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"All That Remains" is the first episode of Telltale Games' The Walking Dead: Season Two. It is the seventh episode of the series overall. It was written by Nick Breckon and Andrew Grant and directed by Dennis Lenart.

It was first released on December 17th for PC/Mac via Steam and on PlayStation Network. It was released for Xbox Live Arcade, PlayStation Network Europe and iOS on December 18th. It was released for PlayStation Vita on April 22nd in North America and on April 23rd in Europe, on October 21, 2014 for PlayStation 4 and Xbox One, and on January 21, 2020 for Nintendo Switch.

Summary[]

With the loss of Lee Everett and almost everyone else she could call a friend bearing down on her mind, Clementine continues to make the best of a life that gives new meaning to pain. With only memories and a pack on her back, what will Clementine find next?

Plot[]

Chapter 1: Old Friends[]

Eight months after the events of "No Time Left", Clementine is traveling with Omid and a visibly pregnant Christa after reuniting outside of Savannah. Stopping at a public restroom next to Gil's Pitstop, the trio lightly discuss the name of Christa's unborn child before deciding to clean up. Omid tells Clementine to use the women's restroom so he could check on Christa alone in the men's restroom. Clementine cautiously enters the restroom, checking each toilet stall to make sure that no one else is inside. Deciding that she was safe, Clementine sets her gun and backpack down alongside the bathroom mirror and cleans her face of grime. As she finishes, she accidentally knocks over her bottle of water, causing it to roll under the stalls.

Clementine goes to retrieve her bottle, but she hears the restroom door opening. Discreetly looking in the mirror's reflection, she sees that it is neither Omid nor Christa, but an unknown woman. She immediately closes the stall door and hides crouching on top of the toilet seat. The newcomer discovers Clementine's supplies left behind on the sink including her gun. Right before she leaves, however, the toilet seat shifts underneath Clementine's weight, causing her to gasp and give away her position. The woman coldly points Clementine's own gun back at her, ordering her out and demanding that Clementine hand over any other supplies. After Clementine insists that she has nothing else, she demands that Clementine hand over her hat, which Clementine can try to resist.

As the woman mockingly searches through the backpack and insults Clementine's meager possessions, Omid quietly opens the restroom door. He realizes what is going on as he sees Clementine held at gunpoint. He slowly stalks toward the stranger from behind, but the restroom door swings closed loudly, causing the stranger to turn and reflexively shoot. Omid is hit in the chest, falling to the ground and dying within seconds as Clementine quietly cries. Christa quickly bursts into the restroom with her rifle at the sound of the gunshot, finding her husband dead on the bathroom floor. The stranger- almost as horrified as Clementine- immediately drops the gun and surrenders. She claims that she hadn't meant to shoot, but Christa dispassionately shoots her in the abdomen, killing her.

Christa kneels beside Omid's corpse, sobbing and cradling him in her arms. She then looks up and recognizes that the stranger had fired with Clementine's gun. Mourning, she gives Clementine a damning glance, who remains where she is and briefly closes her eyes in shame. Christa returns to mourning over Omid.

Chapter 2: 16 Months Later[]

Sixteen months later, Clementine and Christa are alone in rural North Carolina, sitting around a campfire amid rainfall before a storm. Despondent, Christa goes to tend to their fire, trying to keep it lit so they could cook a weasel. She pessimistically speaks about their situation, warning Clementine that the rain would turn to sleet and snow as they continued their journey north to Wellington, a place where they had heard rumors of a settlement of other survivors. Not allowing herself to get drawn into a discussion about her or Clementine's feelings, (Determinant) Christa coldly decides to go off to look for more firewood, leaving Clementine to maintain the campfire on her own.

Searching through her backpack for her lighter, Clementine pulls out a torn photograph of Lee that she had secretly taken from the Everett Pharmacy Drugstore in the "early days" of the outbreak. Regarding it sadly for a moment, she digs deeper in her backpack and pulls out a drawing of Kenny, Katjaa, and Duck she had made around the time that she had lost them. Pocketing both, she finally locates her lighter and some magazine paper at the bottom of her pack, using it to make a kindle for a flame. Deciding that she had not fed the campfire enough to keep it lit, Clementine goes to use something else to use. After either deciding to use the photo, the drawing or a nearby log or choosing not to feed the flame, Clementine hears a noise not far from the camp.

Going to investigate, she slowly realizes that it was a group of men shouting at someone. Trying to stay hidden, Clementine approaches to find Christa being harassed and held at gunpoint by three scavengers. They demand to know where Christa's group is, not believing her claims that she is alone in the woods. Seeing that they are prepared to shoot her, Clementine frightenedly determines what to do.

Distract scavengers: Clementine grabs a rock and hurls it at the scavenger standing behind Christa. Her throw hits him in the head, stunning him. She immediately calls for Christa to run, drawing the attention of the other two men. Christa turns and runs by the stunned scavenger, but he recovers and shouts after Clementine, making her run back in the other direction. Clementine hears Christa crying out in pain, then hears her screams get interrupted by a gunshot, but she does not turn back as she dashes away.

Sneak away: Clementine takes a step back to sneak away from the scene, but she attracts the attention of the scavenger standing behind Christa, who sees her. He jabs Christa in the leg with a wooden spear to punish her for lying to them. Christa looks at Clementine and calls for her to run, which she does as the scavenger with the spear gives chase. A gunshot rings out from behind her, but Clementine does not stop as she hears nothing else from Christa.

This next part is non-determinant and happens regardless of the player's choices.

Clementine retreats past her camp, going off into the darkness with a scavenger in pursuit.

Chapter 3: The Scavenger[]

As the brunt of a rainstorm arrives, Clementine tries to evade the scavenger, but she ends up running into a walker, getting cornered by it. The scavenger knocks it down from behind and kills it with his boot as Clementine breaks off a branch to use to defend herself. She dodges around his attempt to tackle her and pierces his shoulder with the branch, (Determinant) running away again.

She slides to a halt before she can fall over a rock shelf into a river, allowing the scavenger to catch up to her and drag her away. Clementine yells for him to leave her alone as he picks her up to carry her away, but he refuses. Clementine bites deeply into his right thumb, (Determinant) getting him to release her so she could try to crawl away through a hollow log. (Determinant) He grabs her again and drags her back away, (Determinant) trying to pin her to the ground. Clementine sees a walker caught on a sharpened tree stump nearby and manages to kick him into its grip, but she herself is grabbed by a different walker on the other side of a two-trunk tree. The scavenger escapes and pulls Clementine away hard enough for the walker's arm to fall off, but both of them fall down. A third walker stumbles toward them, but Clementine gets up and escapes before it can attack her, allowing it to crawl on top of the scavenger and begin to devour him.

Clementine tries to run away, but several more walkers converge on the area and force her back. After throwing a rock at one of them, Clementine accidentally tumbles over the rock shelf, painfully rolling downhill into the river below. Swept away by the current, she surfaces and keeps herself afloat as she flows downriver toward a destination unknown.

Chapter 4: Alone[]

The following morning, Clementine awakens on a river bank in a calmer section of the river, coughing out water. Alone, cold, pained and with no means to get back up river, Clementine walks away from the scene. She manages to lift herself up a broken platform to get off the river bank, following a dirt path to find a trail leading through the woods. After initially calling out for Christa, Clementine decides to follow the trail.

After several minutes of wandering through the woods, some rustling nearby startles her. Approaching the source of the noise, she discovers a dog with the name Sam on its collar. Though he is initially hostile toward her, he whines after a moment and leads her away. Barking at something, the dog scurries off through the brush, Clementine deciding to go after him.

Chapter 5: Abandoned Camp[]

Sam leads Clementine to a ravaged campsite with a wrecked vehicle and multiple destroyed tents. As the dog starts sniffing around the area, Clementine decides to try searching the area for supplies. (Note: Clementine can search the campsite area in any order.) Upon searching an abandoned truck, she discovers a family photograph that has Sam in it, making her wonder what had happened to Sam's owners. Upon searching through a trash can, Clementine excitedly pulls out a sealed can of beans, showing it to Sam who similarly barks excitedly back at her. Searching the other parts of the campsite further away from Sam does not yield any supplies.

When Clementine nears the edge of the campsite near a former barbecue setup, Sam bolts in front of her and barks at a walker seated at the base of a tree, apparently the dog's former owner. Clementine notices that the walker has been tied to the tree with a switchblade embedded in its bitten shoulder, indicating that someone had tried to cut out the infected limb before death. Clementine uses a heavy branch nearby to club the walker in the head until it dies, then takes the knife for herself.

Chapter 6: Finding Food[]

With both a can of food and the means to open it, Clementine sits down on an overturned log in the campsite and gets to work on opening it. Using the switchblade, she manages to pry open a lid to the can, revealing edible beans still inside. Clementine enjoys her first few beans until Sam comes up to her, expecting to be fed. Clementine has the option of either offering some of the beans or refusing to share. If she decides to give Sam some beans, she scoops out a few and holds it out for him, but he corrals the can from her with his teeth and eats its contents before Clementine hurriedly takes the can back, making Sam snarl. If Clementine refuses to share the beans, she continues eating most of the beans in front of the dog, enraging Sam further and further.

After either action, Sam attacks Clementine, knocking her to the ground and pouncing for her throat. Clementine just barely defends against Sam, letting him bite deeply into her forearm as she tries to get him off her. Using the switchblade, (Determinant) Clementine hits him in the snout until he lets go, but he rears up for another pounce. Clementine manages to kick him away mid-lunge, knocking him over the overturned log out of view. Recoiling in terror, Clementine realizes that Sam is not trying to attack again. She stands up to find that she had accidentally kicked him into the remnants of a destroyed tent, leaving him mortally wounded with two stakes in his hide. Stepping up to Sam in his death throes, Clementine feels the pain in her arm and must decide what to do.

Kill dog: Clementine kneels down in front of Sam and apologizes to him. She stabs him in the heart with the switchblade, ending his suffering. Trying to steel herself, Clementine stands up and walks away, leaving the campsite behind.

Leave dog: Unable to offer any help, Clementine walks away from the scene, apologizing to Sam as she goes.

This next part is non-determinant and happens regardless of the player's choices.

Pained to the point of tears, Clementine spends several minutes hobbling through the forest with no sense of direction. She discovers a small rock formation in the woods and slumps down against it, ready to pass out. Barely a few seconds later, Clementine hears more snarling from nearby, lifting her head to see several walkers closing in on her. She forces herself to her feet and tries to limp away, but she is quickly tackled by the nearest walker. Clementine is nearly bitten, but the walker's head suddenly falls off, saving her. She realizes that she has been rescued by a young man with a machete and an older man with a crossbow, the former of whom lifts her into his arms and rushes her away.

With enough distance from the walkers, the survivors settle down, the younger man deciding to continue carrying Clementine. After asking whether or not she is with a group, the younger man introduces himself as Luke and the older man as Pete. Luke initially offers to take her back to their own group to have a doctor look at her, but he notices her bloody arm for the first time and abruptly drops her, thinking that she had been bitten by a walker. Clementine defends that it was a dog bite amid Luke's panicking, but they are skeptical of her claim. Pete decides to take a look at her wound, though he is unable to determine the source of her bite on his own. Pete challenges Clementine to swear to him that it was a dog bite, which she can either do or not. Regardless of whether she swears her honesty, Pete decides that it was worth the risk to let their doctor decide what had bitten her. Luke is reluctant to allow it, but Pete quickly cows him before he could bring up any further objections beyond how Nick would react. Pete and Luke then lead a sagging Clementine to a cabin, but she faints shortly before arrival.

Chapter 7: New Faces[]

A short time later, Clementine groggily wakes up on the ground outside of the cabin, caught in the middle of an argument between Pete and several others. The others express doubts over her claim of being bitten by a dog and mention the possibility that she was with another group, with one man holding a rifle directly over her wanting to prevent her from turning. If Clementine tries to speak up in her own defense, her sudden talking startles the man with the rifle into shooting at her, just barely missing as he hits the ground beside her. Alternatively, if she tries to run away, the man accidentally fires a shot as he tries to get her to stop, forcing her to remain still. Otherwise, the man accidentally fires when a heavily pregnant woman named Rebecca tries to take the rifle to finish off Clementine herself.

Luke immediately rushes out of the cabin at the gunshot, coming to make sure that Clementine was all right. He berates Rebecca and the shooter Nick for being so aggressive with her, but their group doctor Carlos interrupts their argument when he arrives to inspect Clementine's wound. After Luke reassures her, Clementine allows Carlos to look at her bite. Dissatisfied, Nick once again presses the need to prevent Clementine from turning, leading Pete to suggest that they amputate her arm if it came to it. Clementine can choose to make a direct appeal to one of the survivors, though she is unable to change anyone's minds. As Carlos examines Clementine's arm, his teenage daughter Sarah peeks out the front door of the cabin to ask about Clementine, leading Carlos to order her back inside.

Ultimately, Carlos is unable to determine whether her bite came from the jaws of a dog or a walker just by inspecting the wound. Without a consensus among his group about what to do with her, he states that their only option was to wait until morning to see if Clementine showed any symptoms that they would associate with a walker bite, keeping her locked in the shed outside the cabin to prevent her from leaving to possibly rejoin any other survivors and return in force. Luke laments locking Clementine up in her condition, and Alvin tries to suggest that they had enough supplies to comfortably treat her wound before he is scolded into compliance by Rebecca. Carlos tells Clementine that he would address her injury in the morning if she turned out to be honest, then leaves before she could object. Luke apologizes to her but agrees to go along with the doctor's decision. He and Nick then escort Clementine to their shed a short distance away, making her go inside before they lock the doors.

As the others return to the cabin before another thunderstorm arrives, Clementine decides not to wait around as with their plan. Looking around the shed for anything she can use to treat herself, she finds a roll of fishing line in a tackle box, deciding that it could be repurposed to stitch herself. Behind the tackle box is a rotted section of the shed covered up by a bolted-on board, giving her a possible way out of the shed. Using a hammer she clumsily recovered from a high shelf in the shed, Clementine is able to remove the wooden board, letting her kick through the rotted panel. Clementine crawls out of the shed on her own as the rain begins to fall.

Chapter 8: Getting Supplies[]

Now outside of the shed, Clementine decides that she has to try to get what she needs to treat herself from the cabin. Scanning her environment, she notices a walker stalking around the forest, demonstrating that she had to take the supplies she needed from here and nowhere else. She goes about searching for a way to enter the cabin.

All the doors and windows on the ground floor are locked, but Clementine can observe Alvin and Rebecca having an argument in a bedroom from outside the window if she steps up onto the patio. (Note: All conversations involving Alvin are optional.) Rebecca, frustrated by her husband not agreeing with her about killing Clementine to keep themselves and their unborn child safe, leaves him alone to cool off her anger. Clementine has the option of getting Alvin's attention to make a private appeal to him to help her treat her wound. If she does, he is flabbergasted by her appearance and worries that even talking to her will get him in trouble with the rest of his group. Clementine can keep trying to plead for his help, extort him into getting her some supplies, or give up on trying to get his help and allow him to leave. If she does manage to procure his assistance, Alvin goes through Carlos's supplies and gives her a roll of rags she could use as bandages, as well as a juice box if she got his help without extorting him. Regardless of whether he agrees to help her, Alvin decides not to tell the others that Clementine had escaped the shed, allowing her to continue her efforts to gain entry into the cabin.

Clementine finds a way into the crawl space below the cabin when she removes a plywood board in front of a hole. Underneath the cabin, she hears Carlos call for a meeting in the kitchen. (Determinant) She finds a locked trapdoor leading into the cabin and manages to pry it open, but at the cost of her switchblade when it breaks in the lock. Clementine climbs up through the door, finding herself inside the living room as the adults are all in the kitchen, Carlos noting that Sarah did not need to be a part of their meeting. Clementine is able to eavesdrop on part of their conversation, hearing their concerns about herself, anyone that might come looking for her and their situation living in the cabin if she listens in on them.

Sneaking around the cabin with the thunderstorm helping to disguise her movements, Clementine is unable to find anything to help herself on the ground floor, forcing her to go upstairs to search. (Note: Clementine can search the rooms upstairs for the supplies she needs in any order.) If Clementine did not procure Alvin's help, she finds a roll of rags she could use as bandages in a study, as well as a wristwatch that she can take for herself. When Clementine enters the bedroom on the second floor, she stumbles across Sarah, who does not scream but knows that Clementine should not be there. Clementine enters the room and shuts the door behind herself so the two of them could speak. Clementine tries to get Sarah to help her, leading Clementine to learn hints about Sarah's sheltered life in the cabin. Sarah decides to aid Clementine, thinking that they could be best friends. Clementine can go along with Sarah's belief or not, but Sarah will give her a disinfectant solution either way. After Clementine leaves the room, she can try to get Sarah to help her find anything else she may need, but Sarah does not know much about where her dad kept the medical supplies. When Clementine enters the bathroom, she finds the needle she needs to stitch her wound shut, but she hears Rebecca coming upstairs right as she is about to leave. If Clementine hides in either the bathtub or the linen closet, Rebecca enters the bathroom to wash her face, expressing her hopes to herself that her pregnancy would end well and that the baby was Alvin's before leaving to rejoin the meeting downstairs. If Clementine does not hide, Sarah coincidentally distracts Rebecca before she can enter the bathroom and gets her back downstairs, giving Clementine the freedom to leave the bathroom.

Once Clementine has everything she needs, she leaves the cabin undetected and returns to the shed, the rainstorm receding into a softer drizzle.

Chapter 9: Back In The Shed[]

Back in the shed, Clementine sets down her hammer and her supplies on top of a shelf, ready albeit unenthused to get to work on her own arm. She uses the disinfectant to painfully sterilize her wound. (Determinant) Having learned how to treat herself from some prior experience with Christa, Clementine twines the needle with the fishing line and spends a few minutes agonizingly sewing up her wound. After finishing her stitching to her own approval, Clementine picks up the bandages to cover herself, but accidentally drops them.

Before she can pick them up, however, a walker crawls through the hole in the shed and attacks her. Clementine fends it off using whatever she can grab in the shed, picking up a rake and using it to push it back. (Determinant) The walker gets impaled by a drop anchor, allowing Clementine to recover her hammer and repeatedly clobber it in the head until it dies, the hammer claw embedded in its brain. At that moment, Luke opens the shed doors as the other survivors rush over, drawn by her screams. They notice that she had treated her own wound, making Rebecca annoyed that she had stolen from them, though Clementine can try to deflect the blame to Alvin or Sarah if she had received aid from either of them. Relenting, Carlos says that he would look at her arm again inside the cabin with the shed no longer being safe. Luke guiltily offers her food, but Clementine does not respond, going to meet Carlos inside.

Chapter 10: Later That Night[]

Carlos finally determines that Clementine had not been bitten by a walker when she does not show any symptoms of infection, assuaging Nick's fears. In a moment alone after Luke and Nick leave, Carlos reveals his daughter's ignorance of the world around them and asks Clementine to stay away from her so that she does not impact Sarah, as she "would cease to function" if she knew the truth. Regardless of whether she agrees to respect his wishes, Carlos leaves to allow Luke in with some food for her.

Luke tries to make small talk with her while she eats until Nick returns. Nick apologizes for how he had treated her earlier, giving Clementine the option of accepting his apology or not.

Accept his apology: Clementine empathizes with how he had acted, knowing he was just trying to protect his friends. Nick indicates that they had had a bad experience recently, recounting with Luke the story of how he had lost his mother to a walker bite victim. Clementine understands his reaction, allowing Nick to contentedly leave her and Luke in peace.

Reject his apology: Clementine either remains silent or disregards his intentions earlier and shames him for how he'd treated her. Spiteful, Nick leaves the two of them alone. Luke tries to explain Nick's reactions a little further, explaining how his mother had died recently to a walker bite victim if she remains silent at his protests.

This next part is non-determinant and happens regardless of the player's choices.

Luke offers Clementine a chance to stay with them at the cabin for a little while, even if the others might not have been on board with it. He tries to get Clementine to share with him how she had survived for so long after the outbreak. Clementine can choose how much of her story to tell him.

After a little while, Pete returns from his shift on watch to advise them that they needed to douse the candles and turn in for the evening. He tells Clementine that she would be joining him on a fishing trip in the morning, then leaves with Luke to allow her to finish eating alone. As she finishes her dinner, Rebecca enters the kitchen, curtly noting that Clementine was still there. If Clementine solicited aid from Alvin, Rebecca is displeased by how she had manipulated her husband into getting what she wanted. Otherwise, she expresses her general distaste for Clementine's presence. Clementine can try to be civil or blackmail Rebecca if she had heard Rebecca talking to herself in the bathroom earlier, but either way, Rebecca leaves Clementine alone in the kitchen as the rest of the group goes to bed for the night.

Chapter 11: The Killing Fields[]

The following morning, Clementine joins Pete and Nick on a fishing trip to a nearby stream. When Nick pauses to relieve himself in the forest on the way there, Pete leads Clementine up ahead, checking on her after hearing how Rebecca had treated her the previous night. After giving an unbothered answer, (Determinant) she looks at Pete's rifle, making him ask if she had been taught how to shoot. The subject reminds him of the first time he had taken Nick hunting many years before the outbreak, making him recall Nick's frightened reaction at the prospect of shooting a deer. Nick catches up to them, then gets annoyed when Pete continues his story with the revelation that Nick had nearly shot him. Pete defends his telling of this story as an attempt to get Clementine to understand him, but Nick gets frustrated and storms off ahead to the stream without them. Pete ends his story with regret, bringing up how Nick had gotten mad at him for a long time after Pete had shot the deer himself. He justifies his role in Nick's life, noting that he'd had to be there for Nick even he'd hated him for it.

Nick then calls them up ahead for help. Clementine and Pete find Nick at the river, where they are stunned to find several fresh corpses scattered around the area, all of them apparently shot to death. Nick speculates that it may have been someone named Carver, but neither he nor Pete elaborate when Clementine asks who Carver was. Pete and Nick go to check the bodies for any sign of what had happened to them or who may have been responsible for it. Clementine checks over a corpse near Pete, then notices several more corpses across the opposite river banks. Nick panics, but Pete goes to investigate the other bodies, looking for any survivors. Pete and Nick briefly argue about his investigation, leading to Pete telling Nick that he had to grow up. Frustrated, Nick turns away to search the corpses on his side of the river. Pete directs Clementine to check the bodies in the central riverbank, stopping to dispatch a trapped walker before he steps onto the bank on the far side.

Clementine searches the central bank, finding a body at the end of it. Next to the body, though, she discovers her own backpack, abandoned at her campsite two nights before when she had last seen Christa. The body beside it then coughs, the man still barely alive. Clementine recognizes him as one of the scavengers who had attacked Christa. She demands that he tell her what had happened to her friend, but he just mumbles out pleas for the water bottle in her backpack.

Give water: Clementine shows mercy, opening her bottle and putting it to his lips for him to take a drink. He finishes the water, then lays on his back in relief and thanks her. Clementine stows the bottle back in her pack, then prepares to leave, looking down on the man with pity.

Refuse water: Clementine slowly zips up her backpack and shoulders it, standing up as he continues to plead for the water. Clementine looks down on the man with pity but does not relent.

This next part is non-determinant and happens regardless of the player's choices.

Pete suddenly shouts in pain nearby, Clementine looking up to see him shoot a walker at his feet. Nick calls out for his uncle, who claims he is fine, but Clementine sees a bloody wound on his ankle and naked fear on his face. Before they can react further, both Pete and Nick are attacked by other walkers on separate sides of the river, each calling for the other to come to his aid. Pete runs out of ammo and backs away from a walker as Nick is slowly surrounded by a few walkers. Clementine must decide which one to aid.

Help Pete: Clementine rushes to Pete's aid just as he gets knocked down by the walker. Clementine grabs a wooden plank from a discarded pallet and uses it to bash the walker's arm, severing it. This gives Pete enough leverage to knock the walker back, then topple it over with a smack in the head from his rifle. The two of them then witness as Nick is nearly overwhelmed by walkers on his side of the river. Nick looks at his uncle from afar, but decides to turn and run back into the forest before he can get cut off. Clementine notices several other walkers approaching them from nearby, telling Pete that they had to leave. Acquiescing, Pete drops his rifle and limps away from the approaching walkers, scrambling upriver with her.

Help Nick: Clementine rushes to Nick's aid before he can be completely surrounded, diverting two walkers away from him and dodging around them to reach his position. Nick is shocked that Clementine came to him, but then he hears his uncle being attacked across the river. Two walkers enclose on Pete as he falls down, but Nick's rifle is out of ammo, allowing the walkers to kill Pete before he can reload and shoot them. Nick is hurt by his uncle's death, making him blame Clementine for leaving him. More walkers close in on their position, Clementine looking nervously between them and Nick.

This marks the end of the episode.

In-Game Decisions[]

This list shows some of the choices made by players that are tracked by the game.

For the complete in-game stats, see Telltale Series Statistics.

Survival: Did you try to save Christa?

  • Stopped to help Christa - 58.7%
  • Didn't try to save Christa - 41.3%

Mercy: Did you kill the dog?

  • Killed the dog - 52.5%
  • Walked away from the dog - 47.5%

Trust: Did you accept Nick's apology?

  • Accepted - 51.1%
  • Rejected - 48.9%

Generosity: Did you give water to the dying man?

  • Refused to give water - 56.8%
  • Gave water - 43.2%

Heroics: Did you save Nick or Pete?

  • Pete - 58.6%
  • Nick - 41.4%

Credits[]

Deaths[]

Impacts[]

This list shows the narrative consequences effected by choices from previous episodes of Season 1.

  • Clementine will say two different lines when dropping the bottle of water in the restroom, "Oh, shoot!" or "Oh, shit!", depending on if you mentioned the term "shit" to Clementine on Hershel's farm in "A New Day".
  • When Luke talks to Clementine about her wounded arm after being treated, and you choose to respond "Better than losing it" or "It's ugly", she will then recall Lee losing his arm, if you chose to cut it off in "No Time Left". This will make her say "I had a friend who lost his arm once".
    • Another effect of cutting Lee's arm off in "No Time Left" is Clementine's response to the walker tied to a tree. She will notice the person had tried to cut his arm off before he died. If Lee cut his arm off, she will comment on how that never works.
  • Depending on Clementine leaving Lee to reanimate or shooting him, Clementine will have different dialogue when she interacts with Luke on the table about her story. If Clementine says "I killed him", she will have different lines. If she leaves Lee to reanimate, she will state that she was too young and stupid to make right choices because she caused the death of Lee, and if she shoots him, she will state that he got bitten and she had to shoot him.
  • Depending on what advice Lee gave Clementine in "No Time Left", Clementine may describe Lee somewhat differently to Luke. If Lee advised Clementine to keep her hair short, Clementine will say Lee's the one who taught her to keep her hair short. If Lee gave Clementine any other advice, Clementine will instead say Lee's the one who taught her how to shoot a gun or say that Lee told her to stay away from cities.

Promotional Poster[]

WDS2 KeyArt Logo

Trivia[]

  • This episode has eleven chapters.
  • First appearance of Luke.
  • First appearance of Nick.
  • First appearance of Alvin.
  • First appearance of Rebecca.
  • First appearance of Carlos.
  • First appearance of Sarah.
  • Only appearance of Peter Randall. (Determinant)
  • Only appearance of Michelle.
  • Only appearance of Victor.
  • Only appearance of Ralph.
  • Only appearance of Winston.
  • Only appearance of Sam.
  • Last appearance of Omid.
    • As of Omid's death:
      • Christa is the only surviving member of his family.
      • Christa is the only survivor who debuted in "Long Road Ahead".
  • Last appearance of Christa.
    • With the disappearance of Christa:
      • She is the only one in her family with an unknown status.
      • She is the only main character from Season One with an unknown status.
  • Last appearance of Roman. (Corpse)
  • The title of this episode refers to Clementine, Christa and Omid being the only remaining survivors confirmed alive from the original group.
  • Failure to decide whether to distract the scavengers attacking Christa or sneak away is treated the same as Clementine deciding to sneak away.
  • Failure to decide whether or not to accept Nick's initial apology results in him interpreting her silence as rejection.
  • Failure to decide whether or not to give water to Victor is treated the same as refusing to give him the water.
  • Failure to decide whether to go to Pete or Nick at the end of the episode results in a walker non-canonically devouring Clementine, resulting in a game over.
  • This is the first episode where one of the settings takes place outside of Georgia.
    • After the game skips to 16 months later, Clementine and Christa are in North Carolina as shown by the license plate by the camp fire.
  • The song that plays during the end credits is the original version of "In the Water" by Anadel.
    • The remixed version of the song is used in the trailer.[1]
  • In this episode, Clementine has the torn photograph of Lee from "A New Day", in her backpack and a drawing of Kenny, Katjaa and Duck from "Long Road Ahead".
  • There are two Sam & Max Easter eggs in this episode, an earlier episodic series by Telltale Games.
    • The dog Clementine encounters is named "Sam", which is a reference to Sam the dog, one of the titular characters in Sam & Max.
    • After Carlos treats the bite on Clementine's arm, there is a bottle of "Banang" near the sink in the kitchen, which is a popular drink in the Sam & Max franchise.
  • If Clementine chooses to burn her drawing of Kenny's family, the same song that plays when Lee or Kenny shoots Duck will play.
  • If Clementine attempts to burn the photo of Lee at the campfire, she will hesitate and refuse to do so, showing she is still affected by Lee's death and misses him.
  • If Clementine fails to get help from Alvin and refuses to be friends with Sarah afterwards when the group comes to see you in the shed she will have the option to say "Screw you guys".
  • During the part where Clementine has to choose which survivor to appeal to after Carlos is uncertain about Clementine's bite, Nick is the only one where she has the option to "Glare" instead of "Sad Eyes".
  • The corpse that Nick inspects has the exact same model of the male corpse that appears in the bed in "No Time Left", but it is not the exact same corpse.
  • After the release of "No Going Back", Telltale released an update of this episode that would disable the player's ability to pause the game during the credits, and it would show the background of the lake.
  • This episode reveals Christa and Omid were the two silhouettes at the end of "No Time Left".
  • If Clementine chose to save Pete at the river, when Clementine and Pete attempt to run towards Nick, Pete will use the same running animation as Omid when Omid fell off the train.
  • This was the only episode of the series that Kenny does not appear in (until Season 3).

Goofs/Errors[]

  • In the flashback to Season 1, during the argument between Lee and Larry, you see Kenny wearing his clothes from "Starved For Help" instead of his clothes from "A New Day". Also, in the Crawford scene from "Around Every Corner", Vernon is shown standing next to Lee as the walkers awaken instead of Molly like what actually happened.
  • After Clem shoots the Stranger in No Time Left, there was a rare glitch when a walkie talkie was stuck on her right hand until the end of the flashback of Season 1.
  • In the same flashback, if Lee told Clementine to use the handcuffs in the jewelry store on the walker in the chair instead of using them to trap Lee, the handcuffs will be seen on Lee anyway. This can only be seen if Clementine chose to leave Lee instead of shooting him.
  • About five seconds after Clementine pours peroxide on her arm, her hand goes through the table.
  • If Clementine chose to save Nick, he reloads his bolt-action rifle with four rounds and fires it in a semi-automatic manner. Bolt-action rifles such as the Winchester Model 70 which Nick uses can only be fired once before inserting a fresh round in the chamber.
  • After Clementine acquires all of the medical supplies she needs, if she goes into the bathroom and looks at the linen closet, she will remark "they have to have medical supplies somewhere," as if she already does not have what she needs.
  • When Nick walks in on Clementine eating dinner, she pushes the spoon into her mouth, even though her mouth does not open.
  • When Rebecca walks in on Clementine eating dinner, the bowl moves without Clementine touching it.
    • If Clementine enlisted the help of Alvin, when Rebecca calls Clementine out on it, the bowl moves again.
  • After the argument between Pete and Nick on the way to the river, when Nick leaves, you can see from behind him that he's not holding his gun, even with his hands up.
  • When Nick and Luke are putting Clementine in the shed, Nick's rifle jiggles around in his hands.
  • When Clementine reaches for the needle in the medicine cabinet, it appears in her fingers at a different angle than if she pulled it out.
  • During the Cabin Group's discussion about Clementine that can be listed in on, Carlos' subtitles right near the end of the discussion misspell Sarah's name as "Sara".[2]
  • Several players reported and uploaded screenshots of static models of Carlos and Nick appearing in the cabin at random while searching for medicine.
    • Carlos's model can appear in one of the bedrooms of the cabin and cannot be interacted and will stand there doing nothing.
    • Nick's model may appear when entering Sarah's room and function just as Carlos's model if this glitch occurs.
    • Luke may also be visible and walked through in a bedroom opposite to Sarah's bedroom.
  • When Luke drops Clementine before they reach the cabin, her body shakes noticeably.
  • After Clementine crawls out of the shed and looks at a walker beyond the trees, the blood on her face disappears, though this may have been because it was washed away by the rain.
  • If Clementine cleans her wound with the peroxide, her arm goes through the cap when she bangs it on the table.

Deleted Sequences[]

  • Originally when Clementine encounters Sam, there would be a scene where Sam would grab Clementine's hat and she would try to get it off him.[3]
  • As given by Jessica Brezzo, there was this sequence of Clementine and Alvin fishing in the river bank. But the writers decided to write the scene out from the episode itself. "...It had some awesome Alvin lines where he was complaining about holding fish, and some pretty funny Clementine animations where she was trying to grab onto fish and put them in a cooler." Brezzo said.[4]
    • Also, Brezzo said that the final sequence originally involves Luke and Alvin along with Nick, Pete, and Clementine when the group found the dead bodies by the river bank, and when they got attacked by walkers, and forced to split up ways. But, the writers decided to scrap it out.[5]
  • The River Shore scene went through two different revisions in development.[6]
    • The first revision of the scene involved Clementine and a canoe. This canoe is actually in the final game as an examine option (it was made as a developer easter egg). Originally Clementine could drag the canoe from the water and onto shore and Clementine would have used an ore to dig out the canoe from the dirt.
    • In the second revision of the scene, Clementine originally had the option of going in multiple direction instead of the single path in the final game. Clementine had the choice of going uphill or downhill (in the final game, the downhill option is the default choice). If Clementine chose to go uphill, she would walk for some time before coming across a landslide. She would then attempt to climb it, but fail, which would result in her losing her hat (the uphill route would have been behind the grave).

Transcript[]

Main article: All That Remains/Transcript

Videos[]

Trailers[]

TV Advert[]

Vine Teaser Clips[]

Achievements/Trophies[]

For all obtainable achievements and trophies, see Achievements.
Achievement Reward
River Runs Cold River Runs Cold
Arrived at the shore.
PSN - Silver Trophy
XBLA - 10 Gamer Points
Shelter Shelter
Found a campsite.
PSN - Bronze Trophy
XBLA - 10 Gamer Points
On the Path On the Path
Met new people.
PSN - Silver Trophy
XBLA - 10 Gamer Points
Now What Now What?
Arrived at the cabin.
PSN - Silver Trophy
XBLA - 10 Gamer Points
Sneaky Sneaky
Got what you needed.
PSN - Silver Trophy
XBLA - 10 Gamer Points
Still Not Bitten Still. Not. Bitten.
Took care of yourself.
PSN - Silver Trophy
XBLA - 10 Gamer Points
Headed Out Headed Out
Headed out with the group.
PSN - Silver Trophy
XBLA - 10 Gamer Points
Split Decision Split Decision
Complete "All That Remains".
PSN - Gold Trophy
XBLA - 25 Gamer Points

Reception[]

The episode has received mostly positive reception. Aggregating review websites GameRankings and Metacritic gave the PC version 79%. Criticism was drawn mainly due to the immediate tone of seriousness and exposure of the main character to harsh realities. IGN noted the episode's "exceptional exploration of a young woman’s struggle to stay strong in unforgiving circumstances", while Cameron Kunzelman of Paste Magazine stated that "amping up the violence and trauma of playing only works to push me away from the game, not draw me closer".

Others were more positive, with USA Today stating that it is "a solid start" and "regardless of what platform you play it on, mature gamers who enjoy memorable characters and a strong story should enjoy these bite-sized episodic adventures" and Carolyn Petit of GameSpot saying "it's easy to empathize with Clementine", despite "some exciting and harrowing moments".

Platform GameRankings Metacritic
PC/Mac 78.7% 78
PlayStation 3 81.2% 82
PlayStation 4 TBD TBD
PlayStation Vita TBD TBD
Xbox 360 77.5% 80
Xbox One TBD TBD
iOS TBD TBD

References[]

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