The Walking Dead Social Game

 The Walking Dead Social Game '''is a Facebook site game which was scheduled to be released in April, 2012, but was released on August 9, 2012. The game allows players to have their own adventures, with opportunities to encounter show characters at key moments suggested by the show’s narrative. The goal of the game is to survive the apocalypse by fighting zombies while scavenging resources and establishing camps based on settings from the show.'''

Chapter 2 was released on October 13, 2012. It introduced full-screen, new weapons, and more. Also morale and intel was removed from the game. In order to play a camp task now, you must have between 6 to 12 energy and a certain amount of supplies. However, Chapter 2 Missions vary in energy cost and in supply amount. With the new energy update, you can now kill walkers and pick up supplies without energy. There are now NPC's in the actual missions and new indoor and outdoor missions. Along with indoor and outdoor missions, you can play in several maps for just 1 mission. Such as Mission 2 - Meet Glenn. You start out in the city streets. Then you go into the parking lot by going over to the end of the road.

Part 2 of Chapter 2 was released on November 16, 2012. This second part included 15 more story missions to play making a total of 27 missions in all for Chapter 2 Season 1. Some of the missions include saving Vatos and travelling to the CDC itself.

Also see the official forums for a list of News and Announcements.

Chapter 1 : All Jammed Up (Pre-Season 1)
All Jammed Up is the first chapter of Social Game series and was the biggest most played game on Facebook when it was first released. The story follows the player who is trying to enter Atlanta when coming across a roadblock preventing anyone from entering and a group of survivors camped just a ways from the area.

Missions
Cutscene: On the highway to Atlanta, your car engine overheats then dies.

Cutscene: As the camp is being overrun, the hero player, Greg, Ed, and Kara quickly dash to their vehicle and take off to Atlanta hoping to find sanctuary. Summer is briefly shown at a gas station surrounded by walkers, explaining how she turned in the TV Series.
 * Mission 1: Battle Tutorial - Given by Shane.
 * Mission 2: Camp Supplies - Given by Greg.
 * Mission 3: Arming the Camp - Given by Greg.
 * Mission 4: Tents for Camp - Given by Kara.
 * Mission 5: Setting up Defenses - Given by Kara.
 * Mission 6: Helping a Friend - Given by Ed.
 * Mission 7: Building a Lookout Post - Given by Shane.
 * Mission 8: Never Enough Food - Given by Greg.
 * Mission 9: Powering the Camp - Given by Shane.
 * Mission 10: T-Dog's Missing Friend - Given by T-Dog.
 * Mission 11: Where's Uncle Jesse - Given by Summer.
 * Mission 12: A Last Look for Uncle Jesse - Given by Jon.
 * Mission 13: What Happened to the Army - Given by Joe.
 * Mission 14: Summer's Missing Mom - Given by Lori.
 * Mission 15: What Happened to the Army Again - Given by Joe.
 * Mission 16: Growing Hungry - Given by Greg.
 * Mission 17: Summer's Missing Dad - Given by Summer.
 * Mission 18: Help T-Dog - Given by T-Dog.
 * Mission 19: Summer's Dad Part 2 - Given by Lori.
 * Mission 20: Ammo for Camp Guards - Given by Shane.
 * Mission 21: No News is Not Good News - Given by Shane.
 * Mission 22: Track Down the Thief - Given by Shane.
 * Mission 23: Keeping Out the Herds - Given by Kara.
 * Mission 24: Help the Mechanic Help You - Given by Joe.
 * Mission 25: You Always Need a Flashlight - Given by Ed.
 * Mission 26: Getting Some News - Given by Shane.
 * Mission 27: Making the Radio Work - Given by Greg.
 * Mission 28: Secure the Watchtower - Given by Kara.
 * Mission 29: Helping T-Dog - Given by T-Dog.
 * Mission 30: Helping Lori, Shane and Carl - Given by Lori.
 * Mission 31: Maybe This Will Work - Given by Joe.
 * Mission 32: Getting a Car Ready - Given by Joe.
 * Mission 33: Getting Gas - Given by Greg.
 * Mission 34: Mercy Mission - Given by Joe.
 * Mission 35: Next Stop Atlanta - Given by Joe.
 * Mission 36: It's Time To Leave - Given by Joe.

Camp Tasks
These are tiny missions other survivors give you to progress your levels. You can get any of these tasks from Ed, Shane, Greg, Lori, Joe and Kara. The tasks are normally going out and gain food, water and medical supplies, or going out and clearing a couple of walkers that get close to the camp.


 * Find Supplies.
 * Find Antibiotics.
 * Find Food.
 * Find Water.
 * Clear The Area.

Chapter 2 : End of Days (Season 1)
Chapter 2 was released on October 13, 2012. Along with the release of Chapter 2, another Chapter 1 mission was released. Chapter 2 has 12 missions and includes new zombies, new npc's, and a lot of new updates. Also with the arrival of Chapter 2, is a new camp. It is a military camp next to a few train carts. It also includes several new characters. When you first get there, there are only 2 soldiers. But as you progress into the missions, more soldiers come back or are rescued by you. You can see the missions list below:

Chapter 2 Part 2 was released on November 16, 2012. The second half of Chapter 2 included 15 new story missions making a total of 27 story missions for Chapter 2 Season 1. You can Save Vatos and even Traveling to the CDC itself. Also 2 popular characters from the TV Series make an appearance. Merle Dixon and Daryl Dixon will be giving some of the story missions. Also with the arrival of Chapter 2 Part 2, are new camp locations. After a few story missions, you will get to move to a different camp. Shortly after another story mission, you move to another camp location.

Missions
Cutscene: Entering the outskirts of Atlanta, Georgia, you come across a small group of soldiers and survivors.

Part 1

 * Mission 1: Welcome To Atlanta - Given By Soldier 1.
 * Mission 2: Meet Glenn - Given By Glenn.
 * Mission 3: Find The Missing Soldiers - Given By PFC Jackson.
 * Mission 4: Help Glenn - Given By Glenn.
 * Mission 5: The Burger - Given By Ed.
 * Mission 6: Outpost Delta-5 - Given By PFC Jackson.
 * Mission 7: Restock Outpost Ammo - Given By PFC Jackson.
 * Mission 8: Make a New Ally - Give By Felipe.
 * Mission 9: Get to the Tank Gather Ammo - Given By Greg
 * Mission 10: Back-road Scavengers Scope Out City Outskirts For Relocation - Given By Ed.
 * Mission 11: Fuel Run - Given By Felipe.
 * Mission 12: Search for PFC Jackson - Given By Kara.

Part 2
Cutscene: While staying at the CDC, the building explodes and Greg is crushed by the falling debris.
 * Mission 13: Felipe's Escape Help Felipe Get Fuel - Given By Felipe.
 * Mission 14: Fire From the Sky - Given By Kara.
 * Mission 15: After the Dust Clears - Given By Ed.
 * Mission 16: Pharmacy Run - Given By Marla.
 * Mission 17: Soldier AWOL - Given By Ed.
 * Mission 18: The Quarry - Given By Ed.
 * Mission 19: Blood Brothers - Given By Merle Dixon.
 * Mission 20: Hunting Buddies - Given By Daryl Dixon.
 * Mission 21: Asthma Attack - Given By Marla.
 * Mission 22: Get to the Helicopter - Given By Nathan.
 * Mission 23: Look for a Clear Road - Given By Ed.
 * Mission 24: The Return of PFC Jackson - Given By Greg.
 * Mission 25: Get Eva Home - Given By Eva.
 * Mission 26: Greg's Emergency - Given By Marla.
 * Mission 27: Centers For Disease Control - Given By Max.
 * Mission 28: Ready The Minivan - Given By Ed.
 * Mission 29: Escape Atlanta - Given by Max

Camp Tasks
These are tiny missions other survivors give you to progress your levels. You can get any of these tasks from Ed, Greg, Kara, Jackson, Glenn, and the two soldiers. The tasks are normally going out and gain food, water and medical supplies, or going out and clearing a couple of walkers that get close to the camp.
 * Find Supplies.
 * Find Antibiotics.
 * Find Food.
 * Find Water.
 * Clear The Area.

Chapter 3 : Fight or Flight (Season 2)
To unlock this chapter: Earn 100 sheriff bonus in chapter 2, unlock early with 10 dead dollars. It takes place during Season Two and follows the survivors as they leave Atlanta and move south away from the city. As the survivors settle in their new environment they soon discover that they are not the only group out there.

Missions
Cutscene: Leaving the CDC, you head south hopeful to find safety.

Part 1

 * Mission 1: Get Bill's Plane - Given by Bill.
 * Mission 2: Voices in The Woods - Given by Kara.
 * Mission 3: Search The Airplane Hangar - Given by Bill.
 * Mission 4: Help Otis - Given by Otis.
 * Mission 5: Check for Survivors - Given by Kara.
 * Mission 6: Get The Generator - Given by Ed.
 * Mission 7: Clean Water Run - Given by Marla.
 * Mission 8: Find Food for Dave and Tony - Given by Nathan.
 * Mission 9: Search for Sophia - Given by Kara.
 * Mission 10: Get Medication for Sean - Given by Max.
 * Mission 11: Rescue The Girl On The Highway - Given by Nathan.
 * Mission 12: Tony's Accident - Given by Kimmie.
 * Mission 13: Replace Wrecked Vehicle for Harlan - Given by Kara.
 * Mission 14: Take Kimmie Home - Given by Kimmie.
 * Mission 15: Where's Randall? - Given by Nathan.
 * Mission 16: Brother Willie - Given by Max.

Part 2

 * Mission 17: The Salvage Yard - Given by Bill.
 * Mission 18: Harlans Raid - Given by Nathan.
 * Mission 19: The Farm - Given by Max.
 * Mission 20: After the Food Thieves - Given by Arturo.
 * Mission 21: Move Camp - Given by Ed.
 * Mission 22: Find More Food - Given by Kara.
 * Mission 23: Clear Out Farmhouse - Given by Mauricio.
 * Mission 24: Pray For Marla - Given by Marla.
 * Mission 25: The Last Engine Part - Given by Bill.
 * Mission 26: Back To Airfield - Given by Bill.

Camp Tasks
These are tiny missions other survivors give you to progress your levels. You can get any of these tasks from Ed, Kara, Nathan, Max, Marla, and Bill. The tasks are normally going out and gain food, water and medical supplies, or going out and clearing a couple of walkers that get close to the camp.
 * Find Supplies.
 * Find Antibiotics.
 * Find Food.
 * Find Water.
 * Clear The Area.

Chapter 4 : To Be Determined (Pre-Season 3)
It is not official that there will be a Pre-Season 3. But its a good speculation that the developers will release a Pre-Season 3 to make sure they don't catch up to the TV Series so quickly. The only source there is at the moment is the Chapter 4 coming soon picture after chapter 3. So it will most likely be either just Season 3 or still Pre-Season 3.

TV Missions
TV Missions were released on October 17, 2012. Only 2 were released. Season 1 Premiere and Season 3 Premiere Missions. In order to play, you must have 12 energy and 200 - 250 supplies. The rewards vary between 75 - 100 XP and 500 coins. The full list of missions are below:

Season 1

 * Season 1 Premiere: Atlanta Tank

Season 2
Coming Soon

Season 3

 * Season 3 Premiere: Prison Yard

Companions
Throughout the main storyline you will have randomly generated survivors join you on your quest, these survivors do not play a part in the story and are only there to help you with missions. The can be brought along during Raidings as well, you can choose up to two to join you in raiding other players stockpiles. NOTE: If they are killed during a mission they will respawn later after their stamina has replenished, however when they are downed in Raid mode, they will return once you have completed the raid and be ready to use for a mission.

Enemies
The main enemies of The Walking Dead Social Game is primarily zombies, though humans are also a threat. The type of zombies in the game include walkers and lurkers. The walkers are the ones mainly seen randomly roaming the level for your character, often in pairs.

Lurkers are the ones that lay on the ground and rise up as you near, be careful of them because they are sometimes hard to spot. NOTE: Be sure to watch out for brightly colored zombies laying down, those are them. Also, if you are approached by a walker and are in crouch mode, they will not attack you as they are next to you.

On July 3, 2013, a new update was released including new walker models. These new walkers include: the "Fresh" Walker, a walker that has recently been turned and can move fast and do more damage. And the "Riot" Walker, former police officers decked in riot gear, making them harder to kill, but making them slower.

On July 12, 2013, another update was released; releasing two new walker models, the Fireman Walker, and Military Walker, as well as updating the, heavily criticized, combat system.

Enemy Types
The "Fresh" Walker is a walker that has recently turned and is able to travel a large distance when spotting the player. However, the walker is easibly killable as it has the lowest amount of health, just below "average" walkers.

The SWAT Walker is one of the strongest, yet slowest walkers in the game, tough to kill, but easy to outrun. The preferred weapon types for this walker would be all types of rifles and shotguns, as these do the most damage overall. But be careful not to get too close, as they do a great amount of damage when attacking.



The "Normal" Walker is the most common zombie encountered in the game and is uaually associated with lurkers; as the same skin is used for both types.

Lurkers are the types seen laying down on the ground as you search the area. They can be easily spotted as they are more brightly colored than others laying down.

Both can be easily taken down with any and all weapons but be weary of their numbers. Never face a large group head on, the best tactic would be to use guerilla warfare; attack and retreat.

The Military Walker is a definate challege when faced head on, the military walker will actively seek your character out if you are in their area and will attack on sight. The best strategy for these zombies is to use your wits against them and stealth kill them instead of attacking head on.

The Fireman Walker is one of the nonthreatening zombies out there as they are usually seen standing in just one space. Attacking these walkers should be last on your list after taking out the surrounding ones.

Supplies
After, or before, a mission you will find supplies scattered around your base camp. Be sure to check the area for these as you receive coins, supplies, ammo, and experience for finding them. Supplies include: NOTE: You will not find any supplies around the camp after completing a raid, successful or not. Only after the story missions, camp tasks, and TV missions, will you be able to find supplies around your camp.
 * Med-Kits
 * Water
 * Food
 * Gas

Minigame: Survival
The mini-game challenges you to survive 5 rounds of zombies, using 5 different weapons. Strategy and precision are needed to complete all five levels. You play as Daryl Dixon during the mini-game. NOTE: On October 13, 2012, the developers removed this mini game feature for unknown reasons. However, they added TV Missions shortly after to replace it.




 * Level 1 - Shotgun - 3 zombies.
 * Level 2 - Cracked old bat - 2 zombies.
 * Level 3 - Basic Pistol - 4 zombies.
 * Level 4 - Crossbow - 4 zombies.
 * Level 5 - Golf club - 3 zombies.

Raiding
The best way to get supplies is through raiding other players! Before you can go on  a raid, you will need to set up your stockpile. This is achieved through a tutorial, seen below. Once you have set your perimeters you are set to go and may raid other players!

Be wary though as other player can, and will, raid your stockpile. This will not affect your supplies but will have you set up another perimeter to better face the threat next time. NOTE: On June 8, 2013 an update has included the Ultimate Revenge option. With this, you may drop a herd of zombies onto their camp and they must kill all of the zombies in order to continue on with their missions.

Trivia

 * Characters that you can speak to during missions will not be attacked by walkers and will, instead, be treated like an obstacle.