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This article is about the Telltale Series character. For other pages with the same name, see: Mike

Listen, we just gotta get away from that guy, Clem. Okay?
―Mike to Clementine about leaving their group.[src]

Mike is a main character and later an antagonist, as well as a survivor of the outbreak in The Walking Dead: The Telltale Series. Once a member of Howe's Hardware, he later escaped with Clementine and the rest of her group. After becoming fearful of Kenny's increasing violent behavior he attempted to sneak away with the group's newly found truck in the middle of the night, along with Arvo and Bonnie (Determinant).

Overview[]

Mike is a sensible and pragmatic individual. He is shown to be very friendly to the other members of the group and speaks up during group discussions. However, he is often at odds with Kenny. This conflict heightens when Arvo is taken prisoner by the group. Mike is the most vocal against Kenny's harsh treatment of him. He becomes more and more wary of Kenny's hostile nature.

Mike proves himself to be an effective and physically fit survivor who will do what he believes is his best chance for survival, even if that means stealing supplies and abandoning his own group. He is shown to have a more selfish side when he eventually decides to abandon the group with Arvo and Bonnie (Determinant) and take the group's supplies with them. When Clementine confronts them, Mike tries to take care of the situation with no one getting hurt. However, this goes wrong when Arvo shoots Clementine. Mike is shown to be very remorseful about this but runs away when Kenny arrives at the scene.

Pre-Apocalypse[]

Location Unknown[]

Nothing is known about Mike's life prior to or as the outbreak began.

Post-Apocalypse[]

Howe's Hardware[]

After the apocalypse, Mike became a part of Carver's community; eventually doing something to earn Carver's mistrust, prompting him to be expelled from the main group and detained in the enclosed yard instead. From then on, Mike was mainly given duties that involved working outside the community's walls. At one point, he saved Reggie's life, after the latter was bitten on the arm, by quickly amputating the infected limb. Reggie mentions to Kenny that he could tell Mike knew what he was doing, meaning Mike had likely attempted to amputate a limb at some point beforehand. Mike has a scar on his left cheek and a small bit of his left ear missing; whether this happened before or during the apocalypse is unknown.

Season Two[]

"In Harm's Way"[]

Mike first appears when the cabin survivors reach their confinement in Howe's Hardware. He is mentioned by Reggie to be cranky when he doesn't get his sleep. This is made apparent when Clementine tries to talk to him and he tells her to go away. The next day, he is seen fixing the barricades with Kenny. When Kenny refuses to work as he is not "[their] labourer", Mike tries to force him. Kenny retaliates, shoving him against the window and quickly pins him there. Clementine runs in just as Mike tries to push Kenny off but fails. Mike orders Kenny to let go, but Kenny sarcastically responds Mike would just go and inform Carver of his behaviour. Clem attempts to diffuse the situation, to which Kenny claims Mike started it or she mentions Reggie's death which shocks the pair. Kenny quickly calms down, letting Mike go. However, the barricaded window has become loose, enabling walkers to funnel in to the room. Kenny and Mike then defeat the influx on Walkers but are quickly ordered back to work by Troy.

After Luke is revealed to be hiding in the comic book store, Mike is among the survivors that agree with Luke's plan to escape. He helps Clementine get the radios by helping her up the roof and catching her as she returns to the confinement with the radios. When it was time to deliver the radios to Luke, he, Kenny and Clementine argue to who will deliver it. He stresses that he should be the one to deliver them, but Kenny wants Clementine to. He will relent and let Clementine deliver the radios to Luke. When escaping the walker herd at Howe's Hardware, he makes it out alive.

"Amid The Ruins"[]

Mike follows Kenny after he bolts in Sarita's direction. If Sarita's arm was cut off by Clementine, Mike keeps Kenny and Clementine safe briefly by killing a few walkers that notice them amongst the herd. He tries to get Kenny to leave her body behind, (Determinant) but Kenny ignores him and repeatedly tells Sarita that she would be fine. After Clementine axes Sarita in the head to prevent her from attacking them, (Determinant) Kenny tells her this was her fault and allows Mike to drag him away, running with him through the walkers and into the forest. Mike inadvertently leaves Clementine behind when she is unable to push through the walkers on her own.

Mike is not seen again until Clementine, Jane and Rebecca reach Parker's Run, where Mike, Bonnie, Sarita (Determinant) and Kenny are waiting. Mike and Bonnie both show their delight in finding other members of the group, but Mike further details that Kenny is in a dangerous state after Sarita's situation, warning Clementine to be wary of him. After Clementine's conversation with Kenny, Mike will begin discussing the group's next plan, also noting that bringing up Rebecca's baby in this situation would be difficult without food, water and in colder temperatures. Regardless, Clementine and Jane volunteer to head out in search of the others, while Mike stays behind with the others.

When Clementine returns, she finds that Rebecca is in increasing pain from her pregnancy, and so Mike and Bonnie volunteer to check the local museum for any supplies whilst Jane searches the observation deck.

Mike is next seen when Clementine goes over to the museum to check up on Mike and Bonnie. If she goes with Mike and Bonnie first, Mike will dispatch two zombies with a sledgehammer. Clementine can choose to impart the trick Jane taught her about taking out the knee first, though Mike neglects to carry out the technique. Mike then searches through a box for supplies, but still unable to find anything useful. When questioned by Clementine, Mike will mention that the cannons on display at the museum are fake ones, although they would be very useful if they were true cannons. After Clementine discovers the confederate coat, she will discover two barrels of water within a locked room. Mike and Bonnie will both come over to help get the barrels. Regardless of Clementine's options, Mike will kick down the locked door once a walker starts to attack whoever decided to enter the room, and Mike will be able to pin down the walker, allowing Clementine to finish it off. Mike will then carry both barrels of water after Clementine is unable to lift one of them. However, as Bonnie spots a raccoon and suggests they could capture it and eat it. Mike notes that he would do anything to eat a raccoon and so they chase it. In result, the raccoon escapes and reveals it has a family, after which the group are glad they didn't capture it and thus allow it to escape. Mike and the others return to Parker's Run with the barrels of water and the confederate coat.

Upon returning, they find Rebecca is screaming in pain, attracting a nearby herd of walkers to their location. Before taking Rebecca to the safer observation deck, Clementine can shout for Mike to do something; either help Kenny defeat the oncoming walkers, grab the water barrels, or help Sarah to the observation deck, whom was still in a shocked state. If Clementine does not decide on anything, Mike will simply run towards the observation deck.

Once at the deck, Mike, along with the others, helps to stop the oncoming walkers by securing the gate. However, once Clementine and Luke roll a cannon to block the gate, the deck collapses. If Jane jumps down to rescue Sarah, whom had toppled off of the deck when it collapsed, Mike and Bonnie will both shoot at walkers to help Jane rescue Sarah. However, Sarah will be devoured by walkers regardless, and Mike appears to be saddened by this. As the group decide to collapse the remainder of the deck Mike protests, believing the idea to be crazy. Clementine hatches a plan and asks for Mike to boost her up, which he does so without hesitation. She manages to cut the cable, collapsing the remainder of the deck, and Mike lets her down. With the walkers are unable to reach them, Mike appears to be glad when they discover that Rebecca had given a successful birth.

Mike will side with Kenny during the debate on when to leave, but ultimately defers to Clementine's decision. If she does nothing, he will convince Luke that they needed to leave immediately. When Rebecca collapses in the snow, Mike informs her of a place where she could sit.

After Arvo appears and ambushes their group with three others, Mike immediately attempts to calm things down and says nobody had to die that day. Once Arvo exclaims that Mike's group had laid a trap, Mike draws his weapon at Vitali and tries to not get excited, pointing the weapon at the people that ambushed them. Once Clementine or Kenny shoots a suddenly zombified Rebecca, several gunshots are heard as the screen goes black and the episode ends.

"No Going Back"[]

Mike was involved in the shootout and got shot in his left arm in the process, though he spent most of the firefight ducking out of the way with Bonnie. He yelled at Kenny to let Arvo go when the former grabbed him and held him hostage in front of Vitali, but any protests were ultimately ignored. Afterward, he is dismayed to see Rebecca dead, and he mourns with the others. Kenny comes after Arvo, but Mike defends him along with Luke, claiming that Arvo is no longer a threat to them. After Arvo starts to take the group to a house, Mike carries a wounded Luke as they travel to Arvo's supposed safe haven. When they decide for a short rest in the forest, Mike will set Luke down before stopping Kenny from attacking Arvo again. He will then exclaim that he is going to have a word with Kenny, saying that he doesn't have to treat Arvo like that. After he checks to see of Bonnie is okay, she will hand him the AJ (most likely because she believed Kenny would not lose his temper around him), to which Mike responds with a confused, "Okay...". After the group decide to head off, Mike will help Luke up and let him use his shoulder to take the weight off of his leg.

The group arrives at a defunct power station, and Mike sets down Luke before attempting to argue Kenny into leaving Arvo alone (he had just thrown him to the ground for a second time). Eventually, the group will decide to rest at the power station for the night. Mike joins the group in drinking and celebrating Luke's birthday, agreeing with the toast that Luke makes. After Clementine talks with Kenny and Jane, Mike will ask Clementine for the bottle of rum in order to offer some to Arvo, but he explosively revolts as Mike attempts to console him. If Kenny didn't re-join the group by the fire, he will get up and beat a screaming Arvo unconscious to which Mike is heavily angered. He tries to restrain Kenny but is forced off steadfast, though Kenny does cease his assault. Once they calm the situation, the group soon decide to rest for the night.

The next day, the group press onward with Mike carrying Alvin Jr. Mike will ask Luke if he is alright walking on his own before the group arrive at a lake. After deciding to slowly walk across it, walkers will soon appear behind them. This causes Arvo to panic and he begins running across the Lake. As Mike sees Kenny running after him, Mike begins to pursue them, believing that Kenny will likely be violent towards Arvo. However, as Arvo falls into the lake through some cracked ice, Kenny pulls Arvo back out and the three of them manage to get to the other side.

After the events on the lake, the group rush into the house and Mike appears saddened by the loss of Luke and Bonnie, (Determinant) claiming that they should have just gone around. As soon as Kenny begins to place the blame on Arvo, Mike will once again come into conflict with Kenny regarding his treatment of Arvo. Kenny ignores him and proceeds to beat Arvo to the ground. He then proceeds to beat him further, to which Mike jumps in and grapples Kenny only to be thrown off by the man. (Determinant) Afterwards, Jane will ask Mike to help her get a fire started, but Mike will immediately ask Arvo if he is okay instead before Jane insists he comes to help her. After getting the fire going, the group will rest.

Mike is later next seen tending to Arvo, asking if he is okay and claiming that Kenny nearly killed him. Arvo will thank Mike for caring before Mike heads outside stating that he "can't take this shit anymore". Mike next appears after Kenny gets the truck going; he will rush outside and begin discussing with the group where they should go. Mike shows his care for the baby as well as Arvo as he disagrees heavily when Kenny says that they should leave Arvo behind. Mike also suggests that they head to Texas, but Kenny shows his disagreement. A heated discussion begins within the group on where they should go, with Mike stating that Arvo knows the area and could be useful. As Jane gives up and heads inside, Kenny rages and enters the truck before Mike and Bonnie also head inside. Mike will ask Clementine to talk some sense into Kenny before returning to the house.

During the night, Clementine heads outside to discover that Mike, Arvo and Bonnie (Determinant) are attempting to leave with the truck and supplies. As Clementine draws her weapon towards them, Mike will try to calm her down and persuade her to drop the weapon. She will question them on why they are leaving, to which Mike will exclaim that they have to get away from "that guy", referring to Kenny. Mike will drop the supplies he was holding, and he continues to approach Clementine. Either, she will drop her weapon and Mike appears glad or Clementine can shout out to Kenny and Jane that they're robbing and abandoning them, but regardless, Arvo suddenly shoots her in the shoulder, Mike appears shocked and demands to Bonnie that they have to leave now, but she angrily tells him not to touch her. As Kenny arrives outside, Mike, Arvo, and Bonnie (Determinant) escape, and are not seen for the remainder of the series, leaving his fate unknown.

Killed Victims[]

This list shows the victims Mike has killed:

Non-Canon Deaths[]

If Clementine fails to complete certain tasks, it is possible for Mike to be killed. These deaths are considered non-canon, and result in a game over. Clementine will then re-spawn and be allowed to try again. Below is a pictorial list of when Mike can be killed.

"Amid The Ruins"

"No Going Back"

Relationships[]

For a more in-depth look at Mike's relationships, read here: Mike (Telltale)/Relationships

Allies[]

Enemies[]

Quotes[]

The following is a list of some of Mike's most memorable quotes.

Season Two

"Can you guys save it for the morning? Some of us gotta be up early."
- Mike telling the group to quiet down as he tries to sleep, "In Harm's Way"


"Get lost. (…) No. Get outta here. (…) GO AWAY."
- Mike telling Clementine to go away as he tries to sleep (Determinant), "In Harm's Way"


IHW Kenny Vs Mike

"Get your fuckin' hands off me, man."

"Get your fuckin' hands off me, man. (…) I said get your hands off me! (…) I'm trying to help you, asshole. (…) Get off me! (…) I just wanna get the work done and--"
- Mike arguing with Kenny as they try to work (Determinant), "In Harm's Way"


"So you wanna ring the dinner bell for a herd of walkers to show up? How is that better?"
- Mike arguing with Kenny about his escape plan, "In Harm's Way"


"Look, it doesn't have to be mutually exclusive. Gettin' Luke the radio is helpful, whatever we end up doin'. It doesn't hurt to have more information."
- Mike to the group about the escape plan (Determinant), "In Harm's Way"


"Then that's not a plan. You don't plan to improvise."
- Mike to Kenny about his reckless plan, "In Harm's Way"


"First words I ever hear you say, and it's just some crazy, stupid shit."
- Mike to Jane after she talks about walking through walkers, "In Harm's Way"


"Try to hurry, alright? I don't think they're the sharpest guards in the world, but they're no idiots, either. They see you not in your bunk, we're all done. Shit, he's coming back! I gotta let you go, I can't stand here. Grab something!"
- Mike as he lifts Clementine up to the rope, "In Harm's Way"


IHW Give It To Mike

"I can do it. Where's the meetin'?"

"I can do it. Where's the meetin'? ("Mike.") What? ("Clementine should do it.") Are you fuckin' kidding? No offense, but, c'mon, that's crazy, she's a kid, why would-- (…) Who cares?! (…) You don't trust me to get a radio to someone? Why are you pushin' her into this? I can do it, it'll work."
- Mike to Kenny about Clementine getting the radio (Determinant), "In Harm's Way"


"Don't do somethin' stupid just to get some respect."
- Mike to Clementine after she volunteers to give Luke the radio (Determinant), "In Harm's Way"


"Risky? Did you see what that son of a bitch just did? Look, the plan works. Nothing needs to change. It's all set up. The hard part is done. This guy's fucking crazy. Who knows what he'll do next."
- Mike to the group about Carver, "In Harm's Way"


"Fuck... This is fucked."
- Mike to the group about walking through the herd of walkers, "In Harm's Way"


"We have to move! There's too many! Kenny! She's dead, man. She's gone. Kenny! Damn it, man! Come on! She's gonna turn, man! ("Clemetine axes Sarita") What the hell is going on!? (…) You gotta let go!"
- Mike to Kenny as he mourns Sarita (Determinant), "Amid The Ruins"


AmTR 111

"I tried to talk to Kenny and he flipped out on me."

"I tried to talk to Kenny and he flipped out on me. Started yelling. Scary shit. I've been nervous to even go near him. (…) The way he is right now? I dunno. Maybe. He's not acting rationally."
- Mike to to the group about Kenny (Determinant), "Amid The Ruins"


"I hate to say it, but Sarita's on her way out. She's probably gonna turn soon. (…) But it's the one that's gotta be made. We're already up the creek enough without a walker to worry about."
- Mike to the group about Sarita (Determinant), "Amid The Ruins"


"Fuck. It's a wreck. (…) Just look at it! Glass all blown out, walkers hanging around... Sorry. I just really want sticking with y'all to work out. And it's been hard so far."
- Mike complaining to Clementine and Bonnie about the museum (Determinant), "Amid The Ruins"


"I can't believe Rebecca's about to have a baby. Kinda blows your mind, doesn't it?"
- Mike to Clementine about Rebecca giving birth (Determinant), "Amid The Ruins"


"That's great, but, uh, isn't grey the, y'know, uh...? We can't put Rebecca in a Confederate coat."
- Mike to Clementine and Bonnie about the coat they found, "Amid The Ruins"


"Eh, it's alright. I know it looks like a lot, but we could all go through this pretty quick. Carver was crazy, but at least his shelves were always full... We're gonna have to be conservative as hell."
- Mike to Clementine about their limited supplies, "Amid The Ruins"


"That baby's gonna be hard on everyone. Especially Rebecca. And between you and me, she's not looking too good..."
- Mike to Clementine about Rebecca's condition, "Amid The Ruins"


AmTR Love Me Some Raccoon

"I'd eat the shit out of that raccoon."

"I'd eat the shit out of that raccoon. (Clem and Bonnie look at him) Not like... I mean... Just that I'd be really happy to eat that raccoon. I am starving."
- Mike to Clementine and Bonnie after they see a raccoon, "Amid The Ruins"


"Clem, why don't you give her that coat we found? (…) Sorry, y'know, about the color."
- Mike telling Clementine to give Rebecca the Confederate coat, "Amid The Ruins"


"Look, I don't wanna have to do this, but I will if you make me! Don't make me do it! Look at me! Do you hear me? I will kill you if I have to!"
- Mike as the group gets into a standoff with the Russians, "Amid The Ruins"


"Stop! (…) It's over, man. He ain't a threat to us. (…) Whoa, what are you doing? (…) It doesn't have to go down like that."
- Mike as he defends Arvo from Kenny, "No Going Back"


"He deserves to be treated like a human being. That's all I'm saying."
- Mike to Clementine about Arvo (Determinant), "No Going Back"


"I'm gonna have a word with Kenny. He doesn't have to treat him that way. Kid's been through enough. You alright here?"
- Mike to the group about Kenny's treatment of Arvo (Determinant), "No Going Back"


"That's true. They usually look like weird little aliens."
- Mike to Clementine about babies (Determinant), "No Going Back"


NGB 10 Minutes

"Ten minutes? Man, that's longer than I'd last at this point."

"I hear that. I'm sure there's some asshole sittin' on that paperwork, waitin' to collect."
- Mike joking with Luke about college loans, "No Going Back"


"Ten minutes? Man, that's longer than I'd last at this point."
- Mike joking with Luke about his sexual encounter with Jane, "No Going Back"


"Luke's a regular Casanova... (…) Don't be modest. Your moves are workin' on all the ladies. ("Worked on me.") They say a drunk man's talk is a sober man's thoughts."
- Mike about Luke getting all the girls, "No Going Back"


"Let me get that bottle. We got someone else that might need some help."
- Mike to the group about giving Arvo a drink, "No Going Back"


NGB She's In A Better Place

"It's okay, it's okay. She's in a better place."

"Sorry, okay? My fault, I shouldn't have... (…) It's okay, it's okay. She's in a better place. It's okay... it's okay."
- Mike comforting Arvo over his sister's death (Determinant), "No Going Back"


"Stop! (pulls Kenny away and then checks Arvo's unconscious body) Jesus, Kenny. You knocked the kid out! (…) He was tied up. (…) It was under control. You knocked him out with a gun. (…) That kid was defenseless."
- Mike after Kenny knocks out Arvo (Determinant), "No Going Back"


"He's just gone... Luke's fuckin' gone. We should've gone around. We should've just fuckin' gone around... (…) Once that ice started to go, there wasn't nothin' any of us could do."
- Mike after Luke's death (Determinant), "No Going Back"



"Kenny, don't, man! (…) It's nobody's damn fault. (…) This is crazy! (…) He's just a scared kid! This ain't on him!"
- Mike defending Arvo from Kenny (Determinant), "No Going Back"


NGB Mike Checking Arvo

"He coulda killed you. The fuck is wrong with him?"

"Let me take a look at you, kid. Jesus. He coulda killed you. The fuck is wrong with him? (…) I'm gonna find somethin' to clean that up. (…) I can't take this shit anymore."
- Mike to Arvo after Kenny beat him, "No Going Back"


"Wait, what? Fuck that. I was thinkin' more like Texas. ("Texas? The fuck?")It was just an idea."
- Mike to Arvo after Kenny beat him, "No Going Back"


"What about Arvo? (…) You're just gonna leave him here? (…) He could die. He knows the area. He can help us. (…) I ain't gonna say he helped the situation, but maybe if you'd eased up on him before, he wouldn't've run away in the first place. You ever think about that, Kenny?"
- Mike to Kenny about Arvo (Determinant), "No Going Back"


"Easy. Easy now. (…) Clem. Shit. (…) We're just leaving. Now keep it down, alright? Nobody else has to get involved. (…) There's nothing to talk about. Listen, we just gotta get away from that guy, Clem. Okay? (…) Clem, damn it, just... we don't have time for this."
- Mike to Clementine about leaving their group (Determinant), "No Going Back"


NGB Give Me the Gun

"Alright, Clem... Now I'm going to walk up to you nice and slow, and you're gonna give me the gun, okay?"

"Alright, Clem... Now I'm going to walk up to you nice and slow, and you're gonna give me the gun, okay? And then we'll talk. Just give me the gun, Clem. I'm not gonna hurt you. Easy. here we go. There we go. (takes gun) It's fine. Just-- (Clementine is shot) NO!"
- Mike telling Clementine to give him the gun (Determinant), "No Going Back"


"Bonnie, we have to go!"
- Mike to Bonnie after Clementine is shot, also determinately his last line (Determinant), "No Going Back"


"Clem! Oh, my God, Jesus..."
- Mike after Clementine is shot, also determinately his last line (Determinant), "No Going Back"

Appearances[]

Episodes 1 2 3 4 5 6
Season One
Season Two
Michonne
A New Frontier
The Final Season
Appears Voice is heard
👁 Appears with no lines Appears in a flashback
Appears as a walker 🖼 Appears in a photograph/video
Appears as a corpse Appears in a hallucination/dream

Trivia[]

  • On the PlayStation 3 version of "No Going Back", it was possible for Mike to be killed when he, Bonnie (Determinant) and Arvo betray the group; the choice was possible following the option to threaten him or to surrender your gun, only being possible if you chose the former. If you chose to threaten Mike, an aim box would appear allowing you to shoot him in the chest, causing him to collapse and die after a few seconds. The decision was soon removed via a hotfix and confirmed to have been left in by mistake. However, the remnants of the choice are still in all versions of the episode, in the form of a slightly awkward segment where Mike approaches Clementine if she threatened him still being present. Due to the previously mentioned patch, the aim box no longer appears, making it impossible to kill him. In the final version, the major choice was then likely changed from whether you killed Mike to whether you asked to join him in earlier dialogue. [1]
    • This makes Mike the first known character to have their death fully programmed into the game, only to then be scrapped later.
    • According to unused audio in "No Going Back", Mike had also been planned to be shot and killed, regardless of choice, during the shootout in the episode's earlier development.
    • Had Mike's death been left in the game, or if he had died as part of his original planned death during the shootout, this would have made it possible for Clementine's entire group to die in one episode.
      • Luke and Bonnie (Determinant) would drown.
      • Mike could be shot, either by Arvo's group or Clementine. (Determinant)
      • Kenny could stab and kill Jane. (Determinant)
      • Clementine could then shoot Kenny. (Determinant)
  • Mike has a chunk missing out of his left ear and a scar on his face. It is unclear why this may be, but it is possible it is from that of a bullet narrowly avoiding his head or left over from a slash from a sharp object such as a knife.
    • According to Dan White, Mike and Ralph were originally the same character. As Christa goes to run away, Victor accidentally shoots him in the ear and he would be missing a chunk of it (just like Mike already is) and Clementine would be apprehensive and untrusting of him because of what happened to Christa in the woods.[2]
  • Mike is shown to be extremely strong throughout his appearances.
    • Mike easily wrestles a zombie to the ground with his bare hands, where most of the rest of the cast struggles to break free from one unarmed.
    • When Clementine can't lift a jug of water, Mike carries two all the way back to Parker's Run, which is a 1.2 mile trip, without feeling at all tired.
    • He also carries Clementine on his shoulders for periods of time. Examples of this can be found in "In Harm's Way" and "Amid The Ruins".
  • In "In Harm's Way", Carver briefly refers to Mike as "Michael".
  • Mike may believe in some sort of afterlife, as shown when he tries to comfort Arvo, saying that his sister is in a "better place."
  • Mike is the only member of the Cabin Group to have a single definitive status of Unknown.
  • Mike is one of the four main characters of Season 2 who did not kill a living person on-screen directly/caused, regardless of the players' choices. The others being Peter Randall, Carlos and Sarita.
  • Mike is one of three main characters with an unknown status, regardless of the players' choices, the others being Christa and Arvo.

References[]

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