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"Done Running", retitled "Episode 16", is the first episode of Telltale Games' The Walking Dead: Season Four.

It was released on August 14, 2018.

Summary

Around 3-4 years after the events of "From The Gallows", Clementine has already found AJ. The two are scavenging along the roads in a car. After exploring by an abandoned Railway Station Clementine accidentally trips a trap that alerts a large group of walkers outside. In a rush to flee, Clementine crashes the car, knocking both her and AJ unconscious. She awakens to find that AJ and her had been rescued by a group of teenagers living in a nearby Boarding School led by a young man named Marlon. The children seem to have a good set-up however it is apparent that they are running low on food and other supplies due to Marlon's caution to search further away from the school grounds. Things become worse when they discover some of their old associates have returned for them and dark secrets are brought to light about their past together...

Plot

Some time after the events of "From The Gallows", it is revealed that Clementine has found Alvin Jr. and that they are traveling together, supposedly for a while. Clementine and Alvin Jr. are low on supplies, and have not eaten or had fresh water for days. In the car, Alvin Jr. plays with his gun, to which Clementine tells him that it is getting on her nerves. When he complains about his hunger, she can gives him a magazine to practice his reading instead but it only reminds him of his hunger. She teases him with a Disco Broccoli doll but that doesn't work either so she gives him a bag of chips.

Later, the duo stop at a train station surrounded by rubble and derailed boxcars. Clementine hands Alvin Jr. a knife, and they both exit their car. Clementine takes a crowbar and canteen from the trunk. She alerts a walker, by either walking up to it, or by ringing a bell at the gate, and dispatches it with a knife. (Determinant) Clementine then pries open the door to the train station, and quizzes Alvin Jr. on what to do when entering a new place, reminding him of their rules.

Once they enter, they discover a walker couple tied to each other, sat on two chairs. AJ notices a locked security door, and Clementine peers through the ticket booth, seeing cans of food inside. She then looks at the walker couple and attempts to retrieve the keys to the door from them, but backs out, deeming it too risky. She notices a bottle of poison on the ground next to the walkers, along with a note saying to leave them alone. Alvin Jr. insists on killing the walkers to get the door keys, but Clementine wants to respect their wishes to let them be, and considers having AJ crawl into the ticket booth instead. Clementine then has to choose:

Kill the couple: Clementine unsheathes her knife, apologizes to the walkers, and stabs the male walker through the eye, killing it. She then stabs the female walker through the chin, but this fails to put it down. She stabs it through the chin again, this time killing it. Alvin Jr. praises her deed. She takes the keys from the male walker, apologizes once again, and unlocks the door.

Send Alvin Jr. inside: Alvin Jr. is reluctant to go inside, but Clementine quickly convinces him by telling him that they need to know if there's food inside, and to be brave. She then lifts him onto the counter, and he crawls through. While Alvin Jr. unlocks the door, the walkers stare at Clementine. Alvin Jr. unlocks the door, and Clementine enters.

Alvin Jr. finds bullets for his revolver, and Clementine reminds him of when and how to use the gun. They find and open a concealed trap door, finding a large stash of food inside. However, moments later, a grenade rolls out, the door having been jerry rigged to trigger it on opening. Clementine slams the door shut and dives down with Alvin Jr. to avoid the blast. She then notices a large group of walkers approaching the station. They fight there way to and in the car, however, a walker prevents her from closing the door; unable to reach for her knife, she attempts to kill it with the car keys, but ends up getting them lodged in it's eye socket. As walkers begin to break through the car windows, Alvin Jr. assists her in fighting them off, while she releases the brakes. The car slams into a tree, pinning the walker with the car keys to it.

Clementine smashes the windshield by kicking it, retrieves the keys from the walker, and starts the engine. She reverses the car out of the tree, then switches into first gear. A walker attacks her while the car hurtles down a hill. Alvin Jr. attempts to shoot the walker, but the car crashes into a boulder, causing it to flip several times, resulting in Clementine losing consciousness. She temporarily regains consciousness, and sees a male figure killing nearby walkers with a bow and arrow. The man pulls Alvin Jr. out of the wreckage. She calls out for him to stop before losing consciousness once again.

Clementine wakes up in a bed, with her forehead wrapped in bandages, and her left hand taped to the side of the bed. She breaks free from her restraint, but finds the door out to be locked. She takes a palette knife from a closet, pries open the door using the palette knife, and leaves the room. As she traverses down a hallway, she sees a door creak open, and she darts for cover behind a display cabinet. A boy checks the room she was in, and Clementine reveals herself to him, either peacefully, or by threatening him verbally or physically. A man aims at her with a compound bow, asking her to drop her knife, saying that they have Alvin Jr. After she reluctantly drops it, he explains that he was the one who rescued her and Alvin Jr. from their wrecked car, and that he locked the door and taped her hand in case she reanimated. He then introduces himself as Marlon and the boy as Tennessee. Clementine introduces herself, and Marlon leads her out of the building to see Alvin Jr.

Marlon asks her how long she has been out traveling, and tells her that the car was damaged beyond repair. While other children turn to look at the newcomer, he formally introduces himself to Clementine as the leader of the school. He then tells her to look for a Louis, and follow his music in order to find Alvin Jr. as he walks away to fend off what he assumes is a minor walker attack.

While Clementine walks down a hallway towards the source of the music, a girl, named Ruby, storms out of a room, claiming that Alvin Jr. bit her. Clementine can act defensive of him, or apologize on his behalf. The girl walks away, and Clementine enters the room. Alvin Jr. notices her, and they embrace. She then questions him on him biting the girl, and Louis informs her that he managed to calm him down by playing piano music. He introduces himself to Clementine, and she does the same. Louis then reveals that Marlon placed her belongings nearby, and she retrieves them. She takes her knife and hat, but when she gives Alvin Jr's revolver back to him, Louis questions his ability to use the gun, and Clementine's responsibility. She reassures him, and he goes back to playing the piano. She asks him if he knows any other songs; he replies that he does, and plays "Clementine". She can let Louis play, or make him stop. He then invites Alvin Jr. to press keys on the piano, which Clementine can object to.

Marlon returns, saying that the walker situation has escalated, and requests that Clementine and Louis help deal with them. After exiting the building, Marlon explains that a hunting party is returning to the school, and that a larger-than-normal group of walkers is stopping them from returning safely, to which another school member, named Violet, sarcastically states that the car crash attracted these walkers to the area. Clem can say that haven't meet, say she's sorry or ask her if she has a problem. Louis intervenes and introduces Clem to Violet. Willy tells them that walkers are getting closer.

Violet and Marlon leave as Louis tells Clementine not worry about Violet. Louis then shows her, his spiked chair leg, Chairles. As Louis and Clem leave AJ asks to come but Clem tells him to watch her back. After Clem kills two walkers, Louis informs her of traps that they set up in the woods. Clem can use these traps to kill a group of walkers. Marlon says that the hunting party is getting closer and tells Clem that they'll meet them halfway. Clem kills more walkers as she reaches the hunting party. Violet tells the hunting party on their timing, saying that they won't be able to hold walkers off for much longer. Brody agrees, asking where all the all walkers came from. Marlon tells them that they can talk inside and warns them of stragglers. Violet tells Clementine that she's not half bad, considering the circumstances. Clem thanks her. Violet spots some stragglers and says that they should kill them before the draw more walkers to the school as she kills one. Clementine than kills a walker that has a arrow in it's spine. Clem sees Aasim shooting a walker and he says that he's done with this shit as a walker comes up from behind him. It attacks Aasim as Clementine stabs it in the jaw. The walker turns and slaps Clem in the face, grabbing her, but Clem is saved by Rosie, an American Bully dog. Rosie grows at Clem, walking slowly to her but before she attacks, Marlon calls her down.

Clem tells Marlon that she had a bad experience with a dog once. Marlon tells her that Rosie can help her get over it. Aasim thanks Clem for the help and Marlon tells them to hurry inside, saying he's hungry, to Clem's agreement. Marlon asks Aasim how the hunting went, but Aasim snaps back at asking him what he thinks but is told to be nice by Brody. Aasim says that the safe-zone is nearly dry and that they need to expand or they'll starve. Marlon says that they will talk about it later but Aasim insists that they need to talk now but is pushed back by Marlon.

Collectibles

  • Deer Skull: This can be found around the corner of the train station, past the tire swing and the bench. It can be seen on a barrel of oil.
  • Fake Flowers: When following the music in order to find Louis and Alvin Jr., these can be found behind and on the right side of the main staircase on a desk.
  • Real Flowers: These can be found in the main courtyard of the school. Walk past Mitch and Willy to pass through the archway, turn left, and go down the hall. At the end of the hallway the real flowers can be found sitting on a bench on the right.
  • Cat Skull: This can be found in two different places, depending on if Clementine goes hunting with Louis and Aasim or goes fishing with Brody and Violet. If Clementine goes fishing with Brody and Violet, the skull can be found on top of the fire place in the shed. If Clementine goes hunting with Louis and Aasim, in the scene where you have to decide whether to help Louis or Aasim the skull can be found going backwards, on the ground .
  • Alvin Jr.'s drawing: This is automatically obtained after Alvin Jr. draws it.
  • Tenn's drawing: This is automatically obtained after Tenn draws it. It is determinant whether Clementine and Alvin Jr. are included in it.

In-Game Questions and Answers

  • Grossest thing eaten?
    • Marlon: Slugs.
    • Violet: Horse eyeballs.
    • Louis: Cantaloupe.
    • Clementine: A man's leg. (Determinant)
  • Worst injury witnessed?
    • Marlon: Abstained.
    • Violet: A walker with smashed head.
    • Louis: A person with pulled intestines.
    • Clementine: Carver's corpse. (Determinant)
  • Met anyone famous?
    • Marlon: Abstained.
    • Violet: No.
    • Louis: Abstained.
    • Clementine: A baseball player.
  • Marlon's Haircut?
    • Marlon: Confused and insulted.
    • Violet: Like a dead cat.
    • Louis: Slightly shocked.
    • Clementine: Agrees with Violet.

In-Game Decisions

  • How did you enter the ticket booth?
    • 56% of players killed the walker couple in the train station.
    • 44% of players chose to let AJ go through the window in the train station.
  • Who did you decide to go with?
    • 53% of players went fishing with Violet and Brody.
    • 47% of players went hunting with Louis and Aasim.
  • Where did AJ sleep?
    • 74% of players convinced AJ to sleep on the bed.
    • 26% of players let AJ sleep under the bed.
  • Did you attack Abel?
    • 71% of players attacked Abel rather than giving him food.
    • 29% of players surrendered food to Abel.
  • Who did you turn to for help?
    • 61% of players turned to Violet for help against Marlon.
    • 39% of players turned to Louis for help against Marlon.

Ending Stats

Relationship Statuses

  • Violet
    • 61% of players left her feeling Guilty (Appealed to Violet)
    • 39% of players left her feeling Horrified (Appealed to Louis)
  • Louis
    • 61% of players left him feeling Heartbroken (Appealed to Violet)
    • 39% of players left him feeling Lost (Appealed to Louis)
  • Tenn
    • 70% of players left him feeling Bitter (Said Marlon is a coward)
    • 30% of players left him feeling Resentful (Said Marlon should’ve sacrificed himself)
    • 29% of players left him feeling Helpless (Said Marlon made a mistake)
    • 6% of players left him feeling Powerless (Stayed quiet)
  • Alvin Jr.
    • 59% of players left him feeling Hardened (Told him to always aim for the head)
    • 26% of players left him feeling Ruthless (Told him to save the last bullet for himself or stayed quiet)
    • 15% of players left him feeling Pragmatic (Told him to never hesitate)
  • Brody
    • She is Dead by Marlon's hand
  • Marlon
    • He is Dead by AJ's hand

Relationship Details

Violet

  • First Sentence
    • She was pleased after you complimented her fighting skills.
    • She was annoyed when you didn’t rebuff Louis’ flirtations.
    • She felt sorry that you had to deal with Louis’ flirtations.
  • Second Sentence
    • Violet was flattered after you comforted her in the dorm rooms.
    • Violet was irritated after your discussion in the dorm rooms.
    • Violet felt awkward when you didn’t talk to her in the dorm rooms.

Louis

  • First Sentence (determinant)
    • He was delighted when you chose to play with the hanging walker with him.
    • He felt lonely when you chose to hunt rabbits with Aasim.
  • Second Sentence
    • When you told him about killing a loved one, he sympathized with your pain.
    • He felt ashamed for asking if you ever had to kill someone you loved.

Tenn

  • First Sentence
    • Tenn was understanding of your hesitancy when you first met him.
    • Tenn was frightened when you attacked him in the dorm.
  • Second Sentence
    • When you allowed him to draw you, he generously gifted you his drawing.
    • He felt rejected when you refused to let him draw you.

AJ

  • First Sentence
    • AJ felt comforted when you convinced him to sleep on the bed.
    • AJ was resolved to sleep under the bed after the first night at the school.
  • Second Sentence
    • He was satisfied when you attacked Abel at the train station.
    • He was disappointed that you let Abel get away at the train station.

Brody

  • First Sentence (determinant)
    • Brody felt grateful when you resolved the conflict between her and Violet.
    • Brody felt helpless when the conflict between her and Violet wasn’t resolved.
  • Second Sentence
    • She was pissed off when you pushed back about the encounter with Abel.
    • She was appalled when you downplayed the encounter with Abel.
    • She was frustrated when you didn’t answer her questions.

Marlon

  • First Sentence
    • Marlon was relieved to be forgiven for his actions toward the twins and Brody.
    • Marlon was shamed when you told him he was pathetic.
    • Marlon was enraged when you fought him in the courtyard.
  • Second Sentence
    • He felt proud when you trusted him with Rosie.
    • He was patient even when you refused to engage with him and Rosie.

The State of the School

  • Omar
    • Omar was glad you checked in on him before dinner.
    • You didn’t get to know Omar.
  • Ruby
    • Ruby approved of you teaching AJ manners at dinner.
    • Ruby was disgusted when you encouraged AJ’s bad manners.
    • Ruby was disgusted by AJ’s bad manners at dinner.
  • Mitch
    • Mitch was happy to show off his weaponry skills to you.
    • You didn’t get to know Mitch.
  • Aasim
    • Aasim appreciated that you helped him hunt rabbits.
    • Aasim was resentful when you chose to goof off with Louis.
    • Aasim was glad that you stopped AJ from reading his journal.
    • Aasim didn’t like AJ prying into his personal journal.
  • Rosie
    • You learned how to bond with Rosie with Marlon’s help.
    • You refused to learn how to bond with Rosie.
  • Willy
    • Willy was embarrassed after he met you for the first time.
    • Willy was fascinated by you when you met him for the first time.

Credits

  • Clementine
  • Alvin Jr.
  • Tennessee
  • Violet
  • Marlon
  • Rosie
  • Louis
  • Brody
  • Willy
  • Aasim
  • Ruby
  • Mitch
  • Omar
  • Abel
  • Minerva (Photograph)
  • Sophie (Photograph)

Deaths

  • Brody (Alive and Zombified)
  • Marlon
  • 2 unnamed survivors (Alive, Confirmed Fate; Zombified, Determinant)
  • 1 unnamed child (Confirmed Fate)

Impacts

Season 1

Starved For Help

  • If Lee failed to stop Clementine from eating Mark's flesh, she can mention during the card game that she ate a man's leg once.

No Time Left

  • Clementine can mention killing Lee or leaving him to turn.

Season 2

In Harm's Way

  • If Clementine saw Kenny killing Carver she can mention that.

No Going Back

  • If Clementine killed Kenny, he can be mentioned when talking about killing a loved one.
  • Clementine will have a missing ring finger on her left hand if she went alone with AJ at the end of "No Going Back".
  • Clementine will have a scar on her left cheek if she stayed at Wellington at the end of "No Going Back".
  • Clementine will have a scar on her forehead if she went with Kenny at the end of "No Going Back".
  • Clementine will have "AJ" inked on her right hand if she stayed with Jane at Howe's Hardware at the end of "No Going Back".

Promotional Poster

TelltaleGames TWD Season4

Trivia

  • First appearance of Tennessee.
  • First appearance of Violet.
  • First appearance of Willy.
  • First appearance of Ruby.
  • First appearance of Louis.
  • First appearance of Rosie.
  • First appearance of Aasim.
  • First appearance of Mitch.
  • First appearance of Omar.
  • First appearance of Abel.
  • First appearance of Minerva. (Photograph)
  • First (and last) appearance of Sophie. (Photograph)
  • First (and last) appearance of Marlon. (Alive)
  • First (and last) appearance of Brody.
  • This episode marks the return of Alvin Jr., who had been officially missing since the end of "No Going Back" despite multiple flashback appearances in the third season.
  • When searching through the house, Clementine can find a can of peaches with same logo from "A House Divided". AJ also finds a jar of "Banang", something from another game made by Telltale, "Sam and Max".
  • This is the first episode of the Video Game series without having any determinant human deaths.
  • The title of this episode refers to Clementine and AJ finding a place they want to protect after years of living in and migrating in their car.
  • Remaining silent when AJ swears at the train station results in AJ correcting himself, interpreting Clementine's silence as disapproval.
  • Failing to decide whether to let Abel take some food or attack him results in Abel shooting AJ and Clementine, resulting in their non-canon deaths. The player will then respawn and be allowed to try again.
  • Failing to decide whether to solicit Louis's aid or Violet's aid when trying to convince the student's of Clementine's innocence results in Marlon sensing the lack of support for Clementine and deciding to execute her, resulting in Clementine's non-canon death. The player will then respawn and be allowed to try again.

Goofs/Errors

  • When originally released, if the player had chosen to stay in Wellington at the end of Season 2, Clementine would have had a scar on her forehead, the same scar for leaving Wellington with Kenny, instead of a scar on her right cheek as seen in Season 3. This was due to the fact the Story Builder for Season 4 didn't include any mention of Wellington. Players that weren't using the Story Builder that had chosen the Wellington ending would have been defaulted to the Kenny ending. However this was cleared up in a patch released about a week after the release of Suffer The Children for Done Running and all other future episodes.
  • When asked at the card game if Clementine had ever been with other people, she can mention Lee by name and tell the trio about her experience with Lee. If later asked if she had ever killed someone she loved, she can say "Lee, his name was Lee" as if she hadn't already told the three of them about him.

Bugs

  • The final walker that Clementine encounters before entering the train station grabs her ankle after she and AJ separate from Louis and Violet. If the player completes the button prompt at the precise moment the screen changes to Clementine's non-canon death, the screen immediately reverts back to Clementine killing the walker, but the audio cuts out and mutes. The audio does not return until the end of the scene.

Deleted Sequences

  • In the Pre-Game footage, when Marlon asks Clementine, "Take it you know how to handle yourself?" one of the original options of a reply was "My car would disagree", which has been changed to "It's taken its toll".
  • When Marlon says to Clementine "Don't listen to her, Clem. She's acting crazy. She gets this way sometimes, you just gotta tune it out," his original line was "Don't listen to her, Clem. She's acting crazy. I think it's that time of the month again, you know?"
  • Clementine could originally tackle Tenn outside her room, not near the cabinet.
  • James has unused animation for the card game, hinting that he was originally suppose to appear in this episode.

Videos

Trailers

Gameplay

Achievements/Trophies

For all obtainable achievements and trophies, see Achievements.
Achievement Reward
DRAch1
End of the Road
Complete Act One.
PSN - Bronze Trophy
XBLA - 10 Gamer Points
DRAch2
Fitting In
Complete Act Two.
PSN - Bronze Trophy
XBLA - 10 Gamer Points
DRAch3
Protector
Complete Chapter 3.
PSN - Silver Trophy
XBLA - 15 Gamer Points
DRAch5
Tickle Monster
Tickled AJ.
PSN - Bronze Trophy
XBLA - 10 Gamer Points
DRAch10
Nothing Wasted
Used ALL traps.
PSN - Bronze Trophy

XBLA - 10 Gamer Points

DRAch6
Social Butterfly
Talk to EVERYONE at dinner.
PSN - Bronze Trophy

XBLA - 10 Gamer Points

DRAch7
Lost Love
Found Heart Graffiti.
PSN - Bronze Trophy

XBLA - 10 Gamer Points

DRAch8
Upstream
Speared ALL fish.
PSN - Bronze Trophy

XBLA - 10 Gamer Points

DRAch9
Where's the Candy?
Hit all Pinata Swings.
PSN - Bronze Trophy

XBLA - 10 Gamer Points

DRAch11
Rabbit Season
Shot ALL rabbits.
PSN - Bronze Trophy

XBLA - 10 Gamer Points

DRAch4
Good Girl
Rosie.
PSN - Bronze Trophy

XBLA - 10 Gamer Points

DRAch12
Scavenger
Found all Episode One collectibles.
PSN - Silver Trophy
XBLA - 15 Gamer Points
DRAch13
To Make It Look Nice
Placed all Episode One collectibles.
PSN - Silver Trophy
XBLA - 15 Gamer Points

Achievement Guide

End Of The Road -

  • Complete Act 1.

Fitting In -

  • Complete Act 2.

Protector -

  • Complete Act 3.

Tickle Monster -

  • Chose the [Tickle AJ] dialogue option when first reuniting with him after waking up.

Nothing Wasted -

  • When clearing the walkers for the hunting party activate all three traps, two rock traps and one swinging log trap.

Social Butterfly -

  • Talk to all five other groups of kids before apologizing to Marlon. This means Ruby by the fire, Mitch and Willy on the log seats, Omar and Louis by the cooking pot, Aasim on the desk and Violet and Tenn in the graveyard.

Lost Love -

  • You must choose to go fishing with Violet and Brody, once you enter the cabin to find spears "Look" at the M+V Heart graffiti on the wall AJ is standing near.

Upstream -

  • When fishing with Violet catch every fish that comes up steam and do not miss one.

Where's The Candy? -

  • You must choose to go hunting with Louis and Aasim, once given the option to go kill rabbits with Aasim or play with the trapped walker choose the latter. When hitting the the walker with "Chairles" make sure you hit inside the aim marker all three times.

Rabbit Season -

  • You must choose to go hunting with Louis and Aasim, once given the option to go kill rabbits with Aasim or play with the trapped walker choose the former. When hunting make sure to hit inside the aim maker each time for each rabbit.

Good Girl -

  • When given the option by Marlon to get over Clementine's fear of dogs and pet Rosie choose to go along with what Marlon says and pet Rosie.

Scavenger -

  • See "Collectibles" Section of this page. Once you have acquired Tenn's Drawing, assuming you have collected all other previous Collectables you should get this Achievement.

Make It Look Nice -

  • Soon after the scene where you collect Tenn's Drawing Clem and AJ will return to their room, before blowing out the candle you must go around the room and place your items. The Deer Skull can be placed above the door, the Fake Flowers can be placed on the shelf above the desk, the Real Flowers can be placed on the wardrobe beneath the window, the Cat Skull can be placed on the shelves nearest to the door and both AJ's and Tenn's Drawings can be placed on the wall between the desk and the cupboard. Once the last item is placed you will be awarded the Achievement.

Reception

Platform GameRankings Metacritic
PC 78.67% 75/100
PlayStation 4 80.83% 77/100
Xbox One 60% 66/100
Nintendo Switch 85% 72.5/100

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