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This article is about the Telltale Series character. You may be looking for his Road to Survival counterpart. For other pages with the same name, see: Charles

I don't know much 'bout you folks, but y'all keep goin' like this and that girl ain't gon' make it. You gotta consider her a living person, that's it! You're either living or you're not. You ain't little, you ain't a girl, you ain't a boy, you ain't strong or smart, you're alive.
―Charles to Lee Everett about Clementine's survival.[src]

Charles, usually referred to as Chuck, is a survivor of the outbreak in The Walking Dead: The Telltale Series. A homeless man, he was residing inside a boxcar of a train where Lee Everett and his group found him. While Chuck was short-lived throughout the series, he is shown to be a kind and generous man who selflessly cares for the safety of others over his own.

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Who is Chuck in the Telltale Walking Dead series? toggle section
In the Telltale Walking Dead series, 'Chuck', whose real name is Charles, is a survivor of the zombie outbreak. Discovered by Lee Everett's group living in a train boxcar, Chuck is depicted as a compassionate and selfless character, always putting others' safety before his own.
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What are some of the notable traits of Charles from the Walking Dead game? toggle section
In the Telltale Walking Dead game, Charles, commonly referred to as Chuck, is a survivor discovered by Lee Everett's group living in a train boxcar. Despite his homelessness and brief appearance in the series, Charles is portrayed as a selfless individual who values others' safety above his own. He is also a character in the Road to Survival game.
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How does Charles, also known as Chuck, contribute to the survival of the group in the Walking Dead? toggle section
In the Walking Dead's Telltale Series and Road to Survival, Charles, or Chuck, plays a vital role in group survival. He assists in removing a road block, simultaneously defending against Walkers and bandits. Once the obstacle is cleared, he rejoins the group on the train, allowing them to continue their journey.
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What is the significance of the boxcar in Charles' story in the Walking Dead game? toggle section
In Telltale's The Walking Dead game, Charles, often called Chuck, is a survivor discovered by Lee Everett's group living in a train boxcar. His character, though brief in the series, is marked by kindness and selflessness, always putting others' safety before his own.
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How does Charles' selfless nature impact the storyline of the Telltale Walking Dead series? toggle section
In the Telltale Walking Dead series, Charles, often referred to as 'Chuck', is a survivor living in a train during Season 1. His selfless nature significantly shapes the storyline. He is portrayed as a kind, generous individual who prioritizes others' safety over his own. His interactions with characters like Lee Everett and Clementine highlight his selflessness. Although his presence in the series is brief, his altruistic actions leave a profound impact.
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Overview

Chuck is a blunt, snarky, pragmatic, kind, humble, and selfless man. Upon his first introduction, Chuck immediately makes an acquaintance with the group and shows his generosity by giving Clementine and Ben candy. Chuck generally doesn't show much emotion and is relatively nonchalant most of the time. He shows sympathy to the group after Lee reveals what they have been through. Through small details revealed, Chuck seems to have a troubled past, as he was an alcoholic, which contributed to his being homeless. He has stated that he has no one else to blame except himself for being homeless.

Chuck is shown to be quite blunt and brutally honest. After Duck's death, Chuck tells Clementine that she will end up like Duck. Lee angrily confronts him about this, but it's revealed that Chuck said this out of genuine care. Chuck could see that Clem was too weak to survive in the apocalypse and would eventually die. Chuck gives advice to Lee about teaching her how to survive, such as cutting her hair and teaching her how to shoot a gun. Chuck's advice ultimately proves to be essential to Clem's survival. Before his death, he showed his selflessness by saving Clem's life but costing his own.

Pre-Apocalypse

Clayton, Georgia, United States

Almost nothing is known about Chuck's life prior to or as the outbreak began. All that is known is that he had lived in Georgia for his entire life. He inferred to Lee that he was an alcoholic, which contributed to his becoming a homeless drifter. He had a family, but hadn't seen them for around 14 years. He also learned to play the guitar.

Post-Apocalypse

Season One

"Long Road Ahead"

The Motel Survivors were driving along in the RV when they discovered a train, which blocked their route. They then decide to detach the damaged cars from the train and drive it to Savannah, Georgia. After Lee detaches the cars at the back of the train, he finds some rags and supplies in one of the cabins. Suddenly, Chuck appears and surprises Lee from behind. He asks if Lee had touched his things, and Lee can choose to admit that he took the map of the train routes, lie that he took nothing, or ask who Chuck is. Chuck introduces himself and says that he had already met everyone and that they warmed up to him quickly. Outside, Clementine says that Chuck was generous and he gave them candy. Katjaa tells Kenny to let Chuck join them, saying that the group would like the company. Chuck offers his help to the group and joins them.

On the train, Clementine tells Lee that Chuck told her that she would die just like Duck. Angry, Lee confronts Chuck, and Chuck gives him some advice: to cut Clementine's hair, teach her how to use a gun, and create a plan for what happened once they reached Savannah. Chuck explained that he had witnessed another girl about her age being killed by walkers because she wasn't prepared for the hazards they represented. He explained that he wanted to avoid going through that kind of horror again. Later, the group encounters Omid and Christa, and Lee can tell them that they had just met Chuck, to which Christa replies that meeting new people wasn't like before, saying that new people shouldn't be trusted so easily. A herd of walkers arrives as Chuck and the group proceed to flee on the train, and make their way to Savannah.

"Around Every Corner"

Chuck, along with the other survivors, made their way down the streets of Savannah. Somebody rang the church bells, and the group questioned who the person was. Clementine's walkie-talkie came on, and the person on the other side of the radio told them to run. Before they could discuss what happened, walkers proceeded to attack the group, causing Clementine and Ben Paul to be cornered by walkers. Ben left Clementine for dead, and Chuck came to the rescue, impaling an approaching zombie with a shovel, allowing Clementine to escape. Chuck told Lee and Clementine to get out of the place without him. The group noticed Chuck fighting off the walkers with his shovel, and they contemplated whether or not they should save him, but they noticed walkers approaching from both directions, and that they were cut off from him, making it impossible to offer him any help. Chuck pleaded with them to leave, and then he fled, finding his way into the sewers.

Later, Lee investigates the sewers after fleeing from walkers and finds the dead body of Chuck. Lee mourns Chuck and assumes that he was set upon by walkers and pinned down, knowing he wasn't going to make it, he shot himself with the last bullet from his gun to avoid a more gruesome death and to make sure he wouldn't reanimate. Lee told the corpse of Chuck that he had deserved better before moving on.

Death

Killed By

When the group was attacked by walkers drawn by Molly ringing the nearby church bell, Chuck scrambled to rescue Clementine after she was abandoned by Ben. Chuck got cut off from the others and tried to escape into the sewers, where Lee later discovered him disemboweled and with a gunshot wound to the head. Lee surmised that Chuck had found himself surrounded by walkers and opted to shoot himself in the head with his final bullet to avoid a gruesome demise as well as reanimation. Lee told himself and the unmoving corpse that he had deserved better before moving on.

Killed Victims

This list shows the victims Chuck has killed:

  • Himself (Suicide)
  • Numerous counts of zombies

Non-Canon Deaths

If Lee fails to complete certain tasks, it is possible for Chuck to be killed. These deaths are considered non-canon and result in a game over. Lee will then respawn and be allowed to try again. Below is a pictorial list of when Chuck can die.[1]

"Long Road Ahead"

Relationships

For a more in-depth look at Chuck's relationships, read here: Charles (Telltale)/Relationships

Allies

Enemies

Quote

The following is a list of some of Chuck's most memorable quotes.

Season One

"You touch any of my stuff?"
- Chuck meeting Lee on the train, also his first line, "Long Road Ahead"


"That's fine, you can have that. (…) Yeah, I got plenty, and y'all are probably thirsty/Yeah, I got 'em all right up here. (points to his head)"
- Chuck to Lee if he said he took a water bottle or a map of the train routes (Determinant), "Long Road Ahead"


"Nothin'? Ain't no fear in you, boy."
- Chuck to Lee if he says nothing (Determinant), "Long Road Ahead"


"I guess it's no worse for wear. Name's Chuck. Charles, if you're fancy. (…) That your crew outside? And the guy up in the cab?"
- Chuck to Lee if he says nothing (Determinant), "Long Road Ahead"


"I saw you walking through here and thought about scaring the pants off of you. (…) But I couldn't force myself to do it. ("You're still kinda freaking me out.") Train folk'll do that. Already met everyone outside; they all warmed to me right quick in direct sunlight."
- Chuck about wanting to scare Lee, "Long Road Ahead"


"Sure did. Man shares my love of the road."
- Chuck to Lee about Kenny, "Long Road Ahead"


"I'm awful sorry your son's not feeling good. (…) Well, with a little TLC, I'm sure he'll be fit as a fiddle in no time. And I can offer y'all whatever I got, although it ain't much."
- Chuck to Katjaa about Duck, "Long Road Ahead"


"Why not? Seem to be doin' alright. (…) I'm sorry; I do like being around you all, actually. It's nice. (…) Eh, you still got a couple'a kids, and this one's got a good spirit. (nods at Clementine) That's some kinda something."
- Chuck after Lee asks why he's alone (Determinant), "Long Road Ahead"


"Your friend mentioned Savannah. That where y'all are going? (hands Lee the map) Have a look."
- Chuck giving Lee his map if he didn't find it himself (Determinant), "Long Road Ahead"


"Well, it sounds like you're taking my home. (…) Haven't found anything better for keeping the creepy-crawlies out than that boxcar."
- Chuck to Kenny after being asked if he's coming along, "Long Road Ahead"


"Got to be hard on ya, eh? Three adults taking care of three kids; no disrespect, son. (Ben frowns) Well, it looks like this one's gonna have to grow up quick. ("I already am") I don't doubt it, son."
- Chuck to Lee about raising the kids and to Ben about growing up (Determinant), "Long Road Ahead"


Lee: "Telling a little girl she's gonna die. You want to scare people? Scare me, motherfucker" Chuck: "Okey dokey. She's gonna die." Lee: "Son of a bitch." Chuck:' "How was that?" Lee: "How about I throw your sorry ass off this fucking train?" Chuck: "Now we're both scared."
- Chuck to an angry Lee after he said Clementine is going to die (Determinant), "Long Road Ahead"


"Now I've gone and done it. I've ticked off papa goose. Ya always hear about the mama goose but the papa goose is the one that'll sneak up and put a real dent in your behind. This because I told her she was gonna be walkin' if she weren't careful?"
- Chuck to an angry Lee if he says nothing (Determinant), "Long Road Ahead"


"I don't know much about you folks, but I can tell you, sure as the sun's gon' come up tomorrow, that y'all keep going on like this and that girl ain't gonna make it. (…) I'll tell ya, long as you don't toss me over the rail. I know that you don't have a goddamn plan. We get to Savannah and then what? (…) Well, get to figurin' because it'll be on top of us before ya know it."
- Chuck berating Lee for his plan (Determinant), "Long Road Ahead"


"Oh! Well, then! You do have it all figured out! Nevermind."
- Chuck's sarcastic remark to Lee after he says he'll do what's best for Clementine (Determinant), "Long Road Ahead"


"Look, sit down with the girl and hash it out. Find a map for Christ's sake, I'd give you one if I had it. And if something were to happen to you... (…) If it were, you gotta prepare the girl. Teach her to use a weapon, and for criminy, cut that hair. (…) Are you listenin' to me? For fuck's sake--I shouldn't even have to be telling you this. You got her running around with a mop that's gonna act like velcro to any hands swingin' its way. Find some scissors in my pack and take care of that hair before a walker does it for you."
- Chuck to Lee about cutting Clementine's hair (Determinant), "Long Road Ahead"


"What? She's too young to handle one? There ain't too young, not anymore. You gotta consider her a living person. That's it. You're either living or you're not. You ain't little, you ain't a girl, you ain't a boy, you ain't strong or smart. You're alive."
- Chuck if Lee says Clementine is too young to hold a gun (Determinant), "Long Road Ahead"


"And then show her how to use a gun, because like it or not, that's what saves your life from here on out. Explain to her how they work and not to be afraid. I don't mean to tell you how to do your job, but too many people have died already... And seein' another little girl die might just do me in."
- Chuck to Lee about teaching Clementine to shoot a gun (Determinant), "Long Road Ahead"


"Out there, somewhere. Been sort on my own for the past...oh, fourteen years now. (…) No one to blame."
- Chuck to Lee about his family (Determinant), "Long Road Ahead"


"Criminy... And now, he's just roaming around out there."
- Chuck after Lee says they didn't put Duck down (Determinant), "Long Road Ahead"


Lee: "Where you headed?" Chuck: "Uh, that way. (…) Got a few ideas. We'll have a talk when we get there about whether or not you folks want company."
- Chuck to Lee after being asked where he's headed (Determinant), "Long Road Ahead"


"Damn, didn't realize I had it left. Thank ya. Want a nip? (…) Anybody in there want to share a drink, you let 'em know."
- Chuck after Lee gives him a drink, "Long Road Ahead"


"Hmm. I dunno. I ain't got much experience with y'all's fortitude but we could probably deal with that. We got a goddamn train. (…) You gotta get ahold of yourself. This a crew here."
- Chuck arguing with Kenny after their train is blocked by a truck, "Long Road Ahead"


"Y'all want some candy?"
- Chuck to Christa and Omid (Determinant), "Long Road Ahead"


"Ask not for whom the bell tolls... It tolls for thee..."
- Chuck to the group as walkers approach, "Around Every Corner"


"Get her the hell out of here! I'll catch up with ya! (…) I'll be fine! Just go!"
- Chuck after being separated from the group, also his last line, "Around Every Corner"

Appearances

The Telltale Series

Season One

Trivia

  • Charles admits he is an alcoholic.
  • After Lee convinces Christa and Omid to come meet the group in "Long Road Ahead", Charles will offer Christa and Omid some candy (having given candy to Clementine, Ben, and Duck earlier) if the player decides to let the timer run out in one of the conversations (the player is also able to speak at the last second), but Christa and Omid will not respond to his offer.
    • Interestingly, Lee could have asked him for some earlier, to which he replied Ben got the last of it, meaning he does not have any candy when he offers Christa and Omid some. This is seemingly a developer oversight.
  • Actually, Charles' character model was slightly different than his current character model, as seen in the preview trailer for the episode "Long Road Ahead". He had a different hairstyle, his hair was more white than his current hair, his hair was not messy, and he had less beard. [2][3]
  • Charles is revealed to be a cultured person, possibly having read plenty of literature pieces during his drifting life, evidenced in "Around Every Corner" where he can be heard quoting a line from the 17th-century poem by John Donne, "Meditation 17".
    • There is also a novel by Ernest Hemingway that shares the same name.
  • It is presumed that only Lee knew of Charles’ fate, as there is no option to clarify what happened to the man with the group.
  • It is unknown where Charles obtained the revolver he shot himself with, as he had never been seen with it.
  • He is not mentioned in the character statistics at the end of "No Time Left" along with Glenn, Mark, and Molly, even though he was a member of the group for a period of time.
    • This is most likely because there are no major choices that affect Charles’ perception of Lee.
  • It was confirmed in an AMA that Charles was supposed to live longer in "Around Every Corner". He would've accompanied Lee and Kenny to search for a boat in Savannah, where he would've helped Lee take the quarter for the telescope by kicking the newspaper dispenser, saying "Old hobo trick" after doing it, and would've met Molly with them.[4]
    • His original death involved him getting eaten by zombies while fighting them off, with his shovel, to give Lee time to escape the alley through the sewers.
  • While not by name, Chuck can be mentioned by Lee in "Broken Toys".

References