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This article is about the locations in the Telltale Series. For other pages with the same name, see: Locations

The following is a list of locations in The Walking Dead: The Telltale Series.

Locations[]

Season One[]

Location's Image Location's Name Information
AND Atlanta Skyline Atlanta, Georgia After being convicted of murdering his wife's lover, Lee Everett is sentenced in Atlanta to a lifetime sentence at the prison in Georgia for murder. He is handcuffed and placed inside the back of a police cruiser by an unnamed police officer who drives out of the city and heads towards the prison.
AND Interstate 85 Interstate 85 During the prison transport, Lee sits in the backseat of the police car while the officer begins to discuss his career and the criminals he has met and transported before. While he is being driven on the highway, Lee notices several emergency and police vehicles speeding onward towards Atlanta.
AND Clementine's Neighborhood 1 Clementine's Neighborhood Very little is seen and known about Clementine's neighborhood except that it is next to the interstate and just outside the city of Atlanta. When the apocalypse started, everyone in her neighborhood panicked and tried to leave the area.
WDG Greene Farm Greene Family Farm Once Lee and Clementine meet Shawn Greene, he takes them back to his father's farm where they get treated and spend the night there to rest with another family who found sanctuary at the farm. The next day, Lee tries to help out around the farm when they are suddenly attacked by walkers.
LRA Macon From Truck Macon, Georgia After getting kicked off Hershel's farm, Kenny brings Lee along to the town of Macon. Macon is Lee's hometown where his parents and brother owned and operated a drug store. The town is overrun with walkers and at the last second.
AND Drugstore Herd Everett Pharmacy Drugstore Lee's parents and brother owned and operated the town's drugstore until the apocalypse started. It now serves as a temporary base and resting point for the survivors as they try to figure out what was going on in the world around them.
Motel Before Darkness Travelier Motel Before the apocalypse, this motel was located just on the outskirts of Macon, Georgia, and provided tourists and travelers a place to rest and spend the night. Now, while on a supply run, Glenn comes across this motel looking for gas. Before he leaves, he hears a girl crying in room 9.
WDG SJD 2 St. John's Dairy Farm Similar to Hershel's farm, the dairy farm is owned and operated by the St. John family. The farm was once the pride of Macon, Georgia, where they made butter and milk and won several awards and achievements with their cows. The farm is the main location for Lee and the survivors in Episode 2.
SFH Search the Camp Jolene's Camp A small campsite found by Lee Everett and Danny St. John that they originally believe to belong to the Save-Lots Bandits. It is revealed to belong to Jolene, a former member, when she finds them searching it. She nearly tells Lee about the St. Johns' cannibalistic nature before she is shot by Danny.
Russell Lonely Road Georgia Roadway This unnamed road is a roadway in rural Georgia that appears in "Long Road Ahead" and "Russell's Story" in the "400 Days" DLC.
LRA The Train 1 The Train After escaping the motel in the RV, the group travels down the highway until they are blocked by a large train, that appears to have been lived in. The survivors, blocked by the train, begin to make it ready to move, in the hopes of using the locomotive to make it to Savannah and the coast.
LRA More Roadblocks Highway Overpass The highway serves as one of the main roads into the city of Savannah and overpasses the route 27 railroad tracks which is mainly used by train companies to get to and from the city. When the train stops, everyone exits the train and are then greeted by new survivors, Omid and Christa.
LRA Train Station Train Station The train station is located on the Route 27 train line between Macon and Savannah. It was used as a refuge by several FRS workers after their checkpoint was overrun, and is later searched by Lee and Clementine for something to cut the broken trailer down with.
VGSavannah 7 Savannah, Georgia One of the State of Georgia's busy cities, Savannah serves as a major seaport as well as a central transportation hub and industrial city other than Atlanta. This is the city where Clementine's parents, Ed and Diana, went on vacation before the apocalypse.
VGSavannah Mansion 1 Fivel's Mansion Both in Episode 4 and 5, the mansion is used as a command post by Lee and the group of survivors. After being attacked on the streets, Lee's group take refuge at the mansion.
AEC River Street River Street A roadway running along the Savannah riverfront. Kenny and Lee search for a boat here.
Crawford Crawford Crawford is a district within the city of Savannah where other survivors take extreme measures to protect themselves from the walkers. They are led by Crawford Obserson, who enforces strict rules and policies.
AEC St. Felicity's 1 St. Felicity's Catholic Elementary School St. Felicity's Catholic Elementary School was a primary school within the community of Crawford in the city of Savannah. Crawford Oberson used the school as a command center keeping supplies locked up at the school, a medical facility was set up in the nurse's station.
AEC Herman's 8 Herman's Auto Body Herman's Auto Body is a vehicle maintenance and repair shop located in the Crawford district. Lee and Molly are in charge of finding a battery that they need for the escape boat. Once inside, Molly stands guard near the garage door ensuring no walkers get in while Lee looks around for the battery.
NTL No Help Savannah Hospital The Savannah Hospital was one of many hospitals located in the city of Savannah, Georgia. Vernon and his cancer support group took shelter there where they meet Lee and assist in raiding Crawford for supplies.
NTL Warehouse 1 Savannah Warehouse The Savannah Warehouse was a large building located in the city of Savannah, Georgia. The warehouse was possibly used as an evacuation point in the early days of the outbreak, due to a massive amount of walkers found inside.
TMH 1 The Marsh House The Marsh House is a hotel in the city of Savannah where Ed and Diana were staying just before the outbreak. When Lee discovers Clementine is missing, he is contacted by the Stranger who took her and wanted to meet Lee at the hotel.
Eose Interior Eosé Jewelry Store The jewelry store is the final location in Episode 5 where Clementine takes Lee in order to protect themselves from the walkers. Realizing that Lee cannot make it any longer, he tells Clementine what to do to escape and how to go on in the world of undead walkers.
400D Traffic Jam Prison Bus This prison bus is where Vince's Story takes place in "400 Days". It is situated on a highway jammed when the apocalypse began.
Yewberry Road Turn Yewberry Road Yewberry Road is the location where Wyatt's Story takes place in "400 Days". Yewberry Road was a back lane in rural Georgia that was located in a dense forest next to the main highway.
BS Cornfield 4 Cornfield The Cornfield is a field of corn stalks located next to the highway near Gil's Pitstop and is the main location for Bonnie's Story.
Gil's Pitstop Tavia Car Gil's Pitstop Gil's Pitstop is a gas station and rest stop that appears in the DLC, "400 Days", as a central location where multiple survivors meet.
400D Camp Aerial Survivor Camp A campsite off the main highway near Gil's Pitstop where all five of the survivors meet and come together and decide what path to take and where they will go.

Season Two[]

Location's Image Location's Name Information
ATR Campsite Christa's Camp A small camp where Christa and Clementine reside after the sixteen month time skip early on in "All That Remains".
WhereSamDies Sam's Family Camp A campsite found by Clementine, formerly used by Sam's owners.
ATR Cabin 3 Cabin A cabin placed seemingly in the middle of the woods. It provides refuge to Carlos, Sarah, Pete Randall, Luke, Nick, Rebecca, and Alvin.
ATR Fish Traps 3 Fish Traps A shallow riverbed used by the cabin survivors to catch fish. Clementine, Pete, and Nick find several bodies here that they assume were killed by William Carver.
AHD R&G Truck Red & Gold Truck A truck that appears if Clementine saves Pete. They use it as a temporary shelter from attacking walkers.
AHD Nick Start Forest Shed A small shed that appears if Clementine saves Nick. They both then use the shed as shelter from attacking walkers.
AHD Bridge 1 Station House Bridge The bridge crossing towards the Station House and Moonstar Lodge, on which Clementine and Luke meet Matthew. Nick shoots Matthew on this bridge.
AHD Station House Station House A small lodge that resides next to a bridge which Matthew inhabited when he scouted for his group.
AHD Moonstar Exterior Moonstar Lodge A ski lodge that was once part of a ski resort in the mountains. It provides refuge to Kenny, Sarita, Walter, and Matthew.
IHW Howe's At Night Howe's Hardware A former hardware store that is now used as base of operations for Carver and his followers.
AmTR Trailer Parker's Run Parker's Run A former Civil War site set a meeting point by the survivors after their escape from Howe's Hardware. It holds a memorial statue, a museum, and an observation deck with a gift shop.
AmTR Trailer Park Sunshine Village Mobile Home Park A trailer park Clementine and Jane stumble across. Sarah shelters here after Carlos' death.
NGB Power Station 1 Power Station A small power station where the group rests after the shootout.
NGB Unfinished House 1 Unfinished House An unfinished house Arvo leads the group to. It contains a fireplace, some supplies, and a working truck.
NGB Rest Stop 1 Woodchuck Rest Area A rest area Clementine, Jane, and Kenny make their way to after the truck crashes.
NGB Wellington Arrival Wellington, Ohio A large community protected by walls of shipping crates.

Michonne[]

Location's Image Location's Name Information
ITD Atlanta Apartment Dominic's Apartment Apartment in Atlanta that Michonne frequently hallucinates.
ITD Leaving The Companion The Companion Sailing ship crewed by Pete, Michonne, Oak, Berto, and Siddiq.
ITD Mobjack Wreck The Mobjack Wrecked ferry that was inhabited by a group of survivors who were later massacred by Randall.
ITD Monroe Colony Monroe Floating colony of survivors led by Norma and Randall.
GNS John's House Fairbanks Family Home House owned by the Fairbanks family, fortified with traps. Burned by Monroe survivors.

A New Frontier[]

Location's Image Location's Name Information
García home García Family Home A two-story modernized house owned by the García family.
Placeholder location County General Hospital County General Hospital is a location mentioned in Telltale Games' The Walking Dead: A New Frontier.
C and C Stop C&C Auto Stop A former Auto part and convenience store scavenged by Javier.
PrescottGate Prescott A former airfield turned large community, lead by Tripp.
TTW Richmond Skyline Richmond, Virginia Capitol of Virginia taken over by a group known as "The New Frontier", renamed "New Richmond".
Diner Self Service Diner and Self Service Station A self service station residing just outside Richmond.

The Final Season[]

Location's Image Location's Name Information
Tstation Train Station A train station that used to be inhabited by a survivor couple that have since committed suicide.
DaHbLqbWsAAFHJE Ericson's Boarding School A former boarding school for troubled youths turned community by the children still residing there.
TUB Fishing Cabin Fishing Cabin A cabin used to store fishing equipment by Ericson's Boarding School survivors.
Hunting Area DR Hunting Area A patch of wood used by Ericson's Boarding School survivors to hunt wild animals and also protect themselves from attacks via the traps they've built.
BT James' Camp 1 James' Camp A campsite built by James.
Greenhouse1 Ericson's Greenhouse The greenhouse of Ericson's Boarding School.
BT Delta Ship 1 S.S. Stewarts Fitzgerald A ship used by the Delta to transport captured children back to their community.
BT James' Barn 3 James' Barn A barn used by James to store walkers.
TUB CAVE INSIDE Cave A cave where Clementine and her group flee after the destruction of the Delta's ship.
Covered Bridge Covered Bridge A bridge that Clementine and her group are forced to cross when they are attacked by Minerva.
TUB McCaroll Ranch HD McCarroll Ranch A fortified community that Clementine rescues A.J. from.

Clementine[]

Book One[]

Location's Image Location's Name Information
Ericson's Comic Ericson's Boarding School A boarding school for troubles teens that became a home and place of shelter for Clementine, A.J. and their friends.
FishingCabinClementine Fishing Cabin A source of food for the survivors at Ericson's Boarding School.
Amish Community Amish Town A town in Pennsylvania that is home to a group of Amish survivors.
Ski Resort CB1 Killington Ski Resort A ski resort in Vermont that is home to a group of teenage survivors who were looking to build a walker-free settlement.
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