This article is about the location. You may be looking for the Video Game character.

—Principles of Crawford.[src]

Crawford is a district within the city of Savannah and the main location in "Around Every Corner" of Telltale Games' The Walking Dead. After the outbreak, it is converted into a home for a group of survivors who go to extreme measures to ensure their own safety.


Savannah, Georgia

Crawford Square was built and named in the year 1841 in honor of William Harris Crawford, the Secretary of the Treasury who ran for president in 1842. When the infamous Jim Crow laws were put into effect, it was the only square in Savannah that allowed African Americans in it. It is the smallest official Square in Savannah, containing playgrounds, basketball courts, a gazebo and other facilities.[1]


When the outbreak struck, a large number of presumably local Savannah residents led by a man named Crawford Oberson walled in the Square and surrounding neighbourhoods to form a survivor community. Crawford's leadership enforced strict rules upon its residents in an attempt to optimise itself and save its limited resources, allowing only those who could carry their own weight to join. No elderly or children under the age of 14 were permitted in without special permission, and anybody with an advanced medical condition was required to disclose it, though this would have likely resulted in exile soon afterwards anyway; child bearing was also forbidden. Food was rationed to its citizens, and signs were posted around Crawford telling them to use their rations wisely.

The community utilised a former garage within their walls to store its gas and multiple signs were placed around the area waring that any looters would be shot without hesitation. Crawford's defences consisted of a arrangement of chain-link fences and wooden barricades to keep walkers out. The community also set up a system of communication called "Crawford's Final Solution", in which their citizens who left Crawford to look for supplies would write down their initials, the days it had been since they had gone, the number of walkers they killed, the number of citizens they found and recruited, and the number of ineligible citizens that they found. Eventually, after completely stripping Savannah of almost all of its supplies and resources, Crawford became closed off, allowing no other survivors away.

After around three to four months following the beginning of the apocalypse, an incident involving a female resident of Crawford sent the community into disarray. Though exactly how Crawford became overrun is never confirmed, it is likely that the previously mentioned female resident was the main cause. After being provoked by one of the community's doctors, she stabbed him, stole his firearm, and proceeded to launch a suicidal rampage on her fellow residents, gunning down as many people as possible. The reanimating Crawford residents killed during the rampage, combined with the walkers outside who were likely drawn by the gunfire, soon overran the community.

The majority of residents likely tried to flee, looting as many of Crawford's remaining supplies in their escape. The community was soon completely overrun when the last survivors attempting to hold the community were killed, or gave up and deserted like the rest. In the end, everybody in Crawford either fled or were killed in the chaos, though likely few survived if Molly was not able to notice that anything was actually wrong despite still being in Savannah. Oberson himself was hung from the bell tower and left to reanimate; whether he committed suicide or was executed by his own citizens during the fall in unknown.

Season 1

"Around Every Corner"

Lee and his group, as well as Vernon and Brie went to Crawford in search of medical supplies for Omid and batteries and gas for the boat. They find the community overrun with walkers and quietly head for the high school in search for the supplies.

Once the group gets the supplies they need, they are overrun at the school with walkers and barely escape through the roof before making it out of Crawford and back at the house where they are able to treat Omid.

"No Time Left"

As Lee and whoever came with him get to the roof of the hospital, Lee is able to see the bell tower of Crawford. Christa then says, after looking at the walker-infested streets, that Crawford was able to do one thing right. (Determinant)

Season 2

"In Harm's Way"

Crawford is briefly mentioned by Kenny when he tells the group how Molly used church bells to draw walkers.


  • Herman (Possible Auto Shop Owner)
  • Waltner
  • Langley
  • Benno
  • Banks
  • Lyons
  • Sheppard
  • Crawford Oberson (Leader)
  • Logan (Doctor)
  • Jeff (Guard)
  • Hundreds of unnamed residents




  • Jeff - Attacked by walkers. (Assumed, Off-Screen, Alive) Shot in the head or chopped by Lee. (Zombified)
  • Crawford Oberson - Hanged from bell tower (Alive) Shot in the head by Lee or head smashed. (Zombified)
  • Logan - Stabbed by Anna. (Alive) Stomped on the head by Lee. (Zombified)
  • Brie - Devoured by walkers. (Alive)
  • Ben Paul - Fell from tower and devoured by walkers. (Determinant)
  • Numerous counts of unnamed residents



  • Crawford bears a resemblance to the Kingdom and the Sanctuary in the Comic Series, respectively, by being a school and having walkers that are impaled on poles while still "alive".
    • It can also be similar to Woodbury, since most of their residents are deceased.
  • Unlike most sanctuaries within The Walking Dead Universe, this haven only lasted around two and a half months, despite (or perhaps because of) the staggering amount of people residing there.
  • Crawford is one of seven communities in the game, the others being Wellington, Howe's Hardware, Monroe, Prescott, New Richmond, and Boarding School.
    • Crawford is the only one that is not seen active in the game.
    • As well as being one of four antagonist communities in the game the others being Howe's Hardware, Monroe and New Richmond.
  • The markings from "Crawford's Final Solution" bear a strong resemblance to real-life markings used by FEMA for urban search and rescue.[2]


Video Game Locations
Season 1 Atlanta, GeorgiaInterstate 85Georgia WoodsClementine's NeighborhoodGreene Family FarmMacon, GeorgiaEverett Pharmacy DrugstoreTravelier MotelRobins Air Force BaseStone Mountain High SchoolSt. John's Dairy FarmJolene's CampHighway RoadThe TrainRural Georgia WoodsHighway OverpassTrain StationSavannah, GeorgiaFivel's MansionCrawfordSt. Felicity's Catholic SchoolHerman's Auto GarageSavannah HospitalSavannah WarehouseThe Marsh HouseEosé Jewelry Store
400 Days Prison BusYewberry RoadCornfieldGil's PitstopSurvivor Camp
Season 2 Gil's PitstopChrista's CampCabinForest ShedFish TrapsStation House BridgeStation HouseMoonstar LodgeHowe's HardwareParker's RunSunshine Village Mobile Home ParkPower StationUnfinished HouseWoodchuck Rest AreaWellington, Ohio
Michonne The CompanionThe MobjackMonroeFairbanks' House
Season 3 Baltimore, MarylandGarcía HomeC&C Auto StopPrescottWellington, OhioHowe's HardwareDiner and Self Service StationRichmond, VirginiaNew RichmondMcCarroll Ranch
Season 4 Train StationEricson's Boarding SchoolFishing CabinHunting AreaJames' CampEricson's GreenhouseS.S. Stewarts FitzgeraldJames' BarnCaveCovered BridgeMcCarroll Ranch
Larger Regions GeorgiaVirginiaNorth CarolinaTennesseeOhioMarylandWest VirginiaUnited States of America
Video Game Groups
Motel SurvivorsSt. John FamilySave-Lots BanditsCancer Support GroupCrawfordSteve's GroupRoman's GroupRoberto's GroupSurvivor Camp GroupCabin GroupCarver's GroupRussian GroupWellingtonThe CompanionMonroe ColonistsScavenger GroupPrescott (Destruction Survivors)The New FrontierKingdom GroupEricson's Boarding SchoolThe Delta
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