him, to see if he has the code for the medicine cabinet. After stomping his head in, he finds a second tape and a combination to his locker. Optionally, Lee can open up the locker and find a third tape containing an explanation as to why Molly attacked the doctor so savagely: She was having sex with the doctor in return for insulin for her sister's diabetes. In the video, Dr. Logan tells her that he can not continue giving her medicine.

Arriving back inside of the nurse's office, the tape found on Logan is played, showing the events the day after, as well as explaining why Crawford fell. Christa begins to cry after witnessing the tape, and denies any question. Vernon manages to unlock the safe with the combination from the tape, and heads back to the classroom with Christa. Walking through the hallway, Lee is surprised by Molly's jump through a hole in the ceiling. She had gone off to fetch an picture of her sister, whom had been killed by the Crawford residents upon the knowledge of her diabetes. Then when walking to the classroom, Ben scares Lee and Molly with a hatchet. When Lee and Molly figure out that it was the hatchet to hold the door so walkers could not get in, walkers enter inside and Molly kills some of them. Suddenly, one grabs ahold of her and enters a struggle, at which Lee will have to shoot the walker. (If the player brings Clementine with them and fails to shoot the walker in time, she will shoot the walker and save Molly. However, if you shoot Molly by accident, or not shoot at all, Molly will be seen fleeing the walkers in the opposite direction, and her ultimate fate is unknown.)

Upon getting inside the classroom, Brie holds the door shut and stands by it to make sure no walkers get in while Kenny is just about finished opening the armory door by force. A now-regretful Ben finally decides to come clean about what his dealings with the bandits to Kenny, much to Lee's support/disagreement. Kenny, upon hearing what Ben says after bashing the door open, becomes furious and attacks Ben, only to be held back by Vernon and Lee. A short argument ensues, and eventually everyone begins to vote Ben out. If Clementine comes along, she protests everyone's decisions, claiming Ben is her friend and that friends don't leave each other behind. After this, Lee can either vote for Ben to stay or leave, after which Brie will question whether she and Vernon get a vote or not, only to be interrupted as three walkers break through the door, and take bites out of her: one in the shoulder, the second in the leg, and a third in the stomach, resulting in disembowelment. As Vernon watches in horror, Lee orders everyone to run into the bell tower.

With the armory door being unable to shut due to Kenny's force beforehand, the group runs down the stairs, only to find the room to be infested with walkers, now attentive on them. Kenny hands Lee a shotgun that was in the hands of a fallen guard as the group begins to head up the stairs, and, after shooting and fighting his way up the stairs, the group makes it to the top of the tower. As the group begins to pile out the window, Vernon notices the train, and asks where the group came to Savannah from. Upon everyone (except Ben and Lee) vacating, the bell rings, to which Ben covers his ears. A walker that had been hanging from the bell eventually grabs hold of Ben, at which point Lee can shoot it off of him. Either way, the wooden support breaks and Ben is now suspended by Lee's hand over the ledge. He urges Lee to let him go, as a way to punish himself for his screw-ups, and it is at that point that Lee can either pull him up or let him fall to his death. After this, Lee (and Ben, depending on the player's decision moments before) will leave the tower.

When the group finally arrives at home, they find a motionless Omid. Christa begins to cry over him, until he awakens and groggily greets the group. He is then given medicine by Vernon, who then takes Lee out into the hallway to talk with him in private. He will either comment on Lee being a good man or scold him on his decisions based off of how the player handles the first encounter with him earlier in the Episode and on Lee allowing Ben to fall to his death if the player chose to do so. It is at that point that Vernon offers to take Clementine with him back to the Crawford Sewer group, to which Lee can respond by defending himself, agreeing with Vernon, or not answering.

Lee then has a short conversation with Molly (if the player successfully shot the walker or brought Clementine) where they say their goodbyes to each other, Molly believing she's better off on her own. Lee then goes into the study, where Clementine watches Kenny through the window as he works on the boat. It is then that she begins to ask Lee if they'll have time to look for her parents before they leave on the boat. The player can either lie to her or tell her the truth, but either way she will begin to cry herself to sleep, where Lee will place the walkie-talkie on the arm of the couch and sit down. He soon falls asleep, Lee wakes up to find Clementine is nowhere to be found.

He goes out into the back yard to find her abandoned hat. Seeing the walkie-talkie abandoned next to a garbage can outside the yard, he investigates only to be attacked by a walker that was hiding underneath a board. Lee ends up getting bit, at which point the group, consisting of Christa, Omid, Kenny, and Ben (If saved), will come out and question what Lee is doing outside, along with whose blood (Lee's) is all over. The player can choose to show them the bite or conceal it. They will begin to ask where Clementine is, to which Lee responds that she has been kidnapped, mentioning Vernon's offer. They all believe Vernon is the culprit. The player can choose to go alone on the search for her or ask for help. Christa and Omid will offer to help if the player shows the group Lee's bite. Kenny will help if the player sides with him in every argument throughout the game and sticks with him through major decisions (alternatively, the player can choose the response to his denial for help, "Clementine is my family." If the player treated Duck and Katjaa in a good fashion before their deaths, Kenny will agree to come along.) Ben (if saved) will willingly help if asked to (the player must choose "Clementine stood for you" or "Clementine needs you", in order to make him come along).

Lee (and company, based on the player's decisions) then head to the sewer hideout, only to find it completely abandoned. Lee calls out to no avail, and begins to stress himself. Suddenly, a horde of walkers, presumably the same horde from the end of the previous episode, is seen shuffling in the streets. Then the walkie-talkie comes on, Clementine's voice is heard calling Lee. However, it quickly turns to the unnamed man's voice, saying he has Clementine nice and safe, and confirms that he isn't Vernon, and that Lee should choose his next words wisely. Although the game allows you to make a choice on what to say, the game cuts it off with "To be continued".

"No Time Left"
Episode 5 links up to the same point where Episode 4 left off, with Lee's words to Campman the same as chosen in the former episode. Realizing Clementine is elsewhere in the city and not in the hospital morgue, he and the group that came with him look for a way out, as the herd of walkers seen in Episode 3 arrives in Savannah. Lee manages to open a nearby elevator door, but passes out after opening it from exertion and his bite. Depending on who was brought with him, he can wake up among them or by himself. Lee can also choose whether or not to amputate his arm with a bonesaw to potentially save himself from the bite's infection or to at least buy him some more time.

Regardless, Lee and any others begin climbing the elevator shaft of the hospital, which is seen to be overrun by hordes of walkers on the inside and out. The group, or Lee, arrives on the roof and sees the streets crowded with thousands of walkers. However, using Molly's strategy from Episode 4, Lee manages to reach a bell tower next to the roof. Ringing it, he draws the hordes to the tower, thinning the streets and allowing the group to push on back to the manor.

Depending on whoever came with Lee in Episode 4, the result on arrival can differ. It is shown that whoever stayed behind at the house were ambushed and locked in the shed by Vernon's group, who then proceeded to steal the boat. If everyone accompanied Lee, the boat is seen missing and the group discovers it was Vernon and his people thanks to a note left by him. Lee, however, still focuses on finding Clementine, and insists on going to The Marsh House.

If Ben was saved in Episode 4, Kenny will start to get angry with him. After Kenny says that Lee should have left him in Crawford, Ben gets extremely angry, exclaiming he is sorry for what he has caused, but says that Kenny was lucky that he had his family to lose, while Ben never had the chance to know what happened to his own.

However, the herd catches up with them and invades the manor. The group puts up a vicious stand but is forced into the attic where they are trapped. A squabble between Kenny, who is paranoid of Lee's bite and him turning (even if his arm was removed) and Lee began, culminating in Lee throwing a stone bust head at Kenny, missing him and hitting the wall. If Lee hesistates and does not grab the bust, Kenny will grab it and throw it at the wall in anger. The wall is shown to be weak and decaying, and leading to the house next to it. The group breaks through it and ends up in a sealed room where a couple committed a murder-suicide, locking their room off from the walkers infesting the house.

Lee finds a balcony where it is possible to cross to the next roof, and the group follows. If Ben is still alive and accompanied Lee, the balcony will collapse and fall as he begins to jump. Lee will run down in an attempt to save both of them. If Ben fell, it is shown that a balcony railing stabbed him in the stomach. His yells of pain attract walkers, and Kenny forces Lee to leave, telling him to go on and find Clementine. Kenny uses the last bullet in his pistol to mercy kill Ben, and is overtaken by the horde that enters the alleyway where they are. If Ben is not there, Kenny stays as a distraction, fighting the horde of walkers but dying all the same.

Additionally, if Ben was killed in Episode 4, and Kenny came along with the group, the balcony will stay intact and they get onto the next building's roof. Following the accidental dropping of Lee's walkie-talkie inside the building through a hole in the roof, Christa jumps down and retrieves it. Kenny and Lee attempt helping her, by using a pole, but she slips and tumbles down again. Kenny jumps in, boosts her up, and is then surrounded by walkers. He fights through them with his last bullets, throwing them off of him, before succumbing to his fate.

As Lee, Christa, and Omid finally reach the waterfront just across from the Marsh House, they are forced to climb over a large Maccabe Imports sign to get to the next rooftop, as walkers crowd the street below. Whether the player decides to either send Lee or Christa and Omid first the sign will collapse, separating them. Lee orders Christa and Omid to go on and meet him later, and, by player choice, to take care of Clementine when he is "gone". Lee descends into the streets and fights his way through the massive horde of walkers armed with a butcher knife he found earlier, and a shard of glass (if his arm was not amputated). After killing several and being splattered in their blood, however, he realizes his scent now matches that of the walkers, and many ignore him because of this.

He arrives in the Marsh House and searches several rooms until he finds one with a bedroom and closet door roped together. He walks in curiously, only to have Campman appear behind him with a pistol drawn. Though Clementine calls out, thinking she hears Lee, Campman puts the gun to Lee, forcing him to be quiet and abandon his possessions. Campman, in a psychotic but calm state, sits down with Lee and has a discussion with him, asking him if he has ever "hurt anyone". After the player's response and a short talk, Campman reveals the station wagon from Episode 2 belonged to him and his family. Whether or not Lee and Clementine looted it, his reaction is the same. It is revealed his son went missing on a hunting trip. When he returned to the station wagon where his family stated, he and his wife went back out but failed to find his son still. They returned, and Lee's group had stolen his supplies, effectively ruining his life as some of Lee's group had stated. His wife took their daughter and left, though the presence of her severed, reanimated head in Campman's bag, as well as the fact that he continually repeats he "hurt her", indicates he may have killed her, or may have found her later after she had reanimated.

Using his own walkie-talkie, he reveals to have been monitoring Lee and his group since Episode 2's events, and depending on the decisions the player made throughout Season 1, he confronts Lee about his many difficult choices, from saving Carley or Doug, to going to the St. John's Dairy with Clementine. In the end, Campman tells Lee that he will take Clementine and "hurt [Lee], very bad." While he begins talking to his wife's severed head he keeps in a bowling bag, which is shown to be reanimated, Clementine escapes from the room and, using one of several objects Lee layed on a table at Campman's order (if player ignores all items on table she attacks him with her hands), sneaks up and attacks him just as he says "she [Clementine] wouldn't hurt a fly."

Lee and Campman begin a fierce brawl, each trying to get Campman's gun which is knocked around the room. In the ensuing fight, either Clementine will shoot Campman, or Lee can either kill or incapacitate Campman, and if he kills him, has a choice of shooting him to prevent reanimation or not. Lee and Clementine reunite, and just as they leave, a walker appears at the door. However, as it sniffs Lee, it ignores him, going for Clementine, though Lee stops it. Realizing from a comment by Clementine about the "muck" on him that the walker was confused by his scent, he takes an organ from the walker and rubs it on Clementine in order to mask her scent as well.

The two initially manage to wade through the walkers outside on the street well, until Clementine sees a zombified Ed and Diana walking the streets. Saddened and terrified, Lee tries to calm her, but passes out once more. Waking up in what appears to be a store of some kind, Clementine had taken Lee there for safety. Depending on the next few player actions, Lee, on the brink of death now from the bite, whether he amputated his arm or not, tells her to restrain him to a nearby radiator in order to keep he from attacking her. They find a zombified security guard trapped in an office where an emergency exit lays, and when Clementine attempts to take either his gun or keys based on Lee's decision, the walker attacks her. She ends up killing it with Lee's help, and with the gun and in tears, she begs Lee not to become one of them, though she states she does not think she can bring herself to kill him. Lee can tell her to avoid cities, go with Omid and Christa, or remain on her own, and it is said Clementine will remember his advice (this being a likely hint to a future installment). They say their final goodbyes, and Lee, with a great amount of sadness, can either have a breaking-down Clementine shoot him or leave him to reanimate. Either way, he closes his eyes, and dies painlessly and quickly.

After the credits roll, a tearful Clementine is seen walking in the rural hills near Savannah. She sits down to rest near an abandoned car. While inspecting some shell casings off the ground, Clementine looks up and observes two human-like silhouetted figures in the distance. She looks at them for a while, unsure of what action to take, and the episode ends, teasing once more to future installments.

Episodes

 * 1) "A New Day" - April 24th, 2012 (PC, Mac, and PSN), April 27, 2012 (Xbox Live Arcade), July 26, 2012 (iOS)
 * 2) "Starved For Help" - June 27th, 2012 (Xbox Live Arcade) June 29th, 2012 (PC, Mac, PSN) August 29, 2012 (iOS)
 * 3) "Long Road Ahead" - August 28th, 2012 (PSN) August 29th, 2012 (Xbox Live Arcade, Mac, PC) October 18, 2012 (iOS)
 * 4) "Around Every Corner" - October 9th, 2012 (PSN), October 10th, 2012 (Xbox Live Arcade, PC and Mac)
 * 5) "Wildfire" - November 20th (PSN) November 21st (Xbox Live Arcade, PC and Mac)

Credited Voice Actors
(In order by introduction)
 * Dave Fennoy as Lee Everett (Ep.1-5)
 * Mark Barbolak as Police Officer (Ep.1)
 * Rebecca Schweitzer as Diana (Ep.1&5)
 * Melissa Hutchison as Clementine (Ep.1-5)
 * Peter Edward Mussad as Shawn Greene(Ep.1)
 * Brian R. Davis as Chet(Ep.1)
 * Jacob Battersby as Andre Mitchell(Ep.1)
 * Chuck Kourouklis as Hershel Greene(Ep.1)
 * Gavin Hammon as Kenny (Ep.1-5)
 * Cissy Jones as Katjaa (Ep.1-3)
 * Max Kaufman as Kenny Jr. (Ep.1-3)
 * Nick Herman as Glenn (Ep.1)
 * Nicole Vigil as Carley (Ep.1-3)
 * Nikki Rapp as Lilly Caul (Ep.1-3)
 * Terence McGovern as Larry (Ep.1-3)
 * Sam Joan as Doug (Ep.1-3)
 * Brett Pels as Irene (Ep.1)
 * Ruby Butterfield as Steve (Ep.1)
 * Mark Middleton as Mark (Ep.2)
 * Kevin Burns as David Parker (Ep.2)
 * Ruby Butterfield as Travis (Ep.2)
 * Trevor Hoffmann as Ben Paul (Ep.2-5)
 * Adam John Harrington as Andrew St. John (Ep.2)
 * Brian Sommer as Danny St. John (Ep.2)
 * Maxwell Zorbel as Bandit 1 (Ep.2-3)
 * Jeanie Kelsey as Brenda St. John (Ep.2)
 * Cissy Jones as Jolene (Ep.2)
 * Jolie Menzel as Beatrice (Ep.3)
 * Terence McGovern as Gary (Ep.3)
 * Roger Jackson as Charles (Ep.3-4)
 * Mara Junot as Christa (Ep.3-5)
 * Owen Thomas as Omid (Ep.3-5)
 * Roger Jackson as Stranger (Ep.5)
 * Erin Ashe as Molly (Ep.4)
 * Butch Eagle as Vernon (Ep.4)
 * Cissy Jones as Brie (Ep.4)
 * Ruby Butterfield as Boyd(Ep.4)
 * Jason Victor as Clive (Ep.4)
 * Mara Junot as Anna Correa (Ep.4)
 * Roger Jackson as Dr. Logan (Ep.4)

Deaths

 * Mr. Everett
 * Mrs. Everett
 * Police Officer
 * Sandra (Zombified)
 * Chet (Determinant)
 * Shawn Greene
 * Irene
 * B. Everett (Zombified)
 * Carley
 * Doug
 * Larry Caul
 * Mark
 * David Parker
 * Travis
 * Jolene
 * Danny St. John (Determinant)
 * Andrew St. John (Determinant)
 * Brenda St. John
 * Bandit 2
 * Katjaa
 * Duck
 * Linda
 * Gary (Determinant)
 * Drew (Determinant)
 * Beatrice
 * Charles
 * Brie
 * Ben Paul
 * Crawford Oberson
 * Dr. Logan (Zombified)
 * Fivel (Zombified)
 * Lee Everett
 * Kenny
 * Stranger
 * Many unnamed Save-Lot Bandits.

Achievements/Trophies
The following is a list of all obtainable achievements and trophies in the game.