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|name = Howe's Hardware
 
|name = Howe's Hardware
 
|type = Hardware store
 
|type = Hardware store
|state = Tennessee
+
|state = [[Tennessee]]
 
|series = [[The Walking Dead (Video Game)|Video Game]]
 
|series = [[The Walking Dead (Video Game)|Video Game]]
|episode = "[[In Harm's Way]]", "[[Amid The Ruins]]" , "[[No Going Back]]" and "[[Ties That Bind - Part 1]]" ''(Determinant)''
+
|episode = "[[In Harm's Way]]" to "[[Amid The Ruins]]" <br> "[[No Going Back]]", "[[Ties That Bind - Part 1]]" and "[[Thicker Than Water]]" <small> ''(Determinant)'' </small>
 
|gallery = N/A
 
|gallery = N/A
 
|status = Abandoned}}{{Quote|We have food, clean water and shelter for everyone.|[[Tavia (Video Game)|Tavia]] describing Howe's Hardware to the [[Survivor Camp Group (Video Game)|survivors]].|Epilogue (Video Game)}}'''Howe's Hardware''' is a former hardware store that first appears in "[[In Harm's Way]]" of [[Telltale Games]]' ''[[The Walking Dead (Video Game)|The Walking Dead:]] [[Season 2 (Video Game)|Season Two]]''. It is the base of operations for [[Carver's Group]], along with two surrounding buildings.
|status = Abandoned}}
 
 
'''Howe's Hardware''' is a former hardware store that first appears in "[[In Harm's Way]]" of [[Telltale Games]]' ''[[The Walking Dead (Video Game)|The Walking Dead:]] [[Season 2 (Video Game)|Season Two]]''. It is the base of operations for [[Carver's Group]], along with two surrounding buildings.
 
   
 
==Pre-Apocalypse==
 
==Pre-Apocalypse==
Line 18: Line 16:
   
 
==Post-Apocalypse==
 
==Post-Apocalypse==
Following the outbreak, the hardware store and the adjacent building abandoned. At some point, a group of survivors settled there, managing to restore power to the store, enabling them to use the lights and PA system. A greenhouse was placed on the roof of the building, allowing for the development of crops. Several [[Herd|herds]] of [[Zombies|walkers]] moved through the area, but due to the fortifications set up around the store, they were all either fended off or drawn away from the store. There is little information on how the community grew, but it is known that the community was wholly run by [[William Carver (Video Game)|William Carver]], who, at first, was focused on keeping all of his people alive and on bringing in as many survivors as possible. Within two years, however, Carver began shifting towards aggression to keep his people in line. According to [[Bonnie (Video Game)|Bonnie]], [[Luke (Video Game)|Luke]] began raising challenges over Carver's leadership and his priorities and the place began to feel less like a community. When [[Rebecca (Video Game)|Rebecca]] began showing signs of pregnancy and Carver believed himself to be the father, Luke and eight others made the decision to leave the community, with Bonnie ultimately deciding not to join them. The group successfully escaped, though they were forced to leave [[Reggie (Video Game)|Reggie]] behind as everyone kept running.
+
Following the outbreak, the hardware store and the adjacent buildings were abandoned. At some point, a group of survivors settled there, managing to restore power to the store, enabling them to use the lights and PA system. A greenhouse was placed on the roof of the building, allowing for the development of crops. Several [[Herd|herds]] of [[Zombies|walkers]] moved through the area, but due to the fortifications set up around the store, they were all either fended off or drawn away from the store. There is little information on how the community grew, but it is known that the community was wholly run by [[William Carver (Video Game)|William Carver]], who, at first, was focused on keeping all of his people alive and on bringing in as many survivors as possible. Within two years, however, Carver began shifting towards aggression to keep his people in line. According to [[Bonnie (Video Game)|Bonnie]], [[Luke (Video Game)|Luke]] began raising challenges over Carver's leadership and his priorities and the place began to feel less like a community. When [[Rebecca (Video Game)|Rebecca]] began showing signs of pregnancy and Carver believed himself to be the father, Luke and eight others made the decision to leave the community, with Bonnie ultimately deciding not to join them. The group successfully escaped, though they were forced to leave [[Reggie (Video Game)|Reggie]] behind as everyone kept running.
   
 
===[[Season 1 (Video Game)|Season 1]]===
 
===[[Season 1 (Video Game)|Season 1]]===
 
===="[[400 Days]]"====
 
===="[[400 Days]]"====
Howe's is first referenced by an unknown [[Radio Survivor (Video Game)|survivor]] communicating via radio with [[Tavia (Video Game)|Tavia]]. She explains to the survivors near [[Gil's Pitstop]] at their [[Survivor Camp|camp]] that they have an abundance of food, water and shelter to safely accommodate them should they choose to go with her. [[Wyatt (Video Game)|Wyatt]] asks if they find a lot of survivors, and Tavia says they used to, but the number of people brought in recently has not been as many. The people that are already there include not only single survivors, but whole families as well.
+
Howe's is first referenced by an unknown [[Radio Survivor (Video Game)|survivor]] communicating via radio with [[Tavia (Video Game)|Tavia]]. She explains to the survivors near [[Gil's Pitstop]] at their [[Survivor Camp (Video Game)|camp]] that they have an abundance of food, water and shelter to safely accommodate them should they choose to go with her. [[Wyatt (Video Game)|Wyatt]] asks if they find a lot of survivors, and Tavia says they used to, but the number of people brought in recently has not been as many. The people that are already there include not only single survivors, but whole families as well.
   
 
===[[Season 2 (Video Game)|Season 2]]===
 
===[[Season 2 (Video Game)|Season 2]]===
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The hardware store is determinately seen in a flashback if Clementine had gone with Jane back to Howe's Hardware. The scene involves Clementine and Jane learing out dead bodies in the store and the former fighting two walkers.
 
The hardware store is determinately seen in a flashback if Clementine had gone with Jane back to Howe's Hardware. The scene involves Clementine and Jane learing out dead bodies in the store and the former fighting two walkers.
   
==Inhabitants==
+
==Inhabitants/Members==
*[[William Carver (Video Game)|''William Carver'']] - The leader of the community. ''(Formerly)''
+
*[[Tavia (Video Game)|Tavia]] ''(Former Recruiter, Scout and Guard)''
*[[Bonnie (Video Game)|Bonnie]] - An armory worker of the community. ''(Formerly)''
+
*[[Hank (Video Game)|Hank]] ''(Former Guard)''
*[[Troy (Video Game)|''Troy'']] - A regularly armed guard of the community. ''(Formerly)''
+
*[[Lowell (Video Game)|Lowell]] ''(Former Guard)''
*[[Johnny (Video Game)|''Johnny'']] - A member of the community. ''(Formerly)''
+
*[[Tyler (Video Game)|Tyler]] ''(Former Guard)''
*[[Tavia (Video Game)|Tavia]] - Official scout for the community. ''(Formerly)''
+
*[[Vera (Video Game)|Vera]] ''(Former Guard)''
  +
*[[Tisha (Video Game)|Tisha]] ''(Former Guard)''
*[[Reggie (Video Game)|''Reggie'']] - A one-armed survivor living in the community; placed in the pen by Carver after he aided the escape of Luke and the other cabin survivors. ''(Formerly)''
 
 
*[[Radio Survivor (Video Game)|Radio Survivor]] ''(Former Guard)''
*[[Jane (Video Game)|Jane]] - A survivor taken in by Carver while walking outside of the walls covered in walker guts and placed in the pen. Later leader if the player goes with Jane. ''(Formerly)''
 
  +
*[[Stan (Video Game)|Stan]] ''(Former Guard)''
*[[Mike (Video Game)|Mike]] - A survivor living in the community who was placed in the pen for failure to follow orders; set to work on the expansion project. ''(Formerly)''
 
*[[Hank (Video Game)|Hank]] - A guard living in the community. ''(Formerly)''
+
*[[Vince (Video Game)|Vince]] ''(Determinant)''
*[[Stan (Video Game)|Stan]] - A mechanic living in the community. ''(Formerly)''
+
*[[Wyatt (Video Game)|Wyatt]] ''(Determinant; Former ''Guard)'''
*[[Lowell (Video Game)|Lowell]] - A guard living in the community. ''(Formerly)''
+
*[[Russell (Video Game)|Russell]] ''(Determinant; Former ''Guard)'''
*[[Tyler (Video Game)|Tyler]] - A guard living in the community. ''(Formerly)''
+
*[[Shel (Video Game)|Shel]] ''(Determinant)''
*[[Vera (Video Game)|Vera]] - A guard living in the community. ''(Formerly)''
+
*[[Becca (Video Game)|Becca]] ''(Determinant)''
*[[Tisha (Video Game)|Tisha]] - A guard living in the community. ''(Formerly)''
+
*[[Troy (Video Game)|''Troy'']]'' (Guard)''
*[[Vince (Video Game)|Vince]] - A survivor living in the community. ''(Formerly, Determinant)''
+
*[[William Carver (Video Game)|''William Carver'']] ''(Former Leader)''
*[[Wyatt (Video Game)|Wyatt]] - A guard living in the community. ''(Formerly, Determinant)''
+
*''[[Reggie (Video Game)|Reggie]] (Expansion Worker)''
*[[Russell (Video Game)|Russell]] - A guard living in the community. ''(Formerly, Determinant)''
+
*[[Johnny (Video Game)|''Johnny'']] ''(Guard)''
*[[Shel (Video Game)|Shel]] - A survivor living in the community with her sister. ''(Formerly, Determinant)''
+
*[[George (Video Game)|''George'']] ''(Guard)''
 
*Several other unseen members
*[[Becca (Video Game)|Becca]] - A child living in the community with her sister. ''(Formerly, Determinant)''
 
  +
*[[Radio Survivor (Video Game)|Radio Survivor]] - An unseen survivor who worked with Tavia in recruiting. ''(Formerly)''
 
  +
=== Prisoners ===
*[[George (Video Game)|''George'']] - An unseen survivor of the base killed by Alvin. ''(Formerly)''
 
  +
* [[Mike (Video Game)|Mike]] ''(Formerly, Former Expansion Worker)''
*[[Luke (Video Game)|''Luke'']] - A member of the community, left the community due to the conflict between him and Carver. Upon stealthy return, Luke holed up in the comic book store. ''(Formerly)''
 
  +
* [[Jane (Video Game)|Jane]] ''(Formerly, Former Expansion Worker)''
*[[Rebecca (Video Game)|''Rebecca'']] - Previously an announcer for the community, left the community with her husband. Upon return, forced into pen until further notice. ''(Formerly)''
 
  +
* [[Clementine (Video Game)|Clementine]] ''(Formerly, Former Expansion Worker)''
*[[Alvin (Video Game)|''Alvin'']] - A survivor living in the community, left the community with his wife after killing one of Carver's men. Upon return, ''(Determinant)'' brought to Carver's office for punishment. ''(Formerly)''
 
  +
* [[Kenny (Video Game)|Kenny]] ''(Formerly, Former Expansion Worker)''
*[[Carlos (Video Game)|''Carlos'']] - A doctor living in the community, left the community with his daughter. Upon return, forced into pen until further notice. ''(Formerly)''
 
  +
* ''[[Sarita (Video Game)|Sarita]]'' ''(Formerly, Former Expansion Worker)''
*[[Sarah (Video Game)|''Sarah'']] - A child living in the community, left the community with her father. Upon return, forced into pen until further notice; working as food handler. ''(Formerly)''
 
  +
*[[Peter Joseph Randall (Video Game)|''Pete'']] - An elder survivor living in the community, left the community with his nephew and sister. ''(Formerly)''
 
  +
=== Formerly ===
*[[Nick (Video Game)|''Nick'']] - A survivor living in the community, left the community with his mother and uncle. Upon return, ''(Determinant)'' forced into pen until further notice. ''(Formerly)''
 
  +
*[[Bonnie (Video Game)|Bonnie]] ''(Former Guard and Armory Worker)''
*[[Clementine (Video Game)|Clementine]] - A child taken into the community by Carver; forced into the pen until further notice. Later co-leader if player go's with Jane. ''(Formerly)''
 
  +
*[[Jane (Video Game)|Jane]] ''(Former Expansion Worker)''
*[[Kenny (Video Game)|Kenny]] - A survivor living in the community; brought in as expansion worker. Upon arrival, forced into pen until further notice; set to work on expansion project. ''(Formerly)''
 
  +
*[[Mike (Video Game)|Mike]] ''(Former Expansion Worker)''
*[[Sarita (Video Game)|''Sarita'']] - A survivor living in the community; brought in as food handler. Upon arrival, forced into pen until further notice. ''(Formerly)''
 
*[[Alvin Jr. (Video Game)|Alvin Jr.]] ''(Determinant) ''
+
*[[Luke (Video Game)|''Luke'']] ''(Former Expansion Worker)''
*[[Randy (Video Game)|Randy]] -  A man accepted into the store by Clementine with his family ''(Formerly, Determinant)''
+
*[[Alvin (Video Game)|''Alvin'']] ''(Former Expansion Worker)''
  +
*[[Nick (Video Game)|''Nick'']]'' (Former Expansion Worker)''
*[[Patricia (Video Game)|Patricia]] - A woman accepted into the store by Clementine with her family. ''(Formerly, Determinant)''
 
*[[Gill (Video Game)|Gill]] - A child accepted into the store by Clementine with his family. ''(Formerly, Determinant)''
+
*[[Carlos (Video Game)|''Carlos'']]'' (Former Medic)''
  +
*[[Rebecca (Video Game)|''Rebecca'']]
*[[Nick's Mother (Video Game)|Nick's Mother]] - A former survivor living in the community, left the community with her son and brother. ''(Formerly)''
 
*[[Tara Gale (Video Game)|Tara Gale]] - A employee ''(Pre-Apocalypse) ''
+
*[[Sarah (Video Game)|''Sarah'']]
*[[Barry Peterson (Video Game)|Barry Peterson]] - A employee ''(Pre-Apocalypse)''
+
*''[[Peter Randall (Video Game)|Peter Joseph Randall]]''
  +
*[[Nick's Mother (Video Game)|''Nick's Mother'']]
*Several other unseen members. ''(Formerly)''
 
  +
*Several other unseen members
  +
  +
=== Inhabitants/Newcomers ===
  +
*[[Alvin Jr. (Video Game)|Alvin Jr.]] ''(Determinant)''
  +
*[[Randy (Video Game)|Randy]] ''(Determinant)''
 
*[[Patricia (Video Game)|Patricia]] ''(Determinant)''
  +
*[[Gill (Video Game)|Gill]] ''(Determinant)''
  +
*Jane's unborn child ''(Determinant)''
  +
  +
=== Employees ''(Pre-Apocalypse)'' ===
  +
*[[Tara Gale (Video Game)|Tara Gale]]
  +
*[[Barry Peterson (Video Game)|Barry Peterson]]
  +
*[[Announcer Woman (Video Game)|Announcer Woman]]
  +
*Numerous counts of people
   
 
==Deaths==
 
==Deaths==
Line 92: Line 104:
 
*[[Troy (Video Game)|Troy]] - Devoured by walkers outside of Howe's Hardware after he was shot in the crotch by Jane.
 
*[[Troy (Video Game)|Troy]] - Devoured by walkers outside of Howe's Hardware after he was shot in the crotch by Jane.
 
*[[Carlos (Video Game)|Carlos]] - Devoured by walkers outside of Howe's Hardware after being shot in the neck.
 
*[[Carlos (Video Game)|Carlos]] - Devoured by walkers outside of Howe's Hardware after being shot in the neck.
*[[Sarita (Video Game)|Sarita]] ''(Determinant)'' - Bitten by walker and arm chopped off by Clementine outside of Howe's Hardware and either axed by Clementine before reanimation or left to reanimate. ''(Determinant)''
+
*[[Sarita (Video Game)|Sarita]] ''(Determinant)'' - Bitten by walker and arm chopped off by Clementine outside of Howe's Hardware and either axed by Clementine after reanimation or left to reanimate. ''(Determinant)''
 
*[[Jane (Video Game)|Jane]] ''(Determinant)'' - After learning she was pregnant, hangs herself in Carver's office. Clementine can shoot her to put her down or leave her.
 
*[[Jane (Video Game)|Jane]] ''(Determinant)'' - After learning she was pregnant, hangs herself in Carver's office. Clementine can shoot her to put her down or leave her.
 
*Jane's Unborn Child ''(Determinant)'' - Dies when Jane kills herself.
 
*Jane's Unborn Child ''(Determinant)'' - Dies when Jane kills herself.
Line 99: Line 111:
 
*In the comic book store beside Howe's Hardware, many of the titles are ''"Invincible"'', ''"Ghosted"'', ''"Super Dinosaur"'', ''"Manifest Destiny"'', and ''"Outcast"'', all of which are real-life comics published by [[Image Comics]] and [[Skybound Entertainment]], the same imprints of ''[[The Walking Dead (Comic Series)|The Walking Dead]]''.
 
*In the comic book store beside Howe's Hardware, many of the titles are ''"Invincible"'', ''"Ghosted"'', ''"Super Dinosaur"'', ''"Manifest Destiny"'', and ''"Outcast"'', all of which are real-life comics published by [[Image Comics]] and [[Skybound Entertainment]], the same imprints of ''[[The Walking Dead (Comic Series)|The Walking Dead]]''.
 
*Howe's is actually a parody of the real life hardware store chain, Lowe's, with a very similar blue and white front entrance, a chain-link garden center, recorded audio advertisements for the speaker system, and more.
 
*Howe's is actually a parody of the real life hardware store chain, Lowe's, with a very similar blue and white front entrance, a chain-link garden center, recorded audio advertisements for the speaker system, and more.
  +
*In a sound file, [[Announcer Woman (Video Game)|announcer]] says this store's website is " www.howeshomesupply.com ".
*Howe's is one of six communities in the game, the others being [[Crawford]], [[Wellington, Ohio|Wellington]], [[Monroe |Monroe]], [[Prescott]] and [[Richmond, Virginia|Richmond]].
 
  +
**If you enter this site, Telltale's website will open.
 
*Howe's is one of seven communities in the game, the others being [[Crawford Oberson (Video Game)|Crawford]], [[Wellington, Ohio|Wellington]], [[Monroe (Video Game)|Monroe]], [[Prescott]], [[Richmond, Virginia|Richmond]], and [[Ericson's Boarding School (Video Game)|Ericson's Boarding School]].
 
**Howe's is the first community to be seen active in the game.
 
**Howe's is the first community to be seen active in the game.
 
**Howe's is one of four antagonistic communities in the game, the others being Crawford, Monroe and Richmond.
 
**Howe's is one of four antagonistic communities in the game, the others being Crawford, Monroe and Richmond.
**Howe's is the only location to be connect to the first three seasons, being referenced in 400 Days and appearing in Seasons 2 and 3.
+
**Howe's is the only location to be connected to the first three seasons, being referenced in 400 Days and appearing in Season 2 and determinately appearing Season 3.
  +
*This is the first place Clementine sees Jane, and determinantly, the last place as well.
   
 
==Appearances==
 
==Appearances==
Line 184: Line 199:
 
[[Category:Video Game Locations]]
 
[[Category:Video Game Locations]]
 
[[Category:Safe Zones]]
 
[[Category:Safe Zones]]
  +
[[Category:Howe's Hardware]]

Revision as of 02:12, 22 June 2020

We have food, clean water and shelter for everyone.
Tavia describing Howe's Hardware to the survivors.[src]

Howe's Hardware is a former hardware store that first appears in "In Harm's Way" of Telltale Games' The Walking Dead: Season Two. It is the base of operations for Carver's Group, along with two surrounding buildings.

Pre-Apocalypse

Prior to the outbreak, Howe's was a large hardware and home improvement chain store with the business slogan "Howe's that for a deal?" At some point, a certain store in Tennessee was abandoned.

Post-Apocalypse

Following the outbreak, the hardware store and the adjacent buildings were abandoned. At some point, a group of survivors settled there, managing to restore power to the store, enabling them to use the lights and PA system. A greenhouse was placed on the roof of the building, allowing for the development of crops. Several herds of walkers moved through the area, but due to the fortifications set up around the store, they were all either fended off or drawn away from the store. There is little information on how the community grew, but it is known that the community was wholly run by William Carver, who, at first, was focused on keeping all of his people alive and on bringing in as many survivors as possible. Within two years, however, Carver began shifting towards aggression to keep his people in line. According to Bonnie, Luke began raising challenges over Carver's leadership and his priorities and the place began to feel less like a community. When Rebecca began showing signs of pregnancy and Carver believed himself to be the father, Luke and eight others made the decision to leave the community, with Bonnie ultimately deciding not to join them. The group successfully escaped, though they were forced to leave Reggie behind as everyone kept running.

Season 1

"400 Days"

Howe's is first referenced by an unknown survivor communicating via radio with Tavia. She explains to the survivors near Gil's Pitstop at their camp that they have an abundance of food, water and shelter to safely accommodate them should they choose to go with her. Wyatt asks if they find a lot of survivors, and Tavia says they used to, but the number of people brought in recently has not been as many. The people that are already there include not only single survivors, but whole families as well.

Season 2

"In Harm's Way"

After capturing the cabin group and company at Moonstar Lodge, Carver brings them back to his base at Howe's. It is the setting for much of the episode. Carver announces intentions to continue an expansion project to extend the fencing to the other building in the parking lot.

"Amid The Ruins"

Howe's Hardware could be seen swarmed by walkers as Clementine and the other members of the remaining group struggle to survive in the chaos. Walkers can be seen entering the building and can be seen reaching the rooftop where Tavia and the rest of the inhabitants are as they are firing at the approaching herd, allowing Clementine, Rebecca, and Jane to escape. The fate of the inhabitants is unknown.

"No Going Back"

Howe's is mentioned a couple of times in this episode; first at the Power Station where Bonnie states that she acquired the bottle of rum from Howe's, and later on after Kenny gets a truck working, Jane suggests they return to Howe's.

If Clementine shoots Kenny and forgives Jane, the two of them along with Alvin Jr. return to Howe's Hardware only to find it abandoned, meaning that the walkers either killed or chased off the remaining inhabitants. Clementine and Jane are then approached by a family who can either be allowed in or made to leave. If Clementine and Jane never return there it can safely assumed that the family still finds the place. If denied entrance, the family will leave, though pointing out that they will return and that they "might be dangerous". If invited in, they will gladly join them, with Clementine noting that they can all "start something here".

Season 3

"Ties That Bind - Part 1"

The hardware store is determinately seen in a flashback if Clementine had gone with Jane back to Howe's Hardware. Clementine spends an indeterminate amount of time in the community until leaving following Jane's death.

"Thicker Than Water"

The hardware store is determinately seen in a flashback if Clementine had gone with Jane back to Howe's Hardware. The scene involves Clementine and Jane learing out dead bodies in the store and the former fighting two walkers.

Inhabitants/Members

  • Tavia (Former Recruiter, Scout and Guard)
  • Hank (Former Guard)
  • Lowell (Former Guard)
  • Tyler (Former Guard)
  • Vera (Former Guard)
  • Tisha (Former Guard)
  • Radio Survivor (Former Guard)
  • Stan (Former Guard)
  • Vince (Determinant)
  • Wyatt (Determinant; Former Guard)
  • Russell (Determinant; Former Guard)
  • Shel (Determinant)
  • Becca (Determinant)
  • Troy (Guard)
  • William Carver (Former Leader)
  • Reggie (Expansion Worker)
  • Johnny (Guard)
  • George (Guard)
  • Several other unseen members

Prisoners

  • Mike (Formerly, Former Expansion Worker)
  • Jane (Formerly, Former Expansion Worker)
  • Clementine (Formerly, Former Expansion Worker)
  • Kenny (Formerly, Former Expansion Worker)
  • Sarita (Formerly, Former Expansion Worker)

Formerly

  • Bonnie (Former Guard and Armory Worker)
  • Jane (Former Expansion Worker)
  • Mike (Former Expansion Worker)
  • Luke (Former Expansion Worker)
  • Alvin (Former Expansion Worker)
  • Nick (Former Expansion Worker)
  • Carlos (Former Medic)
  • Rebecca
  • Sarah
  • Peter Joseph Randall
  • Nick's Mother
  • Several other unseen members

Inhabitants/Newcomers

  • Alvin Jr. (Determinant)
  • Randy (Determinant)
  • Patricia (Determinant)
  • Gill (Determinant)
  • Jane's unborn child (Determinant)

Employees (Pre-Apocalypse)

  • Tara Gale
  • Barry Peterson
  • Announcer Woman
  • Numerous counts of people

Deaths

  • George - Killed by Alvin while he and the other cabin survivors were escaping Howe's Hardware.
  • Reggie - Pushed off the roof by Carver and fell to his death.
  • Hank (Determinant) - Shot in the chest by Alvin in Carver's office.
  • Alvin (Determinant) - Fatally shot in the shoulder by Hank in Carver's office.
  • William Carver - Head bashed in by Kenny with a crowbar in the stockroom.
  • Troy - Devoured by walkers outside of Howe's Hardware after he was shot in the crotch by Jane.
  • Carlos - Devoured by walkers outside of Howe's Hardware after being shot in the neck.
  • Sarita (Determinant) - Bitten by walker and arm chopped off by Clementine outside of Howe's Hardware and either axed by Clementine after reanimation or left to reanimate. (Determinant)
  • Jane (Determinant) - After learning she was pregnant, hangs herself in Carver's office. Clementine can shoot her to put her down or leave her.
  • Jane's Unborn Child (Determinant) - Dies when Jane kills herself.

Trivia

  • In the comic book store beside Howe's Hardware, many of the titles are "Invincible", "Ghosted", "Super Dinosaur", "Manifest Destiny", and "Outcast", all of which are real-life comics published by Image Comics and Skybound Entertainment, the same imprints of The Walking Dead.
  • Howe's is actually a parody of the real life hardware store chain, Lowe's, with a very similar blue and white front entrance, a chain-link garden center, recorded audio advertisements for the speaker system, and more.
  • In a sound file, announcer says this store's website is " www.howeshomesupply.com ".
    • If you enter this site, Telltale's website will open.
  • Howe's is one of seven communities in the game, the others being Crawford, Wellington, Monroe, Prescott, Richmond, and Ericson's Boarding School.
    • Howe's is the first community to be seen active in the game.
    • Howe's is one of four antagonistic communities in the game, the others being Crawford, Monroe and Richmond.
    • Howe's is the only location to be connected to the first three seasons, being referenced in 400 Days and appearing in Season 2 and determinately appearing Season 3.
  • This is the first place Clementine sees Jane, and determinantly, the last place as well.

Appearances

Video Game

Season 2

Season 3

Gallery