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* When AJ is infiltrating the Delta and the player must kill some walkers, ensure each walker is killed using the bow and arrow. Any knife or "close-call" kills will keep the achievement locked.
 
* When AJ is infiltrating the Delta and the player must kill some walkers, ensure each walker is killed using the bow and arrow. Any knife or "close-call" kills will keep the achievement locked.
 
As a Mouse -
 
As a Mouse -
* When interogating Abel, choose [Make him sweat] so he reveals the code name "Rockingham." Later, when inside the Delta ship, Michael will approach Clementine and demand a city name. Choose [Rockingham] to unlock the achievement.
+
* When interrogating Abel, choose [Make him sweat] so he reveals the code name "Rockingham." Later, when inside the Delta ship, Michael will approach Clementine and demand a city name. Choose [Rockingham] to unlock the achievement.
 
Tally -
 
Tally -
 
* After being locked in the cell by Minerva, observe the back wall of the room and choose the tally marks seen on it. This will unlock the achievement.
 
* After being locked in the cell by Minerva, observe the back wall of the room and choose the tally marks seen on it. This will unlock the achievement.
 
Hunter -
 
Hunter -
 
* See "Collectibles" Section of this page. The last two collectables are present near James' barn, so the achievement will be unlocked there.
 
* See "Collectibles" Section of this page. The last two collectables are present near James' barn, so the achievement will be unlocked there.
Feels Like Mine-
+
Feels Like Mine -
 
* The player will have the opportunity to place all collectables when AJ is making decorations and Clementine is tasked with finding her water heater to give to Ruby. The Pennant can be placed on the wall next to Clem's bed. The Sketch Toy can be placed on the shelves nearest to the door. The Horseshoe can be placed on the door. The Rabbit's Foot can be placed on the top bunk of AJ's bed. Beet-Nick can be placed on the desk where AJ is drawing. The Wind Chimes can be placed on the ceiling fan.
 
* The player will have the opportunity to place all collectables when AJ is making decorations and Clementine is tasked with finding her water heater to give to Ruby. The Pennant can be placed on the wall next to Clem's bed. The Sketch Toy can be placed on the shelves nearest to the door. The Horseshoe can be placed on the door. The Rabbit's Foot can be placed on the top bunk of AJ's bed. Beet-Nick can be placed on the desk where AJ is drawing. The Wind Chimes can be placed on the ceiling fan.
   

Revision as of 19:53, 19 March 2019

"Broken Toys", retitled "Episode 18", is the third and penultimate episode of Telltale Games' The Walking Dead: The Final Season.

It was released on January 15, 2019.

Summary

Beginning a few hours after the events of the last episode, the sun has just risen and Clementine's group is recovering from the attack they just survived from the Delta. After interrogating Abel for the location of the Delta's Ship, the group continues the rest of this episode scouting it out and preparing for a rescue mission to save their three captured friends. This involves tracking down the former Whisperer James to lead a pack of walkers towards the Delta's base and Clementine's group can use them as cover and approach them. However, the mission doesn't go as smoothly as it could, throughout this episode, the group discovers someone they all once knew isn't the same as they were...

Plot

TBA

Collectibles

  • Ericson's Pennant: This can be found hanging on a wall in the basement before interrogating Abel.
  • Sketch Toy: This can be found on a shelf in the basement before interrogating Abel.
  • Horseshoe: This can be found on the ground when scouting out the S.S. Stewarts Fitzgerald.
  • Rabbit's Foot: This can be found on the ground when scouting out the S.S. Stewarts Fitzgerald.
  • Beet Nick: This can be found outside of James' barn past James on the ground on the left of the building.
  • Wind Chimes: These can be found on the right of James' barn past AJ hanging on a wall.
All_Collectibles

All Collectibles

In-Game Decisions

  • Did you let Abel turn?
    • 91% of players mercy killed Abel.
    • 9% of players forced Abel to turn into a walker.
  • Did you spare the walkers in James' camp?
    • 91% of players respected James' beliefs and killed no walkers.
    • 4% of players only killed some of the walkers in James' camp.
    • 4% of players ignored James' wishes and killed all of the walkers in the camp.
  • What did you name Willy's bomb?
    • 59% of players named the bomb "Mitch's Masterpiece".
    • 18% of players named the bomb "Willy Junior".
    • 14% of players named the bomb "Ruby's Revenge".
    • 6% of players had a bomb named "AJ".
    • 3% of players refused to name the bomb.
  • Did Dorian cut off your friend's finger?
    • 82% of players allowed AJ to attack Dorian, stopping her from cutting off your friend's finger.
    • 18% of players stopped AJ and let Dorian cut off your friend's finger.
  • Did you allow AJ to kill Lilly?
    • 52% of players refused to tell AJ to kill Lilly.
    • 48% of players told AJ to kill Lilly.

Ending Stats

  • Alvin Jr. - MIA
    • TBA
  • Lilly - DEAD or MIA
    • 52% of players left her MIA. (told AJ to lower the gun)
    • 48% of players left her Dead at AJ's hands. (told AJ to shoot Lilly)
  • Louis - MIA
    • TBA
  • Violet - MIA
    • TBA
  • Abel - DEAD or TURNED
    • 91% of players left him Dead by Clementine's hands. (Mercy kill)
    • 9% of players left him to Turn. (Let him turn)
  • Minerva - MIA
    • TBA
  • Tenn - MIA
    • TBA
  • James - DEAD or MIA
    • 52% of players left him Dead at Lilly's hands. (told AJ to lower the gun)
    • 48% of players left him MIA. (told AJ to shoot Lilly)

Credits

  • Clementine
  • Lee Everett (Dream)
  • Lilly
  • Alvin Jr.
  • Violet
  • Louis
  • Tennessee
  • Rosie
  • Aasim
  • Willy
  • Ruby
  • Omar
  • Abel
  • James
  • Sullene
  • Dorian
  • Gina
  • Minerva
  • Michael
  • Gad
  • Armando
  • Mitch (Corpse)

Impacts

Season 1

No Time Left

  • If Lee was left to turn then it's mentioned when James is trying to convince Clementine to see the walkers as living things. James asks Clementine if she thinks Lee could still be a walker somewhere.
  • Lee will have different dialogue based on his last words to Clementine.

Season 2

No Going Back

  • Clementine will have a missing ring finger on her left hand if she went alone with AJ.
  • Clementine will have a scar on her right cheek if she stayed at Wellington.
  • Clementine will have a scar on her forehead if she left Wellington with Kenny.
  • Clementine will have "AJ" inked on her left hand if she stayed with Jane at Howe's Hardware.

Season 4

  • Clementine will have in her room any collectibles she has collected and put up.

Done Running

  • Abel will have a missing arm if Clementine pushed him into the walkers.
  • Tenn's drawing will appear in Clementine's room if she put it up. The drawing will have Tenn's family, along with AJ and Clementine (Determinant).
  • If Clementine told AJ he can keep Tenn's box of pencils, it will be seen in their room.
  • AJ will openly swear If Clementine said it was okay in Episode 1, [Fuck is right]
    • If Clementine told AJ not to swear in Episode 1 but chose "Nothing worse than "shit"" in Episode 2 during every opportunity where he would normally say "shit" he does so, but any instances of "fuck" are replaced with some other form of curse instead.

Suffer The Children

  • Depending on who was saved, either Louis or Violet will be present with Clementine at the school throughout the episode.
  • Depending on if you confessed your feelings or not to Louis or Violet, they will either treat you as a romantic interest, as a close friend, or the latter if you choose to remain quiet.
    • If the opposite was saved, they will share deep regret with Clem for choosing them despite knowing how close they were to the other.
    • Lee can mention Louis or Violet in her dream if Clementine entered a relationship with them.
  • AJ will be wearing the shirt that the player chose among the ones provided by Louis.
    • The options are a Disco Broccoli shirt, Ericson's boarding school sports shirt or a Science Dog shirt.
  • Louis will have a gunshot wound on his upper left arm if Clementine called for Violet to shoot Lilly outside the safe zone.
  • AJ will have different dialogue when talking about how he killed Marlon to Lilly, he will say he was justified if you told him so or that Marlon wasn't a monster but Lilly is if you told him to feel regret.
  • AJ will be more violent or sympathetic when interrogating Abel depending on what you told AJ about killing Marlon. Example AJ will hurt Abel when he wakes up if you told killing Marlon was justified or will offer him water if you told AJ killing Marlon was wrong.
    • AJ will have a different express when Clementine interrogating Abel he'll be unsettled if Clementine tortures him if she said killing Marlon was wrong.
  • Depending on who was saved, Louis will either have his tongue removed or Violet will deeply resent Clementine.
    • If Clementine is in a relationship with Louis she's more upset when she discovers Louis' tongue was cut out.

Deaths

  • Abel (Alive; Before Reanimation, Determinant)
  • Sophie (Confirmed Fate)
  • Justin (Confirmed Fate)
  • Therissa (Confirmed Fate)
  • Jasper (Confirmed Fate)
  • Erin (Confirmed Fate)
  • Joey (Confirmed Fate)
  • Maddie (Confirmed Fate)
  • Lamar (Confirmed Fate)
  • Alex (Confirmed Fate)
  • Dewey (Confirmed Fate)
  • Trey (Confirmed Fate)
  • Stephanie (Confirmed Fate)
  • Michael (Determinant)
  • Armando (Determinant)
  • Dorian (Determinant)
  • Lilly (Determinant)
  • James (Determinant)
  • Violet's Grandfather and Grandmother (Confirmed Fate, Determinant)
  • 19 unnamed students (Confirmed Fate)
  • 1 unnamed child Whisperer (Confirmed Fate)

Trivia

  • First appearance of Minerva. (Physically)
  • First appearance of Gad.
  • First appearance of Gina.
  • First (and last) appearance of Charlie. (Photograph)
  • First (and last) appearance of Michael. (Determinant)
  • First (and last) appearance of Armando. (Determinant)
  • Last appearance of Abel. (Alive)
  • Last appearance of Dorian. (Alive/Determinant)
  • Last appearance of Lilly. (Alive/Determinant)
  • Last appearance of James. (Alive/Determinant)
  • Last appearance of Mitch. (Corpse)
  • First (and last) mention of Justin.
  • First (and last) mention of Therissa.
  • First (and last) mention of Jasper.
  • First (and last) mention of Erin.
  • First (and last) mention of Joey.
  • First (and last) mention of Maddie.
  • First (and last) mention of Lamar.
  • First (and last) mention of Alex.
  • First (and last) mention of Dewey.
  • First (and last) mention of Trey.
  • First (and last) mention of Stephanie.
  • This episode features a dream sequence of Clementine and Lee talking on the train from "Long Road Ahead".
  • Following the announcement of Telltale's majority closure late September 2018, Skybound have picked up the rights to the final 2 episodes to ensure the series gets finished.
  • Minerva stabbing Clementine was similar to the way Kenny stabs Jane in the final episode of Season 2.
    • Further similarities occur when Louis or Violet picks up Minerva's dropped crossbow and points it at her, begging her to stop attacking Clementine. In the latter's case, she even shot Minerva, mimicking Clementine shooting Kenny. (Determinant)
    • So far, not a single character has been killed by walkers in Season 4.
  • During the episode, a walker can be seen climbing out from water and onto a deck. This is the first time a walker has shown signs of being somewhat intelligent in the video game.
  • When trying to get past the walkers, Clementine can shoot and kill the guard by the light, and as he falls off the S.S. Stewarts Fitzgerald, the "Wilhelm Scream" can be heard.
  • This episode has the highest death count recorded of any other episode if "Confirmed Fates" are included, with a maximum of 40 deaths.
  • This episode features the first ever use of the profanity "cunt" in a Walking Dead episode, said by Abel to Clementine if she leaves him to turn into a walker after giving him her word that she'll mercy kill him in exchange for information.
  • Depending on whom Clementine saved in the previous episode, Lee will foreshadow their state upon Clementine's rescue: If Violet was captured by the Delta, Lee will ask how Violet would "feel" upon seeing her, foreshadowing how Violet felt betrayed by Clementine, and if Louis and was captured by the Delta, Lee will ask what would Louis "say" upon seeing her, foreshadowing Louis having his tongue cut off by Lilly.
  • If Clementine talks to AJ while he is inspecting a salt lick at James' barn, she can tell him not to lick it, to which AJ asks how she would know. Clementine responds with "I don't know", referencing the conversation between her and Lee Everett during "Starved For Help".
  • This episode features another easter egg focused on Randy Tudor. While placing collectibles in her room, Clementine can place the Sketch Toy on the shelf and demonstrate to AJ how to use it by drawing random lines. Then, if the player chooses to interact with the toy, they get the option to either [Draw from memory] or [Draw something new], the latter of which allows you to freely draw. Choosing to draw from memory leads to Clementine drawing a picture of AJ the first time and then Disco Broccoli if it’s interacted with for a second time. Lastly, if interacted with for a third time, Clementine draws a mustache with “Powerful Stache” written underneath it.
  • This is the first episode of Season 4 where you are able to gain all optinonal achievements in one playthough because Episode 1 has four achievements being made unobtainable if you chose to hunt with Aasim and Louis and two are gained separately in the "Aasim and Louis" situation aswell. Also Episode 2 has a two respective achievements based on whether Clementine confessed any romantic feelings or not.

Goofs/Errors

  • Various subtitles throughout the episode contain lines that are either not spoken in the corresponding dialogue (e.g. Tenn saying "Thanks." to Clementine, but the subtitles reading "Thanks. I'd love to hear what she says." for a brief moment.), or have extra words that aren’t spoken at all in the full dialogue, this is similar of some lines throughout Season 3.
  • None of the "Arrow" quick time events display a blood splatter effect on them like previous episodes when completed with the exception of two using to new feature of holding the stick in a certain direction. This was most likely due to Skybound not having the assets available to create these new textures. It can be seen throughout the episode that many animations are reused.
  • If Lilly is spared and James is killed, when Clementine runs to shield AJ from the explosion, his body will be gone, but the blood will remain, even though the location of where his body should be is visible in the shot. Also, when Clementine gets thrown back, for a brief second, Gina can be seen standing entirely still in the background, back to the explosion, as if nothing was happening.
  • If Violet was saved during "Suffer The Children" when waking up in the cell with Louis the camera will pan to Aasim who reveals that Louis has had his tongue cut out. For a few moments instances have occurred where a low r-solution Violet sprite can be seen standing between Clem and Aasim's cells. Once Aasim is fully focused on the sprite will disappear and the game will return to normal.
  • Even if Clementine lets AJ risk biting Dorian's ear, in the next scene when she and Lily walk away, her ear doesn't seem to be damaged and has no blood on her at all.
  • During Abel's interrogation, if you stay silent when deciding whether to let AJ watch Abel turning he will watch and say nothing as well, but later in their room he will say that he shouldn't have although he asked to.
  • When Clementine escapes her cell and heads for the top deck she will comment on how she just felt the boiler start. Earlier Lilly gave Dorian the order to start the boiler, Minerva was the only other Delta memeber present at the time, but it can be assumed from the short time span between her leaving and returning in the Louis situation (Determinant) it is unlikely she had time to start the boiler. It could be argued that she ordered another meber of Delta to do it for her but all memebers are either left dead, unconscious, and any other where present on the top deck when Clementine felt tge boiler start so it is unclear who started it. The only scenario it works with is assuming Clementine spared at least one of the two out of Michael and Armando and that one of them was orderd to start the boiler, it must be assumed Armando woke up from his uncontioness during Clementine's in her cell or even if he didn't Clementine can leave Michael unharmed by giving him the right password "Rockingham" assuming she got it from Abel. However if both are dead this is a oversight by the developers.

Bugs

  • In the Xbox One version, there is a bug when you mercy kill Abel and choose "I want you to watch this" where the quick time arrow doesn't appear, rendering the game unplayable unless you restart.
  • If you follow Violet in episode 2 and stay quiet when she says she has feelings for you, in episode 3 when she would normally give you a badge if you are friends or in a relationship with Violet. If you stay quiet, Violet will place her hand out with no button or actions to continue. You will have restart episode 2 with a different choice rather than staying silent, in the friend/relationship choice to solve the problem.

Deleted Sequences

TBA

Videos

Gameplay

TBA

Achievements

Trophies

For all obtainable achievements and trophies, see Achievements.
Achievement Reward
Whisper act 1
Whispers
Completed Act One.
PSN - Bronze Trophy
XBLA - 10 Gamer Points
Shoreline act 2
Shoreline
Completed Act Two.
PSN - Bronze Trophy
XBLA - 10 Gamer Points
Leader act 3
Leader
Completed Act Three.
PSN - Silver Trophy
XBLA - 15 Gamer Points
Rosie best girl
Best Girl
Rosie!
PSN - Bronze Trophy
XBLA - 10 Gamer Points
Mercy for episode 3
Mercy
Did no harm.
PSN - Bronze Trophy
XBLA - 10 Gamer Points
Sleeping in nightlight
Nightlight
Made sure they slept tight.
PSN - Bronze Trophy
XBLA - 10 Gamer Points
All-seeing but lilly
All-seeing
Let nothing slip by.
PSN - Bronze Trophy
XBLA - 10 Gamer Points
Licking the saltlick
Did you lick it?
Remembered the good times.
PSN - Bronze Trophy
XBLA - 10 Gamer Points
Clementine in a personal space
Personal Space
Kept your distance.
PSN - Bronze Trophy
XBLA - 10 Gamer Points
Clem as a mouse
As A Mouse
Was very sneaky.
PSN - Bronze Trophy
XBLA - 10 Gamer Points
Tally in a dayyyy
Tally
Counted the days.
PSN - Bronze Trophy
XBLA - 10 Gamer Points
Flowers hunter
Hunter
Found all Episode Three collectables.
PSN - Silver Trophy
XBLA - 15 Gamer Points
Feels like mine as a flower
Feels Like Mine
Placed all Episode Three collectables.
PSN - Silver Trophy
XBLA - 15 Gamer Points

Achievements Guide

Whispers -

  • Complete Act One.

Shoreline -

  • Complete Act Two.

Leader -

  • Complete Act Three.

Best Girl -

  • When walking through the basement to interrogate Abel, choose the [Pet Rosie] option when Rosie is on-screen. This achievement can only be completed if the player has pet Rosie at least once before this point.

Mercy -

  • Do not kill any of the walkers when James is retrieving his mask, this includes the walker which approaches when pushing the cage.

Nightlight -

  • Complete the party scene in Act 2.

All-seeing -

  • Choose every option possible when scouting the Delta's ship.

Did you lick it? -

  • When at James' barn, choose the salt lick which AJ is squatting by. Any dialogue option will prompt the achievement.

Personal Space -

  • When AJ is infiltrating the Delta and the player must kill some walkers, ensure each walker is killed using the bow and arrow. Any knife or "close-call" kills will keep the achievement locked.

As a Mouse -

  • When interrogating Abel, choose [Make him sweat] so he reveals the code name "Rockingham." Later, when inside the Delta ship, Michael will approach Clementine and demand a city name. Choose [Rockingham] to unlock the achievement.

Tally -

  • After being locked in the cell by Minerva, observe the back wall of the room and choose the tally marks seen on it. This will unlock the achievement.

Hunter -

  • See "Collectibles" Section of this page. The last two collectables are present near James' barn, so the achievement will be unlocked there.

Feels Like Mine -

  • The player will have the opportunity to place all collectables when AJ is making decorations and Clementine is tasked with finding her water heater to give to Ruby. The Pennant can be placed on the wall next to Clem's bed. The Sketch Toy can be placed on the shelves nearest to the door. The Horseshoe can be placed on the door. The Rabbit's Foot can be placed on the top bunk of AJ's bed. Beet-Nick can be placed on the desk where AJ is drawing. The Wind Chimes can be placed on the ceiling fan.

Reception

Platform GameRankings Metacritic
PC 74.17% 70
PlayStation 4 76.00% 78
Xbox One 85.00% TBA
Nintendo Switch TBA TBA

References