All That Remains

"All That Remains", retitled "Episode 6", is the first episode of Telltale Games' The Walking Dead: Season Two.

It was first released on December 17th for PC/Mac via Steam and on PlayStation Network. It was released for Xbox Live Arcade, PlayStation Network Europe and iOS on December 18th. It was released for PlayStation Vita on April 22nd in North America and on April 23rd in Europe.

Plot Synopsis
Several months after the events of "No Time Left", Clementine is traveling with Omid and a visibly pregnant Christa after it's assumed that they reunited outside of Savannah. Stopping at a public restroom next to Gil's Pitstop, the trio discuss the name of Christa's unborn child before deciding to clean up. After heading into the female restroom, Clementine puts her gun down and begins to clean herself up but accidentally drops her bottle of water and heads into a stall to retrieve it. After retrieving it, she hears someone coming in. Having left her gun by the sink, Clementine stays in the stall as the stranger, Michelle, retrieves the weapon. However, Clementine accidentally makes a noise, causing Michelle to coax her out at gunpoint and demand that Clementine hands over her possessions. Suddenly, Omid enters the room and realizes what is going on. He takes a stealthy approach and sneaks toward Michelle, but the door closes loudly, causing Michelle's reflexes to turn and shoot, killing Omid. Christa suddenly runs in while Michelle immediately drops the gun and apologizes. Christa ultimately kills her with a shot to the abdomen before cradling Omid's body.

The scene then cuts to sixteen months later, where Clementine and Christa (who is no longer pregnant) are somewhere in North Carolina, sitting around a campfire in an attempt at cooking a weasel they caught and killed earlier on. Evidently in a solemn mood, the two plan to head towards Wellington where Christa believes it may be safer. Soon Christa heads off to look for more firewood, whilst Clementine's left to tend the fire. Searching through her backpack, she finds the other half of the Everett Family photo of Lee that he had torn off in "A New Day" and looks upon it sadly, before finding her old drawing of Kenny, Katjaa, and Duck and again looking upon it with a solemn attitude, before eventually finding a lighter which she uses to tend to the fire. After fueling it with a nearby log, Clementine hears a noise not far from the camp and finds Christa being held at gunpoint by two bandits, who demand to know whether or not there is anyone with her. Given the option of either sneaking away or throwing a rock at Winston (one of the bandits) in order to distract them, Winston chases after Clementine and attempts to restrain her, though she's able to break free by pushing Winston into the reach of a nearby walker, which then grabs and eventually kills him while Clementine is approached by several other walkers which emerge from the woods. Backing away in fear, Clementine falls into a nearby river and is taken downstream by the current until she passes out. Christa's fate is unknown at this point in time.

The next day, she wakes up on the banks of the river, and after a brief trek through the woods, she encounters a dog named Sam, alongside an abandoned campsite which presumably had once belonged to Sam's owners. After a brief search around the area, Sam begins to bark at a walker tied to a tree with a red pocket knife sticking out of its arm. After Clementine remembers some words Lee told her before his demise, she beats it with a large branch and retrieves the knife which is still sharp. There's also a trash can and, after searching it, Clementine finds a can of beans. After using the pocket knife to pry open the can, Sam will begin to beg. After a choice to feed him or not, Sam will attack Clementine, biting her on the arm. After grabbing her knife, a rock, or nothing, Clementine stabs, punches and/or beats Sam multiple times until she successfully kicks him where he is impaled on tent posts in his torso and hind leg. Clementine has the choice of killing him or leaving him to die.

Clementine eventually heads off with a severely wounded arm and eventually ends up almost passing out from exhaustion in the woods, only to realize that she's surrounded by several walkers. Attempting to flee, she's almost overwhelmed by a walker only to be saved by Luke and Pete, who begin to carry her off. Suddenly noticing the wound on Clementine's arm, however, Luke initially assumes it to be a walker bite and begins to discuss with Pete over what to do, only for Clementine to tell them that it was a dog bite. Still skeptical, Luke and Pete continue arguing if they should leave her here or not to. Pete eventually decides to give her the benefit of the doubt and take her to their cabin, where she can be seen to by their doctor. Again exhausted and wounded, Clementine passes out and eventually stirs from consciousness only to wake up as several other people argue over what to do with her. Noticing someone with an uncanny resemblance to Kenny, Clementine is initially surprised and causes the individual, revealed to be Nick, to become startled and accidentally fire off their gun close to Clementine's proximity, almost killing her. After further arguing between the group and herself over the origin of her wound, Clementine is examined by Carlos who's still unable to determine whether or not she was bitten by a walker.

Ultimately the group decides to temporarily hold Clementine in the shed until the following day so they can see whether or not she will develop the fever usually associated with infection, despite Clementine's requests for her wound to be treated before it worsens. Deciding to find the supplies to treat herself, Clementine uses a hammer to break away a board blocking off a hole that leads outside of the shed. Clementine has a choice to either sneak into the cabin through a gap beneath the patio and making her way inside via a trap door, or tap on a window catching Alvin's attention. She can then persuade Alvin to give her some supplies as well as a juice box. Once inside, you can eavesdrop on the group's meeting, she finds them still unable to decide over what to do with her and heads upstairs to acquire the necessary resources from the various rooms, including a roll of rags from the main bedroom to serve as a makeshift bandage. Whilst in the bathroom, she's able to acquire a needle but is forced to hide after hearing someone approaching, and notices Rebecca in a visibly distressed state, worriedly talking to herself about the identity of her baby before leaving. Clementine then heads into the other bedroom, only to notice that Sarah is inside and has discovered her. Despite this, she willingly offers her help to Clementine and displays a friendly interest in her, curious as to whether or not she's her friend. Regardless, she offers a bottle of peroxide normally used by her dad to treat her when she's cut to Clementine and asks that she doesn't tell anyone that she helped her.

Heading back to the shed, Clementine painfully disinfects her wound with the peroxide before using the needle and some fishing wire to suture her wound shut, only to accidentally drop the roll of rags near the hole in the wall. Reaching down to grab it, she's suddenly attacked by a walker which had been attracted by her cries of pain and grabs her by the foot, breaking its way through the hole in the process. Climbing atop her, the walker attempts to bite Clementine in a similar manner that Sandra had attempted to bite Lee in "A New Day" but is knocked back after Clementine hits it with a brick, before she's able to use a rake to push it back and impale it onto a nearby anchor. Before it is able to pull itself free, Clementine quickly grabs the hammer and begins to bludgeon the walker over the head with it, again shadowing Lee's killing of Sandra in the previous season, just as the others burst into the shed after hearing the noise.

After briefly arguing among themselves, Clementine's allowed into the cabin with them where her wound's examined and bandaged by Carlos. Carlos then says Clementine should stay away from his daughter, Sarah. Clementine can either apologize, making Carlos say she's forgiven, or say something else making Carlos say the opposite. Luke then comes in immediately after Carlos leaves with some food, who appears to have changed his previously skeptical attitude towards her. The two make conversation, where Clementine's given the opportunity to confide in him about her past and mention Lee, including the lessons he passed onto her. Nick soon enters the room to apologize to Clementine for his earlier outburst against her, and if prompted it's revealed by Luke that Nick's mother had been previously killed by a bite victim they had allowed into the group. Nick then leaves while Pete comes in and says something about the place being lit in the middle of the woods making Luke saying it's time to turn in anyways. Pete also says they're going out to fish in the morning. Rebecca also turns up and warns that Clementine shouldn't get too comfortable around the group.

The following day, Clementine and Pete are seen out in the woods on a fishing trip where Pete talks about Nick's childhood. Nick soon catches up with them and displays annoyance at one particular story being told, though Clementine can attempt to defuse the situation. Arriving at the river, they are met with the sight of several fresh corpses scattered across the banks (one of them notably being Roman) and Pete briefly mentions that an individual referred as Carver may have been responsible for it, and decides to investigate the scene for any clues as to who is responsible for it. Whilst searching, Clementine discovers her backpack next to one of the bodies and suddenly realizes that the body's still alive, and belongs to one of the bandits who had previously attacked her and Christa. Injured and weak, the bandit asks for water and Clementine is given the option of refusing or granting his request, but before she can question him further a number of walkers begin to emerge from the woods on either side.

Pete's attacked and bitten on the leg, though he claims that he had merely lost his footing whilst at the same time a number of walkers attack Nick. Clementine's forced between helping either of the two; if she helps Pete, Nick will eventually fight off the walkers but will be seen fleeing into the woods, whilst if she helps Nick then Pete will ultimately be killed by the walkers. The episode then ends with Clementine and her companion quickly fleeing into the woods.

In-Game Decisions
This list shows some of the choices made by players that are tracked by the game.


 * For the complete in-game stats, see Video Game Statistics.

Did you try to save Christa?
 * Saved Christa - 86.8%
 * Didn't save Christa - 13.2%

Did you kill the dog?
 * Killed the dog - 84.3%
 * Didn't kill the dog - 15.7%

Did you accept Nick's apology?
 * Accepted - 88.7%
 * Rejected - 11.3%

Did you give water to the dying man?
 * Gave water - 68.4%
 * Refused to give water - 31.6%

Did you save Nick or Pete?
 * Nick - 46.7%
 * Pete - 53.3%

Credits

 * Clementine
 * Luke
 * Christa
 * Omid
 * Peter Joseph Randall
 * Nick
 * Carlos
 * Alvin
 * Rebecca
 * Sarah
 * Winston
 * Michelle
 * Victor
 * Ralph
 * Sam
 * William Carver (Mentioned)

Deaths

 * Omid
 * Michelle
 * Winston
 * Sam
 * Nick's Mother (Confirmed Fate, Determinant)
 * Unnamed Bitten Survivor (Confirmed Fate, Determinant)
 * Roman (Confirmed Fate)
 * Peter Joseph Randall (Determinant)
 * Unnamed people (Confirmed Fate)

Impacts
This list shows the narrative consequences effected by choices from previous episodes of Season 1.
 * Clementine will say two different lines when dropping the bottle of water in the restroom, "Oh, shoot!" or "Oh, shit!", depending on if you mentioned the term "shit" to Clementine on Hershel's farm in "A New Day".
 * When Luke talks to Clementine about her wounded arm after being treated, and you choose to respond "Better than losing it" or "It's ugly", she will then recall Lee losing his arm, if you chose to cut it off in "No Time Left". This will make her say "I had a friend who lost his arm once".
 * Another effect of cutting Lee's arm off in "No Time Left" is Clementine's response to the walker tied to a tree. She will notice the walker tried to cut its arm off before it died. If Lee cut his arm off, she will comment on how that never works.
 * Depending on Clementine leaving Lee to reanimate or shooting him, Clementine will have different dialogue when she interacts with Luke on the table about her story. If Clementine says "I killed him", she will have different lines. If she leaves Lee to reanimate, she will state that she was too young and stupid to make right choices because she caused the death of Lee, and if she shoots him, she will state that he got bitten and she had to shoot him.
 * Depending on what advice Lee gave Clementine in "No Time Left", Clementine may describe Lee somewhat differently to Luke. If Lee advised Clementine to keep her hair short, Clementine will say Lee's the one who taught her to keep her hair short. If Lee gave Clementine any other advice, Clementine will instead say Lee's the one who taught her how to shoot a gun or say that Lee told her to stay away from cities.

Trivia

 * First appearance of Luke.
 * First appearance of Carlos.
 * First appearance of Sarah.
 * First appearance of Alvin.
 * First appearance of Rebecca.
 * First appearance of Nick.
 * First (and last) appearance of Ralph (Assumed)
 * First (and last) appearance of Victor (Assumed)
 * First (and last) appearance of Sam.
 * First (and last) appearance of Pete. (Determinant)
 * First (and last) appearance of Michelle.
 * First (and last) appearance of Winston.
 * Last appearance of Omid.
 * Last appearance of Roman. (Corpse)
 * First mention of William Carver.
 * The song that plays at the episode selection screen is Last Moments, the same song that plays during the scene of No Time Left in which Lee gives Clementine some final advice.
 * As of this episode, this is the second time Christa's status is unknown.
 * This is the first episode where Kenny does not appear in.
 * The title of this episode refers to Clementine being the only remaining survivor confirmed alive from the original group after Savannah after she lost Omid and Christa disappeared (excluding Kenny as he was believed to be dead at the time).
 * The song that plays during the end credits is "In the Water" by Anadel, which is the same song used in the trailers, but a re-mix version.
 * In this episode, Clementine has the torn photograph of Lee from "A New Day", her backpack and drawing of Kenny from "Long Road Ahead".
 * This episode bears multiple similarities with Episode 1, "A New Day":
 * Clementine ends up alone at the beginning due to an accident that resulted in her being knocked unconscious, as did Lee.
 * She ended up severely injured in her limb, and had to fend off a few walkers in that condition, as did Lee.
 * She meets a group of survivors that argue to decide her fate just like when her, Lee, Duck, Kenny and Katjaa meet the Macon survivors.
 * She ends up being threatened by a man who tells her to stay away from his daughter, the exact same demand made to Lee by Larry.
 * Clementine has to choose whether to save Pete or Nick, like Lee had to with Carley and Doug.
 * Clementine and Lee both kill a walker with a hammer after a great struggle.
 * Clementine killed a trapped walker with a melee weapon, as Lee did to his zombified brother.
 * After the game skips to 16 months later, Clementine and Christa are in North Carolina known by the license plate shown by the camp fire.
 * There are two Sam & Max Easter eggs in this episode, an earlier episodic series by Telltale Games.
 * The dog Clementine encounters is named "Sam", which is a reference to Sam the dog, one of the titular characters in Sam & Max.
 * After Carlos treats the bite on Clementine's arm, there is a bottle of "Banang" near the sink in the kitchen, which is a popular drink in the Sam & Max franchise.
 * If Clementine chooses to burn her drawing of Kenny's family, the same song that plays when Lee or Kenny shoots Duck will play.
 * If Clementine attempts to get help from Alvin, he will give her a bandage and a juice box.
 * If Clementine attempts to burn the photo of Lee at the campfire, she will hesitate and refuse to do so, showing she is still affected by Lee's death and misses him.
 * If Clementine fails to get help from Alvin and refuses to be friends with Sarah afterwards when the group comes to see you in the shed she will have the option to say "Screw you guys".
 * The corpse that Nick inspects is the exact same male corpse that appears in the bed in "No Time Left".

Goofs/Errors

 * About five seconds after Clementine pours peroxide on her arm, her hand goes through the table.
 * If you chose to save Nick, he reloads his bolt-action rifle with four rounds and fires it in a semi-automatic manner. Bolt-action rifles such as the Winchester Model 70 which Nick uses can only be fired once before inserting a fresh round in the chamber.
 * After the argument between Pete and Nick on the way to the river, when Nick leaves, you can see from behind him that he's not holding his gun, even with his hands up.
 * When Nick and Luke are putting Clementine in the shed, Nick's rifle jiggles around in his hands.
 * When Clementine reaches for the needle in the medicine cabinet, it appears in her fingers at a different angle than if she pulled it out.
 * Several players reported and screenshotted static models of Carlos and Nick appearing in the cabin at random while searching for medicine.
 * Carlos' model can appear in one of the bedrooms of the cabin and cannot be interacted and will stand there doing nothing.
 * Nick's model may appear when entering Sarah's room and function just as Carlos' model if this glitch occurs.
 * When Clementine goes to the bathroom door before Rebecca walks in, the HUD, such as the item list on the left side of the screen, does not disappear.
 * When Luke drops Clementine before they reach the cabin, her body shakes noticeably.
 * After Clementine crawls out of the shed and looks at a walker beyond the trees, the blood on her face disappears.

Achievements/Trophies

 * For all obtainable achievements and trophies, see Achievements.

Aggregate Scores
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