This article is about the Telltale Series character. You may be looking for his real-life counterpart. For other pages with the same name, see: Doug |
“ | I'm just trying to focus on the wall. Anything I'd like to contribute needs batteries or tools I just don't have. I'm tearing down this furniture to patch up the wall. If we go on like this, we'll have half the Travelier piled up out here before we know it. (...) I guess. I feel worthless on watch because I'm not wild about guns, and I just wish I was more helpful.
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Doug is a main character and a survivor of the outbreak in The Walking Dead: The Telltale Series. Doug is a likable and non-threatening IT technician. He is also one of the Motel Survivors and a mechanic. He is incredibly resourceful, intelligent and extremely logical, and is passive-aggressive when it comes to conflict.
Overview[]
Doug is generally a kind, quiet and gentle person. The whole time he spends with the group, he does not earn the dislike of anyone in particular except Larry who finds reasons to dislike everybody. Doug is readily knowledgeable when it comes to technology yet uncoordinated in both making decisions for himself and with the defense of his group. He mentions having robots before the outbreak and that he spent a lot of time alone. He was capable of fixing and manufacturing most things and had a wide knowledge of most scientific elements.
Due to not being aggressive Doug rarely expressed disdain to people's faces and hardly ever swore, even excusing himself for insulting Larry. He also was not much for fighting as he distracted Andrew St. John rather than attacked him and when he shot a bandit he did not even look at where he was aiming. Lee himself stated he did not think Doug was great around walkers. Doug also seems to, at first, be self-admittedly unhelpful if he can not use his intellect or building skills which might imply a lack of self-confidence. But he proves to provide a side of lightheartedness and some comic effect for the group from time to time and was kind to everyone he interacted with, causing his death to shock and upset all his remaining friends.
In spite of his lonesome attitude, Doug has proven himself able to step up whenever needed. He saved Carley from a grisly death during the initial stages of the outbreak, even before knowing her name. He volunteered to help Lee search for the missing pharmacy keys outside of the drugstore amidst a large group of walkers. If saved in the drugstore, months later he chose to investigate the group's failure to return to the motel and ventured to the dairy at night while unarmed. Later, he would initially gather himself and defend the motel against the bandits while everyone else ran for cover first, even personally killing one of them. (Determinant) In a final act of courage, Doug would attempt to pull Ben out of the line of fire when Lilly raised her gun on him and unfortunately end up sacrificing himself like this. (Determinant)
Pre-Apocalypse[]
Macon, Georgia[]
Doug worked as an IT technician and considered himself to be a geek. He moved to Macon, Georgia two months prior to the outbreak to live with his uncle. He spent some time traveling Europe, namely Belgium, when on vacation.
Post-Apocalypse[]
When Carley and her co-workers were attacked by walkers, Doug came to their rescue but only managed to save her. The two of them joined forces with the survivors in the Everett Pharmacy Drugstore as they waited for the military to roll through.
Season One[]
"A New Day"[]
Doug is first seen in the drugstore along with the other survivors. Throughout the group's time inside, he is assigned to keep a lookout on the street. Once spoken to, Doug asks Lee if he wants to take a look outside. Once out there, Lee can choose to go back inside or examine what is around him. When they attempt to retrieve the keys off of Lee's brother, Doug uses his tech skills to program a universal remote from the drugstore office to turn on a set of TVs across the street. This distracts the walkers so Lee can sneak outside and retrieve the pharmacy keys from his brother's corpse. When the walkers notice Lee, Doug warns him and they close the gate as the walkers approach. When Lee and Lilly accidentally trip the pharmacy alarm, Doug helps Lee and Carley hold up the barricades against the walkers while the other survivors prepare to escape.
In-Game Decision[]
Lee will have to choose to save either Carley or Doug when the walkers attack the pharmacy. The two get pinned when trying to defend the windows, with Carley attempting to reach for her ammunition and Doug being dragged out of the window.
Save Carley (Dead): If Lee chooses to save Carley over Doug, he will be pulled out of the pharmacy window and devoured by the walkers. Later, Carley will feel terrible about what happened to him, but understands Lee's decision.
Save Doug (Alive): If Lee chooses to save Doug, Carley is out of ammunition and is eaten by walkers while Doug escapes with everyone else outside. Later at the motel, Doug expresses regret that Carley is dead, but doesn't blame Lee, claiming that this is just survivor's guilt. He still wishes Lee chose Carley instead of him.
"Starved For Help"[]
If saved in "A New Day", three months later, Doug will be seen with the survivors when Lee and his group return from hunting. Doug will be a passive member in the discussion over whether to let Ben Paul and Travis/David Parker stay. However, he seems to agree with letting them stay. While Lilly gets upset and forces Lee to decide how to divide the day's rations, Doug is making an alarm system to keep the walkers away. If Lee asks Doug if he wants some food, Doug will refuse any offers (unless given the apple). When Katjaa calls out to Kenny and Lee to say that Travis/David isn't going to live, she and Lee are attacked. Doug tries to help by hitting Travis/David with a plank, only knocking him over. Just a few moments after Travis/David is killed, and Ben has told that it isn't the bite that makes you turn, Doug's alarm goes off to reveal the St. John brothers approaching. Doug goes with Lee, Mark, and Ben back to the dairy farm, where he takes the time to discuss with Lee the practicality of the St. John's electric fence. Upon arriving at the dairy, Brenda St. John hands over some food to Doug for the group. Doug and Ben go back to the motor inn to get the rest of the survivors. They both stay there while the rest head to the farm.
Doug later gets Lee's attention using a laser pointer he found earlier. Lee tells Doug and Ben to look for a way inside the house from behind. They arrive just as Andrew and Lee are in a fight. Doug saves Lee by blinding Andrew with the laser pointer. As they leave the farm, he fixes the video camera Lee found, where it is revealed that Jolene had been spying on the group.
"Long Road Ahead"[]
Doug appears if saved in "A New Day". He stays out of the argument between Kenny and Lilly, but adds that he thinks Lee should have tried to save Beatrice to Kenny's annoyance. He feels he doesn't do enough for the group since there is little for him to work with given his specialty not being weapons or combat. He later goes to work on the fence while Lee talks to Lilly. If asked about his position on guns, he says he is not wild about them, nor is he the best shot. He can also share knowledge to Lee about gypsum, an alternative to lead in pencils.
When the group is rounded up by the bandits, he escapes after Lilly snipes one of them. Seeing a chance, he quickly grabs Jake's gun and shoots Linda. He runs out of ammo, and runs to work on the RV. He aids Lee by warning him when and where bandits and zombies appear. After humorously using a hammer to fix the RV's engine, the group flees the motor inn in the RV. Lilly accuses Ben of being a traitor, with Doug trying to diffuse the situation and earning Lilly's ire in the process. He stays out of most of the argument, but gets fed up with Lilly throwing accusations. When the RV pulls over, he joins in on the argument by defending Ben. When Lilly is about to shoot Ben, Doug pulls him out of the way but accidentally gets in the way and is shot in the back of the head in the process.
"400 Days"[]
"Russell's Story"[]
If Doug was saved in "A New Day", then 184 days into the apocalypse, Russell will lie next to Doug's rotten body if he chooses to hide from Nate. If Russell stays on his feet, the player can only see his body laid next to Russell's feet very quickly. Curiously, his body has been noticeably moved, and the zombie parted in two by Kenny is not present. One of his eyes are open, his skin is rotting, and the bullet wound caused by Lilly is still there.
Death[]
A New Day[]
- Killed By
- Lee Everett (Caused)
- Zombies
Lee accidentally triggers the drugstore's alarm while retrieving Larry's pills. When the walkers storm the building, Doug gets grabbed by several walkers through a boarded window while Carley is grabbed by a walker inside the the store. If Lee chooses to save Carley first, he flips her a fresh magazine for her pistol to use to shoot the walkers near her, but Doug is pulled out of the window before either of them can help him, where he is quickly devoured. It is unknown if there was enough left of Doug to reanimate after his death.
Long Road Ahead[]
- Killed By
- Ben Paul (Indirectly Caused)
- Save-Lots Bandits (Caused)
- Himself (Caused, Accidental)
- Lilly (Accidental)
The survivors are displaced by the bandits' attack on the motel, with Lilly insisting that one of them had caused the attack by privately slipping the bandits supplies. Believing it is Ben, Lilly decides to execute him while the others are distracted, but Doug notices Lilly raising her gun and pulls Ben out of the way. Lilly tries to follow Ben's figure with her aim, but she accidentally winds up shooting Doug in the back of the head, killing him instantly.
Ben later confesses to Lee that he had indeed been the one who had made a deal with the bandits, prompting them to attack when they failed to receive his promised supplies.
Non-Canon Deaths[]
If Lee fails to complete certain tasks, it is possible for Doug to be killed. These deaths are non-canon, and result in a game over. Lee will then re-spawn and be allowed to try again. Below is a pictorial list of when Doug can die.[1]
"A New Day"
Killed Victims[]
This list shows the victims Doug has killed:
- Tess (Indirectly Caused, Alive, Determinant)
- Elizabeth (Indirectly Caused, Determinant)
- Linda (Determinant)
- Himself (Caused, Determinant)
- Numerous counts of zombies
Relationships[]
For a more in-depth look at Doug's relationships, read here; Doug (Telltale)/Relationships
Allies[]
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Enemies[]
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Quotes[]
The following is a list of some of Doug's most memorable quotes.
Season One"I think I'm gonna be sick. (…) Eat. As far as I can tell, that's all they care about. (…) They eat you, and whatever is left comes back as one of them. (…) I think it might be more than a couple days before all this gets sorted out." "I did, but it was too risky. Then a bunch of guys showed up and THEY tried... (…) I think they're most of who you see wandering around out there." "Oh... well, Carley is pretty nice, you know. (…) Lilly doesn't take any crap. She's been running the show, keeping people on watch, things like that. And her dad... (…) He's kind of a dick. Pardon my French." "It's universal. I could program it to work with those TVs across the street. Let's just hope the power is still on. (…) I memorized all the codes when I was in AV. Let's try." "Hey, Lee, if we don't make it through this, you should know that... I think you're a great guy." "Get off, get off! Lee, help! Get off me, get them off! Get them off me! No! Get them off me!" "We couldn't save her, could we? (…) I... I know it's stupid, we just met... it's dumb, but, uh... I mean, it's... it's probably just that survivor thing, but I really liked her. Sorry, it's dumb." "Wait, Lee? How did you choose? I mean, we both needed you. You picked me. I guess it doesn't matter. I just wish you would've picked her." "I worked up a little "warning system" for outside. (…) No, it's a lot of string, wired to several bells strategically placed to let us know when walkers are coming, where they're coming from, and how long 'til they get here." "Maybe. I mean, I know about computers but that doesn't mean I can fix a calculator." "Sure! I never used to eat fruit. Now this seems like just about the best thing in the world. Thanks, Lee." "Actually, why don't you keep my share today? I know I said it didn't matter why you saved me and not Carley, but... I owe you a lot more than half a day's rations." "That's okay, Lee. You don't need to be saving my life all the time." "Oh, wow! I can smell that food over here! I hope you're enjoying that, Larry." "Of course it works! I told you!" "Sure. I'd like to look at that electric fence they talked about. It might give me some ideas for something I can rig up at the motor inn. (…) As long as the walkers aren't completely dehydrated, and the fence has enough juice, yeah, seems plausible. The electricity basically cooks you from the inside out, right? (…) So if a walker stays in contact with the fence, it'll eventually cook its brain. Probably takes a while, though... and that can't be a good smell... Unless it smells like jerky... Man, I could go for some jerky. Ugh, I shouldn't have turned down that food you offered me earlier." "("Doug, what the hell was that?") Morse code! ("You almost blinded me!") Oh, sorry about that. But I did get your attention!" "You got it. Come on, this way... ("Wait, are you sure?") Yes! No... Yes." "Were they really chopping up people? For food? (…) Man, that is sick. Clementine, she doesn't know, right? She didn't see... or..." "So, you two are, uh, having a disagreement?" "Uh, rough day, I guess. (…) I don't know what it is, but it's probably worth talking to Lilly about things going missing. Ever since her dad died she's been a live wire. And now if she's paranoid? That's a bad mix." "I dunno, I guess I'm sad. Nobody deserves to lose their parent like that." "Hmm. Safety has always been a bit of an elusive thing for me... (…) I think if we can get whoever is out there to leave us alone, this is a good place to be. And, you know, they sort of stopped attacking. Maybe they forgot about us." "I'm just trying to focus on the wall. Anything I'd like to contribute needs batteries or tools I just don't have. I'm tearing down this furniture to patch up the wall. If we go on like this, we'll have half the Travelier piled up out here before we know it. (…) I guess. I feel worthless on watch because I'm not wild about guns, and I just wish I was more helpful." "No, don't the kids have some? You know, a piece of charcoal is a suitable alternative, depending on your marking surface. Since we're on the subject, did you know that while chalk is traditionally known to be calcium carbonate, what's often used in classrooms is actually made of gypsum, thanks to favorable domestic mining conditions? (…) Happy to be of service." "The right bells! Lee! The bells! Left side! Left! Right side! Walkers on the right! Lee! Left!" "I know I don't get wrapped up in the politics around here, but we really need to think before we start stringing somebody up!" "Evidence or not, this isn't any way to treat one of us!" "No!" |
Appearances[]
The Telltale Series[]
Season One[]
- "A New Day"
- "Starved For Help" (Determinant)
- "Long Road Ahead" (Determinant)
- "400 Days"
- "Russell's Story" (Corpse, Determinant)
Episodes | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
Season One | ✔ | ✔ | ✔ | ✔ | ||
Season Two | ||||||
Michonne | ||||||
A New Frontier | ||||||
The Final Season |
✔ | Appears | ✔ | Voice is heard |
👁 | Appears with no lines | ✔ | Appears in a flashback |
✔ | Appears as a walker | 🖼 | Appears in a photograph/video |
✔ | Appears as a corpse | ✔ | Appears in a hallucination/dream |
Episodes | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
Season One | ✔ | |||||
Season Two | ||||||
Michonne | ||||||
A New Frontier | ||||||
The Final Season |
✔ | Appears | ✔ | Voice is heard |
👁 | Appears with no lines | ✔ | Appears in a flashback |
✔ | Appears as a walker | 🖼 | Appears in a photograph/video |
✔ | Appears as a corpse | ✔ | Appears in a hallucination/dream |
Trivia[]
- Not counting Shawn and Duck, Doug and Carley are the first pair of characters that pit players in a decision making situation and the first character that Lee successfully saves.
- In an interview with Harrison G. Pink it was stated that the designers of the game took their friend, Doug Tabacco, and modeled the character Doug off of him.
- A recurring joke within the Telltale Games staff is how they often encourage players to save Doug over Carley, as the character is based on a real IT staff member in the team, even creating a group called "Save Doug".
- There is also a Facebook page dedicated to saving Doug, which can be found here. It's a fan page created to encourage people to save Doug and see how long he will be able to live.
- Carley was beginning to take interest with Doug in the pharmacy. If Lee chooses to save Doug, he would say that he liked Carley and that Lee should have saved her over him.
- He also talks about his interest in Carley when being outside the drugstore with Lee while looking for the keys to the office.
- If Lee repeatedly punches Andrew in Lee's showdown with him to the point where Andrew's face swells up, Doug will come into the scene and stop Lee from inflicting further damage. To trigger the additional scene, Lee will have to punch Andrew for a minimum of 6 times or until the scene of the group watching Lee beat Andy up comes in to play, then punch Andrew for an additional 9 times to make Doug appear.
- It is revealed that Doug dislikes Lilly and Larry through his conversation with Lee, which may explain why he chooses to stay out of any group discussions involving either or both of the two.
- If Doug is killed during "A New Day", the Wilhelm Scream can be heard as he's being devoured.
- Doug manages to build a trip wire system with string and bells to give the group warning of oncoming walkers or people.
- Doug knows Morse Code.
- In "Starved For Help", Lee has to decide who to give food to. Only 3% of players choose to feed Doug, the least out of any of the characters.[2][3]
- However, this is probably due to Doug only being saved by 23% of players initially.
- In "Long Road Ahead", it appears that Doug may have developed some confidence issues, as he mentions to Lee that he wishes he was more helpful to the group, and that he was worthless on watch. These issues most likely stem from the fact that, due to the lack of tools and parts at the motor inn at this point, Doug's technician skills were almost redundant.
- If you do not save him in "A New Day", the Stranger will criticize you because Doug was in a more perilous position while being attacked, and also tell you that you saved Carley because she was "a pretty girl with a gun." (Determinant)
- Alternately, if Doug was saved over Carley, the stranger will criticize you for letting her die to protect your secret.
- Doug and Carley are the first two characters to have multiple ways to be killed in-game.
- Doug can either be devoured by walkers at the pharmacy or shot by Lilly.
- However, Doug being killed by Lilly was accidental, whereas Lilly intended to kill Carley.
- Doug can either be devoured by walkers at the pharmacy or shot by Lilly.
- Doug has the same model as Andre Mitchell.
- In Telltale Games' Poker Night 2, Doug, Jake, and the statue of Dixon Kent III make a cameo appearance in the intro.
- If Doug was killed by Lilly, Lee will take Carley's gun from him. It's unknown how he got it, though it can be assumed that he got it during one of their raids of the drugstore and kept it as a memento.
- When Doug tells Lee that he's feeling useless and Lee talks with Lilly about it, he will tell her that they will have "another dead body on their hands" if his feeling of being "useless" turns into "helpless". This is ironic due to Lilly later killing Doug and Lee being unable to intervene, making him feeling helpless. (Determinant)
References[]
- ↑ Deaths - Episode 1
- ↑ Playing Dead: Episode 5 IGN (August 23, 2012)
- ↑ Playing Dead Episode 5 In-Wiki Link