User:Bmax999



Immortal by Eve to Adam

"If you mean calm, then yes. If you mean mentally, physically or emotionally, then no. Duck almost died today."

- Tyler to Lee.

Tyler's Character
Tyler is a very thoughtful and compassionate boy when he maintains control over his emotions. As a child, he led a very antisocial life with other children his own age, but apparently had no problem in forming relationships with people not his age. As evidenced by his quick thinking personality, Tyler is extremely resourceful and intuitive in the face of danger.

Tyler is by no means a perfect person, however. Although he is generally compassionate, he loses himself to anger at random times. One of his most notable indications of losing control of is emotions is biting his upper lip, in which case, Lee advised other group members to stay away from Tyler. This suggests that Tyler may be prone to violence. Despite his fits of anger, Lee usually manages to calm Tyler down.

Tyler knows no small bond; he is extremely close with the people he does call friends. Tyler quickly grew attached to the group at the motor inn, even to the point where he would sacrifice his own safety in saving Carley from being shot by Lilly and to save Duck from a grenade.

Killed Victims

 * An Unnamed Atlanta Cop.
 * Gary (Caused)
 * Numerous counts of zombies.

"Was It Worth It? Season One"
The link is right here.

"A New Day"
The episode progresses normally, where Lee partially lied to Hershel, helped Duck, sided with Kenny, did not give Irene the gun, and saved Carley at the drugstore. There are a few minor changes to reference Tyler, explicitly between the conversations with the Atlanta Police Officer, Hershel, Clementine, Kenny and Carley. Lee also does not refer to the zombies at any point in the episode as walkers; therefore changing the texts that do refer to them as that when talking to Shawn and Doug. Lee also challenges Lilly's assertions about her father being a good man at both the drugstore and motor inn, despite there being no option do that at the latter place. Lee's ex-wife is named in this chapter, as is the senator she slept with. Clementine's finger was never cut. Lee gave a candy bar to her, Duck, Carley and Lilly, though he did not find any batteries for Carley's radio, nor did he approach her about it. The episode contains no transitional scene between the departure from Clementine's Neighborhood to the Greene Family Farm, and includes a bonus scene after Kenny helped Lee get up in the drugstore. Lee also pointed out the fact that Kenny never said his wife's name, Katjaa, when introducing her to Lee and Clementine. Irene also gives Lee, Glenn and Carley her name. Lee directly changes his conversation arguments when convincing Doug that the trapped walker had the keys. Lee does not tell Katjaa that his parents owned the drugstore.

"Starved For Help"
The episode is played with the choices of leaving David Parker behind, giving the axe to Mark, feeding him, Larry, Duck and Clementine after Carley, Kenny and Katjaa abstained, initially choosing not to go to the farm, having Danny shoot Jolene, helping kill Larry, not killing the St. John brothers (admittedly because of a glitch that did not allow Solarsearcher to kill Andy, then both of us deciding it would work out better this way), and raiding the station wagon. Lee did try to free David Parker by cutting off the limb, but was stopped before he could complete the process. Lee sided with Kenny in the argument between Lilly and Kenny. Clementine did not eat Mark's legs. A few conversations had added words to either reference Tyler or redirect points, explicitly with Mark, Andrew St. John, Carley, Kenny, Clementine and Brenda St. John. Andrew ended up fixing the swing for the kids. Lee helped Kenny open the barn doors and directly asked Andy on it. Lee reasoned with his group and tried to plead with Brenda. Lee took the hay hook from the slaughter room. In the fight, Lee punched Andy repeatedly until he stopped midway without the intervention of Carley. Lee chose to be direct in saying that the St. John brothers were dead when talking to Clementine.

Upon arriving at the station wagon, Lee orders whoever was out there that he would shoot if he did not come out. He was met with a voice that he later found to be Tyler, holding a grenade as a weapon. After reuniting, Kenny revealed that the station wagon was full of food. Tyler suggested taking the car, but Kenny said that there would not be enough room for everybody. Lee ultimately decided to take the supplies and have Clementine wear the hoodie. While Tyler was greeting the rest of the group, Lee told Clementine to tell him should Tyler ever bite his upper lip, alluding to Tyler's anger issues.

Two weeks after the end of the episode, Clementine shakes Lee awake in the middle of the night because Tyler was biting his lip. Lee found his son sitting outside in front of the barrels Clementine used to play soccer. Lee asks him what was wrong, and Tyler says that he had not been kind to his mother's last words to him before the outbreak, revealing that she had cancer. Lee consoles his son and then asks why he and Clementine were outside. Tyler jokes about showing her knife fighting techniques, to which he brags about his skills in fighting with a knife. Lee infers that Tyler must have used his knife on a living person, and Tyler confirms it shortly before storming off.

Deciding that he was awake enough, he tells Carley he could take her shift as lookout of the night, urging her to get some sleep of her own. Lee shares with her what he had just heard about Tyler killing someone. She advises him to find out who it was he killed, then leaves for her room.

"Long Road Ahead"
The episode is mostly played with normal progression, Lee's choices involving not shooting the screaming woman, leaving Lilly behind, being honest with Chuck, talking some sense into Kenny, having Kenny shoot Duck, sharing a drink with Chuck, and pulling Omid into the car. Lee told Clementine, Kenny and Katjaa about his past. He began talking to Ben about it, then brushed off the conversation before he revealed anything. Lee grabs the animal crackers, water bottle and map of the train routes from the train area and gives the food to Duck. Lee taught Clementine that fear would be the thing that kills them if they did die. His first words to Christa were "Define trouble." He convinced Omid to jump off of the bridge to the train without pushing him. Lee was honest with Clementine regarding why Duck was being taken into the woods. This episode had several major changes performed to the plot of the story. First, Kenny and Lee's supply run into Macon was described as the first of its kind, so some of the dialogue was changed. There was no air force pilot zombie in the drugstore, though there was still a crashed helicopter through the roof. Lee managed to grab all visible supplies within the time before the walkers broke through. Lee sided with Kenny in each discussion about leaving the motel.

Following everyone leaving Lilly's room, Carley does strike up a conversation with Lee, though it is cut short after Tyler booms out and runs towards Duck by the wall. It is revealed that Duck had pulled the pin on the grenade Tyler had brought in. Tyler and Lee both save him by getting the grenade over the wall and shielding the boy with their bodies. Tyler and Lee both retain no injuries from the accidental explosion, but Duck is rendered unconscious from the blast. Lily rushes outside at the sound of the explosion and notices a large gap in the wall. Out of fear and anger, she raises her rifle on Tyler before he manages to take it from her and do the same. Lee stops Tyler from pulling the trigger, and he gives the gun back to Lilly. Embarrassed, she goes back to her room. Lee follows her, and some small changes in dialogue occur to accommodate the custom sequence.

Tyler takes over for Duck in the "investigation" of the missing supplies, and proves to be extremely helpful in arriving at conclusions. Tyler tells Lee about a second grenade he carried. He locates he chalk hidden away in the garbage dumpsters. Duck regains consciousness during the investigation, but is kept under close observation by his parents on the couch.

When the bandits took Lee's group hostage, Tyler was amongst the hostages. After Lilly killed the bandit leader, Tyler stabbed Gary through his foot, pinning the bandit in place, but forcing Tyler to abandon his knife once the bandits attacked. Tyler ran with Ben and Carley into the RV.

Tyler defended Ben and Carley multiple times during the argument in the RV. Lilly does not give him a vote when trying to get the group to turn against Carley. When she attempted to kill Carley, Tyler jumped in front of the bullet to save her. This horrified Lilly at who she had shot, and Lee wastes no time in beating her to the ground. Lee kneels down to check on Tyler and found him still alive. He carried him into the RV, leaving Lilly behind. Katjaa helped to clean the wound and bandage it before returning to the front. Lee goes up to the front of the vehicle and discovers Duck's bite. He tells Clementine about his parents to help her get her mind off of Duck.

Lee then enters a short dream before the one where a zombified Clementine attacked him. The RV inexplicably stops and the door opens. A woman steps in and kisses both Clementine and Tyler. She is revealed to be Ashley, and she berates Lee for letting Tyler get shot. She then mockingly kisses him to spite his "new girlfriend," before leaving and allowing both Tyler and Clementine to attack Lee.

Everyone exits the RV, including Tyler, once the car comes to a stop. Lee starts the train, then calls for Tyler's assistance in separating the train from the derailed cars. Their efforts are unsuccessful, so Lee searches the train for anything he can use to remove the coupler pin from the conjoining pilot. He returns to Tyler with both a spanner and spike remover, neither working to remove the pin. Tyler uses both tools to form and pulley-type object to remove the pin. After straining with everything they had, the pin is finally removed and the boxcar's were unhitched. After more than a little nudging, Tyler reveals who he had killed and what he had done since the start of the outbreak. Tyler informs Lee that he had been with another boy his age that had saved him. A cop killed that boy, causing Tyler to kill him in return. Lee is shocked by Tyler's retelling, mainly because he did not understand how his dream of Ashley had been correct; Ashley had claimed that Tyler had killed a cop in Lee's dream, and was proven correct in reality.

Tyler accompanies Lee and Kenny in going to find Duck and Katjaa. While walking, the three notice a large plane in the sky. Kenny is indifferent, not caring because he believed his son had just died. Tyler identifies it as an Air Force plane because of its massive size.

Tyler is saddened upon finding Katjaa's corpse, as is Lee. Tyler stays silent as Kenny kills his son, then leaves just after Kenny.

He later tells Ben, Clementine and Chuck about what had happened, leaving Lee to tell Carley. She breaks down into sobs at both Katjaa's and Duck's deaths, and Lee consoles her. After the train starts again, Lee and Carley partake in their first kiss together.

After speaking to Chuck, Lee returns to the boxcar to teach Clementine how to shoot. He, Tyler and Carley all give her tips on how to perfect her aim, and they all compliment her shooting after each shot. Once finished, Lee asks Carley to cut Clementine's hair so he could give Chuck the whiskey in the boxcar.

Tyler stays silent during Kenny and Chuck's argument. He follows Clementine up the ladder, albeit slowly because of his gunshot wound. Lee gives a sunflower to Carley, earning him another kiss. He then takes Clementine to the train station, telling Tyler not to follow.

Tyler joins Lee and Omid on the bridge when cutting the tanker down. He initially suggested that Lee dangle him, but Lee did not agree on account of Tyler's injury. Tyler was the last person to jump off of the bridge. After making sure the train was a safe distance away, he tossed the grenade at the fuel tanker, exploding it and killing several dozen of the herd and dropping the bridge. He narrowly jumped to the train in time, being propelled most of the distance by the explosion.

Jane's "Final Solution"
Okay, first, I'll make something clear to indicate my particular bias. One hundred percent, I am with Kenny to the end. I couldn't bring myself to hit "Shoot Kenny" until several weeks after the episode was released. Even then, I didn't accept the endings with Jane, because both of them seemed so hopeless. One involves inviting some potentially (and most likely) dangerous people in, the other is choosing the selfish option to be a dick to other people. Kenny's endings both symbolize a new beginning either with family or in a safe place (yes, I did just bring up Luke's statement on what the most important thing in the world). The ending alone is, I suppose, the same as the ending to Season 1 (Video Game) ending, so take that however you want it.

Now, onto the point. Jane's plan at the end of No Going Back was utterly shortsighted and extremely stupid. I'll just ramble off as many points as I can in no particular order, so bear with me. Ah-Ah-Ahem.

Jane left Clementine behind in a blizzard when the slowest walkers we have seen thus far were chasing her. Granted, she couldn't exactly fight back with A.J. in her arms, but going uphill? That seemed like she was going out of her way to abandon Clementine and get to the meet up point separately from either her or Kenny. How Clementine didn't notice that really conflicts with her observant nature.

This next point is entirely circumstantial, but is a point of view that I mean to share. At several points throughout the episodes she has been featured in, she encourages Clementine to abandon her friends. In "No Going Back", she suggests (Determinant) that other people's lives are not as important as her own. If Clementine covered Luke and then begins to crack the ice, Jane will practically outright say "Leave him to die." Again, just circumstantial, but I believe Mike approached Jane about leaving the group. Don't you think it a little strange that one of the people who consistently voted in favor of Arvo wouldn't get invited? That she didn't rush outside at the sound of a gunshot? In fact, I believe that Mike asked her about it, and she turned it down but promised to keep quiet about the plan. With Luke's death, Bonnie's death/ departure, Mike's departure and Arvo's departure, the group had been whittled down slowly. Jane could've thought "Hmm... I want that Jaime girl to myself. The less people around, the more she'll have to listen to me! Maybe she'll even friend me on Facebook! *Gasp* Mike? You're leaving? Great!"

My next point is not circumstantial and is taken directly from observed events. Jane didn't really care about anyone but herself, and wanted to make herself feel better by helping someone she felt she could treat like her sister (in Jane's special way of pretending at amusement parks). Oh sure, Luke's death hurt her. Luke, the guy that took a one night stand with her the day after Troy... I'm not even gonna finish that sentence.

What's that? You think Jane taught Clementine invaluable lessons on how to survive? If you think that, then you're correct! Yep, I'll freely admit it. Knowing which particular guard you can whore yourself to is a very important skill to have. Even more important than teaching her how to take out the knee of a walker. But wait! She didn't teach it to Clementine. Clementine does it to one or two walkers in "A House Divided", and another in "In Harm's Way". So, Jane, thanks for showing us how to do something we already knew how to do. In an even more dangerous way as well, as kicking a walker's knee from the front is a good way to have it fall on top of you, whereas Clementine knew that the best way to do it is from the side. And you "taught" us to leave Sarah behind too. That's right; condemn a girl who reminded you of a past you'd rather forget because she can't help it (though some of you didn't complain when Sarah died). And now we know how to loot corpses. Is that something you did before the outbreak?

Now for the big one: hiding A.J. and provoking Kenny. First off, she obviously didn't think her plan through, and that isn't something you can blame on the cold for slowing down your thoughts. No, you left a defenseless baby in a burnt out old car during a blizzard with no heat and only a blanket over his body. It's a good thing that baby cried out after Kenny's killing of Jane, otherwise, the baby would never have been found and would have died in the car. It also might have led to Kenny's needless death too, as in, hypothetically, he would refuse to stand up after killing Jane for anything. So, Jane, you really should have realized that failure was not an option, and it is eventually what happened. You want to kill Kenny? Well, Kenny kills you instead unless Clementine does something about it.

Now, you wanted to kill Kenny in a way that would make him seem like the bad guy. That would normally be okay when the person genuinely was bad, but when you provoke him in the first place, you are officially an idiot. Get the hell out of dodge while you can. When Clementine says "No", she doesn't mean "Maybe". When you ask "You want to abandon your friends again and live with me in a possibly hostile environment where the people who may or may not still be there have a definite reason to make us beg for our deaths before killing us?", and I answer "No", I don't mean "ask me some other time", I mean "Ask me that again and you'll really make me mad."

"She's a disturbed person, Clem..." I love it how both Kenny and Jane will try and shift the blame to someone else after one of them dies, and that Kenny's argument- despite two years of irrationality in the face of loss and pain- Kenny's argument is the only one that makes sense. Jane did want a fight. Jane was a disturbed person. She is fucking crazy. And what was Jane's defense when Clementine tried to protect her? "Um... I thought you said ask me some other time when I asked you to leave Kenny. You want to leave Kenny now?" I was so disappointed when there was no option to shoot Jane, which is exactly what I wanted to do when the fight between her and Kenny started to break out.

I'll say it again, I'm with Kenny to the end, but even if it was Vernon that came back with a new girlfriend in "A House Divided" instead of Kenny, I'd still side with him over Jane. Vernon may have been a hypocrite, but he was no murderer. Yet.

All credit for argument thesis goes to myself and Solarsearcher, a user log in on a fanfiction forum that I happen to like.

Save-Lots Bandits
This is an argument with absolutely no point to it, but I'll make it anyway.

At the end of "Starved For Help", if you chose to raid the station wagon, then you have the option to tell Clementine that you are not like the bandits for never hurting anybody to get the hoodie. There were, obviously, much better solutions to surviving when there's dozens of you rather than extortion for drugs and women, but then again, these sociopaths were "meth-riddled forest people."

As we learn from Jolene's video recording, the bandits knew and worked with the cannibalistic St. John Dairy farmers. Now, to start, we learned that not only did the bandits kill several farmhands on the farm, they were harassing their work efforts. Eventually, the St. John's made a deal with them: the bandits find people who were desperate, they tell the farmers where they are, the St. John's cook and kill them, and they give some of the meat to the bandits. Maybe, instead of killing the people they found, maybe the bandits could have decided to help around at the farm and cultivate the food they needed to keep them all fed. With their numbers, they would have a lot of protection should the electric fence ever fall. Maybe they could have had their own community and last longer than they did.

Following the deaths of the main cannibals, the bandits became more aggressive now that the group at the motor inn were getting stronger and more armed. Now, they had a right to be afraid of them, but deciding to attack them instead of taking the farm back and maybe saving Maybelle and some of the meat in the barn? It could have lasted them a while, but they didn't have to attack when one shipment was taken.

Why did they even wear masks anyway? Amateurs. You don't need a mask to scare people when you're holding the guns.

All credit for argument thesis goes to myself.

Ben and the Hatchet
Can we really blame Ben for pulling the hatchet out of the door? It's not like he deliberately wanted the walkers to get in because he thought they were still people. I have no love for the stupid boy- I'm calling him stupid because of his other mistakes- but I don't think people should be blaming him for this.

Let's start with the arguments you'll be making. "It's a glass door, moron. How in the holy Hell did you not see the flesh eating monsters on the other side of it?" Listen, the walkers did not immediately burst in once Ben removed the hatchet. They did not burst in until several moments after the bell rang, and they weren't in full force. Is it not reasonable to assume that the walkers had gone downstairs at the time Ben had gone into the hallway? They didn't all get in immediately, which means that most or all of them were gone. It took at least three walkers to actually break through, so obviously there had to be less than that many when Ben took it.

"Ben, shouldn't you have assumed that the hatchet was there for a reason?" First off, when Kenny sent Ben outside to look for something to open the armory door, he probably should have warned him about the dozens of walkers that- of which he last knew- were barely being kept outside of the hallway. Definitely. Should he have assumed it was there for a reason? Yes, but since there weren't any walkers that he could see, and since he couldn't have anticipated the bell bringing them back, it might have looked like that it wasn't needed there anymore.

"Ben's a useless idiot anyways. He got Brie killed, so he needs to be blamed regardless." Yes, it was partially his fault for Katjaa's and Duck's deaths; there were several options for him to prevent what had caused Duck to be bitten (I will not talk about them yet, Solarsearcher will do that in his fanfiction at some point. I've given my share of ideas to him already). Brie's death, although tragic and quite needless, came about because of Ben's removal of the hatchet letting the walkers in, yes. But, he did not want her dead, nor did he know that any walkers were nearby because Kenny hadn't warned him.

And the big one. "Who cares? I hate Ben. I dropped him from the bell tower because I knew what an idiot he was. Even he knew it at the end. Why should I cut him any slack?" The truth is, these arguments don't have to affect your opinion of him, whether it's low like mine or high like someone else's. But anyway, ask yourself: after reading this, do you still blame Ben for what happened to those who were lost in the school? Sure, blame him for other things, but is it really worth it to hold this particular incident against him?

All credit for argument thesis goes to myself.

What Really Happened Between Carver and Rebecca
Many people have made theories about this, and I have one of my own. We all know that Carver had hoped that he had fathered a child with Rebecca, and a thought like that doesn't come about unless there is a legitimate reason to think the baby is yours. Or you can be a confused psychopath. Or both. Mwahahahahahahaha.

Rebecca once said "Alvin and I tried for so long." Right there is the clue that would mean that the intercourse between Rebecca and Bill was indeed consensual, though it is not entirely certain still.

Carver did not, to my knowledge, actually love Rebecca. I suspect he just viewed her as a strong woman- as he comments to Clementine in his office- that he would be able to raise a child with and teach him/her to be strong just like his/her parents were. I could be wrong, though; Carver might have legitimately had feelings for her. Dark feelings, of course, but they still might have existed. It is implied that Carver might have groped her the day he discovered Luke hiding in his community (if you are uncertain how, it is because Rebecca had the radio Carver held up in the yard, and there's no way she would have just given it to him). He also fondly stroked her face at the ski lodge, either in front of an angered Alvin or the man's corpse.

Now, I'm pretty sure that every player has, at least once, watched Carver die. I did too, if only to see if Telltale has finally taken advantage of what an M-rated game can allow. I enjoyed watching his death, plain and simple. I haven't left with Sarita too many times when playing this episode, so I'm not sure if this happens either way, but Carver's last words were telling Rebecca that she loved every second of it. This does suggest that Rebecca had not wanted to have sex with Carver in the first place, though it confirms nothing regarding whether or not it was rape or just unplanned, heat-of-the-moment action.

Clementine can tell Rebecca at the observation deck that the baby does not look like Carver, to which she will harshly brush aside the comment. Rebecca was obviously eager to forget the man, and for numerous reasons, rape possibly being one of them. I myself do not support the notion of rape, regardless of Solarsearcher's conflicting views. I'm just kidding. God. Put down the phone. No need to call the police.

Does it really matter who Alvin Jr.'s father is? People will just remember him Rebecca's son. The baby looks like Alvin to some extent, or rather a smaller combination of Alvin and Doug. *shiver* The baby's eyes, in the last episode of Season Two, are neutrally brown, as were both Carver's and Rebecca's. Alvin's were a low green, though he may have been heterogenic and had a baby with his mother's eyes.

But, I digress. What really happened between Carver and Rebecca? I believe it may have been a case where the evil man seduced the younger woman into believing in him, then pulling her into bed after she threw out no objections.

All credit for this argument goes to myself and Solarsearcher.

Was Arvo Lying
Now, a long time ago, I did post something to Natasha's page saying that according to unused audio clips, she did indeed have a pain problem like Arvo had said. Since it was unused, and I do not particularly know if Telltale scrapped any plans to have her cry out in such fashion, I'm going to make this argument anyway.

I read that Arvo's sister suffered from a disease known as sickle cell anemia. The disease is a hereditary disorder that can frequently cause pain due to misshapen blood cells that can clot arteries and veins. People with this disorder normally should not have to take painkillers for this, but when you cannot find a good doctor, sufferers of this disease would need something to deal with the pain. It is unknown if Arvo suffered from this as well, as there is no reference to this anywhere in either the game or the unused audio clips.

Natasha was not around long enough to determine the validity of Arvo's claims, and she did not demonstrate any symptoms in her short time around. You'd think that Telltale would either absolutely confirm or deny it so we could learn to hate or sympathize with Arvo to make him a larger impact on the player. Well, they didn't, so I'll do it for them.

Did she truly suffer from any pain-related disease in the final cut? I don't think so. Arvo went to great lengths to hide a large stash of medicine at least a day's walk away from his group's hideout. I believe that Arvo was their supply runner, as he was alone when Clementine first encountered him. That way, he'd have an excuse to disappear for at least a day at a time and take some addictive drugs from the bag hidden far away. Plus, even if Arvo was let go with his bag, that bag is not seen back at the unfinished house in the next episode. It can be safely assumed that Arvo found some other place to hide it.

Was Larry Dead
What happened in that meat locker on the St. John's Dairy Farm was an absolute tragedy. Yes, regardless of whether or not you hated Larry like I did, what happened in there was a tragedy. Why? Because when your group's unelected leader loses her best reason to survive, you're bound to see her go crazy and get reckless with the lives of every one else. Granted, her intentions at the motor inn when she was convinced there was a traitor were good, but she did get reckless and end up killing Carley/Doug after not listening to anyone at all but the voices inside of her head.

I'm getting ahead of myself here; this isn't about Lilly, it's about Larry. Was he really dead when Kenny dropped a salt lick on his head? I doubt we'll ever really find out, but I'll just give my opinion.

Larry had a heart condition, as anyone who's played the game knows. Lilly mentioned in "A New Day" that sometimes Larry would have a few bad attacks that he couldn't get over and would need to go to the hospital for. It's kind of hard not to have these sorts of attacks when you have a temper, but that isn't really relevant right now.

My point is that he's definitely had heart attacks before, but I don't know if they've ever been that bad. We don't have enough context to know what Larry was up to in 1970. Larry is in his sixties, and I think that Telltale had released their first game with the pretense that the setting of the game was in 2003. Larry, being in his late sixties, would have been old enough to have been drafted by the military into armed service in the war with Vietnam in 1968. Did he actually serve in the war? In armed conflict? I don't know. He had a medical condition that might have excluded him, but he served in the military anyway; we know that much. We don't know if he ever fought in the war or if he just enlisted after the war's end.

Let me explain why this is important. What happened in the meat locker was Larry's worst heart attack he had ever experienced. If he did serve active duty in the war with Vietnam, he most likely would have the desire to want any particular enemy dead, considering his considerable temper. His bloodthirsty rage at the St. John's for making him eat human meat prompted his heart attack. If he did serve in the war, something similar to this may have happened, where he would suddenly clutch his chest and fall down during a firefight or be taken to the nearest infirmary for breaking down while yelling at enemy prisoners.

Being tricked into eating Mark's legs made him angrier than ever before. With his heart beating at five thousand beats per second (I know, not actually possible), it wasn't any surprise when he suddenly stopped breathing and fell over. Now, to any gamer who has tried to revive him and pressed Larry's chest more than twice, you an see his lip twitch, though no noise is heard- neither breath drawn not groan released- over Kenny's yelling. Larry is generally pale in skin anyway, so we didn't see any blood rush to his cheeks until after his head got crushed and it all splattered out.

Larry did not gradually come down from his increased heart rate and collapse from shock, he instantly fell to the floor once his heart rate reached too high, and only went down to zero. This does kind of imply that he was dead and could not be resuscitated. Therefore, his lip twitching was a result of his impending reanimation.

However, there is the point to be made that even though his heart rate didn't decrease before it stopped, it might not be because he was dead. There are recorded medical cases where a victim's heart rate would not plummet to zero because he had recently thrown up. If Larry had thrown up like his daughter and Clementine (Determinant) before Lee had woken up, it would make sense that his heart rate wouldn't drop anyway.

People are still discussing this today, and I still can't give a definitive answer on this because I don't have enough context of his pre-apocalyptic life nor what he did before Lee woke up, but I'll give my conclusion anyway. Was Larry dead? Yes. I believe he was dead.

All credit to this argument goes to myself, Arthener and Solarsearcher.

July 20 th 2003
This argument has no point to it and is not even really an argument. More of just a rambling.

I did some math, crunched the numbers, recalculated the spectrum of the passage of time from the first to second season (which was unnecessary in this evaluation) and I have determined that Telltale Games's version of The Walking Dead had the outbreak start on July 20 th 2003. Well, based on the information I have discovered, I have pondered here and fro on why. Why Telltale had made the outbreak start on that day.

So I did some research on what that day has meant over the course of history, and found a couple of sad things that occurred in the past. In reality, on this day, a series of chemical bombs killed thirty people in France. Also, in years past on some other July 20 th, the Yankees beat the Tigers 12 to 6 in 17 innings. About a millenia and a half ago, one of the most despicable Christian Popes of all time rose to power on that day.

What do you think? The link to that page, in case you might want to look for other causes, is right here.

All credit to this "argument" goes to my very lonely self.

Howe's Hardware Herd
There are a couple of different arguments to be made here and they don't have any correlation to each other.

First, a lot of people have called bullshit on the fact that Carlos (and determinately Nick) was the only member of the group to get hit by the bullets fired by Tavia, Fucking Video Game Tyler that I did not create, Tisha and the other shooters. I'd like to point out that the music Clementine played at the end of "In Harm's Way" was not playing in "Amid The Ruins", so can we not assume that the guards were shooting at the speakers instead? Granted, not a very good idea, since you should be more concerned about the walkers in the parking lot than walkers in the forest, but their intelligent leader was nowhere to be found, so they started doing stupid shit.

How about the fact that very few of the walkers noticed when Sarita got bit? I'll admit, everyone should have died for running at one point or another, since that kind of negated all the differences between The Walking Dead and Dead Rising. But, as most of us have witnessed, walkers are more drawn to flashes of light than people. In which case, the bullets being fired from the roof would draw more than screams or running people. But the smell of Sarita's human blood, that right there should have gotten her killed instead of the screaming, like what we credit her death to. Otherwise, it just wouldn't make sense as to why Mike, Kenny, Sarah and Luke made it out alive.

Then there's the fact that the walkers somehow overran the defenses of the building and killed everyone. Circumstantial, yes, but notice how there were very few corpses, so why the hell did everyone leave? In fighting, of course! With Carver dead, the guards wrestled for control and destroyed each other, everyone trying to escape. And for the fact that Carver's corpse is still there is very confusing. Granted, the only walkers capable of getting inside would be the ones who were freakishly tall in life, but why did none of those get inside and eat Carver? Why were their corpses not found in or outside of the camp? I don't know. Telltale made a mistake.

All credit for these arguments go to myself.

My favorite pages

 * Kenny (Video Game)
 * Around Every Corner
 * Carlos (Video Game)
 * Clementine
 * Wait for it, and I'll prove you wrong.