User:Hito7187199/Sandbox

Leadership is the ability to persuade others toward the actions of one's own choosing. A person, who employs this ability often, or formally, is known as a leader. There are several different types of leaders, and it's not uncommon for a group to have multiple leaders arranged in a hierarchy. (Note: This is a prototype page of leadership qualities in the characters from the Walking Dead Telltales Game based on the corresponding page on Lostpedia)

=The Georgia Survivors=

Lee Everett
Lee was the natural leader of many different survivors even if he doesn't take a leadership role immediately. Being a history professor, he is one of the more educated survivors, though his past leaves people uncertain of him at times. (Note: Many of the qualities Lee exhibits as a leader are determinant based on the player's actions.)

Favorable qualities
"Coming Soon"

Unfavorable qualities
History: While he may have been capable as a leader many who know about his criminal past may be reluctant to work with a convicted murderer. When Carley & Larry finds out who Lee is they are hesitant to trust him, though Carley warms up to him eventually. When Lee’s criminal past was revealed either willingly or unwillingly, other survivors may have viewed him as untrustworthy and suspicious. Although his status amongst the group didn’t seem to be permanently badly affected, some survivors may view him warily.

"More Coming Soon"

Kenny
Kenny is a former commercial fisherman before the apocalypse who wants nothing more than to protect his family and those he cares about. He carries a great deal of influence because of his determination to protect his people and his engineering skills. As a result, he has always tried to take control of the groups he is apart of.

Favorable qualities
Selflessness: While not entirely above putting other people in danger because of his tendency to play favorites (see below) he is known to be selfless, even in times of great danger. If Ben survived Crawford, Kenny, even when he hasn't fully forgiven him, will still put him out of his misery before walkers can get to him and willingly sacrificing himself in the process. If he didn't he still demonstrates this by saving Christa from a walker infested building despite all the arguments he had with her. He will go to extreme length for the people in his group and it is this kind of heroism that is always welcome in a leader.

Usefulness: Kenny's mechanical knowledge of cars and boat gives him a reputation as any group's fix-it man. Kenny's skills at engineering, hunting, and boating make him an indispensable member of the group. He alone has been able to fix any vehicles they needed for travel, and this has earned him a great deal of respect.

Strength: Kenny has the strength to stand up to anyone who challenges him, gets in his way or who crosses him. He will always stand up for himself and not be pushed around. In addition, his hand to hand combat skills greatly improve during the course of his life making his strength a metaphorical and literal rendition.

Determination: Kenny has shown a high amount of determination at achieving his goals. Despite the trauma of losing his family, he persevered and eventually found a boat for his group to use. He also showed determination in trying to escape from Howe's Hardware with everyone and trying to find Wellington. While he can grow a bit obsessive his determination can be looked at as a good asset by his followers if there is a goal at hand.

Unfavorable qualities
Mental instability/Stress aversion: Kenny cannot cope with stressful, life-or-death situations. Katjaa, Kenny Jr., and Sarita are all people who he cared deeply about and all of them die and each time Kenny goes into a deep depression, which is followed by him getting reckless. He has a few mental hang-ups as well, which have caused him to react strongly and irrationally to other situations, such as when he attempts to kill Jane for supposedly killing Alvin Jr., as well as attempting to end his own life.

Stubbornness: Kenny determination to see things through can cause him to push himself too hard. When faced with stressful situations Kenny becomes irrational and aggressive. Whenever someone says that his ideas are either wrong or stupid he is quick to defend himself and bring up everything wrong with their suggestions. He refuses to see things from the other person's perspective and this causes problems when dealing with other survivors. This is most notable with Lilly, Christa, Luke, and Jane.

Impulsiveness: While Kenny is a quick decision maker, he rarely thinks things through and reacts to his first instinct on what to do. Kenny's impulsive decisions have led to the deaths of some of the survivors. Many survivors are quick to bring up this aspect in Kenny's leadership.

Favoritism: Kenny tends to play favorites, selecting certain people to befriend and help, and treating others with disdain. This stems from his interactions with them on a personal level, which could cast doubt on his ability to lead a group of people when he is only concerned with a few in the group.

Addictions: Kenny has various problems with alcohol when under stress. He seems to have gotten past this addiction after surviving Savannah.

Lilly
Lilly was a former Air Force officer who quickly became a leading force in her group of survivors. Because of her combat experience and rationing skills she is well aware of the need to save supplies unit absolutely necessary and is usually the voice of reason when Kenny starts acting irrationally.

Favorable qualities
Authoritative: Lilly is very good at commanding authority from the people, holding a presence among the survivors. She puts up a convincing front, showing no fear to others, however, this regrettably goes hand in hand with her hostility towards others, such as Lee and Kenny.

Military Training: Lilly's experience in the Air Force has come in handy many times, since she is both a weapons expert and familiar with training regiments needed to train others. As a result of this training, she is well equipped to train anyone on how to use a gun and command respect from her students. As a result, everyone looks to her for guidance in battle as knowing how to use a gun is essential in her day and age.

Social-mindedness/Group mentality: Lilly's view of morality tends to favor the well-being of the group over the individual, including herself. Her tendency to think of the safety of the people in her group is what tends to her trying to stop others from joining for fear of what kind of people they are. While this is can be seen as a moral questionable attitude, it is a necessary one with the people that this apocalypse has produced like the St. Johns and the Save-Lots Bandits. When she does allow people to join it because they have something to offer her people and that kind of strength to think of the group first is an admirable trait one needs in a leader.

Responsibility: In the first months after the epidemic, Lilly was the one placed in charge of the food and managed to make it last for three months. She managed to make the supplies last even if that meant depriving some survivors of food for a couple of days. The ability to take this kind of toll in stride is a trait to be admired as a leader who is willing to be hated to keep the group going.

Unfavorable qualities
Uncompromising: Although she can adapt quite easily when he needs to, Lilly is typically uncompromising in her decisions.

Hostility: When questioned, Lilly tends to become very hostile towards others. This, in combination with her father, Larry's hostile behavior, would make anyone hesitant about following her lead.

Paranoia: After her father's death, Lilly is neurotic to say the least. She suspected Ben/Carley of stealing supplies and handing them over to the Save-Lots Bandits. While it may seem vigilant and protective, it is frantic and could lead to mistakes in the heat of passion, such as killing Carley/Doug when they were not the ones stealing.

Christa
Christa's past is unknown but what is know is that she has lived in the apocalypse with Omid and saved their lives countless times. While she is not opposed to being in a group she places her and Omid's safety as her #1 priority.

Favorable qualities
Confidence: A frightened group of people will naturally gravitate towards someone who is confident and can talk openly with self-assurance and authority. This makes people feel safe, as if someone else can take care of them or take control of their situation.

Unfavorable qualities
Solitary Nature: Christa only traveled with Omid and wouldn't let them join groups. She obviously doesn't think a group equals protection and sees people as trouble. Depending on how Lee treats her, she can soften up on this a little, but because of this mistrust she wouldn't be willing to lead anyone other than the people she cared about.

Mysteriousness: Christa's mysterious personality might be helpful in masking her feisty attributes, it could also lead people to be mistrustful of her since she could be perceived in the wrong way.

Coldness: After Omid's death, Christa sank into a deep depression and in the course of this she became cold and distant. Her first act after this was to avenge Omid's death, even though the girl dropped her gun and later blamed Clem for his death. This kind of harsh attitude towards a child would make anyone second guess following her lead.

=The Cabin Group=

Luke
Luke was the de-facto leader of the Cabin Group after Pete's death and continued to protect his people. He arguably has the most humanity out of the group, save for Pete, and with this comes a certain amount of respect while at the same time is cautious when it comes to dangerous situations.

Favorable qualities
Selflessness: While debatable, Luke is arguably one of the most selfless people in the Cabin group, second only to Pete. He and Pete risked their lives to save Clem from walkers when they didn't know her. Another example (determinately) is during the gunfight where he risks his life to save Alvin Jr.. He sacrificed his life to save Clem if she tries to help him on the cracking ice. This continued show of bravery and kindness portrays him in such a positive light that earns the trust and respect of his fellow survivors as a result.

Determination: Luke has shown a high amount of determination when his friends are in danger. Despite the clear disadvantage to him chasing a truck on foot, he persevered and eventually caught up to Carver's group without taking a break for rest or food. He also showed determination in catching up with Sarah after she ran into the woods all by herself. This kind of determination to not abandon his friends can be seen as a good asset by his followers if there is a goal at hand.

Friendliness: Luke went out of his way to assist Clementine when she was being attacked and even carried her to safety for a while. He remained a sympathetic friend to Clem, even when she was reunited with Kenny. Furthermore, he conducts himself in a calm, amiable manner and always looks for a mutually beneficial solution to a problem.

Unfavorable qualities
Carelessness: Luke, despite being one of the nicest guys in his group, is still one of the youngest members of his group before Clem showed up and his age causes him to act carelessly at times. While not as noticeable as Nick's actions, he has made some careless mistakes resulting in bad results for his group. When he finally reached Howe's he went searching for food despite the risks which resulted in him being caught and Kenny was severely beaten by Carver as a result. A smarter decision would have been asking Clem to bring some food to him in addition to the walkie-talkie. When at Parker's Run he decided to have sex with Jane while he was supposed to be keeping an eye out for walkers, because of this the walkers approached without warning, surrounded them and (determinately) caused Sarah's death.

Naive: Luke continually underestimates what people are capable of and still find acts of violence unnecessary. When Carver was on the floor, he protested his death, despite the fact that he was responsible for the deaths of Walter, Alvin & Reggie. While it is noble to hold true to these ideals, in an apocalyptic world, it is not a good idea to leave a man like Carver alive, especially since he found them all once before and clearly wouldn't stop until he had "his" baby in his community. He also underestimates how mature Clem is despite her age and this has routinely caused Clem to take advantage of him at several points.

Pragmatic: Luke is, whether he realizes it or not, one of the more pragmatic people in his group. When he found out about Matthew, he suggested hiding it from Walt instead of telling the truth. When making another plan of escape when he screwed up at Howe's, he suggested abandoning Kenny to save themselves. Finally he followed Jane's lead in abandoning Sarah in the trailer to be killed. Even afterwards he never acknowledges this and his only surprise is that either he was the first one out the window or that Clem left Sarah too. Such willingness to abandon people because of the risks, shows a level of timidness that would make anyone second-guess whether they should follow a man like that.

Carlos
Carlos was the doctor of the Cabin survivors and a father who looked after them.

Favorable qualities
Medical Knowledge: As the group's only doctor he commands a certain amount of power among the survivors and is in charge of the group's medicine. In this day and age a doctor is a rare commodity and as a result he carries much influence.

Unfavorable qualities
Callous: Whether intentional or not, Carlos frequently shows a certain disregard for other peoples' lives. He treated Clem quite dismissively, even ignoring her injury in favor of being sure it isn't a walker bite. Even though there is a logic of not wasting medical supplies, he doesn't take into account the possibility of her arm getting infected or just doesn't care. This kind of treatment is not a desirable trait when following someone in this world.

Passivity: Carlos is unwilling to assert himself in a leadership role much of the time. While he is often the most level-headed person in a group next to Pete and often displays sound leadership qualities, he is unwilling to assert himself when challenged. He allows others to run over him. For example, he lets Luke take Clementine to scout the bridge despite his objections to bringing a little girl on such a dangerous mission.

Pete
Pete is one of the leading figures of the Cabin Group and is like a surrogate father figure for many of them.

Favorable qualities
Peaceful and Calm Nature:  Pete is able to communicate with others through his friendly demeanor and comforting nature. If Clem appeals to him, he will calmly point out that even if the girl is bitten she's so small that they could take her if it comes to that. When Clem is discovered to have taken stuff from them, he justifies her actions, saying "any one of you would've done the same if you were half as tough as this little girl."

Insight: Pete has a gift for reading people. He can get a thumbnail impression upon first meeting someone, and/or can analyze clues to get a very keen sense of who they really are. For example, he was able to tell that Clementine was telling the truth about the bite being from a dog.

Unfavorable qualities
Overly Blunt: While honesty is always welcomed in a leader, Pete's tendency to tell the truth bluntly has caused problems with his friends, most notably his nephew Nick. He tells Nick over and over again that he needs to grow up and he can get himself into trouble all on his own. This kind of blunt honesty can lead to alienation of his followers.

=Cancer Support Group Survivors=

Vernon
Before the outbreak, Vernon was the leader of a cancer support group and afterwards they all looked to Vernon for guidance. When supplies and medicine were beginning to run low he formed an alliance with Lee's group to sneak into Crawford to get the supplies his people needed. While his followers may not have always agreed with his decisions, they still respected him.

Favorable qualities
Calm: Vernon has shown to be incredibly calm in many dangerous situations, including infiltrating Crawford and discovering that all the survivors were dead and all that was left was walkers.

Prior Experience: As the leader of the cancer support group prior to the outbreak, Vernon has prior knowledge of everyone in his group and they all trust him based his years of helping them get over their diseases. This kind of trust and affection that has built over the years makes it easier for people to gravitate towards him in times of crisis and makes him a more effective leader.

Medical Knowledge: In addition to his strong character, Vernon is an excellent doctor which helps his treatments of his survivors' conditions as well as treating Omid. In the apocalypse doctors are needed now more than ever and this influence as well as his self-assurance gives him primarily leadership of his people.

Unfavorable qualities
Mild-Mannered: While Vernon is a very agreeable person, he doesn’t want any trouble and will keep to himself if it means avoiding a potentially ugly situation, which can lead to others suffering around him and impeding his ability to lead. When Lee came into the morgue, he allowed him to take his gun despite the danger and this could have proved fatal, if it was someone else.

Amoral: While it is shown that he cares deeply about his people and even Clementine, he will still resort to robbing Lee's group of their boat for themselves. Such actions caused mistrust within his own group as Boyd hated they stole it and centers that moment around when their group fell apart.

Roman
After Vernon's death, his followers eventually met up with Roman and his people and followed his lead. Roman was the leader of a band prior to the outbreak and his need to remind them of it is never-ending. His policies on intruders and thieves is what mainly shapes his leadership style.

Favorable qualities
Charisma: Roman's physical attractiveness, macro-managerial style, approachability, and normally easygoing nature make him an easy candidate. People generally like and respect Roman, often from a first impression.

Protective Nature: When he discovers a stranger trying to steal from his group, his first response is to bind his hands and blindfold him. He was an especially vocal member when discussing what to do with the imprisoned man and was an active participant in both his capture, interrogation, and fate.

Unfavorable qualities
Delegation: While he doesn't give full control of all decisions and actions to his followers, most of the time he forces their hand with split second decisions. When Roberto was captured, they could have waited to make a decision, but instead he demanded a vote right then and there about what to do with him while he stepped outside the voting process. This deliberate abstaining shows weakness when he clearly preferred to kill him, but didn't vote for it and instead gave the swing vote to Shel. No matter what, when Stephanie tries to leave, he gives the task of killing her to Shel rationalizing it's her turn to prove she's with the group. This can inevitably cause her to take Becca and leave. A leader is supposed to shoulder the weight of his group's decisions, but instead he refuses to take any responsibility for Roberto or Boyd's death.

Paranoia: As a result of multiple break-ins, Roman becomes obsessed with protecting the camp and anyone who leaves is a threat. He refuses to let anyone leave his camp and won't trust anyone on the outside. This kind of paranoia can drive his followers away as he did with Stephanie and Shel (determinately).

=Howe's Hardware Survivors=

William Carver
William Carver is the leader of a group of survivors located in an old depot store called Howe's Hardware. While many fear him, they also respect him and never look to cross him as the results could be deadly. He brings everyone together and welcomes all into his community as he sends Tavia to recruit Vince, Wyatt, Russell, Bonnie, Shel, and Becca to join him.

Favorable qualities
Charisma: When Carver is talking to someone, he is usually has a polite, good-natured, and casual manner of speaking with them, which has opened up a dialogue between him and his people. He regularly encourages forgiveness and tries to make the survivors staying in his community see his point. Even when he is threatening people he does his best not to show how angry he is and continues to speak through faith and hope that they will get through this together. That kind of attitude is a great asset to look for in a leader.

Intimidation: For a majority of his time leading the Howe's Hardware survivors, he maintained an aura of strong leadership and formidable intimidation to the extent that his followers would avoid acting on their own volition for fear of incurring his wrath. Bonnie told Clem while they were loading bullets that as long as you stay on Carver's good side, she would be fine.

Fearless: Even in the face of his inevitable, impending death, he seemed to not display a trace of anxiety, but rather seemed amused at the idea that they would try to survive without him leading them. While this trait didn't help him survive at that point, this trait would draw in followers as people living in an apocalyptic world would need someone to guide them through their fear and learn to survive.

Strength: Carver maintains an aura of strength in his leadership. He never gives in to the demands of other people, or appears to be weak.

Unfavorable qualities
Overconfidence: Carver's confidence, although inspiring, is one of his most exploitable traits. He believed his prisoners were secure so they couldn't get away, and even after the group had stolen a walkie-talkie he made no effort to find out how they got it in the first place. Instead he simply beat Kenny to send a message and assumed they wouldn't be able to cause any more trouble. While confidence is a positive quality, overconfidence is a dangerous thing, particularly for a man responsible for many lives.

Sadism: Carver is evidently a sadistic being, as shown when he brutally tortures Alvin (if he survived) and beats Kenny into unconsciousness. Also, he openly mocks Rebecca about him raping her, making no attempt to hide his amusement at her suffering knowing he is going to die. Such sadism can inspire hatred and dissent in followers, weakening the leader's power.

Obsessive: Carver has shown an unhealthy obsession with Rebecca's baby and was determined to bring them back under the pretense that it was his baby. This goal was the foremost thought in Carver's mind, and these thoughts both drive him, and obliterate most other thoughts, even limiting his ability for rational thought. He believed, despite Rebecca's great hatred of him, his actions concerning her husband, and even the fact that he might not even be the father, she would willingly come around. Eventually his obsession cost him the lives of Johnny and (determinately) Hank. A man obsessed is a poor leader, as he is often willing to put his own desires ahead of his subordinates' lives.

Cold-Blooded: When violence is called for, Carver has been seen to commit acts that are morally questionable at best with a disturbingly calm and efficient manner. At the Ski Lodge, he killed Walter (and determinately Alvin) if nothing but to send a message to Kenny and Luke and possibly led his people into slaughtering the group by the river. Although remaining calm is an admirable quality, such actions can lead followers to fear, mistrust, and ultimately plot against their leader.

Authoritarianism: Although not a true dictator, Carver employed very authoritarian governance over his group. He would rarely comply with the groups wishes - only when he had to - and would at times carry out tasks without consulting the other members of the group, e.g., killing Walter in revenge for Johnny's murder. He had no real qualms dropping members of the group he deemed weak, e.g., He pushed Reggie off the roof when he failed to supervise the girls properly. Even his own subordinates, Tavia and Hank, saw through this, and caused Bonnie to finally turn on Bill which in the end caused his death.

Jane
Jane has, since meeting Clementine and the rest of her friends at Howe's Hardware, been an important figure amongst the survivors. Though she has never acted as a leader, she has the skills and status, which could allow her to become one.

Favorable qualities
Bravery: Jane is a fearless person; she has willingly taken part in many dangerous activities, such as helping Rebecca and Clem escape the herd and helping to save Luke and Sarah from another herd in the trailer park. She is also not afraid of physical combat and will use violence when she deems necessary, e.g., stabbing Vitali in the neck to save everyone.

Survival Skills: Jane’s time spent in the apocalypse has taught many helpful tricks on how to deal with walkers, learning how to scavenge for supplies, and dealing with people, which helps not only her, but also the rest of the group.

Level-headedness: Jane's ability to remain objective during crisis has made her a respected voice of reason, and an asset in discussions of tactics. It also makes her one of the few people who can influence Kenny when he behaves irrationally (albeit very little).

Unfavorable qualities
Solitary Nature: Jane is a bit of a loner. Her experiences have led her to believe that in the end, all groups fail and its better to be on your own and obviously values her solitude. When given the chance she will venture into secluded areas away from the main group. The main exception to this rule is Clementine in that when she ventures off alone Clem will often accompany her, but one person isn't a whole group.

Emotional Coldness: Jane maintained a very stoic and aloof standing in the group. She tried convincing Clementine that staying in her current group is not a good idea, despite her saying she liked most of the people in it and was unconcerned with leaving Sarah to be eaten alive. In a certain respect, her mostly emotionless manner probably gave her an air of confidence and self-assurance, however it most likely prevented any of the survivors from becoming very close to her.

Deceitfulness: Jane has shown a tendency to be deceitful for what she believes are for the right reasons. She tricks Troy to lower his gun, thinking they are going to leave together, then she shoots him in the genitals and leaves him for the walkers to feast on. Later she devises a plan to make Kenny lose what's left of his sanity to show Clementine what he is capable of which results in one or both of their deaths. This kind of blatant dishonesty can trust one to question her motives and as a result have little trust in someone willing to go to such extremes.

Flightiness: Jane has shown signs of wanting to run away. Even in a group Jane finds it difficult to settle and displays a rather evasive behavior, e.g., volunteering to leave and find the others when she believed there was no chance just to get away. This flightiness would surely not serve Jane well as leader, as she would need a more direct conduct to lead well.

Indifference: Jane also seems happy to not have a leadership role. Although she is at times involved in decision-making and is an active part of the final vote on what to do e.g. go to the house and search for supplies, she is too indifferent or not ambitious enough to directly compete for a leadership role, therefore she is relegated to a lower rank which she seemingly willingly accepts.

=The Companion=

Pete
Pete is captain of the fishing ship the Companion which sails during the apocalypse, which often trades with other communities.

Favorable qualities
Friendliness: Pete went out of his way to stop Michonne from committing suicide, despite not knowing who she was. He remained a sympathetic friend to Michonne when she grew more isolated and unhinged as a result of her PTSD. Furthermore, he conducts himself in a calm, amiable manner and always looks for a mutually beneficial solution to a problem, as demonstarated when he tries to talk Norma out of any violent actions.

Responsibility: As the captain of the ''Companion, Pete has a tremendous amount of responsibility and thus is a strong leader for letting his people survive in relative harmony for as long as they did. Being stationed at the Arrow, Horace was charged with coordinating defensive strategies to ward of Hostiles, and his command and expertise elicits respect from every employee of the Initiative.''

Respect: Although little is known about the origins of the DHARMA/Hostiles conflict, Horace appeared to have respect and reverence for Richard Alpert and his people leading to the establishment of “the truce.” By negotiating a “truce” and living in respective peace with the indigenous people of the Island, Horace was able to succeed where several other leaders had failed: garnering the respect and pacification of the Others.

Unfavorable leadership qualities
Passive: Although he has good intentions and does not look for conflict, Pete’s aversion to aggression can be viewed as a sign of weakness.

Naive: Horace mildly interrogated Sawyer who was able to use his con man skills to convince him that they were shipwrecked explorers rather than time-traveling survivors, to which he believed them without further suspicion. He allowed Sawyer to pose as Jim LaFleur and remained clueless to his true identity, which if not for Sawyer’s well-meaning could have seriously jeopardized the lives of his entire community. Also, for young Ben to be able to cause a diversion and sneak a prisoner out of the DI jail cell shows how severely Horace underestimates his people.

=Monroe=

Norma
Norma leads the a floating survivors' colony called Monroe. She uses her brother Randall to help enforce her role as leader.

Favorable qualities
Intimidation: For a majority of her time as the leader of Monroe, Norma maintained an aura of strong leadership and formidable intimidation to the extent that her people would avoid acting on their own volition for fear of incurring her wrath. Doc Ray repeatedly mentioned that the Captain was a good man as long as one didn’t “piss him off.” This forced Michael, under the guise of Kevin Johnson, to trust no one aboard the freighter and secretly sabotage the ship as well as send covert messages to Sayid and Desmond in the sickbay.

Confidence: Gault was assured in his command of the Kahana and believed that Charles Widmore, the man who commissioned this boat and sent it to the Island, was giving him accurate information about the duplicity of Benjamin Linus. This gave him command over his crew and convinced Sayid and Desmond that the freighter may actually be there to aid them rather than harm them.

Unfavorable qualities
Limited Vision: Despite her orders, Gault never questioned the background of the Island or expected the altering properties surrounding the Island that soon claimed Minkowski and Regina with severe cases of “cabin fever” (which was the Island’s magnetic field unsticking them in time). Believing this to be a simple extraction mission, he seemed to know little of the Secondary Protocol or the vast reaches of Charles Widmore’s experience with the Island.

Weakness: While initially a strong leader, Norma’s leadership was strongly undermined when the mercenary team returned after the unsuccessful siege on the Barracks to refuel and reload. Keamy almost executed Michael at point-blank upon being told not to by the Captain and their relations deteriorated from there. Keamy grappled Gault and forced to give up his key to join Keamy’s to unlock the Secondary Protocol, and was essentially ignored and treated as a subordinate by Keamy. Gault attempted to reassume control of his ship after Keamy murdered Doc Ray, but was distracted and killed just as quickly.

Randall
Randall's barbaric demeanor and psychotic tendencies have instilled in him a formidable opponent and a brazen leader, worthy of commanding through respect or fear. His techniques and diehard tenacity have made him the strong leader of Monroe.

Favorable qualities
Intimidation: Much of Randall's leadership comes from his huge stature and threatening nature, both of which have generated a considerable amount of fear from those who try to move against his will. By executing Alex in an attempt to get Ben to surrender himself, he maligned himself against Ben Linus so strongly that Ben was forced to minimize direct conflict with Keamy and call upon the Others to stealth the mercenary team. It is with this intimidation that Keamy was able to command his fellow mercenaries, get information from Michael, and cause the captain of the freighter to side with Oceanic survivors in order to save the people still on the Island. In addition, Captain Gault was strong-armed into relinquishing his key so that Keamy could gain access to the Secondary Protocol, turning a joint venture into a one-man mission. He even strapped a dead man's trigger to his arm wired to a cache of C-4 stored on the Kahana so as to force his survival.

Physical appearance: Randall is very muscular and tall. These physical features commands respect, and puts everyone who meets him on guard.

Unfavorable qualities
Ego: Randall is cocky and grossly underestimates his opponents. He commits an open assault on the house, despite not knowing how many were inside. He also continued to taunt Michonne with the memory of the deaths of her daughters, completely underestimating any possible attack Michonne could launch upon him. He even left Sam and Michonne with Zachary, who he doesn't even respect. Because of his ego, he has often been surprised by the underscored efforts of other survivors.

Sadism: Randall is evidently a sadistic being, as shown when he openly admits he would have loved to smash Alex and James' faces in with a wrench and making no attempt to hide his amusement at their father's death. Such sadism can inspire hatred and dissent in followers, weakening the leader's power.

Lack of Self-Control: Although he can maintain deceptions for a reasonable amount of time, Randall has proven that he has little to no control over his impulses. He was barely able to spend five seconds sitting down before taunting Michonne and her group. His previously stated homicidal tendencies further stress that Randall has little control over himself, as does his attack on Michonne: Rather than simply flee with his sister to escape the walkers, Randall (Determinately) violently struck Michonne down. Such lack of control of impulses (particularly such destructive ones) can be extremely dangerous, not to mention threatening to one's followers.