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The hatchet is a major weapon in The Walking Dead. A hatchet is a small axe use for lighter work. The handle length can vary from 14 to 20 inches. The hatchet is Rick Grimes' main weapon and is first picked up at the farm where he finds the horse. He picks up the hatchet just before mounting the horse saying, " I hope you don't mind, I thought it may come in handy". Rick has used the hatchet to kill a large number of zombies and it is his iconic trademark weapon. Rick used the hatchet while riding into Atlanta, looting guns, clearing out the prison, and saving the safezone.
Post-Apocalypse[]
Comic Series[]
The hatchet was used by the family who owned that farm where Rick found it.
Atlanta[]
Rick used his hatchet during his trip to Atlanta. After Rick is swarmed by a group of zombies, he drives his hatchet into the skull of an oncoming zombie. He decapitates another zombie before he is saved by Glenn. Rick uses his hatchet once again to hack up a zombie and use it for camouflage before raiding a firearms store. He uses the hatchet to hack down the store's door and to kill attacking zombies on his way back to the camp.
Post-Atlanta[]
Rick sticks with the hatchet as his main weapon. Before arriving at the Greene Family Farm, Rick uses his hatchet to kill frozen and unfrozen zombies. Rick uses it to clear out some houses and to escape Wiltshire Estates.
The Greene Family Farm[]
Rick does not use his hatchet at The Farm. It is only seen holstered in Rick's baton holster during the farm story arc. It is used to kill zombies after leaving the farm and is holstered upon the discovery of The Prison.
The Prison[]
Rick uses his hatchet to clear out the prison with Tyreese and Andrea. Rick uses it to clear the inside of The Prison and to amputate Allen's leg after he is bit. Rick uses his hatchet to kill zombies when he travels to Woodbury. Upon arriving at Woodbury, Rick's HK Mark 23 and hatchet are confiscated. When Rick escapes he retrieves his weapons.
Post-Prison[]
Rick continues to his hatchet after the Governor's raid on The Prison. He attempts to kill a zombie in a convenience store but fails to drive the blade deep enough into the skull. Carl ends up shooting the zombie to safe his father. Rick doesn't use his hatchet until after leaving The Farm.
The Road to D.C.[]
After the arrival of Abraham's group, Rick leaves for D.C. Rick uses his hatchet during the trip to D.C to kill a group of zombies after the arrival of Gabriel. Rick doesn't use it again until he mutilates and kills The Hunters.
The Alexandria Safe Zone[]
Rick doesn't use his hatchet when he arrives to Alexandria. Much to his dismay, he hands it over along with his HK Mark 23. He retrieves it after Douglas Monroe allows him to retrieve his weapons. Rick keeps his hatchet in a rucksack in his house for the majority of his time at Alexandria. Rick finally uses his hatchet once more during the "No Way Out" story arc. He uses it to create zombie camouflage after a herd knocks down the walls and invades Alexandria. Rick is forced to use his hatchet to save Carl and to defend the Safe Zone. When things get settled, Rick carries his hatchet while scavenges in a group. Rick doesn't use his hatchet for quite some time after this.
A New Beginning[]
After the two year time skip, Rick has taken on the appearance of a younger Douglas Monroe. Rick now walks with a cane and uses a prosthetic hand. Rick doesn't leave Alexandria too much but heads to The Hilltop with Carl when Carl decides to be Earl Sutton's apprentice. While on the road, Rick encounters a few zombies. Rick pulls out his hatchet and kills the zombies, but he is almost killed due to his injuries and being unacclimatized to the outside world.
TV Series[]
Rick found a hatchet in a cafe in "After", he took it from the table and was going to kill a walker, but he could not cope with it due to severe weakness after a fight with the Governor and Carl killed a walker. After the weapon was not seen, Rick apparently hid it in a bag with weapons, and upon arrival in Alexandria with the group in the second half of season 5, he left the hatchet in the armory. Rick obtains a Cold Steel Axe Gang Hatchet at Jessie's House when the Alexandria Safe Zone's wall falls. Rick uses his hatchet to clear walkers out of the safe zone during No Way Out. Rick continues to use his hatchet when finding a walker head to pose as a dead Gregory. Rick's hatchet is used on Last Day On Earth to clear the walker road block. The hatchet is confiscated by the Saviors when Rick and the group are ambushed. Then given back to him in season 7. Rick is using his hatchet later on in Season 8 & 9 by killing walkers and occasionally a few humans. It is unknown what happened to this hatchet after Rick's "death".
Fear the Walking Dead[]
While working as a scout for The Pioneers, Dwight uses a hatchet as a weapon against both the zombified Statler Funeral Home residents and Creative Visionaries Agency workers. He eventually combines it with the blade from a paper cutter in his other hand while fighting off the zombified workers.
Following the Nuking of Texas, Victor Strand finds a hatchet in the lighthouse and uses it alongside his sword to put down 18 zombified cultists with Will's help.
Seven years later, Dwight is armed with a hatchet again while he and Sherry are hunting Morgan Jones in King County. At Morgan's request, Dwight allows him to borrow the hatchet to put down a walker which Morgan at first thinks is his son Duane while Dwight opens the door. However, the walker turns out not to be Duane while there's no sign of him in the house.
Tales of the Walking Dead[]
Joe brings two hatchets with him on his cross-country roadtrip to meet Sandra. When a herd attacks their camp, Evie hands over the hatchets which Joe has to use while still handcuffed, forcing him to use them together. Joe's hatchets get stuck in the head of a walker that crawls up to him, but Evie saves Joe from another one that nearly gets him while Joe is still freeing his weapons.
Joe's hatchets are later stolen along with his bike by another survivor.
The Ones Who Live[]
Five years after the events at the bridge, Rick, Thorne and a number of other CRM consignees are sent out to face a herd of ignited delts armed with hatchets. In an attempt to escape, Rick uses his hatchet to amputate his left hand, but he is quickly recaptured.
At Three Pines Cabin in Yellowstone National Park, Michonne finds a small hatchet that she thinks R.J. might like to use. When Jadis attacks the couple, Michonne grabs the hatchet and seriously wounds her in the side. Michonne continues to carry the hatchet, briefly disarming herself of it while making a deal with Jadis.
When Rick returns home with Michonne, he has a new hatchet holstered, having abandoned the prosthetic hand that Rick was using as his main weapon before.
Daryl Series[]
Carol takes a hatchet from a fallen Union of Hope soldier and uses it to break Stéphane Codron free of his chains.
Telltale Series[]
Kenny finds a hatchet in the shed of Fivel's Mansion before the Motel Survivors' trip to Crawford and gives it to Lee Everett. Lee uses the hatchet throughout the mission alongside his pistol and a shotgun that he takes from a dead Crawford resident. At one point, Lee uses his hatchet to seal the doors of St. Felicity's Catholic Elementary School against a herd of walkers, however, Ben Paul foolishly removes it to open the armory door, letting the herd inside. Later, the hatchet gets stuck in the head of one of the walkers in the Crawford bell tower and the walker nearly pulls Lee over the railing with it, forcing Lee to blast the walker with his shotgun in order to get it to let go.
During the escape from Howe's Hardware, a hatchet is given to Clementine as a weapon. Clementine almost immediately uses it to put down a walker and then cut it open in order to smear herself and Sarah in walker guts for their escape. When Sarita gets bitten, Clementine has the option of putting down the attacking walker or chopping off Sarita's arm in a failed attempt to save her. In the latter case, Clementine can use her hatchet to put down the reanimating Sarita in order to save Kenny.
Clementine continues to use her hatchet as she and Jane search for the rest of the Cabin Group. If Nick was saved in "A House Divided", the two will find him as a walker stuck in a fence and Clementine uses her hatchet to put her friend down. Jane notes that Clementine's hatchet gets stuck too easily and provides the girl with an awl to use instead. Although Clementine primarily switches to the awl, she continues to hang onto her hatchet, using it to collapse the Parker's Run observation deck onto an attacking herd. If Clementine ends up alone with AJ, she uses her hatchet to put down a walker and cut it open so that she can smear herself and the baby in walker guts to pass through a herd.
Two years later, a distressed Gabriel García uses a hatchet to put down and mutilate a walker outside of Prescott.
When Javier's Group is exiled from New Richmond, David includes a hatchet in the duffle bag that he packs for them which is claimed by Jesus.
If Javier spared Rufus during their first meeting, he will be bitten during the walker invasion of New Richmond and Fern will ask for someone to use a large hatchet to amputate his arm in a desperate attempt to save her husband despite Eleanor's warnings that the infection has progressed too far for it to work. Javier can agree to try, but Rufus dies of blood loss from the amputation seconds later and reanimates to be put down by David.
Novel Series[]
In the early days of the outbreak, Bobby Marsh and Nick Parsons use hatchets as well as pickaxes against the undead.
Clementine Series[]
Tim owns a hatchet. Following his death, Clementine's Group takes the hatchet with them and shares use of it.
Killed Victims[]
The following is a list of victims killed with a hatchet:
TV Universe[]
- Savior POW (Alongside Morgan Jones)
- Reilly (Caused)
- Sullivan Daniels (Zombified)
- 3 unnamed Saviors
- 13 unnamed funeral home residents (Zombified)
- 15 unnamed office workers (Zombified)
- 4 unnamed cultists (Zombified)
- Numerous counts of zombies and possibly unnamed people
Comic Universe[]
- Jeff (Zombified, Determinant)
- Allen (Caused, Accidental)
- Chris
- Theresa
- Albert
- David
- Greg
- Charlie
- Sarita (Caused, Determinant; Zombified, Determinant)
- Nick (Zombified, Determinant)
- Rufus (Caused, Alive, Determinant)
- Several unnamed Wiltshire Estates residents (Zombified)
- 1 unnamed FRS agent (Zombified)
- Several unnamed Crawford residents (Zombified)
- Several unnamed island residents (Zombified)
- Numerous counts of zombies and possibly unnamed people
Gallery[]
Comic Series[]
TV Series[]
Telltale Series[]
Melee Weapons
| |
---|---|
Blades | Axe • Balisong • Bayonet • Bec de Corbin • Bush Axe • Fire Axe • Halberd • Hatchet • Kama • Katana • Knife • Kukri • Machete • Meat Cleaver • Pickaxe • Pizza Rocker • Push Dagger • Rock Pick • Saw • Scythe • Sickle • Sword |
Sharp Weapons | Awl • Bear Trap • Boat Hook • Cane • Fire Poker • Hay Hook • Kill Stick • Lawn Edge • Morning Stars • Pitchfork • Pool Cue • Road Spikes • S-Pole • Screwdriver • Spear • Spike Strip |
Blunt Weapons | Baseball Bat • Baton • Brass Knickles • Car Club • Crowbar • Digging Bar • Fire Extinguisher • Golf Club • Hammer • Long Handle Weeder • Monkey Wrench • Rebar • Shovel • Sledgehammer • Staff • Tire Iron • Wrench |
Prosthetics | Aaron's Arm • Agent 46's Arm • Alicia's Arm • Amy's Arm • Davon's Leg • Hank's Hand • Hershel's Leg • Jeff's Leg • Merle's Arm • Rick's Hand • Kenny |
Signature Weapons | Abraham's Tomahawk Axe • Ajax's Sword • Alicia's Sharpened Barrel Shroud • Axel's Iron Mace • Axel's Shield • Aya's Police Rod • Beta's Knife • Beale's Sword • Blaine's Garden Shears • Brody's Hammer • Byte's Bladed Mic • Cameron's Shield • Carol's Knife • Caroline's Whip • Catherine's Barbell • Chairles • Circuit's Polearm • Circuit's Shield • Clementine's Fire Axe • Clementine's Hatchet • Corvis' Sword • Dakota's Knife • Daniel's Folding Straight Razor • Dario's Sword • Daryl's Knives • Daryl's Morning Star • David's Pipe Knife • Diego's Saw • Elijah's Kamas • Elton's Axe • Elton's Fisherman • Emile's Battle Axe • Emily's Shock Rod • Eric's Fire Axe • Ezekiel's Sword • Fanya's Bolas • Fynn's Battle Axe • Gideon's Spike Strip • Guide's Bear Trap • Han's Tire Hammer • Henry's Staff • Hudson's Traffic Sign • Imani's Knife • Iris' Brambled Mace • Isabelle's Morning Stars • Jacki's Police Batons • Jarvis' Saw • Javier's Baseball Bat • Javier's Hammer • Jeremiah's Crucifix • Jerry's Battle Axe • Jesus' Sword • Jiang's Spear • Josiah's Shovel • Judith's Katana • Kingston's Shield • Lady Z's Sword • Lang's Kama • Laura's Chain Weight • Lee's Fire Axe • Lee's Hatchet • Lee's Meat Cleaver • Losang's Staff • Lyle's Hammer • Madison's Hammer • Magna's Warhmmaer • Marge's Dual Wield Wrenches • Matthew's Knife • Mercer's Axes • Michelle's Hooks • Michonne's Katana • Miho's Naginata • Morgan's Shield • Morgan's Staff • Nicholas' Saws • Nick's Spear • Ophelia's Circuit Staff • Oliver's Shield • Preach's Cross Staff • R's Concrete Hammer • Rania's Handcuffs • Reynaldo's Battle Axe • Rick's Hatchet • Roadie's Knife • Rosita's Macuahitl • Ryan's Saw • Sandy's Brass Knuckles • Sarah's Shield • Siddiq's Saw • Silas' Wrench • Shane's Shield • Souta's Shield • Stalker's Spear • Steve's Flail • Strand's Sword • Tara's Sword • Titan's Baseballbat Mace • Tylor's Throwing Knives • Tyreese's Hammer • Violet's Meat Cleaver • Wangfa's Sword • Young-Min's Knives • Hilda • Lucille • Mandy • Shiloh • Soul Cleaver |
Miscellaneous Weapons | Amper Serum • Cattle Prod • Compactor • Salt Lick • Shield • Street Sign • Whip |