|This article is about the Telltale Series character. For other pages with the same name, see: Mike|
Mike is a main character who first appears in Telltale Games' The Walking Dead: Season Two. Once a member of Howe's Hardware, he later escaped with Clementine and the rest of her group. After becoming fearful of Kenny's increasing violent behaviour he attempted to sneak away with the group's newly found truck in the middle of the night, along with Arvo and Bonnie (Determinant).
Mike proves himself an effective and physically fit survivor who will do what he believes is his best chance for survival, even if that means stealing supplies and abandoning his own group.
Mike is a sensible and pragmatic individual. He is shown to be very friendly to the other members of the group and speaks up during group discussions. However, he is often at odds with Kenny. This conflict heightens when Arvo is taken prisoner by the group. Mike is the most vocal against Kenny's harsh treatment of him. He becomes more and more wary of Kenny's hostile nature. He is shown to have a more selfish side when he eventually decides to abandon the group with Arvo and Bonnie (Determinant) and take the group's supplies with them. When Clementine confronts them, Mike tries to take care of the situation with no one getting hurt. However, this goes wrong when Arvo shoots Clementine. Mike is shown to be very remorseful about this but runs away when Kenny arrives at the scene.
Nothing is known about Mike's life prior to or as the outbreak began.
After the apocalypse, Mike became a part of Carver's community; eventually doing something to earn Carver's mistrust, prompting him to be expelled from the main group and detained in the enclosed yard instead. From then on, Mike was mainly given duties that involved working outside the community's walls. At one point, he saved Reggie's life, after the latter was bitten on the arm, by quickly amputating the infected limb. Reggie mentions to Kenny that he could tell Mike knew what he was doing, meaning Mike had likely attempted to amputate a limb at some point beforehand. Mike has a scar on his left cheek and a small bit of his left ear missing; whether this happened before or during the apocalypse is unknown.
Mike first appears when the cabin survivors reach their confinement in Howe's Hardware. He is mentioned by Reggie to be cranky when he doesn't get his sleep. This is made apparent when Clementine tries to talk to him and he tells her to go away. The next day, he is seen fixing the barricades with Kenny. When Kenny refuses to work as he is not "[their] labourer", Mike tries to force him. Kenny retaliates, shoving him against the window and quickly pins him there. Clementine runs in just as Mike tries to push Kenny off but fails. Mike orders Kenny to let go, but Kenny sarcastically responds Mike would just go and inform Carver of his behaviour. Clem attempts to diffuse the situation, to which Kenny claims Mike started it or she mentions Reggie's death which shocks the pair. Kenny quickly calms down, letting Mike go. However, the barricaded window has become loose, enabling walkers to funnel in to the room. Kenny and Mike then defeat the influx on Walkers but are quickly ordered back to work by Troy.
After Luke is revealed to be hiding in the comic book store, Mike is among the survivors that agree with Luke's plan to escape. He helps Clementine get the radios by helping her up the roof and catching her as she returns to the confinement with the radios. When it was time to deliver the radios to Luke, he, Kenny and Clementine argue to who will deliver it. He stresses that he should be the one to deliver them, but Kenny wants Clementine to. He will relent and let Clementine deliver the radios to Luke. When escaping the walker herd at Howe's Hardware, he makes it out alive.
Mike follows Kenny after he bolts in Sarita's direction. If Sarita's arm was cut off by Clementine, Mike keeps Kenny and Clementine safe briefly by killing a few walkers that notice them amongst the herd. He tries to get Kenny to leave her body behind, (Determinant) but Kenny ignores him and repeatedly tells Sarita that she would be fine. After Clementine axes Sarita in the head to prevent her from attacking them, (Determinant) Kenny tells her this was her fault and allows Mike to drag him away, running with him through the walkers and into the forest. Mike inadvertently leaves Clementine behind when she is unable to push through the walkers on her own.
Mike is not seen again until Clementine, Jane and Rebecca reach Parker's Run, where Mike, Bonnie, Sarita (Determinant) and Kenny are waiting. Mike and Bonnie both show their delight in finding other members of the group, but Mike further details that Kenny is in a dangerous state after Sarita's situation, warning Clementine to be wary of him. After Clementine's conversation with Kenny, Mike will begin discussing the group's next plan, also noting that bringing up Rebecca's baby in this situation would be difficult without food, water and in colder temperatures. Regardless, Clementine and Jane volunteer to head out in search of the others, while Mike stays behind with the others.
When Clementine returns, she finds that Rebecca is in increasing pain from her pregnancy, and so Mike and Bonnie volunteer to check the local museum for any supplies whilst Jane searches the observation deck.
Mike is next seen when Clementine goes over to the museum to check up on Mike and Bonnie. If she goes with Mike and Bonnie first, Mike will dispatch two zombies with a sledgehammer. Clementine can choose to impart the trick Jane taught her about taking out the knee first, though Mike neglects to carry out the technique. Mike then searches through a box for supplies, but still unable to find anything useful. When questioned by Clementine, Mike will mention that the cannons on display at the museum are fake ones, although they would be very useful if they were true cannons. After Clementine discovers the confederate coat, she will discover two barrels of water within a locked room. Mike and Bonnie will both come over to help get the barrels. Regardless of Clementine's options, Mike will kick down the locked door once a walker starts to attack whoever decided to enter the room, and Mike will be able to pin down the walker, allowing Clementine to finish it off. Mike will then carry both barrels of water after Clementine is unable to lift one of them. However, as Bonnie spots a raccoon and suggests they could capture it and eat it. Mike notes that he would do anything to eat a raccoon and so they chase it. In result, the raccoon escapes and reveals it has a family, after which the group are glad they didn't capture it and thus allow it to escape. Mike and the others return to Parker's Run with the barrels of water and the confederate coat.
Upon returning, they find Rebecca is screaming in pain, attracting a nearby herd of walkers to their location. Before taking Rebecca to the safer observation deck, Clementine can shout for Mike to do something; either help Kenny defeat the oncoming walkers, grab the water barrels, or help Sarah to the observation deck, whom was still in a shocked state. If Clementine does not decide on anything, Mike will simply run towards the observation deck.
Once at the deck, Mike, along with the others, helps to stop the oncoming walkers by securing the gate. However, once Clementine and Luke roll a cannon to block the gate, the deck collapses. If Jane jumps down to rescue Sarah, whom had toppled off of the deck when it collapsed, Mike and Bonnie will both shoot at walkers to help Jane rescue Sarah. However, Sarah will be devoured by walkers regardless, and Mike appears to be saddened by this. As the group decide to collapse the remainder of the deck Mike protests, believing the idea to be crazy. Clementine hatches a plan and asks for Mike to boost her up, which he does so without hesitation. She manages to cut the cable, collapsing the remainder of the deck, and Mike lets her down. With the walkers are unable to reach them, Mike appears to be glad when they discover that Rebecca had given a successful birth.
Mike will side with Kenny during the debate on when to leave, but ultimately defers to Clementine's decision. If she does nothing, he will convince Luke that they needed to leave immediately. When Rebecca collapses in the snow, Mike informs her of a place where she could sit.
After Arvo appears and ambushes their group with three others, Mike immediately attempts to calm things down and says nobody had to die that day. Once Arvo exclaims that Mike's group had laid a trap, Mike draws his weapon at Vitali and tries to not get excited, pointing the weapon at the people that ambushed them. Once Clementine or Kenny shoots a suddenly zombified Rebecca, several gunshots are heard as the screen goes black and the episode ends.
Mike was involved in the shootout and got shot in his left arm in the process, though he spent most of the firefight ducking out of the way with Bonnie. He yelled at Kenny to let Arvo go when the former grabbed him and held him hostage in front of Vitali, but any protests were ultimately ignored. Afterward, he is dismayed to see Rebecca dead, and he mourns with the others. Kenny comes after Arvo, but Mike defends him along with Luke, claiming that Arvo is no longer a threat to them. After Arvo starts to take the group to a house, Mike carries a wounded Luke as they travel to Arvo's supposed safe haven. When they decide for a short rest in the forest, Mike will set Luke down before stopping Kenny from attacking Arvo again. He will then exclaim that he is going to have a word with Kenny, saying that he doesn't have to treat Arvo like that. After he checks to see of Bonnie is okay, she will hand him the AJ (most likely because she believed Kenny would not lose his temper around him), to which Mike responds with a confused, "Okay...". After the group decide to head off, Mike will help Luke up and let him use his shoulder to take the weight off of his leg.
The group arrives at a defunct power station, and Mike sets down Luke before attempting to argue Kenny into leaving Arvo alone (he had just thrown him to the ground for a second time). Eventually, the group will decide to rest at the power station for the night. Mike joins the group in drinking and celebrating Luke's birthday, agreeing with the toast that Luke makes. After Clementine talks with Kenny and Jane, Mike will ask Clementine for the bottle of rum in order to offer some to Arvo, but he explosively revolts as Mike attempts to console him. If Kenny didn't re-join the group by the fire, he will get up and beat a screaming Arvo unconscious to which Mike is heavily angered. He tries to restrain Kenny but is forced off steadfast, though Kenny does cease his assault. Once they calm the situation, the group soon decide to rest for the night.
The next day, the group press onward with Mike carrying Alvin Jr. Mike will ask Luke if he is alright walking on his own before the group arrive at a lake. After deciding to slowly walk across it, walkers will soon appear behind them. This causes Arvo to panic and he begins running across the Lake. As Mike sees Kenny running after him, Mike begins to pursue them, believing that Kenny will likely be violent towards Arvo. However, as Arvo falls into the lake through some cracked ice, Kenny pulls Arvo back out and the three of them manage to get to the other side.
After the events on the lake, the group rush into the house and Mike appears saddened by the loss of Luke and Bonnie, (Determinant) claiming that they should have just gone around. As soon as Kenny begins to place the blame on Arvo, Mike will once again come into conflict with Kenny regarding his treatment of Arvo. Kenny ignores him and proceeds to beat Arvo to the ground. He then proceeds to beat him further, to which Mike jumps in and grapples Kenny only to be thrown off by the man. (Determinant) Afterwards, Jane will ask Mike to help her get a fire started, but Mike will immediately ask Arvo if he is okay instead before Jane insists he comes to help her. After getting the fire going, the group will rest.
Mike is later next seen tending to Arvo, asking if he is okay and claiming that Kenny nearly killed him. Arvo will thank Mike for caring before Mike heads outside stating that he "can't take this shit anymore". Mike next appears after Kenny gets the truck going; he will rush outside and begin discussing with the group where they should go. Mike shows his care for the baby as well as Arvo as he disagrees heavily when Kenny says that they should leave Arvo behind. Mike also suggests that they head to Texas, but Kenny shows his disagreement. A heated discussion begins within the group on where they should go, with Mike stating that Arvo knows the area and could be useful. As Jane gives up and heads inside, Kenny rages and enters the truck before Mike and Bonnie also head inside. Mike will ask Clementine to talk some sense into Kenny before returning to the house.
During the night, Clementine heads outside to discover that Mike, Arvo and Bonnie (Determinant) are attempting to leave with the truck and supplies. As Clementine draws her weapon towards them, Mike will try to calm her down and persuade her to drop the weapon. She will question them on why they are leaving, to which Mike will exclaim that they have to get away from "that guy", referring to Kenny. Mike will drop the supplies he was holding, and he continues to approach Clementine. Either, she will drop her weapon and Mike appears glad or Clementine can shout out to Kenny and Jane that they're robbing and abandoning them, but regardless, Arvo suddenly shoots her in the shoulder, Mike appears shocked and demands to Bonnie that they have to leave now, but she angrily tells him not to touch her. As Kenny arrives outside, Mike, Arvo, and Bonnie (Determinant) escape, and are not seen for the remainder of the series, leaving his fate unknown.
This list shows the victims Mike has killed:
- Numerous counts of zombies
If Clementine fails to complete certain tasks, it is possible for Mike to be killed. These deaths are considered non-canon, and result in a game over. Clementine will then re-spawn and be allowed to try again. Below is a pictorial list of when Mike can be killed.
- On the PlayStation 3 version of "No Going Back", it was possible for Mike to be killed when he, Bonnie (Determinant) and Arvo betray the group; the choice was possible following the option to threaten him or to surrender your gun, only being possible if you chose the former. If you chose to threaten Mike, an aim box would appear allowing you to shoot him in the chest, causing him to collapse and die after a few seconds. The decision was soon removed via a hotfix and confirmed to have been left in by mistake. However, the remnants of the choice are still in all versions of the episode, in the form of a slightly awkward segment where Mike approaches Clementine if she threatened him still being present. Due to the previously mentioned patch, the aim box no longer appears, making it impossible to kill him. In the final version, the major choice was then likely changed from whether you killed Mike to whether you asked to join him in earlier dialogue. 
- This makes Mike the first known character to have their death fully programmed into the game, only to then be scrapped later.
- According to unused audio in "No Going Back", Mike had also been planned to be shot and killed, regardless of choice, during the shootout in the episode's earlier development.
- Had Mike's death been left in the game, or if he had died as part of his original planned death during the shootout, this would have made it possible for Clementine's entire group to die in one episode.
- Luke and Bonnie (Determinant) would drown.
- Mike could be shot, either by Arvo's group or Clementine. (Determinant)
- Kenny could stab and kill Jane. (Determinant)
- Clementine could then shoot Kenny. (Determinant)
- Mike has a chunk missing out of his left ear and a scar on his face. It is unclear why this may be, but it is possible it is from that of a bullet narrowly avoiding his head or left over from a slash from a sharp object such as a knife.
- According to Dan White, Mike and Ralph were originally the same character. As Christa goes to run away, Victor accidentally shoots him in the ear and he would be missing a chunk of it (just like Mike already is) and Clementine would be apprehensive and untrusting of him because of what happened to Christa in the woods.
- Mike is shown to be extremely strong throughout his appearances.
- Mike easily wrestles a zombie to the ground with his bare hands, where most of the rest of the cast struggles to break free from one unarmed.
- When Clementine can't lift a jug of water, Mike carries two all the way back to Parker's Run, which is a 1.2 mile trip, without feeling at all tired.
- He also carries Clementine on his shoulders for periods of time. Examples of this can be found in "In Harm's Way" and "Amid The Ruins".
- In "In Harm's Way", Carver briefly refers to Mike as "Michael".
- Mike may believe in some sort of afterlife, as shown when he tries to comfort Arvo, saying that his sister is in a "better place."
- Mike is the only member of the Cabin Group to have a single definitive status of Unknown.