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Walking Dead Wiki

"Broken Toys" is the third episode of Telltale Games' The Walking Dead: The Final Season. It is the penultimate and nineteenth episode of the series overall. It was written by Lauren Mee and directed by Ryan D. Chan and Chris Rieser. It is also the first episode to be released by Skybound after Telltale closed for general assignment in October 2018.

It was released on January 15, 2019.


Beginning a few hours after the events of the last episode, the sun has just risen and Clementine's group is recovering from the attack they just survived from the Delta. After interrogating Abel for the location of the Delta's Ship, the group continues the rest of this episode scouting it out and preparing for a rescue mission to save their three captured friends. This involves tracking down the former Whisperer James to lead a pack of walkers towards the Delta's base and Clementine's group can use them as cover and approach them. However, the mission doesn't go as smoothly as it could, throughout this episode, the group discovers someone they all once knew isn't the same as they were...


The episode begins in the morning following the ending of "Suffer The Children", with parts of the school having burned down from the battle. Though most of the yard has been cleared of wreckage, Clementine discovers Willy mourning over Mitch's corpse and sobbing over his friend's demise. Willy remarks on how Mitch had always been nice to him, even if others had thought that he was abrasive. Clementine can promise him vengeance against the raiders, something Willy is all too eager to achieve. Louis/Violet (whoever Clementine had chosen to save the previous night) tells Clementine that they had left Abel tied up in the basement, (Determinant) who was left behind after the attack.

Louis/Violet also tells Willy that it is time to bury Mitch after Ruby dug a grave for him. (Determinant) Tennessee offers to help carry Mitch to the grave, but Willy, furious, pushes him to the ground, blaming him for his friend's death. Regardless of whether Clementine agrees or not, Tennessee runs away in embarrassment and guilt. Louis/Violet then reminds her to question Abel about the location of the rest of the raiders. (Determinant)

Clementine arrives in the basement, discovering Rosie resting near the boiler and guarding the path to the exit. She then finds AJ idly playing with the chambers of his revolver in front of an unconscious Abel, who is tied to a chair in a dark corner of the basement after having sustained numerous injuries the previous night. She readies AJ and herself to deal with Abel, then decides on how to wake him. After either waking him up through force or shouting at him, Abel crudely jokes about having been tied up by a different woman but not having been "her prisoner" before launching into a coughing fit.

If Clementine had hardened AJ and allowed him to take "dibs" on Abel, he repeatedly kicks Abel's broken leg and taunts him. If Clementine had refused to allow AJ to think about killing Abel, Abel requests a drink of water so that he could continue the conversation, which Clementine can either provide or refuse. Abel verbally notes her manner of interrogating him, guessing that this was her first time questioning anyone. After she demands to know where her friends had been taken, he threatens her with the promise that Lilly would lead the others back to the school and set him free, suggesting that she give him "the five star treatment" or be punished. Clementine can aggressively torture him (having Rosie bite his leg if she had allowed Marlon to teach her how to command with the dog) or rebuff his threats in response, leading Abel to despair over his situation.

Abel talks about the war that his group is fighting and the fact that Lilly will not give up the three kids that the Delta had kidnapped, especially after Abel's capture and Yonatan's death. He claims that the Delta were warring with a people far worse than he appeared to be, requiring that they obtain more soldiers to fight against them. The Delta had not expected the children at the school to be so capable of defending themselves, however, which was why they had sent such a small force to capture and conscript them. Following either an accusation or further torture, Abel- finding his breath coming in wheezing gasps- reveals that he did not enjoy forcing children to fight in battle, but he loved the home he had with his group and would do anything to protect it.

Clementine retorts that she would do anything for her friends, he finally tells her to search his front pocket, as it will be "the answer to all [her] questions". She pulls out a paper torn from the Bible with a puzzling quote, leading Abel to request that she light it as a cigar for him so he could have one puff of smoke. After lighting the paper, Clementine can choose to give him what he wants, use the makeshift cigar to burn his face, or stub it out in front of him. Any of these actions results in Abel launching into another coughing fit, this time coughing up blood on the floor. AJ asks Clementine if he is dying, to which Clementine confirms that he is and says that she thought he had wanted him to die. (Determinant) Weakened, Abel postulates that something inside of him had burst and, realizing that he is going to die, begins to panic. He laments how everything had gone so terribly wrong for him, then frightfully turns to the prospect of reanimating and becoming a walker. Abel begs her to promise that she wouldn't let him turn in exchange for telling her where she could find Lilly and her captured friends.

Give him your word: Clementine promises that if he tells her what she wants to know, she would make sure that he did not turn. Abel thanks her and reveals that the students were taken to a boat a few miles west of the school. He believes that they would be leaving soon, knowing that they were needed for the fight against their opponents.

Let him sweat: Clementine tells Abel that she will decide what to do only after he tells her what she wants to know, taunting him for having little choice in the matter. He is shocked about this and is worried about what happens when someone turns. Once he realizes that she really might let him turn, Abel finally tells her to check his boot, which A.J. does. He pulls out a map with a map and a list of city names, which the Delta use as a call-and-response. He then informs her of a boat west of the school that the others would soon be using to bring the children back to the Delta.

This next part is non-determinant and happens regardless of the player's choices.

Defeated, Abel asks her once again to make sure he did not turn. Clementine has the option of whether or not to prevent him from reanimating. If Clementine agrees to put him down, Abel thanks her. He quickly requests that she not use AJ's gun so that he could keep his face at the very least. (Determinant) Clementine draws her knife and tells AJ that he does not have to watch her kill him before stabbing Abel in the side of the head, (Determinant) making him scream in pain and look directly at an entranced AJ as he finally dies.

Alternatively, Clementine can choose to allow him to turn regardless of whether or not she promised him relief, horrifying him and making him break down in sobs. He continues to cry in terror until he stops breathing and dies, (Determinant) Clementine and AJ preparing for his reanimation. (Determinant) Abel reanimates within a few moments, (Determinant) the walker looking directly at AJ and trying to bite at him from its restrained position in the chair. (Determinant) Clementine leaves to gather the others for a scouting mission to confirm whether or not Abel was telling the truth, AJ remaining behind in a reverie as he ponders what Clementine had done.

Later that day, Clementine, AJ, Willy and Louis/Violet travel toward the river in search of the boat. (Determinant) Clementine is optimistic about the possibility of staging a rescue for their captured friends, but Willy bitterly comments that Tennessee was likely to screw up again. After hesitating briefly, AJ turns and pointedly orders him not to talk about his friend that way, vaguely warning him in the process. Violet/Louis interrupts them, (Determinant) having discovered the boat they were looking for directly ahead.

The four of them hide in a clearing near the water, discovering a large ship docked at a pier on the water, covered by the brush. Clementine takes a pair of binoculars from AJ as the other spread out to investigate the area. (Note: Clementine can speak to her friends and examine the separate locations in any order.) When she examines the river area with Willy, they discover a few guards protecting rafts loaded with supplies and building materials likely taken from the train station, leading Willy to state that they could take them for themselves. Upon examining the inland forest near the pier with AJ, Clementine discovers the Delta's horses being housed in a roped-off area with several bales of hay, also seeing a set of lit torches in the forest and determining that the fire could be useful. (Determinant)

When she examines the ship and the path leading up to it alongside Louis/Violet, (Determinant) Clementine first remarks that she had not expected a ship this large when interrogating Abel. She sees no obvious place from the exterior where Lilly might be keeping prisoners, but she is startled to see Louis/Violet (whoever Clementine failed to save from abduction the previous night) being transported below deck by one of the raiders. (Determinant) The entrance to the boat had a small gap at the top, small enough for AJ to climb through and unlock from the other side.

Clementine also notes that while the pier had plenty of cover, the beach was far too exposed for them to try sneaking across it without a distraction. A few walkers stumble out onto the front of the pier, causing the raiders to sound the alarm for a sharpshooter on the top deck to shoot them dead. Louis/Violet options gathering a large collection of walkers to provide their distraction, (Determinant) Clementine thinking that they might be able to do so rather easily. Having completed their scouting mission, Clementine gathers her friends and leads them away from the boat.

They determine that their best chance would be in trying to free the others undetected. AJ says that they should set a fire nearby to draw some of the raiders off of the ship, Clementine and Willy agreeing that they could burn either the hay bales near the horses or the rafts with the supplies and steal whatever they do not burn. Clementine decides where they should set the fire, then recalls how James had saved her and AJ by diverting a group of walkers into their pursuers. She believes that she could convince him to do the same for their captured friends, as a group of walkers would be able to disguise their movements along the beach.

Willy is still concerned about the Delta attacking their school again even if they were able to stage a successful rescue, but before they could discuss how to deal with that possibility, they all get out of sight when they see one of the raiders chopping wood in front of them. Clementine draws her knife, sneaks up behind the raider and grabs her from behind, forcing her to drop her axe. Clementine demands to know where the Delta keeps their prisoners, (Determinant) leading her captive to reveal that there was a brig with all of her friends located on the second deck. (Determinant) Louis/Violet steps in and tells Clementine to release her, (Determinant) identifying her as Minerva.

The two of them embrace, each of them happy to find the other still alive. Minerva asks about the fates of the others after the school had burned down, leading Willy to grimly say that though Ruby and Tennessee had survived, Mitch had been killed during the attack and that Brody had previously died. Minerva suddenly asks about Tennessee's boots, remembering that she had taped them up a long time ago. She then curtly recognizes Clementine as the girl who had taken charge after Marlon's death and tells her that she had ruined Abel's plan to get the schoolchildren to join them peacefully. Louis/Violet is shocked to hear her talk this way, (Determinant) bringing up how Marlon had traded her and Sophie in exchange for his safety.

Minerva states that she would have gladly gone with the raiders again so that everyone could live, warning Clementine that unlike Marlon, her actions would get everyone killed. She can refute this by revealing that Marlon had murdered Brody to protect his secret, but Minerva is still convinced that fighting against the Delta would only get her little brother killed. When asked about Sophie, Minerva claims that her twin sister had died in service to the Delta, like "a hero." Suddenly, Lilly calls out for Minerva from a short distance away, forcing Clementine and her friends to hide and leave Minerva unattended.

Lilly orders Minerva to finish chopping up wood quickly and return to the ship before nightfall. Hesitating for a brief moment, Minerva chooses not to reveal that Clementine and the others were hiding right next to her and affirms her order. Once Lilly leaves, she recovers her axe and tells Clementine that the ship would be departing in two days, but they would return in a few weeks for the rest of the children at the school. Once again, Minerva tells her not to fight, or she would get her friends killed. Clementine can either coldly tell her off or offer her a chance to return to the school, but either way, Minerva quietly jogs back to the ship. Clementine sends Willy and Louis/Violet back to the school to tell Ruby and Tennessee of the plan, but Willy scathingly refuses to involve Tennessee. AJ steps up to fight Willy in response, but Clementine stops him, declaring that the two of them would go off in search of James as the other two would go back to the school.

A few minutes later, Clementine tries to cheer up AJ with a joke about how many walkers James might be able to procure for them. AJ, however, is abruptly pained by his gut wound, leading Clementine to guide him over to a rock formation for a quick rest. Seated on the rock, he shares that he was angered by Willy for needlessly antagonizing him and Tennessee. He had wanted to hurt Willy when they had argued, but he still could not get the desire to hurt him out of his head. Clementine can offer guidance on how to deal with his emotions, leaving AJ to share that he was also mad at Tennessee for ruining their trap at the school and to ask why the other children were not as capable as they were.

Clementine sits beside him and offers him hope that they could train the others to be as smart as they are. (Determinant) AJ still finds it strange that the other kids could not have already become like them, then expresses further confusion as to why they were referred to as "troubled" when Clementine refers to the name of the school. Clementine recalls how a doctor had once explained to her the concept of trauma: how some people mistreated others because of horrific events in their lives. AJ asks how he can cure himself of his trauma, Clementine replying that he needed to get help in order to get past his experiences. The two of them stand, joking with one another about AJ finally having other friends.

The two of them arrive at James' Camp, startled to discover that a group of walkers had arrived and were roaming around the area. AJ cannot see James among the walkers, but he soon appears behind them without his mask and tells them to keep quiet. They notice a wound on his arm, Clementine asking if the raiders had found him. James confirms her suspicions, saying that they had been transporting some children through the forest when he had seen them. Clementine ask for his help gathering walkers to rescue the children, but James says that he needs her help recovering his mask from his camp before he could even consider doing anything of the sort. Clementine goes to deal with the walkers, but James stops her and asks her to try not to kill the walkers if she could help it.

Kill all of the walkers: Clementine ignores James' request, dispatching five walkers in his camp area with her knife as he sneaks over to his firepit. She tells him to hurry up and find it, but he only locates his pack as more walkers arrive and force them away. AJ manages to distract the walkers by shouting at them, but he is soon surrounded by the small herd. Clementine and James move quickly to push a cart left behind by the raiders down the hill in order to draw the herd away, Clementine killing another walker as it gets close to her. The two of them get out of sight as the cart crashes loudly, the herd all moving away from AJ and towards the sound. Clementine goes to AJ and checks him for bites, James expressing disappointment that she hadn't even tried to follow his request.

Kill some of the walkers: Clementine does her best to follow James's request, but she is forced to kill some of the walkers near her in order to get around them. James sneaks past the walkers while she keeps them occupied, trying to locate his mask near his firepit. She tells him to hurry up and find it, but he only locates his pack as more walkers arrive and force them away. AJ manages to distract the walkers by shouting at them, but he is soon surrounded by the small herd. Clementine and James move quickly to push a cart left behind by the raiders down the hill in order to draw the herd away, Clementine killing another walker as it gets close to her. (Determinant) The two of them get out of sight as the cart crashes loudly, the herd all moving away from AJ and towards the sound. Clementine goes to AJ and checks him for bites, James noting that he could not blame her for only killing the ones she had been forced to kill.

Kill none of the walkers: Clementine is able to divert the walkers near her long enough for James to sneak past the walkers and search for his mask near his firepit. She tells him to hurry up and find it, but he only locates his pack as more walkers arrive and force them away. AJ manages to distract the walkers by shouting at them, but he is soon surrounded by the small herd. Clementine and James move quickly to push a cart left behind by the raiders down the hill in order to draw the herd away, Clementine disabling another walker as it gets close to her. The two of them get out of sight as the cart crashes loudly, the herd all moving away from AJ and towards the sound. Clementine goes to AJ and checks him for bites, James thanking her for respecting his wishes and noting how it likely would have been easier for her to have killed them.

This next part is non-determinant and happens regardless of the player's choices.

James opens his pack and pulls out his mask and a photograph. He thanks them for helping him regain his mask, then asks them how walkers could help save her friends. Clementine explains that they needed a distraction in order to sneak aboard the Delta's ship. James is shocked to hear of her unconventional plan, but Clementine insists that it was the only way. James is reticent to offer his help, instead asking her to accompany him to another place so that she could truly "understand" what she was asking. AJ and Clementine follow him away from his camp.

Shortly thereafter, the three of them arrive at a barn in a secluded area of the woods. When Clementine approaches James to inquire about why he had brought them there, he reveals that his former group had kept a practice of collecting walkers, briefly opening the door slightly to show her the ones he had led inside. Though they had used the walkers as a weapon to attack other groups, James says that he collected walkers to protect them. He then explains to a confused Clementine that he had brought her to the barn in the hopes that she could come to see the walkers like he did: beings that could still have people somewhere inside of them.

Clementine is reluctant to accept his idea, though AJ is somewhat interested in his theory. James asks Clementine if anyone she had cared about had ever turned. If she had allowed Lee to turn in Savannah, AJ tells James about why she had failed to put him down. He subsequently asks her if she thought there might be something left of her friend in his body, (Determinant) leading her to either deny his belief or say that it was nice to think that he could still be out there. (Determinant)

Alternatively, if Lee had been shot to prevent reanimation, AJ tells James about her decision, the latter apologizing for bringing up "difficult memories" and trying to approach his reasoning through them. James describes the walkers as "innocent" when they are left alone and- to make her see them in same way- asks her to don his mask and enter the barn if she wanted his help in rescuing her friends. AJ interrupts and rejects his beliefs, afraid of Clementine taking the risk. She pacifies him gently, accepting the walker mask from James. AJ reminds her of the lessons she taught him about surviving before allowing her to leave.

James tells her that she must remain quiet while wearing the mask, instructing her to touch the wind chime he had left in the barn. Steeling herself, she puts the mask on and slowly steps inside. Though she is initially terrified of being surrounded by the undead, Clementine manages to disguise herself among them with careful, silent motions as she nears the wind chime. She jingles the wind chime just as one walker begins to notice the human skin on her arm, drawing it and all of the other walkers in the barn to look up at the instrument. Clementine settles amongst them, watching them act differently than she was used to seeing them. A bit more confident with the walkers distracted, Clementine strides out of the barn and removes James's mask. AJ is relieved to see her unharmed and embraces her. James eagerly asks her if she felt any differently about the walkers after being among them at peace.

Accept that he could be right: Clementine says that he could be correct about the walkers, commenting that it had felt nice in the barn. James expresses honest surprise, saying that no one else had ever understood and thanking her. AJ asks if he had ever killed a walker before, leading him to answer that he had killed many. He then asks if James had ever killed a living person, James sadly responding that he had also killed many people long ago. AJ shares that he had also killed someone, including that he was trying to atone for his actions. (Determinant) James tells him that he was right for wanting to atone. (Determinant) Clementine curtly reminds James of his promise to help her rescue her friends, giving him his mask back.

Though James is recalcitrant to sacrifice the walkers, he ultimately relents after Clementine pressures him with her friends names against the nameless walkers he had collected in the barn. (Determinant) James decides that he cannot let the raiders turn the children into soldiers, agreeing to guide a herd of walkers to the ship the following night. After James leads the walkers away, Clementine and AJ leave the barn behind. AJ asks her if she had meant what she said about the walkers possibly being more than just monsters. Clementine can either say that she had just lied so that James would help them, theorize that James could have been right, or allow AJ to decide that he wanted to believe. The two of them move to return to the school before nightfall.

Refuse to share in his beliefs: Clementine says that they were still just walkers. Disappointed, James relates his understanding that she could not see the walkers the way he did, as he had once felt the same way. AJ asks if he had ever killed a walker before, leading him to answer that he had killed many. He then asks if James had ever killed a living person, James sadly responding that he had also killed many people long ago. AJ shares that he had also killed someone, explaining that he had been justified. (Determinant)

James quietly comments that he understood. (Determinant) Clementine curtly reminds James of his promise to help her rescue her friends, giving him his mask back. Though James is recalcitrant to sacrifice the walkers, he ultimately relents after Clementine asks him whether he values a walker's life over a human's life. (Determinant) James decides that he cannot let the raiders turn the children into soldiers, agreeing to guide a herd of walkers to the ship the following night. After James leads the walkers away, Clementine and AJ leave the barn behind. The two of them move to return to the school before nightfall.

Remain silent: Clementine does not answer him, causing him to assume that she had not changed her mind. AJ asks if he had ever killed a walker before, leading him to answer that he had killed many. He then asks if James had ever killed a living person, James sadly responding that he had also killed many people long ago. AJ shares that he had also killed someone, relaying what Clementine had told him about his killing of Marlon as well. Clementine curtly reminds James of his promise to help her rescue her friends, giving him his mask back. Though James is recalcitrant to sacrifice the walkers, he ultimately relents after AJ presses him for his help to save the only friends he had ever had. (Determinant) James decides that he cannot let the raiders turn the children into soldiers, agreeing to guide a herd of walkers to the ship the following night. After James leads the walkers away, Clementine and AJ leave the barn behind. The two of them move to return to the school before nightfall.

This next part is non-determinant and happens regardless of the player's choices.

The two of them arrive at the dormitory at dusk, AJ discussing how James was unlike anyone else he had known and that he liked him. They discover Ruby collecting pillows and blankets from the rooms. Clementine states that James had agreed to help them, Ruby ironically commenting that they really were going to sneak through a herd of walkers onto a boat. She then says that she was collecting a few things from around the school for a party, wanting to have some fun before embarking on a dangerous mission. Ruby asks Clementine if she could bring her coffee heater to the party so that she could make tea and tells AJ that he could make some decorations for the party when he expresses his excitement.

AJ sits at his desk and begins to draw a colorful sketch for the party, Clementine going to grab her heater. Once she takes it off of her nightstand, AJ beckons for her to inspect his handiwork. Although she lightly compliments his drawing, he glowers and becomes silent for a moment. Standing up, he recounts how he had watched Abel die earlier in the day and how he had been haunted in witnessing it up close. Clementine can try to harden him against his regrets or reassure him that his feelings were perfectly normal, but he then tells her that he is increasingly plagued by thoughts of her turning into a walker as he gets older.

Clementine can try to divert him from his thoughts or directly confront them, but when he remains somber, she attempts to get him to tell her what he would do if she were ever bitten. Regardless of what she wants him to do, he refuses to reaffirm his promise, stating that he would rather let her bite him as well, even though it would mean that he would die. AJ says that he was too afraid of being alone and living without her there with him to do what he had originally promised.

Clementine tells him that he cannot break promises, but he stubbornly says that they could still be together as walkers, just like James had said was possible. If Clementine orders him to stop talking that way or remains silent, AJ angrily shouts at her, grabs his gun and runs out of the room. If Clementine tells him to be reasonable about what James had said or calls James's ideas crazy, AJ acquiesces, takes his gun and goes out on patrol. Louis/Violet arrives at Clementine's room, (Determinant) seeing AJ leave. If AJ was angered by his conversation with Clementine, the other teen is curious to know what had set him off so strongly.

If Clementine saved Violet: Violet asks Clementine if she could discuss what had happened with Minerva earlier, confessing that she hadn't been scared of seeing her former lover the way she was. Violet also admits to feeling conflicted after hearing the way she had spoken about Sophie and Lilly. Clementine can comfort her, but Violet decides that she must stop mourning over what she lost and fight to protect what had happened to Minerva from happening to anyone else.

Struggling to keep the pain from surfacing, Violet recalls how she had hated Louis when she had first met him. She relates how she had grown to understand him, knowing the compassion he hid under his carefree exterior. They resolve to rescue their friends, a moment of quiet understanding between them. If Clementine had chosen to spend time with Violet the previous night, Violet presents a button she had made for her to symbolize their relationship. If Clementine had named Violet her friend, the button has a picture of a clementine fruit on it. If Clementine had romanced Violet, the button has a picture of a starlit sky. Clementine proudly pins the button to her jacket and smiles. (Determinant) Additionally, if Clementine had romanced Violet, the latter asks Clementine if she would be willing to dance with her, to which she can either consent or deny.

If Clementine had saved Louis: Louis uncomfortably tells Clementine that he had seen her during the attack on the school, knowing that she had had the opportunity to save Violet instead of him. He asks her why she had chosen what she did, to which Clementine can explain herself. Louis explains that the reason why he always acted the way he did around Violet was because he often wanted to hear her genuinely laugh. He also says that Violet was the most dependable person he knew, always ready to defend her friends when the time came to fight.

Clementine promises him that they would be able to rescue their friends. If Clementine had chosen to spend time with Violet the previous night, Louis affirms her promise but is unconvinced of their chances. If Clementine had chosen to spend time with Louis and named him her friend, he promises to do whatever it takes to protect Clementine in response. If Clementine had chosen to spend time with Louis and romanced him, he affirms her promise, then nervously asks her out on a date in case their planned rescue went wrong. If Clementine consents to a date, she sits with him next to a candle and has the option of discussing what she values in a partner.

This next part is non-determinant and happens regardless of the player's choices.

AJ abruptly bursts through the door and throws a beach ball at Clementine, excitedly explain that he had found it while on patrol. If AJ had shouted at Clementine before leaving, he apologizes to her and says that he wanted to play with the ball. Louis/Violet leaves them alone, (Determinant) going back to the administrative building. Clementine and AJ enjoy a few minutes together before embracing. AJ apologizes to Clementine again, (Determinant) each of them saying that they loved each other. AJ grabs his drawing and the two leave for Ruby's party in the music room.

In the music room of the administrative building, the children gather for their party. Ruby greets Clementine and AJ upon their arrival, takes the coffee heater from Clementine, and asks them to decide upon what they should do to set the mood for their party. Clementine can help determine what lighting decorations are used, what music is played on the gramophone, and what the message for their banner says. Ruby then directs Clementine into the office on the upper floor to talk to Willy, who had been planning to make sure that the raiders would not be able to come after them again. He informs her of his plan to make another bomb and plant it in the boiler of their ship, a move that would cause it to sink into the water.

Regardless of whether or not Clementine agrees to the plan, Willy insists that his bomb would work and decides to begin ironing out the details to make sure the bomb would not explode with them still on the ship. The two of them return to the music room, Willy seeking out Tennessee to apologize for how he had treated him earlier. Tennessee forgives Willy and sits with him to work on constructing a bomb. The two of them seek input from Clementine on what they should call their bomb.

Refuse to name the bomb: Clementine scolds the two of them for even considering naming their bomb. Willy is disappointed by her disapproval.

Name the bomb "Ruby's Revenge": Clementine decides to name it after Ruby, dubbing the bomb "Ruby's Revenge" to the children's amusement. Willy agrees to the name.

Name the bomb "Mitch's Masterpiece": Clementine decides to name it in Mitch's memory, dubbing it "Mitch's Masterpiece". Willy likes this idea, stating that Mitch would be proud of them.

Name the bomb after Willy: Clementine tells Willy that he should name the bomb after himself, as he was its creator. Willy refers to the bomb as "Willy Jr." and then as "WJ" for short. AJ comments that it was just like his name. Willy offhandedly says that he had never liked his own name until this moment, though it is unclear if he is serious.

Allow AJ to name it: Clementine remains quiet, allowing AJ to offer his idea: "AJ". Willy appears reluctant to accept this name, but he does not offer a different name himself.

This next part is non-determinant and happens regardless of the player's choices.

Once they finish with the banner decoration, the students all sit on the floor in a circle. As a game, Ruby takes the administrators' disciplinary records of the students at the boarding school, pulls a single file out, and challenges Clementine to guess whose file it was based on the anonymous information she reads from it. If Clementine correctly guesses that Ruby was reading her own file, the children all laugh with each other about Ruby's original reaction to AJ.

Otherwise, Willy loudly tells her that it was Ruby, much to Clementine's surprise. Willy then offers to tell Clementine and AJ what had caused him to be sent to Ericson's Boarding School, which he quickly describes as "chronic masturbation" to the exasperated groans of the others. Ruby goes to retrieve another student's record from the file, but she soon grows sad when she reads the names of the other students who were no longer with them, Tennessee, Willy and Louis/Violet also recounting a few names. (Determinant)

Having realized that they had lost thirty-four of the other students, a quiet moment of sadness passes over them. Ruby pulls out another file, saying that it had belonged to Louis/Violet (whoever had been taken by the raiders). (Determinant) Louis/Violet (whoever Clementine had saved) offers to explain why he/she had been sent to Ericson's Boarding School instead, (Determinant) giving Clementine the option to hear the story or say that it did not matter who the students were before the end of the world.

If Louis is allowed to share his story, he reveals that he had caused his happily married parents to bitterly divorce by making his mother believe his father had a mistress, then revealing the truth that he had caused it all because they had refused to pay a tutor for singing lessons. If Violet is allowed to share her story, she recalls that she had been at a very young age when she had allowed her grandmother to emotionally suffer and later commit suicide in her rocking chair without helping her because she wanted to continue watching cartoons.

Tennessee then asks Louis/Violet to perform the song that Louis and Minerva has composed together, (Determinant) one of the other students turning off the gramophone. Depending on who Clementine had chosen to save from the raiders, Louis will either sit at his piano and play the notes to the song or Violet will stand before the others and sing it to them. The students listen peacefully, then begin to clean up their space as the song ends. AJ grabs one of the candles and blows it out.

The following night, Clementine dreams of her nine-year-old self sitting in the boxcar of a train she had once sat in many years earlier. From the shadows, Lee steps over and sits with her. Apparently aware that this was not real, Lee asks her why she always dreamed of being with him on the train. Clementine explains that she had always thought of the boxcar as the place "where it all started" for her, as it was where she had been taught how to shoot a gun, how to keep her hair short and how to approach surviving. Clementine tells him that she had a lot of people depending on her and that she was nervous about the responsibility. In response, Lee admits to her that he had had no idea how to take care of her, just making the best of each day and doing his best to hide that from her.

Clementine shares that she had found a new group that she wanted to keep together this time, but they were about to embark on a dangerous mission and that they were all counting on her. Clementine can either accept his words or ask him about what would happen if she failed this time, the latter of which resulting in him assuring her again that she would be fine no matter what happened. He asks her to think about how her friends would feel once she rescued them and about how she had already formed new relationships that she should cherish. Lee reassures her that she always got anxious before doing something like this, yet she always pushed through and succeeded regardless, like how she did at McCarroll Ranch.

Clementine is hesitant to believe that it would be the same, as she had other people to protect this time. Lee tells her that though it might be harder, she needed people who she cared about in her life, bringing up the bonds she had made with the other children. He stands and asks her to come back and talk to him again once she brought the others back. He jokes about having only taken the advice to train her from "an old drunk" they had just met after she finally accepts his words. (Determinant) She thanks him for letting her talk to him when she needed his advice, then sits by as he walks away.

Before leaving, however, he asks her about AJ, noting that the world had changed a lot since he had died and that she had been forced to care for a child that had known no other life beyond one filled with walkers. Clementine says that Lee would be proud of her for how she had raised AJ. (Determinant) Before parting, Clementine stands and runs to embrace Lee, knowing that she might not get another chance. The train horn sounds, signaling to Lee that their time is running short.

Lee remarks on how she had grown as a sixteen-year-old Clementine takes the place of the little girl who had once stood there. Holding back tears, Clementine parts from him. Lee notes how her hair had grown despite his warning to keep it short, (Determinant) Clementine telling him that it was difficult to find appropriate scissors these days. (Determinant) Smiling to her, Lee steps back into the shadows, Clementine bidding him a final goodbye as he goes. Back in her bedroom, AJ gently shakes Clementine awake, informing her that it was finally the time to go save their friends.

At the boat, the raiders use a roving searchlight to scan the forest for threats. A walker stumbles out of the brush, momentarily gets frozen in the light, and is quickly shot from afar by a sniper from the deck of the ship. Once the searchlight leaves, Clementine stealthily drags the walker's corpse back into the woods. Clementine says that only the team boarding the boat would need to use the walker guts to walk among them. James arrives to the astonishment of the others, though Willy quickly becomes enamored with the walker skin disguise. Willy apologizes for having tried to shoot James when he had thought he was a walker. The other children laugh when they recall what Clementine had said she would do to James during their game of "Truth or Dare" before James quietly asks Clementine for a word alone.

James informs her that the walker herd would be along shortly, allowing her to join them when they passed through the trees. James notes that he had not expected Clementine's friends to be so warm to him when they first saw him and that they were "open-minded" and "accepting" to his disguise. Clementine says that they could be his friends too, (Determinant) but James is not yet ready to live with others again. (Determinant) If James has a positive opinion of Clementine, he takes off his mask and shows her the picture he had recovered from his camp the previous day, saying that it was him with Charlie, his boyfriend. He says that they had joined the Whisperers together, (Determinant) but doing so had changed both of them in ways that could not "be undone" so easily. (Determinant)

James informs her that long ago, he had been the cause of death and suffering when he had been with a group that believed weakness to be poisonous to the group as a whole. James had believed in it so "fiercely" that he had slit another boy's throat when he had "expressed sympathy for [their] enemy before an attack", shocking Clementine. As James expresses horror at his own actions and then-indifference to the boy he murdered, he reveals that he had left the Whisperers because he could not continue killing with them after such an automatic response. He then relates his killing of a nameless boy to AJ's killing of another boy, Clementine becoming slightly uncomfortable at the thought.

The two of them see AJ playing and practicing with his gun, James expressing fear that he could become something akin to how he had been with the Whisperers if he killed someone again. She promises that she would not allow him to become a killer, (Determinant) James hopeful that she could be successful in that vow. (Determinant) The walkers begin to filter into the area, prompting James to tell her that he would lead them up to the boat but would not board it with them. Clementine thanks him for his help as he dons his mask, tells her to take care of AJ, and joins the walkers.

Ready to begin the assault, she gives the others their final instructions; Ruby would execute their plan for the horses, Willy and Tennessee would deal with the supplies, and Louis/Violet would carry the bomb. (Determinant) Willy reminds them to place the bomb on the boiler of the ship before departing, AJ volunteering to cut open the walker as everyone separates. Tennessee holds back for a moment, asking Clementine to deliver a message to Minerva if she encountered her on the boat.

Tennessee wants her to know that he forgives her, leaving Clementine the option of agreeing to carry the message or refusing. Clementine joins Louis/Violet near the edge of the forest. (Determinant) If Louis is with her, he expresses his insecurities about having to step up and act with other people depending on him. He asks her to slap him, (Determinant) allowing Clementine to comply or- depending on their relationship- hug him or kiss him. (Determinant) If Violet is with her, she tells her that she could not accept the possibility of losing Clementine along with the others, prompting Clementine to assure her that nothing would go wrong. (Determinant) The two of them join AJ at the walker's corpse and begin to cover themselves in guts. Clementine helps Louis/Violet with his/her disguise, (Determinant) as this method of blending in with the walkers was unknown to the students at the school.

The herd finally arrives, Clementine leading the other two children with her into the middle of it. She instructs them to stay with her as she begins to walk with the walkers, James not far behind her. The raiders rouse at the sight of the herd, the searchlight being used to highlight the individual walkers to assist the sniper in shooting them. When the searchlight falls upon Clementine, she quickly jumps behind a walker in front of her and uses it as a shield. The sniper shoots the walkers she holds and moves on to a different walker in the herd, allowing Clementine to move forward. She tells the other three to do as she does, then leads AJ and Louis/Violet to the edge of the pier, (Determinant) where the herd has thinned.

Ruby, Willy, and Tennessee trigger their distractions, drawing the raiders' attention away from defending the pier and throwing their defenses into disarray. Clementine jumps into the water, the other two children following as she crawls along the dock to the ship. The guts wash off of their clothes as they reach the edge, but they are forced to seek an alternate route when a raider jumps onto the pier and begins shooting at the walkers from there. The three of them swim underneath the dock and find a ladder to climb it, Clementine barely avoiding being pulled under by a walker below the surface. They then navigate to the entrance of the ship, staying out of the searchlight on their approach. Louis/Violet assist AJ in getting the door open, (Determinant) Clementine protecting them by handling the walkers that managed to get off of the beach. Once AJ opens the door, they signal for her to join them on the ship, Clementine running to reach them.

Louis/Violet shuts the door behind them, (Determinant) all of them hiding behind cover as Delta activity continues nearby. Clementine determines that they should place the bomb before going to rescue the others, telling the others to stay quiet and let her scout ahead. She avoids detection by a raider in the antechamber, but she alerts another raider in the boiler room when she fails to get out of view in time. If she did not promise Abel that she would keep him from turning, Clementine has the option of using the Delta's callsign and pretending to be one of them while staying out of sight. If she did not get the callsign information from Abel or uses the wrong one, she is forced to engage the raider as he warily approaches her hiding position. As he approaches, (Determinant) Clementine can either kill him with her knife or knock him out, (Determinant) the former option resulting in Louis/Violet expressing some small amount of disgust. (Determinant)

Locating the boiler, they discover that the raiders had not allowed access to the equipment from their side of the room. Looking for an alternate route, Clementine leads them into the next room, avoiding a third raider on the boat as she circles around to the other side of the boiler room. She finds a fourth raider firing at the walkers from the window. She sneaks up behind him and draws her bow, having the option to either shoot him in the neck as he turns around or shooting him in the leg and smashing him with her bow before he knew she was there.

Clementine signals for AJ and Louis/Violet to enter the boiler room with her, (Determinant) the three of them surrounding the boiler and planting the bomb inside of it. She reminds them of their limited time before the bomb exploded, leading them up a ladder to the second deck. They find the brig, seeing Dorian- a more experienced member of the Delta- ordering Minerva to handle herself with more control. Minerva asks if her brother had been found outside, but the other woman tells her that the Delta were her family now, not allowing room for anyone else.

The other raider leaves her to guard the ship's brig, leading Clementine and Louis/Violet to conclude that they had no choice but to go through Minerva to reach their imprisoned friends. (Determinant) Clementine draws her bow on Minerva as she levels her crossbow in reply. Minerva demands that she leave immediately, but Clementine refuses as AJ stands beside her and raises his pistol. Minerva appears to waver and asks if her brother was safe. Clementine can either deliver Tennessee's message, tell her that he was safe, or refuse to answer her, but regardless of what Clementine does, Minerva apparently makes the decision to help Clementine flee the ship with the other children on the condition that she takes Tennessee back to safety.

Clementine agrees, running over to the cells and discovering Aasim and Omar alive in one of them. Omar tells her to tend to Louis/Violet (whoever was abducted at the school) first before helping them, (Determinant) Minerva allowing Clementine inside by pulling the peg from out of the floor to unlock the cell. Clementine slowly enters the cell, finding Louis/Violet huddled in the corner and not responding to her calls, silently facing the wall. Before Clementine can help the other student out of the cell, however, Minerva attacks her from behind, knocking her out and forcing the other two intruders to enter an empty cell.

Clementine awakens some time later, having been stripped of her weapons and locked in the same cell as the students she had failed to save from the raiders. If Violet is in the cell with her, Violet is finally facing Clementine as she flippantly denounces her for allowing her to be captured and- regardless of how Clementine responds- says that she did not want to be taken back to the school. If Louis is in the cell with her, he is turned toward her as she wakes up and desperately grabs her for comfort as he wordlessly sobs. Clementine asks Louis what they had done to him (Determinant) leading Aasim to stop her and quietly inform her that they had cut out his tongue when he had refused to stop talking. (Determinant)

The other child in the cell then turns away from her and huddles in the corner again. Clementine goes to look for a way out, finding Omar and Aasim still in their cell. AJ and Louis/Violet (whoever was saved from the raiders) come to the door in an adjacent cell directly in front of Clementine's cell, (Determinant) Clementine confirming that all of them were unharmed. Clementine determines that the panels blocking her from accessing her locking peg could be pried off if she had a tool she could use to chip away at them. She asks AJ if he still had his knife, prompting him to reveal that the raiders hadn't found his small blade when searching him. He slides it under both of their doors to her, allowing her to begin cutting into the hastily screwed panel. Before she could make much progress, however, Dorian suddenly bangs on her cell door and orders her to stop.

Lilly arrives, instantly cowing the other prisoners who had been captured at the school. Minerva steps into place behind her, scowling at Clementine without a hint of remorse. Lilly demands to know what had become of Abel, AJ taunting her with the news of what they had done to him. Drawing her sidearm, Lilly tells Clementine to retreat from the door, Clementine managing to kick the knife under the cot before Lilly could see it. Minerva opens the cell, allowing Lilly inside. Initially keeping her weapon drawn on Clementine, Lilly states that she would normally have killed a troublemaker like Clementine, but she was impressed with how Clementine had managed to lead untrained children to fight against her soldiers, then devised a plan to sneak aboard her ship.

She believes that delivering and conscripting Clementine to become a soldier in their war would remedy the unexpected costs of their mission. Clementine can tell her off or try to offer herself in exchange for her friends' freedom, the latter of which resulting in Lilly's refusal to negotiate since Clementine was her prisoner. Minerva enters the cell with her crossbow aimed at Clementine when Lilly goes to sit on the cot, keeping Clementine still as Lilly recalls her father, Larry. She shares how her father had been greatly annoyed whenever he witnessed her waste anything, including wasting electricity when she left a light on in an empty room. To illustrate his frustration with her for consistently failing to remember "to hit that switch", he had allowed their house power to be cut one month, forcing them to become "a miserable family sitting in the dark".

Clementine can try to anger Lilly, but she calmly says that this taught her "the effectiveness of teaching by example" as Minerva curtly gesture for Clementine to stay back with her crossbow. Regarding her for a moment, Lilly begins a story she titles "The Parable of the Twins". Without naming them directly, Lilly describes how Minerva and Sophie had been brought to a home away from their friends and family. Their new home had provided for them food, showers, beds, and survival training with guns, but had required them to defend it from thieves and murderers who wanted their resources. Ignoring Clementine's reaction to the twins being forced to fight for them, Lilly says that one of the twins had grown to accept that the Delta was their new home, but the other had tried to escape back to the school. Minerva and Sophie had stolen a raft to try to flee downriver and return to the school, but they did not get far.

Lilly pointedly asks Minerva how the story ends. Minerva appears to set aside her doubts and reveals the truth; she had killed her own sister because she had needed to show loyalty to the Delta after making the mistake of leaving. The other students are shocked to learn that Minerva had murdered Sophie, but Minerva does not react to Violet's request to say it was not true. Lilly asks Clementine which twin she would resemble: "the loyal one" or "the dead one". As Louis/Violet (whoever is in the cell with AJ) begins to shout at Lilly for twisting Minerva into a killer, (Determinant) Clementine offers her reaction and promises to kill Lilly. (Determinant)

To illustrate the consequences of disobedience and dissent, Lilly stands and orders Dorian to pull Louis/Violet out of AJ's cell. (Determinant) While Dorian displays a meat cleaver, AJ jumps between the teenager and the raider, threatening to hurt her if she tried to hurt his friend. Dorian warns him to stay in line or he would suffer the consequences as well. She throws the student to the ground outside of the cell and raises the meat cleaver over the student's left hand, Lilly forcing Clementine to remain in place with her pistol. Frightened, Louis/Violet resists, (Determinant) AJ sneaking up behind Dorian as Clementine watches.

Let AJ take the risk/Do nothing: Clementine stands by as AJ jumps onto Dorian's back and bites down on her left ear. Dorian violently throws him off of her, making Clementine cry out for him. Unfazed, he spits out the upper half of Dorian's ear onto the floor, sitting still as Dorian recognizes her missing ear and angrily kicks AJ in the jaw, causing Clementine to scream for her to stop. Lilly tells Dorian to leave them, Dorian dragging the student AJ had saved back into the cell. AJ recovers from the blow and declares that Lilly deserved to die and that they would kill her.

Stop AJ from attacking: Clementine shouts for AJ to not get involved, making him stumble back from Dorian as she coldly chops off the student's little finger. Clementine and AJ watch in horror as the other teenager writhes in agony. Dorian drags the new amputee back into AJ's cell as he vengefully declares that they would kill Lilly.

This next part is non-determinant and happens regardless of the player's choices.

Lilly appears to notice AJ's fervor and drive, leaving Clementine's cell and going to meet him. AJ says that he killed Marlon and would kill her in the same way, miming himself shooting her in the head. She crouches down to inspect him more closely, thinking that he would "make a great soldier" for the Delta. Despite Clementine's protests, (Determinant) she takes AJ away in the hopes that she could sway him to her side. Minerva and Dorian lock the cells- preventing Clementine from getting to AJ- as Lilly orders the former to guard the cells and the latter to activate the boiler.

Minerva urges Clementine to be quiet and accept that this was her only chance of staying alive, but this warning outrages Louis/Violet (whoever was in AJ's cell) enough so that Minerva is distracted. (Determinant) Clementine takes advantage of the distraction to go for the small knife she had hidden under the bed. If Louis was in AJ's cell, Clementine is briefly attacked by Violet before she is able to get to the locking pin, but their skirmish gets Minerva to unlock the cell to try to separate them. If Violet was in AJ's cell, Clementine successfully manages to recover the knife, chips the bolts off of the door, and removes the locking pin on the other side. Regardless of how the cell door unlocks, Clementine rushes the door and tackles Minerva, giving her enough time to free the student in AJ's cell. Minerva recovers, however, wrestling Clementine to the ground with a knife in hand and using it to slightly cut open her chest.

If Clementine saved Louis: Louis recovers Minerva's crossbow and nervously threatens her, but Minerva refuses to stop and goes to stab Clementine. Louis is unable to shoot, but he is approached from behind by Dorian, who had returned after hearing the fight. She grabs Louis from behind, startling him and causing him to reflexively turn and shoot her through her mouth and out the back of her head. Louis and Minerva are both horrified by Dorian's quick demise, a distraction that allows Clementine to knock Minerva off of her and knock her out.

Clementine recovers Minerva's knife as Louis profusely apologizes to Dorian's corpse. Violet is distraught to see Minerva unconscious, quickly tending to her as Clementine frees Aasim and Omar. Violet curses at Clementine when she tries to explain that they had planted a bomb on the boat, unwilling to believe her since Mitch was dead. With Aasim helping Omar- still hobbled by the gunshot he had suffered during the attack on the school- out of their cell, Violet refusing to leave her former lover's side and Louis still in shock over his actions, Clementine decides to go alone after Lilly, imploring the others to get off of the ship before the bomb exploded and promising Aasim that they would see her later.

If Clementine saved Violet: Violet recovers Minerva's crossbow and begs her to stop, but Minerva cannot let Clementine leave. Before Minerva can deliver the killing blow, however, Violet shoots her through her right shoulder. Faltering, Minerva falls off of Clementine and slips into unconsciousness. Violet is distraught at having to shoot her former lover, quickly tending to her. Clementine spares a brief glance for them before freeing Aasim and Omar. Clementine tries to get Violet to escape with the others, but Violet is unable to bring herself to leave Minerva in her wounded state. With Aasim helping Louis- still traumatized and unable to fight after having his tongue cut out- out of his cell, Violet refusing to leave her former lover's side and Omar still injured after the attack on the school, Clementine decides to go alone after Lilly, imploring the others to get off of the ship before the bomb exploded and promising Aasim that they would see her later. She takes Minerva's knife and leaves the other children to find AJ.

This next part is non-determinant and happens regardless of the player's choices.

Clementine emerges on the deck of the ship, the herd having been dealt with and the rest of the raiders unaware of the prisoners' escape. Lilly tows AJ by the arm away from Clementine's location, Clementine pausing to note that the boiler had been started. She hears Lilly's voice from the opposite side of the deck, taking cover as Lilly tries to tempt AJ with the promise of a better life with the Delta for both him and Clementine.

Avoiding a raider on the deck, Clementine gets close enough to see two other raiders present Tennessee to Lilly, having captured him when he had gotten too close to the docks. Another raider presents James to Lilly as the two other raiders leave, having removed his mask and beaten him down. Clementine gets closer to them, prowling behind the ship equipment while Lilly and James criticize each other's manner of survival. After spitting at James's feet, Lilly orders James to be killed.

The other raider steps up to execute him with a rifle, but Tennessee surprises everyone when he grabs the raider's pistol and points it at the Delta soldiers. Tennessee begs them to let them leave, but Lilly- sensing his hesitation and fear- confidently approaches him and leans her head into the end of his weapon, daring him to shoot. Tennessee breaks down in front of the others, Lilly disappointedly taking the pistol from his hands. She decides that he is not worth her time and prepares to execute him, but AJ intervenes and bites into her wrist. James quickly tackles the other raider during her moment of distraction and the two of them begin wrestling for the gun.

Clementine charges forward from cover and slams into Lilly, knocking the gun out of her hand and sending both of them to the ground. Clementine appears to injure her own leg in the process, slowing her enough that Lilly manages to toss her back when she goes for the gun. Lilly mounts Clementine and alternates between strangling and punching her, but AJ comes to her rescue. Clementine draws her knife after the two of them are separated and- despite coming very close- fails to stab the older woman in the neck due to Lilly's superior strength. Lilly punishes Clementine, complaining that she was "such a fucking waste" as she strangles Clementine against the railing of the ship. AJ steps in again, taking the knife and plunging it into Lilly's right leg just above the knee.

Lilly manages to kick AJ and send him to the ground, but the weakness is enough for Clementine to twist the knife using her foot. Both of them tumble to the ground and go for the gun, but AJ gets to it first, somberly raising it on Lilly. Knowing that she could not offer any fight with the knife in her leg and AJ too far out of reach, Lilly raises one of her hands briefly and announces her surrender. She pledges that she and the rest of the Delta would leave and never return to try to take them in exchange for mercy. James tosses the other raider to the ground and her rifle off the side of the ship and into the water below, then turns to AJ and pleads with him not to kill Lilly after she had surrendered. AJ brings up what had happened in the cells below and keeps his gun on Lilly. Clementine painfully pulls herself back to her feet against the railing, watching on as Tennessee argues that Lilly was lying and James steps forward to take the gun. AJ looks to Clementine for the answer on what to do with Lilly.

Tell AJ to Shoot: Clementine yells "Do it, AJ!" He quickly turns back to Lilly and shoots her in the head, ending her life instantly. James is left in shock that AJ could so casually kill another person, then shouts for him to stop when he fires several more bullets into Lilly's corpse. AJ takes a breath and lowers the gun, still looking at Lilly's dead body. James stares at Clementine for a moment before another raider comes to report to Lilly that the other children were still missing. Seeing her leader dead, the raider raises her rifle on Clementine. Before she could shoot, however, the ship rumbles, the boiler having been activated.

Tell AJ to Lower the Gun/Do Nothing: If Clementine tells AJ to lower his weapon, he quietly does. If Clementine remains silent, AJ is left in anguish by her indecision and lowers the gun. James steps in front of AJ and takes the gun from an exhausted AJ, proud that the child had shown restraint. James is suddenly stabbed from behind by Lily, who had removed the knife from her leg and snuck up behind him without anyone noticing. James chokes on his own blood and falls to the ground, Lilly stealing the gun from his grip. James and AJ share one last look of despair as he dies. Lilly smugly raises the gun on AJ and prepares to shoot him, but they are all interrupted by the ship rumbling, the boiler having been activated.

This next part is non-determinant and happens regardless of the player's choices.

Clementine rushes to grab AJ before the bomb goes explodes, but she is a moment too late. The deck of the ship bursts into flames, the force tossing Clementine off her feet and into the wall. Clementine falls unconscious as chaos erupts around her.


  • Ericson's Pennant: This can be found hanging on a wall in the basement before interrogating Abel.
  • Sketch Toy: This can be found on a shelf in the basement before interrogating Abel.
  • Horseshoe: This can be found on the ground when scouting out the S.S. Stewarts Fitzgerald.
  • Rabbit's Foot: This can be found on the ground when scouting out the S.S. Stewarts Fitzgerald.
  • Beet Nick: This can be found outside of James' barn past James on the ground on the left of the building.
  • Wind Chimes: These can be found on the right of James' barn past AJ hanging on a wall.

In-Game Decisions

  • Did you let Abel turn?
    • 89% of players mercy killed Abel.
    • 11% of players forced Abel to turn into a walker.
  • Did you spare the walkers in James' camp?
    • 49% of players respected James' beliefs and killed no walkers.
    • 49% of players only killed some of the walkers in James' camp.
    • 3% of players ignored James' wishes and killed all of the walkers in the camp.
  • What did you name Willy's bomb?
    • 61% of players named the bomb "Mitch's Masterpiece".
    • 17% of players named the bomb "Willy Junior".
    • 13% of players named the bomb "Ruby's Revenge".
    • 6% of players had a bomb named "AJ".
    • 3% of players refused to name the bomb.
  • Did Dorian cut off your friend's finger?
    • 86% of players allowed AJ to attack Dorian, stopping her from cutting off your friend's finger.
    • 14% of players stopped AJ and let Dorian cut off your friend's finger.
  • Did you allow AJ to kill Lilly?
    • 53% of players told AJ to kill Lilly.
    • 47% of players refused to tell AJ to kill Lilly.

Ending Stats

Relationship Statuses

  • Abel
    • 89% of players left him Dead by Clementine's hands. (Mercy kill)
    • 11% of players left him Turned. (Let him turn)
  • Alvin Jr. - MIA
  • Louis - MIA
  • Violet - MIA
  • Minerva - MIA
  • Tenn - MIA
  • James
    • 53% of players left him MIA. (told AJ to shoot Lilly)
    • 47% of players left him Dead at Lilly's hands. (told AJ to lower the gun)
  • Lilly
    • 53% of players left her Dead at AJ's hands. (told AJ to shoot Lilly)
    • 47% of players left her MIA. (told AJ to lower the gun)

Relationship Details

  • Minerva
    • First Sentence
      • Minerva felt righteous when you called her out for sounding like Lilly.
      • Minerva was stunned when you told her Marlon killed Brody.
      • Minerva was livid when you didn't take responsibility for urging the other kids to fight.
    • Second Sentence
      • Minerva was dejected when you said Tenn would be ashamed to call her sister.
      • Minerva was intimidated when you said you'd kill the raiders if they attacked the school again.
      • Minerva felt assertive after she warned you not to fight back if the raiders returned.
      • Minerva considered herself irredeemable despite your assertion that she should come home.
    • Third Sentence
      • Minerva felt heartsick after learning Tenn forgave her.
      • Minerva was overwhelmed when you confronted her on the boat.
      • Minerva was anxious after learning Tenn came with you to attack the boat.
      • Minerva was reassured when AJ promised he'd look out for Tenn.
  • Louis
    • (Saved Louis)
      • First Sentence (determinant)
        • Louis was delighted when you decided to go on a "date" with him.
        • Louis felt rejected when you turned down his date.
      • Second Sentence (determinant)
        • Louis was touched that you wanted to hear why he was sent to Ericson.
        • Louis was embarrassed when you didn't want to hear why he was sent to Ericson.
      • Third Sentence (determinant)
        • Louis was calmed when you were sympathetic to his story about how he was sent to Ericson.
        • Louis felt exposed when you told him his past was fucked up.
        • Louis felt uncomfortable when you made a joke after he shared the reason he was sent to Ericson.
        • Louis felt vulnerable when you didn't respond to his story about his past.
      • Fourth Sentence
        • Louis was thankful when you let AJ stop Dorian from cutting off his finger.
        • Louis was left in agony when you didn't let AJ stop Dorian from cutting off his finger.
    • (Let Louis be taken)
      • First Sentence
        • Louis was traumatized after his time spent with the raiders.
      • Second Sentence
        • Louis was consoled by your promise to take them home.
        • Louis was pacified when you told him you regretted letting him get taken.
        • Louis was left feeling desperate for reassurance when you said nothing to him in the cells.
        • Louis was terrified by your promise to fight back against the raiders.
  • Violet
    • (Saved Violet)
      • First Sentence (determinant)
        • Violet felt romantic after you danced together.
        • Violet was crestfallen when you turned down a dance with her.
      • Second Sentence (determinant)
        • Violet was touched that you wanted to hear why she was sent to Ericson.
        • Violet was embarrassed when you didn't want to hear why she was sent to Ericson.
      • Third Sentence (determinant)
        • Violet felt understood after you expressed sympathy about her reason for coming to Ericson.
        • Violet felt regretful after you said her reason for coming to Ericson was fucked up.
        • Violet was heavy-hearted after telling everyone why she was sent to Ericson.
      • Fourth Sentence
        • Violet was thankful when you let AJ stop Dorian from cutting off her finger.
        • Violet was left in agony when you didn't let AJ stop Dorian from cutting off her finger.
    • (Let Violet be taken)
      • First Sentence
        • Violet blew off your reasons for not saving her.
        • Violet was appalled that you lied about not being able to save her.
        • When you refused to say why you let the raiders take her, Violet laughed in derision.
      • Second Sentence
        • Violet despises you after her capture.
  • Tenn
    • First Sentence
      • Tenn was grateful when you stood up for him against Willy.
      • Tenn was crushed when you said the plan's failure was his fault.
      • Tenn was hurt when you didn't stand up for him against Willy.
    • Second Sentence
      • Tenn was grateful when you promised to tell Minerva he forgave her.
      • Tenn was bothered when you said you wouldn't tell Minerva he forgave her.
      • Tenn felt hopeful you would tell Minerva he forgave her, even though you seemed uncertain.
  • Lilly
    • First Sentence
      • Lilly was surprised by your offer to cooperate.
      • Lilly was unfazed by your threat to kill her after she tried to threaten you into cooperation.
      • Lilly was inspired to take action after you tried to protect your friends.
      • Lilly was unsurprised by your silence after she tried to threaten you into cooperation.
    • Second Sentence (determinant)
      • Lilly felt smug when you stopped AJ from shooting her.
      • Lilly felt defiant when you didn't tell AJ to shoot her.
  • James
    • First Sentence (determinant)
      • James was thankful that you respected his beliefs and spared the walkers.
      • James was understanding that you only killed the walkers you had to.
      • James was frustrated that you killed all of the walkers in his camp.
    • Second Sentence
      • James felt elated when you said there might be more to walkers.
      • James was disenchanted that you didn't see there being more to walkers.
    • Third Sentence (determinant)
      • James was devastated that you told AJ to kill Lilly.
  • AJ
    • First Sentence
      • AJ felt conflicted after you killed Abel, sparing him from turning.
      • AJ felt unsettled watching Abel turn into a walker.
    • Second Sentence
      • AJ felt defeated when you said there was no way to prove you could be together as walkers.
      • AJ was disillusioned when you said you didn't believe you could be together as walkers.
      • AJ was insulted when you refused to hear him out about being walkers together.
      • AJ was fuming after you didn't respond to his idea of being walkers together.
    • Third Sentence
      • AJ felt powerful after you told him to shoot Lilly.
      • AJ felt helpless when he spared Lilly, only to have her kill James.
  • Abel
    • First Sentence
      • Abel felt assured when you promised him mercy.
      • Abel felt terrified when you refused to promise him mercy.
    • Second Sentence (determinant)
      • Abel felt powerless when you told him you'd make him talk, even if he were a walker.
      • Abel felt desperate when you told him he'd be trapped inside his walker self.
      • Abel gave in to dread when you told him he'd feel every second of his turning.
      • Abel felt panic when you refused to answer if he'd feel himself turning.

The State of the School

  • Rosie
    • Rosie is worried about everyone.
  • Willy
    • Willy was excited that you wanted to name the bomb.
    • Willy was bummed when you said you didn't want to name the bomb.
    • Willy was glad AJ named the bomb when you didn't say how you felt about it.
  • Ruby
    • Ruby was impressed you deduced her official Ericson evaluation.
    • Ruby was proud you did not recognize her official Ericson evaluation.
  • Omar
    • Omar is MIA
  • Aasim
    • Aasim is MIA




Season 1

"No Time Left"

  • If Lee was left to turn, Clementine and AJ tell James about it when he tries to convince Clementine to see the walkers as living things. James asks Clementine if she thinks Lee could still be alive somewhere inside of the walker. If Clementine prevented Lee from turning, AJ shares with this with James, who then apologizes and says that perhaps he should have tried to explain his reasoning to her differently (This also happens if Clem let Lee turn and Clem stayed silent when James asked).
  • Lee will remark on how well Clementine followed his final lessons to her during the dream sequence.

Season 2

"No Going Back"

  • Clementine will have a missing ring finger on her left hand if she went alone with AJ.
  • Clementine will have a faded scar on her right cheek if she stayed at Wellington.
  • Clementine will have a faded scar on her forehead if she left Wellington with Kenny.
  • Clementine will have "AJ" inked on her left hand if she stayed with Jane at Howe's Hardware.

Season 4

  • Clementine will have any collectibles she has collected and put up in her room.

"Done Running"

  • Abel will have a missing arm if Clementine pushed him into the walkers.
  • Tenn's drawing will appear in Clementine's room if she put it up. The drawing will have AJ and Clementine in it should she have allowed Tennessee to draw her or just AJ if she did not.
  • If Clementine told AJ he can keep Tenn's box of pencils, it will be seen in their room.
  • AJ will openly swear if Clementine said it was okay, [Fuck is right].
    • If Clementine told AJ not to swear but chose "Nothing worse than 'shit'" in Episode 2, during every opportunity where he would normally say "shit" he does so, but any instances of "fuck" are replaced with some other form of curse word instead.

"Suffer The Children"

  • Depending on who was saved, either Louis or Violet will be present with Clementine at the school throughout the episode.
  • AJ will have his toy firefighter in his room if you told AJ was justified for killing Marlon.
  • Depending on if you confessed your feelings or not to Louis or Violet, they will either treat you as a romantic interest, as a close friend, or the latter if you choose to remain quiet.
    • If the opposite was saved, they will share deep regret with Clem for choosing them despite knowing how close they were to the other.
    • Lee can mention Louis or Violet in her dream if Clementine entered a relationship with them.
  • AJ will be wearing the shirt that the player chose among the ones provided by Louis.
    • The options are a Disco Broccoli shirt, Ericson's Boarding School sports shirt or a Science Dog shirt.
  • Louis will have a gunshot wound on his upper left arm if Clementine called for Violet to shoot Lilly outside the safe zone.
  • Louis' piano will have "C + L" carved onto it if Clementine chose to help Louis over Violet. It will also have a heart carved around it if that was chosen.
  • Tennessee will have different dialogue when meeting James based on whether Clementine said she would "Marry, Flip, or Kill" him.
  • If Clementine told AJ "How dare you ask me that?" or "I made the wrong decision" when he asks about Lee, AJ will mention that to James when he asks if anyone she cared about turned.
  • AJ will have different dialogue when talking about how he killed Marlon to Lilly, he will say he was justified if you told him so or that Marlon wasn't a monster but Lilly is if you told him to feel regret.
  • AJ will be more violent or sympathetic when interrogating Abel depending on what you told AJ about killing Marlon. Example AJ will hurt Abel when he wakes up if you told killing Marlon was justified or will offer him water if you told AJ killing Marlon was wrong.
    • AJ will have a different express when Clementine interrogating Abel he'll be unsettled if Clementine tortures him if she said killing Marlon was wrong.
  • Depending on who was saved, Louis will either have his tongue removed or Violet will deeply resent Clementine.
    • If Clementine is in a relationship with Louis she's more upset when she discovers Louis's tongue was cut out.
  • If Clementine said AJ was allowed to "call dibs" on Abel, she will mention it during his interrogation.
  • If Clementine shot Lee and told AJ that she regretted it, he mentions her remorse to James when the latter asks if she had ever had a friend who had turned.

Promotional Poster

Broken Toys Promotional Poster.jpg


  • First appearance of Minerva. (Physically)
  • First appearance of Gad.
  • First appearance of Gina.
  • First (and last) appearance of Charlie. (Photograph)
  • First (and last) appearance of Michael. (Alive, Determinant)
  • First (and last) appearance of Armando. (Alive, Determinant)
  • Last appearance of Lee Everett. (Dream)
  • Last appearance of Abel. (Alive)
  • Last appearance of Dorian. (Determinant)
  • Last appearance of Lilly. (Alive, Determinant)
  • Last appearance of James. (Alive, Determinant)
  • Last appearance of Mitch. (Corpse)
  • Failure to decide whether to burn the hay or the supplies results in AJ deciding to burn the supplies.
  • Failure to give a name to Willy's bomb results in AJ naming it himself, dubbing it "AJ" as well.
  • Failure to decide whether or not to stop AJ from attacking Dorian results in him attacking her.
  • If Clementine remains silent when Alvin Jr. holds Lilly at gunpoint, he calls out to her in anguish before allowing James to take his weapon.
  • This episode features a dream sequence of Clementine and Lee talking on the train from "Long Road Ahead".
  • Following the announcement of Telltale's majority closure late September 2018, Skybound have picked up the rights to the final 2 episodes to ensure the series gets finished.
  • Minerva stabbing Clementine was similar to the way Kenny stabs Jane in the final episode of Season 2.
    • Further similarities occur when Louis or Violet picks up Minerva's dropped crossbow and points it at her, begging her to stop attacking Clementine. In the latter's case, she even shot Minerva, mimicking Clementine shooting Kenny. (Determinant)
  • During the episode, a walker can be seen climbing out from water and onto a deck. This is the first time a walker has shown signs of being somewhat intelligent in the video game.
  • When trying to get past the walkers, Clementine can shoot and kill the guard by the light, and as he falls off the S.S. Stewarts Fitzgerald, the "Wilhelm Scream" can be heard.
    • However, his death is non-canon. A new guard takes his place within a few seconds and can also be shot. The player can do this repeatedly.
  • This episode has the highest death count recorded of any other episode if "Confirmed Fates" are included, with a maximum of 40 deaths.
  • This episode features the first ever use of the profanity "cunt" in a Walking Dead episode, said by Abel to Clementine if she leaves him to turn into a walker after giving him her word that she'll mercy kill him in exchange for information.
  • Depending on whom Clementine saved in the previous episode, Lee will foreshadow their state upon Clementine's rescue: If Violet was captured by the Delta, Lee will ask how Violet would "feel" upon seeing her, foreshadowing how Violet felt betrayed by Clementine, and if Louis and was captured by the Delta, Lee will ask what would Louis "say" upon seeing her, foreshadowing Louis having his tongue cut off by Lilly.
  • If Clementine talks to AJ while he is inspecting a salt lick at James' barn, she can tell him not to lick it, to which AJ asks how she would know. Clementine responds with "I don't know", referencing the conversation between her and Lee Everett during "Starved For Help".
  • This episode features another easter egg focused on Randy Tudor. While placing collectibles in her room, Clementine can place the Sketch Toy on the shelf and demonstrate to AJ how to use it by drawing random lines. Then, if the player chooses to interact with the toy, they get the option to either [Draw from memory] or [Draw something new], the latter of which allows you to freely draw. Choosing to draw from memory leads to Clementine drawing a picture of AJ the first time and then Disco Broccoli if it’s interacted with for a second time. Lastly, if interacted with for a third time, Clementine draws a mustache with “Powerful Stache” written underneath it.
  • This is the first episode of Season 4 where you are able to gain all optional achievements in one playthrough because Episode 1 has four achievements being made unobtainable if you chose to hunt with Aasim and Louis and two are gained separately in the "Aasim and Louis" situation as well. Also Episode 2 has a two respective achievements based on whether Clementine confessed any romantic feelings or not.
  • This is the only episode of Season Four where no Boarding School members die (not including the confirmed fates of the students mentioned during the party).
  • This episode is the second of two to break away from The Walking Dead's three word naming convention, with the other being Done Running.


  • None of the "Arrow" quick time events display a blood splatter effect on them like previous episodes when completed with the exception of two using to new feature of holding the stick in a certain direction. This was most likely due to Skybound not having the assets available to create these new textures. It can be seen throughout the episode that many animations are reused.
  • If Lilly is spared and James is killed, when Clementine runs to shield AJ from the explosion, his body will be gone, but the blood will remain, even though the location of where his body should be is visible in the shot. Also, when Clementine gets thrown back, for a brief second, Gina can be seen standing entirely still in the background, back to the explosion, as if nothing was happening.
  • If Violet was saved during "Suffer The Children" when waking up in the cell with Louis the camera will pan to Aasim who reveals that Louis has had his tongue cut out. For a few moments instances have occurred where a low r-solution Violet sprite can be seen standing between Clem and Aasim's cells. Once Aasim is fully focused on the sprite will disappear and the game will return to normal.
  • Even if Clementine lets AJ risk biting Dorian's ear, in the next scene when she and Lily walk away, her ear doesn't seem to be damaged and has no blood on her at all.
  • During Abel's interrogation, if you stay silent when deciding whether to let AJ watch Abel turning he will watch and say nothing as well, but later in their room he will say that he shouldn't have although he asked to.
  • When Clementine escapes her cell and heads for the top deck she will comment on how she just felt the boiler start. Earlier Lilly gave Dorian the order to start the boiler, Minerva was the only other Delta member present at the time, but it can be assumed from the short time span between her leaving and returning in the Louis situation (Determinant) it is unlikely she had time to start the boiler. It could be argued that she ordered another member of Delta to do it for her but all members are either left dead, unconscious, and any other where present on the top deck when Clementine felt the boiler start so it is unclear who started it. The only scenario it works with is assuming Clementine spared at least one of the two out of Michael and Armando and that one of them was ordered to start the boiler, it must be assumed Armando woke up from his unconsciousness during Clementine's in her cell or even if he didn't Clementine can leave Michael unharmed by giving him the right password "Rockingham" assuming she got it from Abel. However if both are dead this is a oversight by the developers.
  • When trying to retrieve the shiv from under the bed, the other student in Clementine's cell is missing.
  • Some of the walkers in the herd used as a distraction to board the ship cannot be used as shields, regardless of timing.
  • When Clementine escapes her cell and gets to the top deck, depending on the player's timing while sneaking along toward the bridge, Lilly might repeat herself while talking to AJ.
  • After Lilly and James begin conversing on the top deck, Clementine must sneak along some supplies to get closer. She does not blink no matter how long it takes her.


  • In the Xbox One version, there is a bug when you mercy kill Abel and choose "I want you to watch this" where the quick time arrow doesn't appear, rendering the game unplayable unless you restart.
  • If you follow Violet in episode 2 and stay quiet when she says she has feelings for you, in episode 3 when she would normally give you a badge if you are friends or in a relationship with Violet. If you stay quiet, Violet will place her hand out with no button or actions to continue. You will have restart episode 2 with a different choice rather than staying silent, in the friend/relationship choice to solve the problem.
  • If the player decides not to collect the Ericson's pennant/rabbits foot, the player is reminded that they have these items throughout the episode.
  • In the Xbox One version, there is a rare bug that can occur when Clementine tells AJ "You can't break promises" in their room. As she kneels down, the controller vibrates, and may continue to vibrate until the end of the scene.

Deleted Sequences

  • Tenn was originally going to grab Lilly's gun, instead of Gina's.
  • AJ would have been able to wake up Abel by hitting him with a shotgun.
  • At the party, AJ and Violet would've read out of Aasim's journal and write their own entries.
  • Alvin Jr. was originally going to get a choice of haircut.


Main article: Broken Toys/Transcript





For all obtainable achievements and trophies, see Achievements.
Achievement Reward
Whisper act 1.jpg
Completed Act One.
PSN - Bronze Trophy
XBLA - 10 Gamer Points
Shoreline act 2.jpg
Completed Act Two.
PSN - Bronze Trophy
XBLA - 10 Gamer Points
Leader act 3.jpg
Completed Act Three.
PSN - Silver Trophy
XBLA - 15 Gamer Points
Rosie best girl.jpg
Best Girl
PSN - Bronze Trophy
XBLA - 10 Gamer Points
Mercy for episode 3.jpg
Did no harm.
PSN - Bronze Trophy
XBLA - 10 Gamer Points
Sleeping in nightlight.jpg
Made sure they slept tight.
PSN - Bronze Trophy
XBLA - 10 Gamer Points
All-seeing but lilly.jpg
Let nothing slip by.
PSN - Bronze Trophy
XBLA - 10 Gamer Points
Licking the saltlick.jpg
Did you lick it?
Remembered the good times.
PSN - Bronze Trophy
XBLA - 10 Gamer Points
Clementine in a personal space.jpg
Personal Space
Kept your distance.
PSN - Bronze Trophy
XBLA - 10 Gamer Points
Clem as a mouse.jpg
As A Mouse
Was very sneaky.
PSN - Bronze Trophy
XBLA - 10 Gamer Points
Tally in a dayyyy.jpg
Counted the days.
PSN - Bronze Trophy
XBLA - 10 Gamer Points
Flowers hunter.jpg
Found all Episode Three collectables.
PSN - Silver Trophy
XBLA - 15 Gamer Points
Feels like mine as a flower.jpg
Feels Like Mine
Placed all Episode Three collectables.
PSN - Silver Trophy
XBLA - 15 Gamer Points

Achievements Guide

Whispers -

  • Complete Act One.

Shoreline -

  • Complete Act Two.

Leader -

  • Complete Act Three.

Best Girl -

  • When walking through the basement to interrogate Abel, choose the [Pet Rosie] option when Rosie is on-screen. This achievement can only be completed if the player has pet Rosie at least once before this point.

Mercy -

  • Do not kill any of the walkers when James is retrieving his mask, this includes the walker which approaches when pushing the cage.

Nightlight -

  • Complete the party scene in Act 2.

All-seeing -

  • Choose every option possible when scouting the Delta's ship.

Did you lick it? -

  • When at James' barn, choose the salt lick which AJ is squatting by. Any dialogue option will prompt the achievement.

Personal Space -

  • When AJ is infiltrating the Delta and the player must kill some walkers, ensure each walker is killed using the bow and arrow. Any knife or "close-call" kills will keep the achievement locked.

As a Mouse -

  • When interrogating Abel, choose [Make him sweat] so he reveals the code name "Rockingham." Later, when inside the Delta ship, Michael will approach Clementine and demand a city name. Choose [Rockingham] to unlock the achievement.

Tally -

  • After being locked in the cell by Minerva, observe the back wall of the room and choose the tally marks seen on it. This will unlock the achievement.

Hunter -

  • See "Collectibles" Section of this page. The last two collectables are present near James' barn, so the achievement will be unlocked there.

Feels Like Mine -

  • The player will have the opportunity to place all collectables when AJ is making decorations and Clementine is tasked with finding her water heater to give to Ruby. The Pennant can be placed on the wall next to Clem's bed. The Sketch Toy can be placed on the shelves nearest to the door. The Horseshoe can be placed on the door. The Rabbit's Foot can be placed on the top bunk of AJ's bed. Beet-Nick can be placed on the desk where AJ is drawing. The Wind Chimes can be placed on the ceiling fan.


Platform GameRankings Metacritic
PC 74.17% 70
PlayStation 4 76.00% 78
Xbox One 85.00% TBA
Nintendo Switch TBA TBA