Lee Everett (Video Game)

"I'll miss you."

- Lee's last words to Clementine.

Lee Everett was an original character and the main protagonist for Season 1 in The Walking Dead Video Game. He had a mother, father, and a brother, who lived in Lee's hometown looking after the family business.

Character
Lee's personality is entirely up to the players to decide. He can either assume a hopeful and slightly idealistic personalty, often giving people the benefit of the doubt and questioning the need to perform morally questionable actions, or be a quite pragmatic man, who displays signs of aggression or violence if needed under tensed situations.

Not much is known about Lee prior to the apocalypse, what is known is that he was a professor who taught history at the University of Georgia, convicted for murdering a senator who had an affair with his wife, and was about to serve a life sentence behind bars. Later on, it is known that Lee has lost his entire family to the apocalypse, making him the only surviving Everett thus far. Based on the options given during interaction and Lee's response to certain events, it can be said that he is perhaps a nice and likable person in essence. This is reinforced by Doug/Carley's statement that "everyone looks up to him" and voices their interest in having him as the leader.

The most obvious trait that Lee displays throughout the entire series is the ability to be caring and loving. This is primarily portrayed in his relationship with Clementine, a girl that he encounters during the apocalypse. At first sight, it is obvious that Lee immediately takes a liking to the girl and cares about her as a parent would towards their child. This is strengthened by the fact Lee states that most of his actions are made for the sake of ensuring Clementine is protected and if possible, guaranteed a better life in the zombie apocalypse before him.

During his conversation with Carley about his past with the senator, it is implied that, the man had no intention of murdering his wife's lover, as he claimed that the entire incident was purely accidental. In fact, when questioned about his past, a tone of remorse is sensed within his words. On the other hand, if Lee chooses to be honest about Lee's past towards Clementine, Lee will tell her that he considered his victim a "bad" man.

Unlike Lilly or Larry, Lee seems to be more merciful and is much more selfless. In fact, whenever a character is pitted in a suicide or hopeless scenario, he tries his very best to dissuade them not to commit suicide and help them out. This is primarily seen in Irene's situation, which greatly upsets him, Glenn, and Carley, when she decided to commit suicide. Another situation would be senselessly diving on to Andy St. John, in order to protect Duck.

Despite the options offered to Lee when discussing about Larry, at heart, Lee bears no ill feelings towards Larry, and even more so not on his daughter. This is demonstrated when he willingly helped Lilly to locate the keys to the pharmacy counter  to search for his medications. Later on, Lee may reprimand Kenny for murdering Larry, however his feelings towards Larry are mixed. Lee mentions that he "couldn't do it" at the spur of the moment, yet felt that the man didn't deserve to die that way. Lee can side with Lilly whenever Kenny brings up the incident.

Lee is however not a pushover by any means, and if need be, he can arise and defend himself or those that need defending by whatever means necessary.

All in all, it is best said that Lee is nice man and he generally avoids trouble and tries to remain neutral whenever possible. He takes good care of Clementine and treats her as if she were his own. Lee is an excellent shot with most firearms, and a very skilled street fighter, as evidenced by his fights with Andrew St. John, Kenny, Molly, the Stranger, and numerous walkers.

Macon, Georgia
Lee hails from Macon, Georgia and had a brother who worked at the family's pharmacy. Lee had been a history professor at the University of Georgia for six years. His wife had a traveling job and she was never home, which Lee disliked. One day, he came home sick from work and discovered her sleeping with a state senator. Angered, he killed him, and this caused him to be convicted of murder. Lee claimed the two got into a fight and he killed him by accident. Regardless, he was convicted, and right before the outbreak, Lee was being transported by local authorities to the West Central Prison in Georgia when the police car suddenly crashes into a walker rendering him injured and unconscious for some period of time.

"Episode 1: A New Day"
Lee Everett is handcuffed sitting in the back of a police car. The officer taking him in the prison in conversing about whether Lee is innocent or not. The car crashes and Lee blacks out. Lee awakens later and discovers that his leg is wounded. He breaks out of the wrecked cruiser and walks towards the apparently dead policeman. After unlocking his cuffs, the officer reanimates and attacks Lee, who kills it with a shotgun. The noise attracts several walkers to the site and Lee barely escapes them, by jumping over the fence to a nearby house. He decides to look for help inside, finding a pool of blood in the kitchen and an answering machine containing messages that tells of the quickly worsening situation for the couple that lived in the house. He discovers a walkie-talkie in a kitchen drawer and is contacted by Clementine, the young girl who lives in the house. She has been hiding in her tree house while her parents are away in Savannah. Clementine suddenly screams and Lee is attacked by a zombie, Sandra, Clementine's babysitter. Lee is nearly bitten several times but eventually kills the walker with a hammer given to him by Clementine. Lee promises that he'll look after Clementine for awhile.

Depending on what Lee chose, Lee and Clementine left the house immediately or waited until dark in Clementine's tree house. If they left during the day, they headed outside and they met Shawn Greene and Chet, Shawn's friend. They were trying to get to Shawn's dad's farm, but the road was blocked by cars, so Shawn offered to take Lee and Clementine with him if Lee helps them clear the road. After clearing the road, they escaped walkers and drove to the Greene's farm.

If Lee chose to wait until night, they walked into the street and meet Shawn Greene and a policeman named Andre. Shawn stated that his friend was killed earlier, and offered them a ride to his dad's farm so Lee's leg could be tended to. An undead Chet started to come towards them, so they got into the police car and drove to Hershel's farm.Chet/Andre left, and Shawn introduced them to his father, Hershel Greene. Hershel asked Clementine if she knew Lee. She said yes and Hershel then took care of Lee's leg. Hershel then questioned Lee about his whereabouts and doings before the apocalypse. Players determined whether to lie directly to Hershel, or be as honest as possible (slightly edited version of the truth, only leaving out the most troublesome details.) The next day, Lee was introduced to Duck, aka Kenny Jr, Kenny and Katjaa, and started to help around the farm. As Lee was helping Hershel in the barn, Hershel, (if he was directly lied to), confronted Lee about it. He regardless, also told Lee that trust and honesty are important when dealing with other people, especially with the trying times ahead.

As they talk, someone screams and they leave the barn to investigate. Hershel goes and gets his gun while Lee goes to see what's going on. When he gets to where the source of the noise, he sees Shawn underneath a tractor. It seems that Kenny Jr. might have been involved with Shawn being trapped. There are three walkers near the tractor. Two trying to get to Shawn and one trying to get Kenny Jr.

Lee can choose to save Duck (Kenny Jr.) or Shawn, regardless Shawn dies. The only thing the choice does is affect how Hershel acts towards Lee's choice (Save Shawn, and he thanks Lee but blames Kenny, save Duck and he is angry at both) either way an angry Hershel asks Kenny and Lee to leave his farm and never come back. As Kenny and his family prepare to leave, he encourages Lee and Clementine to come with them.

At Macon, they run out of gas and run into a group of walkers, but are saved by a group holed up in Lee's family pharmacy. A woman named Carley saves Duck from a walker and they run inside. There is an argument over how risky it was to save them and what to do with Duck, as it is suspected he has been bitten. Lee can side with Larry, one of the group, or Kenny. After choosing, Clementine is attacked by a walker who was locked in the bathroom and Lee saves her with help from Carley.

Larry, the father of Lilly starts to have a heart attack and Lilly says they have ran out of pills, so Lee goes looking for the keys to the Pharmacy and learns about what happened to his family, who have died. Lee helps out around the store and Carley reveals she knows who he is and what he did. Lee can decide whether to trust her or not, and decide whether to tell Clementine what he did.

After that Glenn calls on the walkie-talkie and says he is trapped at the Travelier Motel. Carley and Lee go out to get Glenn and learn that there is a woman trapped in a nearby room, they need to save her by taking out a group of walkers one by one. After saving her, they discover she is bitten and Lee must choose to give her the gun or not so she can commit suicide, though regardless she will get the gun and kill herself.

After the motel incident they return to the Pharmacy and Lee and Doug go out to the gate to look around and find Lee's brother trapped under a pole as a walker. Lee says he might have the keys and shows Doug a picture of him and Lee's parents that was recovered from the office, but no one knows the combo for the lock. Lee then uses a remote, which he took from the office, on the TV's around the street and an axe, which was found at the motel, to break the lock. Lee uses a brick to shatter the window so the TV's are better heard and distract the walkers while he euthanizes his brother.

With the keys, Lee and Lilly enter the medical section of the store but trip an alarm, attracting the attention of all the walkers in the area. Now they must hold out until Kenny retrieves his truck and can get them out. After locking the entrance doors, Lee is then given a choice to save Carley or Doug. After the other dies, Lee must then turn his attention to saving Clementine from a walker. On their way out, Lee is blocked by Larry. Larry assaults Lee by knocking him to the floor, with a horde of zombies closing in on him. Just before Lee is attacked by a zombie, Kenny comes to the rescue.

The survivors relocate to the motel where they intend to set up a base. Glenn tells Lee that he has to leave to find his friends in Atlanta with or without his and the group's blessing, and Larry reveals that he also knows about Lee's past, and will not hesitate to use it against him if ever steps out of line. Just when things seem calm and for the most part peaceful, the street lights begin shutting off and all the power goes off.

"Episode 2: Starved For Help"
After three months since the apocalypse began, Lee is seen hunting in the forest with Mark, a new member of the group. They talk about Kenny and Lilly and the arguments they have as Lily is rationing food and Kenny is trying to feed his family. They are then interrupted when they hear screaming and find three survivors: Ben Paul, his friend Travis, and their teacher, David Parker. David's leg is caught in a bear trap and Lee must choose whether to leave David behind or save him. Regardless either David or Travis will die. If David is left to die Travis is accidentally shot trying to go for one of the rifles, but if David is freed (by cutting off his leg) Travis is distracted before the walkers attack him and they eat him alive.

After taking Travis/David back to the motor inn with Kenny and Mark, Lilly will yell at them for bringing back more mouths to feed. She decides that Lee should take charge by giving him the group's rations. Depending on who is handed food, Lee can either improve or mend his relations with other members of the group. After dividing the third ration he has to decide if he will eat or if he will give someone else the last ration. Afterwards, Lee is informed by Katjaa that the wounded (David or Travis) has died. Only to find that they have now reanimated as a zombie and try to attack Katjaa. Either Carley, Larry or Mark will save Lee after he saves Katjaa from the zombie.

They confront Ben (now the only surviving member of his group) and ask him why they didn't tell them his friend was bitten. Ben swears that the recently deceased was not bitten, and he explains to them that everyone is infected anyhow and when they die they will come back unless the brain is destroyed. Carley or Doug (depending on who Lee saved in the last episode) can be heard shouting at some survivors outside the Motel. They introduce themselves as Andrew and Danny St. John. They offer a deal; they need gas for their generator and Lee's group needs food. Lee, Carley or Doug, Mark and Ben go with them. During this time they witness two bandits arguing in the woods. The heated argument ends when one shoots the other in the head repeatedly killing him instantly.

After moving on they arrive at the St. John Family Dairy that Mark instantly takes liking to. Lee is slightly suspicious and tells Mark to keep an eye open. After being introduced to Brenda St. John they offer to help clear up the electric fence of 'fried' walkers. Andy St. John has turned off the electrical fence at this time Mark and Lee are removing the walkers who have "fried". After fixing one of the posts, the electricity comes back on, and Lee is enraged by Andrew's carelessness; but they are suddenly attacked by Bandits. Mark is shot in the shoulder with an arrow and they both make their way back to the gate via hiding behind a tractor. The bandits withdraw after they reach the gate. At this point Carley/Doug have informed the others, about the barn and have now arrived at the farm. They are shocked to see Mark has been shot and is immediately taken in by Brenda and Katjaa. Lee learns that Ben and Carley/Doug have chosen to stay at the Motor Inn until they come back.

At this time Danny St. John asks Lee if he would like to go to the Bandit's camp to get some payback. Lee can decide to go after checking up on everyone. When he arrives at the Bandit camp he discovers a Camcorder and then Clementine's hat which she had recently lost. Jolene, a lone crazy woman, shows up threatening them with a crossbow, Lee can choose to kill her immediately, or try to reason with her. If he chooses not to kill her she will tell him that she had a little girl whom the bandits abused (probably raped) and perhaps killed. She begins to tell Danny she knows what he is and knows what he does to those "people". Danny quickly shoots her in the forehead, instantly killing her. Regardless of Lee's actions, she will die no matter what.

After returning, Kenny seems somewhat suspicious about the Dairy. Lilly is still angry about the idea of leaving the Motor Inn and wants to go back but Larry advises her not to, saying that they should stay for dinner at least. Lee goes into the barn where he finds Duck and Clem. Kenny is there with Katjaa and Andy. They find a locked door and Kenny begins to get increasingly suspicious. As a method to distract Andy to peek inside Lee tampers with one of the generators, thus luring Andy away. After removing the lock on the barn door Lee is told that dinner is ready. Kenny and Clem leave with Duck and Katjaa but Lee stays behind and continues to investigate. Upon opening the door he discovers what a slaughter room with bloodstains. Andy appears suddenly and explains that they still hunt for animals too keep themselves fed but Mama (Brenda) hates a mess so they do it in the barn. Lee is disturbed but goes along with his story.

Lee later joins them at dinner. He requests to go to the bathroom to investigate, still suspicious. Upon discovering a hidden room, he finds a legless Mark. Mark is barely conscious as warns him about the brothers, telling him not to eat dinner revealing that they are cannibals. Lee then has to rush downstairs and warm Clementine not to eat the dinner- however Lee has to get him there and shout on time. Lee tells everyone about the food, and the St. John brothers retaliate threatening them at gunpoint. Brenda reveals that they were taught never to waste food, as their reasoning for eating humans, and said that Mark was going to die anyway. Mark is heard falling down the stairs where he is seen crawling around calling for help. Filling the group with horror, Danny uses the distraction and knocks Lee unconscious.

He next wakes up in a meat locker with Larry, Clementine, Kenny, and Lilly. Kenny reveals that they have Katjaa and Duck, and then Larry unexpectedly has a heart attack (due to his medical condition). He stops breathing and Kenny assumes that he is dead and wants to destroy his brain, but Lily insists that he isn't and they need to resuscitate him. Lee must choose to side with Kenny or Lilly. Regardless who he chooses Larry dies. Larry is either killed by Lee and Kenny, or just Kenny who crushes his head with a salt block (or lick, as said in the game). Regarding on Lee's choice either Kenny, Lilly or both will be extremely upset with Lee. Clem is able to crawl out of the meat locker via air vents and unlocks the door, and Kenny goes to find his family while Lilly is mourning Larry. Lee tells Clem to watch over Lilly and leaves to find Kenny.

Both are then confronted by Danny St. John who is unexpectedly taken out by Lilly or Kenny. Lee may then kill or spare Danny's life, and this decision is noted by Clementine. After Lee goes to find Kenny and the others, he meets Carley/Doug with Ben. Lee explains the situation and tells them to go round the back, as using the gate would be too dangerous. Lee returns to the St. John's house where he finds Brenda holding Katjaa hostage, and carefully walks forward, trying to negotiate while driving her towards an undead Mark at the top of the stairs.

While outside Kenny is confronting Andy who is holding Duck hostage. Kenny is shot and Lee attacks and fights Andy, and he eventually gets the upper hand, and Lee can either choose to savagely kill Andy or leave him for the walkers who are now overtaking the dairy.

After, Lee discovers a car which is seemingly abandoned. The group consider emptying it, but Clementine objects. Lee can either choose to have Lee take Clementine's side, in which case Kenny and Katjaa loot the car, or he can loot the car himself, and hand out the food items to the others. If the latter is chosen then he finds a hoodie which he gives to Clementine, and he can persuade her taking the stuff is okay or not. No matter what, Carley/Doug comes to him and explain that they found batteries for the camcorder he found earlier at the Bandit camp. They turn it on and discover Jolene watching them at the motor inn. It is revealed that she knew the several of the Bandits by name, calling them "rapists monsters", and that she took a liking to Clementine, seeing her as a replacement for her daughter.

"Episode 3: Long Road Ahead"
Some time after the last episode Lee and Kenny go back to the pharmacy to find more medicine. They see an unknown girl running out from one of the buildings. She is quickly surrounded by walkers and bitten. Kenny suggests that the girl should be left to walkers so they can go to pharmacy unnoticed. Lee either shoots the girl with his rifle attracting the walkers with the shot or leaves the girl to be able to slip unnoticed in the store with Kenny. Inside the store Lee picked up as many supplies he could before the walkers stormed in. Then he runs for another exit only to be attacked by a walker who broke the door. If his relationship with Kenny is good Lee will get help from him. If not he will have to fight with the walker on his own. After a narrow escape they return to the motor lodge where you learn that bandits have been trying to attack the lodge. Ben is on watch duty, Lilly is still upset about her dad, Kenny and his family are hanging in, Carley/Doug is hanging around, at some point Carley reveals that she has had some "thoughts" about Lee, if Lee answers back she gives him a kiss on the cheek, while Clementine is keeping herself busy. An argument soon breaks out and Lilly reveals to Lee that some one in the group is stealing medicine from their supplies. Lee investigates and finds a bag of medicine outside the protective walls hidden in a grate.

The bandits soon attack and it is revealed that someone has been trading medicine for protection. Lee helps fight off the bandits and helps everyone to escape in the RV, but not before Duck and Katjaa are attacked by walkers that appear. While escaping in the RV Lilly starts to believe that Ben and Carley/Doug are the ones who stole the medicine. The RV is forced to pull over when a walker gets stuck under it. While on the side of the road, Kenny tries to get the walker loose, Lilly argues with Carley/Doug, Ben claims to be innocent, and Lee tries to keep the peace. In a fit of anger Lilly shoots and kills Carley or Doug. Lee subdues Lilly and takes her gun. Everyone gets back in the RV except for Lilly who is left behind. (or she gets back in the RV (If you tell her to) being held for them to find out what they will do to her later)

While traveling down the road Katjaa reveals that the walker that attacked her and managed to bite Duck. They agree to keep going in the hopes that they can find a cure. The group soon has to stop the RV again, but this time due to a partially wrecked train blocking the road.

Kenny asks everyone to get out of the RV (Except Lilly, if you brought her with you). Lee goes into the RV and finds a pencil, whereupon Lilly comes up and says she is taking the RV, and asks Lee if he wants to come with her. If Lee tries to stop her she throws Lee out of the RV and takes off. However if Lee agrees to come with her Lilly will say that he should go get Clementine. When Lee steps out of the RV she will drive off. Kenny later reveals that the radiator is broken and Lilly will only manage to do about 30 miles in the RV.

While searching in one of the train's freight containers Lee meets Charles (Chuck), a homeless man living in the train's box car who startles Lee with his sudden appearance. He asks Lee if he has taken any of his belongings, nevertheless, whether you decide to be truthful to him or dishonest, Chuck joins the group.

Once the train gets moving it is apparent that Duck will not last the journey. After Lee helps Katjaa take care of him he will either talk with or fight Kenny to stop the train. Both Katjaa and Kenny want to be ones to relieve Duck of his pain. No matter what decision Lee makes in the matter, Katjaa will be the one to take Duck in the woods. After a shot is heard Kenny and Lee travel into the woods to discover that Katjaa has committed suicide, unable to shoot her son. Lee or Kenny is forced to finish the job before Duck turns.

They continue on the track. After a while they stop because there is a truck hanging off the edge of a bridge and blocking the path. During an argument between Kenny and Chuck, two more survivors appear on the bridge, Christa and Omid. They turn out to be helpful and decide to assist them in removing the truck from their path. Clementine and Lee decide to check a warehouse beside the road where they find a blowtorch and they cut the truck in half and allow the train to move forward. While running from what appears to be hundreds of walkers Lee chooses to help either Christa or Omid onto the train but either way both survive.

"Episode 4: Around Every Corner"
Lee and the group are walking down the streets of Savannah, Georgia. Suddenly a bell of a nearby bell tower starts ringing. The noise attracts walkers towards the group. In the midst of chaos, Lee spots Clementine and Ben pinned up against a wall. Lee tells Ben to help Clementine, but he runs away in panic. Despite his efforts, Lee is unable to help Clementine with his gun but fortunately, Chuck comes to Clementine's rescue and attracts the walkers around her to chase him instead. Chuck then tells the rest of the group to run as he draws the walkers to aside. This is also the last time he is seen alive.

The survivors arrive at an abandoned house. After scavenging for supplies, Lee finds Kenny in the attic, staring at a reanimated child. Apparently the boy had starved in his hiding and Kenny marks the walker's strong resemblance to Duck. Lee can either kill the boy himself, or state it would be for the best if Kenny did it. If neither of the men do the deed, Christa will eventually kill the boy. Regardless, Lee ends up burying the child's body and sees the Stranger, who has been observing him, for the first time.

Later Kenny leaves with Lee to find a boat. This is when Lee encounters Molly. The two fight for a short moment, the fight ending in either Molly about to kill Lee, or Lee about to shoot Molly. Suddenly Clementine appears, having followed Lee, and tells the two to stop fighting. Molly realizes Lee isn't a threat but Kenny, unaware of this, appears with his weapon drawn from ambush. Molly tackles him and Kenny accidentally pulls the trigger. She then explains Kenny and Lee everything about Crawford, the survivalist community of Savannah, and reveals herself to be the one ringing church bells around the city.

Kenny's gunshot was heard by the nearby walkers and they corner the group. While Molly, Kenny and Clementine manage to escape, Lee is separated of them and flees into the sewers, where he finds Chuck's corpse. He then stumbles on the hideout of Brie, Vernon, Clive, Boyd and Joyce. Vernon points his gun at him as he enters but Lee is able to talk him out of shooting him, much to the dismay of Brie who thinks Lee is from Crawford and that they will be attacked by his group when they find out their location. Vernon guides Lee back to the house where he reunites with his group and Molly, and Vernon, being a doctor, was able to check Omid's injury. It turns out there was a boat in the shed of the house all the time but it lacks a battery. The group decides to sneak into Crawford to find the missing battery, gas and medical supplies for Omid's infected leg. Vernon joins the group with Brie.

Lee can leave Clementine at the house with or without a gun to take care of Omid; however, she insists to be taken with the group in which Lee can also agree on. Lee and others arrive at the school building in the center of Crawford. Apparently it has been used as the main storeroom for all their supplies. It is soon revealed that Crawford had fallen in front of the walkers. While the group separates to find supplies, Lee goes looking for the battery for the boat with Molly. With she nowhere to be seen, Lee heads for the next door garage. Then, suddenly, a walker wearing a doctor's robe, falls from a roof of a building. Molly reappears and begins to impale the walker out of pure anger.

The two eventually find the battery and Molly takes it. She takes off to her own business, leaving Lee back at the school building. Lee finds Christa and Vernon in the clinic, trying to bust open a locked cabinet of medical supplies. After finding several tapes, the code for the lock of the cabinet is seen on these. The tapes also explain the reasons behind fall of Crawford as also Molly's history with the community.

A horde of walkers attack the school, forcing everyone to retreat back into a classroom leading to Crawford's armory. On the way to the classroom, Molly is attacked by a walker. If Lee misses a shot at the zombie, he is forced to leave Molly behind; however, if Clementine was brought along she will shoot the walker and thus saves Molly. At the classroom Ben realizes he accidentally let the walkers into the school and has a break down. He decides he has to tell Kenny that he is responsible for Katjaa and Duck's deaths. Vernon and Lee restrain Kenny from attacking the boy. A quick voting takes place on whether the group should or should not leave Ben behind. Lee can choose his opinion. If Clementine is tagged along, Lee can change his opinion on the second time around. The walkers push in the classroom and devour Brie.

Lee and the group bust open the armory door leading to a bell tower. Lee is then seen running up the bell tower, fighting off several walkers, throwing some off the stairs and shooting others. At the top, Ben is then attacked by a walker, which Lee can or cannot shoot. Regardless Ben is pulled over the ledge and Lee grabs him if the walker was shot. He now has the choice to let him fall to his death or pull him up. Clementine will be very upset with the decision if he chooses to let him die, having lost a friend. The group escapes from the tower on the roof of the building.

Lee and the group arrive back at the house, to find Omid alive and Vernon treats him with the antibiotics. If Clementine was left at the house, she has also managed to trap or kill a walker, depending on whether Lee left a gun with her. Later Vernon suggests Lee to leave Clementine with his group. Lee can agree or loudly disagree on this.

Clementine will ask Lee if they will look for her parents before they depart with the boat. Lee can lie to her and say that they will, or be honest and say that it will likely not happen.

Lee wakes up the next day to discover that Clementine is no longer in the house. He walks outside when he finds Clem's discarded hat. Lee climbs over the fence and finds Clementine's walkie-talkie and picks it up but is attacked by walker. Lee realizes the walker managed to bite him. Omid, Christa, Kenny and Ben (determinant) come looking for Lee, telling him that Clementine is no where to be found. Lee can then reveal that he was bitten or he can keep it a secret. Lee states Vernon has kidnapped her and insists on going after them. Afterwards he either asks his companions for help finding Clementine or tells them to wait at the boat while he looks for her. Depending on Lee's choices some of the group members can refuse his offer.

Lee gets a mysterious transmission from a man over the walkie-talkie, who reveals that he isn't Vernon. The man also informs Lee he has Clementine and tells Lee to choose his next words more carefully, to which Lee starts to respond, but is at a loss for words in shock.

"Episode 5: No Time Left"
Episode 5 links up to the same point where episode 4 left off, with Lee's words to Campman the same as chosen in the former episode. Realizing Clementine is elsewhere in the city and not in the hospital morgue, he and the group that came with him look for a way out, as the herd of walkers seen in episode 3 arrives in Savannah. Lee manages to open a nearby elevator door, but passes out after opening it from exertion and his bite. Depending on who was brought with him, he can wake up among them or on his own, and ends up choosing whether to saw his arm off with a bonesaw in order to potentially save himself from the bite's infection or to at least buy him some time.

Regardless, Lee and any others begin climbing the elevator shaft of the hospital, which is seen to be overrun by hordes of walkers on the inside and out. The group, or Lee, arrives on the roof and sees the streets crowded with thousands of walkers. However, using Molly's strategy from Episode 4, Lee manages to reach a bell tower next to the roof. Ringing it, he draws the hordes to the tower, thinning the streets and allowing the group to push on back to the manor.

Depending on whether Kenny came with Lee in Episode 4 or not, the result on arrival can differ. If Kenny stayed, it is shown that he was ambushed by Vernon's group, which horribly beat him then stole the group's boat. If he accompanied Lee, the boat is seen missing and the group blames it on Vernon and his people. Lee, however, still focuses on finding Clementine, and insists on going to The Marsh House. However, the herd catches up with them and invades the manor. The group puts up a vicious stand but is forced into the attic where they are trapped. A squabble between Kenny, who is paranoid of Lee's bite and him turning, even if his arm was removed, and Lee began, culminating in Lee throwing a stone bust head at Kenny, missing him and hitting the wall. The wall is shown to be weak and decaying, and leading to the house next to it. The group breaks through it and ends up in a sealed room where a couple committed a double-suicide, locking their room off from the walkers infesting the house.

Lee finds a balcony where it is possible to cross to the next roof, and the group follows. If Ben is still alive and accompanied Lee, the balcony will collapse and fall as he begins to jump. If Ben is not alive, Kenny will not fall in the jump but will perish in a later event. Regardless, Lee will run down in an attempt to save the both of them. If Ben fell, however, it is shown that a balcony railing stabbed him in the stomach. His yells of pain attracts walkers, and Kenny forces Lee to leave, telling him to go on and find Clementine. Kenny uses the last bullet in his pistol to mercy kill Ben, and is overtaken by the horde that enters the alleyway where they are.

As Lee, Christa, and Omid finally reach the waterfront just across from the Marsh House, they are forced to climb over a large Maccabe Imports sign to get to the next rooftop, as walkers crowd the street below. As Lee climbs over, the sign collapses. Armed with a cleaver he found earlier, and a shard of glass if his arm was not amputated, he orders Christa and Omid to go on and meet him later, and, by player choice, to take care of Clementine when he is "gone". Lee descends into the streets and fights his way through the massive horde of walkers.

He arrives in the Marsh House and searches several rooms until he finds one with a bedroom and closet door roped together. He walks in curiously, only to have Campman appear behind him with a pistol drawn. Though Clementine calls out, thinking she hears Lee, Campman puts the gun to Lee, forcing him to be quiet and abandon his possessions. Campman, in a psychotic but calm state, sits down with Lee and has a discussion with him, asking him if he has ever "hurt anyone". After the player's response and a short talk, Campman reveals the station wagon from Episode 2 belonged to him and his family. Whether or not Lee and Clementine looted it, his reaction is the same. It is revealed his son went missing on a hunting trip. When he returned to the station wagon where his family stated, he and his wife went back out but failed to find his son still. They returned, and Lee's group had stolen his supplies, effectively ruining his life as some of Lee's group had stated. His wife took their daughter and left, though the presence of her severed, reanimated head in Campman's bag, as well as the fact that he continually repeats he "hurt her", indicates he may have killed her, or may have found her later after she had reanimated.

At some point Campman has found Clementine with a walkie-talkie of his own. He reveals to have been monitoring Lee and his group, through Clementine, since Episode 1's events, and depending on the decisions the player made throughout Season 1, he confronts Lee about his many difficult choices, from saving Carley or Doug, to going to the St. John's Dairy with Clementine. In the end, Campman tells Lee that he will take Clementine and "hurt [Lee], so bad." While he begins talking to his wife's severed head he keeps in a bowling bag, which is shown to be reanimated, Clementine escapes from the room and, using one of several objects Lee laid on a table at Campman's order, sneaks up and attacks him just as he says, "she [Clementine] wouldn't hurt a fly."

Lee and Campman begin a fierce brawl, each trying to get Campman's gun which is knocked around the room. In the ensuing fight, Lee can either kill or incapacitate Campman, and if he kills him, has a choice of shooting him to prevent reanimation or not. If he spares him, he attacks Lee again only to be shot by Clementine. Lee and Clementine reunite, and just as they leave, a walker appears at the door. However, as it sniffs Lee, it ignores him, going for Clementine, though Lee stops it. Realizing from a comment by Clementine about the "muck", spilled on him as he fought the herd, Lee understands that the walker was confused by his scent, his takes an organ from the walker and rubs it on Clementine in order to mask her scent as well.

The two initially manage to wade through the walkers outside on the street well, until Clementine sees her parents, Ed and Diana, who are now walkers, walking the streets. Saddened and terrified, Lee tries to calm her, but passes out once more. Waking up in what appears to be a store of some kind, Clementine had taken Lee there for safety. Lee then shows Clementine that he was bitten, or tells her why he amputated his arm. He begins to limp over to where the exit is, but slumps to the ground and cannot move. Clementine begs him to get up. He tries twice, but fails both times. His voice begins to grow very hoarse and he starts becoming extremely tired. Depending on the next few player actions, Lee, on the brink of death now from the bite, whether he amputated his arm or not, can choose to tell her to restrain him to a nearby radiator in order to keep him from attacking her. They find a zombified security guard trapped in an office where an emergency exit lays, Clementine can pick up handcuffs on the ground to attach the walker's left hand (on Clementine's side) to a bar to the walker's right.When Clementine attempts to take either his gun or keys based on Lee's decision, the walker attacks her, if the walker was handcuffed, his cuffed arm will snap in two and the walker will proceed to attack. She ends up killing it with Lee's help, and with the gun and in tears, she begs Lee not to become one of them, though she states she does not think she can bring herself to kill him. Lee can give some advice, which is up to the player's choice, and it is said Clementine will remember it (this being a likely hint to a future installment).

In-Game Decision
After telling her he will miss her or that she should remain strong, or saying nothing, they give their final goodbyes.

Have Clementine shoot Lee (Dead)
Lee closes his eyes, and Clementine, in a nearly- if not already- broken-down state, will shoot him with the gun she obtained from the zombified security guard and leave to go out on her own, with a goal given by Lee's advice.

Have Clementine leave Lee to turn (Undead)
Clementine will leave him handcuffed/laying next to the radiator, seconds later, his lifeless body slumps to the floor. She tearfully goes off into the fields of what can be assumed to be the outskirts of Savannah.

Killed By

 * Zombies (Caused)
 * Stranger (Indirectly Caused)
 * Clementine (Before Reanimation/Determinant)

Because of the Campman kidnapping Clementine, and dropping Clementine's radio outside the house, he caused Lee to bend down to pick it up, and get bit on the arm from the walker in the trash. As the two initially manage to wade through the walkers outside on the street well, Clementine sees a zombified Ed and a zombified Diana walking the streets. Lee tries to calm a saddened and terrified Clementine, but passes out once more. Waking up in what appears to be a jewelry store, Clementine had taken Lee there for safety. Depending on the next few player actions, Lee, on the brink of death now from the bite, whether he amputated his arm or not, can tell Clementine to restrain him to a nearby radiator in order to keep him from attacking her. They find a zombified security guard trapped in an office where an emergency exit lays. If Lee does not tell Clementine to restrain him, he can instruct her to restrain the security guard before she attempts to take either his gun, keys, or both, based on Lee's decision. Despite being restrained or not, the walker attacks her. She ends up killing it with Lee's help, and with the gun and in tears, she begs Lee not to become one of them, though she states she does not think she can bring herself to kill him. Lee gives her helpful advice and after telling her he will miss her or that she should remain strong, or saying nothing, they give their final goodbyes, and Lee, with a great amount of sadness, can either have a breaking-down Clementine shoot him or leave him to reanimate. Either way, he closes his eyes, and dies painlessly and quickly.

Killed Victims
This list shows the victims Lee has killed:
 * Unnamed Georgia State Senator (Pre-Apocalypse)
 * Police Officer (Zombified)
 * Sandra (Zombified)
 * B. Everett (Zombified)
 * David Parker (Caused, Determinant)
 * Jolene (Determinant)
 * Larry (Caused, Determinant)
 * Danny St. John (Determinant)
 * Andrew St. John (Determinant)
 * Beatrice (Before Reanimation, Determinant)
 * Gary (If Doug survived Episode 1, Determinant)
 * Drew (If Doug survived Episode 1, Determinant)
 * Kenny Jr. (Before Reanimation, Determinant)
 * Fivel (Zombified, Determinant)
 * Dr. Logan (Zombified)
 * Crawford Oberson (Zombified, Determinant)
 * Ben Paul (Caused, Determinant)
 * Brie (Zombified, Determinant)
 * Stranger (Determinant)
 * Tess (Indirectly Caused, Determinant)
 * Many unnamed Save-Lot Bandits.
 * Numerous counts of zombies.

Non-Canon Deaths
If Lee fails to complete a certain objective, it is possible for Lee to be killed. These deaths are non-canon and will result in a game over. Lee will then re-spawn and be allowed to try again. The following is a list of times Lee can die.

Clementine
Lee's affection towards Clementine was readily obvious the moment he met her. While their relationship starts off as nothing more but a helpful stranger and a little girl, the bond strengthens over the course of the episodes. As Clementine is the closest thing to Lee in the apocalypse, both of them came to form a symbiotic relationship, Lee seeing Clementine as a daughter of his own while Clementine considering Lee as her guardian, and later on as a father. However, the relationship eventually takes a toll for the worse when it was revealed that Clementine had been secretly communicating with the stranger on her walkie-talkie. The act of hers had greatly strained the relationship between the two. Although Lee still cares about her, Clementine starts to show slight distrust towards him, sometimes by taking matters in to her own hands. Their relationship is improved however when the two reunite at The Marsh House after Lee saves her from Campman. The two end on a warm but emotional note, as Clementine, in tears, is forced to either leave Lee to reanimate or shoot him. Lee is without a doubt Clementine's greatest influence throughout the series, and his legacy and advice go on with her. How this affects her in Season 2, if she does appear in Season 2, is yet to be seen.

Kenny
Lee and Kenny became companions after enduring the walker attack on Hershel's farm, in which Lee can choose to assist in saving Duck, or attempt to save Shawn. When they were kicked off the Greene Family Farm, they started traveling together. Lee became Kenny's closest friend. Lee and Kenny went through some dramatic events and were always helping each other. After the St. John's Dairy Farm incident, they would argue about if killing Larry was the right thing and the topic would come up at the worst times. After Duck was bitten, Lee and Kenny started to argue about the right thing to do with Duck, and eventually came to the decision of stopping the train. Lee's relationship with Kenny is put to the test in "Around Every Corner", as Kenny is still struggling with the loss of Duck and Katjaa. Lee may choose or choose not to help Kenny through these trying times. Kenny decides whether or not to help Lee in the effort to save Clementine. Regardless of their relationship, Lee is still devastated and (depending on the player's choices) in denial over Kenny's death.

Lilly Caul
Like Kenny, these two don't always see eye to eye on things. After killing Carley/Doug, Lilly tells Lee she wants to leave with him with the RV. Sometimes Lilly and Lee get along and talk about some issues, but then the discussions go bad when Lee has to choose Kenny or Lilly's side.

Carley
Lee and Carley started a slightly loving relationship, and both had a crush on each other. After her death, Lee starts to use her gun as a memento (if saved in Episode 1). If you save her in Episode 1, she will thank him and place her trust in him for that. Also in Episode 3, she kisses him on the cheek, showing that she had feelings for Lee. They would have likely started a relationship if Lilly did not kill Carley.

Doug
If Doug was saved in Episode 1, The two seemed to build a quick friendship, with Lee thinking Doug's resourcefulness and technical abilities are a valuable asset. In return, Doug seemed to be loyal to Lee, sacrificing any rations given to him so that Lee would not go hungry and starve. In Episode 3, Lee seemed concerned about Lilly's mental health, to the point of bringing it up with Doug.

Larry
Lee and Larry weren't friends at all and Larry showed extreme distrust towards Lee. At one point, Larry punched Lee in the face and left him for dead, although Kenny came and helped him. Even though Larry seemed to hate Lee, based on the options in conversations that involve Larry which are available, it shows that Lee showed no real hatred towards the older man. Lee still thought Kenny killing Larry was a bad thing to do.

Mark
Lee and Mark have a good friendship. Mark trusts and supports Lee. Lee seems to worry about Mark when he was not present at the dinner made ​​by the St. Johns.

Ben Paul
Lee has his doubts about Ben but accepts him as a part of the group. However, this relationship becomes very strained in Around Every Corner, to the point where Lee can kill Ben, due to his cowardice. If Lee chooses to save Ben, the relationship can become salvageable; however, there is a chance it won't. Also, Lee gets the option to verbally threaten Ben in a horrifying manner on the train on Long Road Ahead, when Ben reveals his secret about the bandits. Based on experiences from Episode 2 onward, Ben can decide whether or not to join Lee to save Clementine, after Lee is bitten.

If Ben is saved, he is impaled on the rung of the balcony after it comes lose when Kenny jumps across. Lee can either choose to leave Ben with Kenny, or exclaim he's not going anywhere, causing Kenny to forcefully shove him out into a gate. After Ben's death, Lee is extremely depressed over Ben, saying he didn't deserve any of it, and in his words.: "God, poor fucking kid."

Chuck
Initially, Lee doesn't trust Chuck, but Lee quickly grows to respect Chuck after he gives Lee advice on how to make Clementine better at protecting of herself and after he gave Lee tips on how to keep her safe. When Lee found Chuck dead, he stated that Chuck deserved better.

Christa
Similar to how Lilly was when Lee first met her, Christa seems to be suspicious and doubtful of the group's motive to travel to Savannah, but tags along with the group due to Omid's persistence. For the better part of Episode 3, they both seemed have a dislike for each other as a result of Christa bossiness in Lee's ways of caring for Clementine, but nonetheless still occasionally cares for Lee out of respect. By Episode 4, the pair seemed to have gotten used to each other, if not liked each other better since Lee volunteered to look for medicines in order to treat Omid's leg injury. If Lee decides to tell the group about the bite on his hand, Christa and Omid are the first who willingly volunteered to go along with Lee to search for a missing Clementine, with Christa stating that it is all of their responsibilities, showing that she has come to trust and like Lee and Clementine.

Omid
Omid's optimistic personality and interest in history allowed the both of them to become quick friends. Not much of their relationship was explored or revealed, as Omid spent the better part of his time resting in Episode 4 due to an injured leg.

Trivia

 * In a Q&A with Jake Rodkin and Harrison G. Pink, Lead Designer and Episode 3 Designer, it was stated that the prison Lee was being transported to in the beginning of the game is in fact the same prison that the survivors stay at in the comic, West Central Prison.
 * In Episode 2, he confided in Clementine that he had once thought of having children, an idea she suggested he not give up on.
 * On that note, it is revealed that Lee thought of Clementine as his kin.
 * In Episode 2, "Starved for Help", Lee has to decide who to give food to. 11% of players choose to feed Lee, the second least out of any character, only before Doug (Determinant).
 * In Episode 3, It is revealed that Lee harbored feelings for Carley over the few episodes they knew each other.
 * One of Lee's lines in Episode 4, "What did you call me?", makes a reference to "Back to the Future", which Telltale Games made a game based off. This happens when Molly calls him a chicken while coming back from the auto shop area.
 * Lee enjoys alcohol, as he comments on filling Clementine's tea-set with bourbon, (optionally) drinks whiskey with Chuck, states he would like to enjoy the liquor in the abandoned house after he is done checking it, and (optionally) drinks liquor with Kenny and Christa.
 * As stated in Episode 3, Lee shows a particular interest in the American Civil War.
 * Depending on player's actions, Lee has killed the most people in the game (19 plus many unnamed Save-Lot Bandits) due to mercy killing, defending himself and Clementine, and killing zombified people.
 * Lee is one of two main protagonists to die in the entire Walking Dead universe so far. The other being Hannah from the webisodes.
 * Oddly enough, Lee is introduced to us in Episode 1 wearing handcuffs. Depending on the player's choice with what to do with the handcuffs in Episode 5, he may also die with handcuffs on him once more.
 * The ending of Episode 5 shows Clementine finding a shotgun shell and seeing someone in the distance, This is similar to Lee finding a shotgun shell and seeing someone in the distance (later revealed to be Clementine) at the start of the game in Episode 1.
 * Depending on his decisions, Lee (and Clementine) can undergo the most changes in appearance. The first is his clothing change between Episodes 1 and 2, from a blue collared shirt with green khakis to a black jacket over a few other shirts. In between Episodes 2 and 3, he changes to a lighter-blue collared shirt with what can be assumed to be a white long-sleeved shirt underneath it and blue jeans. In Episode 3, depending on the player's actions, there will be a scar on Lee's face from being beaten up by Kenny. Finally, in Episode 5, the player has the option to cut Lee's arm off. With this, Lee is able to obtain 4 changes in appearance.
 * The very first and last walkers Lee saw were both police officers.
 * Lee Everett is one of the many amputees in The Walking Dead. For other victims, see Amputated Victims.
 * Lee can have his arm cut off by Christa, Kenny, or himself near the beginning of Episode 5. Even though Ben is prepared to amputate a unconscious Lee, his fear of blood prevents him to do it after Lee is awake, telling him he would probably pass out himself.
 * Lee can get bitten multiple times in Episode 5 without dying, a total of three, most commonly the contest winner zombies in the herd while on his way to the Marsh House to find Clementine.
 * In Episode 5, players can finally discover the truth behind Lee's status as a convicted murderer.  When talking with the Stranger, Lee can mention how he hurt his wife, in which he explains how he became angered at her traveling lifestyle. His wife ended up sleeping with another man, who Lee admits to killing in the conversation with the Stranger. This is one of the very few pieces of background information that the player has no control over, signifying Lee as a flawed individual regardless of his personality.
 * Game Informer lists Lee as #1 in the top 10 heroes of 2012.