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This article is about the Fear character. For other pages with the same name, see: Morgan

There is no PADRE, he's been dead for a long time and that Shrike and Crane are full of shit. And they're doing this all because they lost their dad? I know how upset you are. I don't think you want me to feel that too. I don't think any of you want that. I don't think any of you will hurt me just to keep me from trying to save her!
―Mo to the other prefects as she tries to save Grace.[src]

Morgan Jones-Mukherjee, nicknamed Mo, is the former deuteragonist and a survivor of the outbreak in AMC's Fear the Walking Dead. She is the daughter of Rachel and Isaac. Following her parents' demise, she was eventually adopted by Morgan Jones and Grace Mukherjee and remained in their care for several months until being kidnapped by Madison Clark and forcibly resettled in PADRE.

Seven years later, following the death of her adopted mother and the defeat of Shrike, Morgan joins her father in returning to Alexandria and searching for Rick Grimes.

Quick Answers

Who are the biological parents of Morgan Jones-Mukherjee in Fear the Walking Dead? toggle section
Morgan Jones-Mukherjee's biological parents in Fear the Walking Dead are Rachel and Isaac. Following their death, she was adopted by Morgan Jones and Grace Mukherjee. After a period of forced resettlement in PADRE due to Madison Clark's actions, she later joined her adoptive father in a return to Alexandria after the demise of her adoptive mother and the defeat of Shrike.
Provided by: Fandom
Who adopted Morgan Jones-Mukherjee after the demise of her parents? toggle section
After the death of her biological parents, Isaac and Rachel, Morgan Jones-Mukherjee, or Mo, was adopted by Morgan Jones and Grace. Morgan continues to remember and respect Mo's biological parents, recognizing their sacrifice for their daughter.
Provided by: Fandom
How does Morgan Jones-Mukherjee end up in PADRE in Fear the Walking Dead? toggle section
Morgan Jones-Mukherjee, previously known as Nightingale in PADRE, arrives in PADRE by negotiating a deal with its soldiers. Despite Madison's lack of knowledge about PADRE's location, Morgan manages to reach there. He confronts his zombified son Duane, putting him to rest, and decides to join the battle against PADRE, with Dwight and Sherry turning against PADRE.
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What significant events happen to Morgan Jones-Mukherjee seven years after being resettled in PADRE? toggle section
Seven years post-resettlement in PADRE, Morgan Jones-Mukherjee reunites with his daughter, Mo, who goes by Wren. Despite his surprise, he resolves to return Mo to PADRE, leading her and Madison to an abandoned theme park. Morgan, now wielding a simple staff after PADRE confiscated his battle axe, doubts his parental abilities, believing Mo is safer with PADRE. He is a Collector for PADRE and plans to keep Mo there.
Provided by: Fandom
Does Morgan Jones-Mukherjee die in Fear the Walking Dead? toggle section
In Fear the Walking Dead, Morgan Jones-Mukherjee remains alive. Although listed as an attempted victim, there's no record of the character's death. Morgan Jones-Mukherjee is the adopted child of deceased characters Morgan Jones and Grace Mukherjee.
Provided by: Fandom

Overview

After the deaths of both of her parents, Mo is adopted by Morgan and Grace, who see her as a second chance after the death of Athena. However, this changes after Mo is taken by PADRE, where she becomes a brainwashed child trained to fight. Like the other kids at PADRE, she believes that her parents abandoned her and is completely loyal to PADRE. Eventually, she discovers Madison in a cell, who takes her away from PADRE and meets her real parents. From then on, Mo becomes suspicious of PADRE and eventually comes to find that PADRE has been lying to them all.

Mo becomes determined to find the truth about PADRE and urges the other kids to join her. She is very brave and courageous, as she is willing to put herself in the line of fire if it means getting answers, such as challenging Hawk to shoot her in order to allow Madison and the others to retrieve some important files.

Mo grows close with Morgan and Grace and becomes comfortable enough around them to refer to them as her real parents. After Grace is bitten, Mo becomes hellbent on saving her and does whatever it takes to get her June's supposed treatment for bites. Unfortunately, Grace dies anyway, causing Mo to experience serious grief for the first time. Not wanting to feel this way anymore, Mo turns back to PADRE, going back to being brainwashed. However, after Morgan arrives to get her, Mo eventually comes to her senses and decides she wants to be with her father after all.

Post-Apocalypse

Season 6

"The End Is the Beginning"

Rachel is a pregnant woman who fled the Pioneers with her husband, Isaac. They found refuge at the dried-up reservoir of a dam in Texas, which hosts the remains of a village before the dam was built. The area remains hidden as it appears as a body of water on maps, successfully tricking Virginia into thinking there is nothing there. By the time Isaac and Morgan arrive at the dam with supplies, Rachel is just starting to go into labor. After the deaths of Emile LaRoux and her husband, she gives birth to a healthy baby girl named Morgan. She and her newborn daughter remain at the dam as Morgan promises to help them and bring them supplies.

"Alaska"

Rachel is taking care of her baby when Morgan Jones arrives with supplies and food, much to Rachel's delight. However, she grows concerned when she realizes the provisions were stolen from the Pioneers, but Morgan reassures her that she and her baby will be okay.

"Things Left to Do"

Rachel and her baby are present when Morgan brings Virginia into Valley Town. While Virginia is excited to see Rachel and her newborn baby, Rachel is angry and declares that Virginia should not be there.

"USS Pennsylvania"

Morgan is briefly seen being held by Rachel as she and the rest of the group overlook the USS Pennsylvania. As Morgan leads part of the group into the submarine to stop Teddy, Rachel is sent to find a naval base to be used as shelter from the missile, taking Morgan with her.

"The Beginning"

At some point down the road, one of the tires in the truck gives out, forcing Rachel to try and replace it. While working on it, Rachel comforts a crying Morgan before witnessing the missile firing into the sky from a distance. After hearing Morgan Jones over the radio directing his group to enjoy the rest of the time they have left, Rachel leaves Morgan in the car to continue to work urgently on the tire. When the wheel drops on her leg, crushing and breaking it, Rachel puts together a splint, puts Morgan in her bag, and carries on foot down the road, with Rufus following behind. Not far down the road, Rachel trips and falls, unable to stand back up due to exhaustion and pain. Knowing that she will not make it to the shelter in time, Rachel says goodbye to Morgan before tying a rope around her waist leading to Rufus. Rachel begs Rufus to find somebody before gagging herself to avoid biting anyone while reanimated and stabbing herself in the stomach, killing herself.

Later on, Rufus successfully finds his way back to Morgan Jones and Grace at the USS Pennsylvania, leading a reanimated Rachel with Morgan in her backpack. Right before they are about to commit suicide together, the two hear Morgan's cries from outside, hurrying out. Saddened, Morgan puts down Rachel before taking infant Morgan out of the bag and coddling her. Seeing her as an official opportunity to start a family with Grace, Morgan is happy. As a warhead goes off in the distance, Morgan rushes infant Morgan and Grace to shelter under a truck from the oncoming shockwave. As the shockwave passes, Morgan takes a look at the nearing destruction and other warheads landing on the horizon, looking worriedly at Grace but continuing to coddle infant Morgan.

Season 7

"Six Hours"

Baby Morgan remains under the care of her adoptive parents, Morgan and Grace, as they attempt to survive the aftermath of the warheads by living in the USS Pennsylvania and scavenging the wasteland for food and supplies. Eventually, baby Morgan and her parents leave on a mission where they eventually run into Fred and Bea, a married couple who are the last survivors from a town that was once full of people, until the warheads killed the population off. At one point, an unstable Fred attempts to kill the crying baby Morgan, thinking it was his baby Emma, whom he had to smother to prevent zombies from finding them. Fortunately, Grace was able to shoot and kill Fred before he could injure baby Morgan. Afterwards, the baby and her parents leave the town and Bea behind and return to the submarine.

"The Portrait"

Grace brings a sick baby Morgan to the Tower for treatment. Initially, Strand turns away the baby and Grace, but agrees to let them into his settlement, before deciding to take sole custody of baby Morgan.

"Sonny Boy"

Baby Morgan goes missing from the Tower, despite being under the care of her nanny in the nursery. It is revealed that June and Grace, part of a resistance against Strand's regime at the Tower, hid baby Morgan away in the tunnels of the Tower as part of an escape attempt. John Dorie Sr. finds June and baby Morgan in the tunnels, and he refuses to help June escape with the baby. Strand, Howard, and the rangers find the baby, and she is placed back in Strand's care. However, John Dorie Sr. subdues Strand and is able to escape with baby Morgan, thanks to the help of June, Grace, and Wendell. Baby Morgan and John Dorie Sr. make it through the Tower's moat of zombies to the telephone platform where her father awaits. While John Dorie Sr. is bitten and sacrifices himself, both baby Morgan and her father are able to flee the vicinity of the Tower to reunite with the submarine group.

"The Raft"

Morgan suddenly radios in that he's coming in hot and he's going to need a handoff. Sherry responds, telling Morgan that they're on it and asking where he is. Morgan identifies his position as being on the coastal road a couple of miles north of the Pennsylvania and Sherry promises to be there in 10 minutes, before asking what he means by a handoff and if he needs them to take Mo. Morgan clarifies that some of the walkers from the Tower's moat broke off and started following him and Morgan needs the Dark Horses to dump them somewhere for him. Dwight finds that he only has a couple of magazines left, and Sherry warns Morgan that they might not have enough ammo to take out the walkers. "You definitely do not, because there are a lot of them. It's all of them," reveals Morgan as he continues moving down the road, chased by Strand's entire moat, a massive herd of hundreds of walkers stretching as far as the eye can see behind him.

As the herd continues to follow Morgan, one walker falls and inadvertently has its head crushed under the foot of another walker behind it. Morgan tells baby Mo that he truly hopes that she doesn't remember any of this when she gets older, before commenting that he'll just be happy if Mo lives long enough to be older. Dwight and Sherry arrive, and Dwight notices that Morgan got his daughter back. Morgan sadly explains that John Dorie Sr. did and that John gave his life so that Mo could escape. Dwight and Sherry are visibly saddened by the news, and Morgan tells them that the rest of their friends are still stuck inside the Tower. Looking at the herd as it closes in, Dwight questions how Morgan had picked up so many walkers, and he explains that some of them had started following him just after John had handed Mo off, and Morgan then just didn't discourage the others from following him too. "Strand's felt safe in that Tower because of the walkers around it. But until tonight, when he can try and draw some more in with that light of his --" Morgan starts and Dwight finishes "we can get in." Sherry is impressed with Morgan's plan, which Dwight believes will work since there are already walkers in the crater, so what's a thousand more? Dwight orders Morgan to get Mo back to the sub where Daniel and Luciana will be ready.

Suddenly, the group is fired upon, and they take cover, recognizing the attackers as being three of Strand's Rangers. Morgan recognizes that Strand is desperate because he knew that the only reason that Morgan's Group didn't make a move on the Tower is because Strand had Mo. Seeing the herd approaching, Dwight comments that the Rangers are just going to get themselves killed, but Morgan is concerned that if the walkers get dispersed, it will be easier for Strand to draw them back in tonight. As a result, they need to keep the herd together. Morgan asks for Dwight's gun, and he hands over Mo, explaining that the Dark Horses can get her further away than Morgan can and faster. Morgan instructs them to get Mo to the sub and lock the hatches, as the one thing that they've gotta do is to keep her away from Strand. While Sherry argues that Mo should be with her dad, Morgan knows that Mo should be with whoever can keep her safe right now. Morgan runs across the road and hides behind a different vehicle, drawing the Rangers' attention and fire. Dwight suggests that this could be a good thing: if he and Sherry can do this with Mo, then they can do this with a kid of their own. The three ambushing Rangers are devoured by the walkers, before Morgan draws the herd back after him.

Riding past a dead horse, Dwight thinks that they've lost the Rangers. A masked figure stands in their way with a gun, and Dwight demands that the man move out of the way, but he believes that the Dark Horses won't kill him as they've got a code. Sherry pulls her gun on the man, demanding to know what he knows about their code, and the man unmasks himself to reveal their former friend Wes. Sherry threatens to shoot, nonetheless, but Wes warns them that the Rangers will be upon them if they do. Dwight questions if Wes really cares about protecting Strand, but Wes states that he cares about surviving, and the Tower is the only way that he does it. Dwight offers that if Wes comes with them and helps them take down the Tower, they'll pretend like he never even left. Wes simply demands Mo, but Dwight tells him that he was just like Wes once, "trying to be someone's right-hand man, doing what you needed to do to protect your own. Look, I get it." Wes asks if Dwight thinks that he's doing this because he's on a power trip, before clarifying that he's doing this because Morgan's group had made Wes believe in something better to the point that he had killed his brother because of it, but it turns out that they don't even believe in what they preach. Wes regrets not going along with Derek when he found him, since Derek was at least honest about what he was doing. Sherry gives Wes his last warning before shooting at the ground next to Wes' horse, causing the horse to buck him off and run away. Taking Wes' gun, Sherry tells him that "if you really thought building something better was bullshit, you would've shot us." Dwight tells Wes to think about what he said while Wes is sitting there waiting for his cavalry to come. The Dark Horses ride off, leaving an injured Wes behind.

At the Blue Diamond Car Wash, Sherry stands guard as Dwight looks after Mo. Sherry hasn't heard anything from Luciana, and she believes that Strand's Rangers would've passed them by now if they were tracking the couple. Dwight refuses to move until they make contact with Luciana and hangs up a makeshift mobile made out of air fresheners for Mo, jokingly calling it an auto-mobile. Sherry is annoyed as she's trying to keep them alive, but Dwight is trying to show Mo a reason to stay alive. Dwight questions Sherry's strange behavior as she continues to try to deflect his questions. Sherry admits that it's hard for her to see Dwight like this with Mo, "laughing and smiling and making dad jokes." Sherry is afraid that they're not going to have that, that Dwight is right that they can't beat Strand, although she's not giving up. Luciana radios in, and Sherry orders her to open the hatch and prepare to lock down the sub as they're on their way, and chances are they're not alone. Luciana orders them not to come, revealing that the Pennsylvania's engineering compartment is starting to leak radiation, and everyone is abandoning ship while Sarah helps to coordinate the evacuation at the hatch behind her. Sherry suggests just waiting it out at the car wash, but Dwight knows that they can't, as the Rangers are likely just listening in, and as a result, they know which direction the Dark Horses are coming from, and they'll find them. Dwight decides to keep moving instead, and Sherry agrees.

Dwight picks up Sherry's bag, and she suddenly grows defensive, drawing his suspicions. Inside, Dwight finds a bunch of maps and navigation charts, and he demands answers. Sherry finally admits that she was getting the emergency raft from the sub, ready to launch. Dwight is angry that Sherry is just planning to leave after all of this, but she reveals that the raft isn't for her; it's for Dwight. Dwight is stunned, and Sherry points out that they both know what's coming and that they had both heard the offer that Strand had made. Sherry doesn't want Dwight to turn into the person that he doesn't want to be, and Dwight angrily tells his wife that they've been over this before and that it's not gonna happen. Dwight realizes that Sherry thinks that he's actually going to throw in with Strand, and she points out that it had happened before with Negan and the Saviors, and Sherry just doesn't want it to happen again. Dwight tells Sherry that it's bullshit, and she knows it.

Wes, backed up by two Rangers, interrupts Dwight and Sherry's argument, telling the couple that what's bullshit is their thinking that they could stay ahead of the Rangers. Wes warns them that, if they're thinking about running, half a dozen more Rangers are on their way. Wes demands that they hand Mo over, and Dwight asks what they'll get in return, telling Sherry that if she really thinks that this is how they're gonna end up, they might as well get something out of it. Dwight asks if they can still take Wes up on Strand's deal if they hand Mo over, but Wes tells him that it's not his call to make, but he's sure that it will help their case. Dwight claims that he's not going to try and be a better person if Sherry doesn't even think that he can, and he orders Sherry to pick the baby up. As Sherry goes to get Mo, Dwight approaches the Rangers non-threateningly, and one comes up to disarm him. Dwight suddenly grabs the man and uses him as a human shield against the man's partner, resulting in the other Ranger accidentally shooting the man to death before Dwight kills him. Dwight orders Sherry to go as he struggles with Wes.

Sherry changes Mo's diaper amidst some piles of debris before Dwight joins them. Dwight tells his wife that Wes is still out there, and Dwight just slowed him down. Checking her Geiger counter, Sherry tells Dwight that they're good here, but the radiation is too high for them to go any further. Dwight reminds Sherry that they still have half a dozen Rangers riding up behind them, and he is pleased to learn that the baby has no idea what's going on. The couple begins to move on, and Sherry apologizes for what she had said earlier, admitting that she doesn't think that Dwight would take Strand's deal for himself. Dwight wants to know if Sherry thinks that he would take it for her, but she just calls it complicated and notices a piece of rubble marked as belonging to the Franklin Hotel on the ground.

The two spot the bunker entrance nearby, and Dwight asks if anyone knows where the bunker that Teddy had locked up Alicia in is. Alicia comes on the radio to answer the question herself, much to Dwight's surprise. Alicia tells Dwight that she's with Morgan and that the bunker is under the Franklin Hotel, wanting to know why he's asking. Dwight explains that they had just found it, and Sherry decides to hide from the Rangers in the bunker. Dwight asks Alicia if there's another way out, and she reveals that there are drainage works on the north end, but they're not stable. Dwight is worried that the Rangers might've heard the transmission, and he feels that they should head through the crater instead to stay ahead of them, worried that they could get cornered if the Rangers come into the bunker. Sherry tells Dwight that the readings are way too high, but Dwight thinks that they'll be fine with their gas masks on and Mo's baby carrier, having been lined with lead. Sherry again refuses, and Dwight angrily confronts her over Sherry refusing to do what they need to do in order to keep Mo safe. "I think I might be pregnant," Sherry finally reveals. Although stunned by the news that he's going to be a father, an emotional Dwight promises his wife that it's a good thing. Hearing the sound of horses nearby, Dwight and Sherry enter the bunker and close the door behind them.

Inside, a frustrated Sherry tries to work a keypad without any success before Dwight stops her as the whole system is shorted. Instead, they duck into a nearby locker room where Dwight blocks the door with a bench. Sherry apologizes for not telling her husband sooner, and she thinks that she's been pregnant for a couple of weeks. Dwight plans to find her a test, but Sherry reveals that she has already taken one, and she hasn't looked at it yet. Handing over a crying Mo and retrieving her pregnancy test from the bag, Sherry explains that that's why she didn't want Dwight going through her bag, "because I know you, D. If -- if this is positive, you're gonna wanna do what's best for her, even if that means going into Strand's Tower. You know, if we do that, if we go into that place, it will destroy all the parts of you that I love. You know all the -- the parts that are gonna make you a great father. And I just -- I can't let that happen to you again. You know, I want our child to know you. Not the person that Strand would turn you into." Dwight tells Sherry that he loves her for trying to protect her, but Dwight should be able to protect her, too, which means that Sherry doesn't get to do this alone, especially when they're in this together. The excited couple prepares to look at the pregnancy test, but they are forced to move upon hearing banging in the distance from the Rangers.

At the crater, Morgan and Alicia find it to be mostly empty, rather than being filled with walkers as Dwight and Sherry had said. Morgan notices walkers climbing out of the crater up a ramp that looks like it was created from the trailer of a semi-truck, and he realizes that someone let the walkers out. The two know that if they dump the herd in the crater, they're just gonna climb right back out again. Morgan radios Dwight and Sherry that the crater's a no-go and they need to find another place to dump the walkers. In the bunker's infirmary, Sherry finds Alicia's old sharpened barrel shroud on her cot next to the PADRE binder, and Sherry takes the weapon for herself. The two realize that if Morgan and Alicia can't dump the herd, then they can't move on to the Tower and begin moving out, while Morgan and Alicia begin leading the herd away from the crater.

In the bunker's drainage pipe, Dwight works on clearing the blockage from the nuclear detonations while Sherry notices a nearby fire sprinkler. Sherry wonders how loud the fire alarm is in a place like this, and the two speculate that it might be loud enough to be heard above ground. If Morgan and Alicia are heading back, then they'll be leading the herd right over the bunker. Striking a match, Sherry orders Dwight to get digging. In the infirmary, Wes and his Rangers search for Dwight and Sherry. One man reports that since their horses were right outside, they have to be in the bunker. The fire alarm suddenly goes off, and Wes, realizing that Dwight and Sherry are responsible for it, angrily orders one of his men to find it and turn it off.

Outside, Morgan and Alicia hear an alarm going off, and Alicia realizes that it's the bunker's fire alarm and that they're right on top of it. Seeing the entrance nearby, Alicia deduces that Dwight and Sherry must've tripped the alarms. Alicia decides to get the herd into the bunker, but Morgan is dubious as Dwight and Sherry are down there with Mo. Alicia is sure that the couple will get Mo out, and she asks Morgan to trust her, telling him that she has a plan. Dwight, Sherry, and Mo move through the unstable drainage pipe, and Dwight realizes that the shaking is because the walkers are above them. Standing on top of the entrance structure, Morgan and Alicia draw the walkers in, but Morgan can't raise Dwight and Sherry because the signal won't reach the bunker. Alicia tells Morgan that they'll get the herd inside, and then they'll go to where the pipe lets out, and they continue making noise as the walkers enter the bunker, drawn by Morgan, Alicia, and the fire alarm.

Inside, two Rangers desperately try to turn the alarm off before the herd falls upon them from both sides. Heavily outnumbered, both men are devoured by the walkers. Suddenly, part of the drainage pipe collapses in front of Dwight, Sherry, and Mo. Desperately trying to flee, the other four Rangers are devoured by the herd, but Wes manages to put down a walker and escape, stopping to listen for a moment in visible emotional turmoil as his men die in the bunker.

Dwight tries and fails to move the debris blocking their path. Dwight apologizes to both Sherry and Mo, although Sherry reassures her husband that it's not his fault. Dwight sadly thinks that maybe his being a father wasn't meant to be, and Sherry pulls out her pregnancy test, deciding that she wants to find out together with him, as she should've done from the very beginning. Together, they open the test, which is positive, confirming that Sherry really is pregnant. The couple embraces in joy, and Sherry is filled with a new determination to get out. Using the sharpened barrel shroud, Sherry begins breaking through the blockade.

Morgan and Alicia hear Mo crying in the distance, and Dwight and Sherry emerge from the drainage pipe with Mo. As Morgan tends to his daughter, Dwight explains that the tunnel had collapsed, but Sherry had cleared it. Sherry tries to return the sharpened barrel shroud to a surprised Alicia, thanking her for the assist, but Alicia tells Sherry to keep the weapon. Alicia suggests that if they can get on the sub and use the transmitter, there might be a way they could reach whoever's left out there and make a real push for the Tower. However, Dwight reveals that the sub is leaking radiation and is a no-go. Dwight and Sherry recall that Maya had heard Strand's message all the way from the water, which must've been 20 miles out. As a result, Strand must have an antenna that Alicia could use, a location that has power and is the highest point for miles around, which is just another reason to take the Tower from him. However, Morgan has to do what Grace asked him to do and to get Mo as far away from here as possible. While Alicia thinks that there's no way out, Sherry knows one.

At the sub's emergency raft, Daniel finishes loading up supplies for Morgan and the baby, and Morgan recalls that Grace said that the weather patterns might've been affected, and that the fallout could hug the coast for hundreds of miles. Sherry tells him that Maya came from someplace clean, but Morgan worries that he won't be able to find it, so Sarah jokingly suggests that he "take her out, drive her around the block a few times," getting a laugh out of Morgan. Morgan is conflicted about leaving just as Alicia is about to face Strand, but an emotional Alicia, knowing that this is likely the last time that she'll see her friend, tells him that Morgan needs to do this for Mo, Grace, and himself. While they're both doing something that they don't want to do, Alicia admits that Morgan is right, and she's going to be okay, and she can do this. Promising to see Morgan again and that she's got this, Alicia orders him to go.

Hugging Alicia goodbye, Morgan takes Mo from Dwight, who suggests that Sherry could go with him, too. Sherry tells her husband that Strand doesn't know about her pregnancy, and he can't use this against them, but they can use it against him because now they have something to fight for, and Dwight agrees. Morgan shares a hug with Luciana and thanks her before Dwight gives him the automobile that he'd created for Mo, much to the amusement of Daniel and Sarah, who exchange a smile. After thanking Dwight, Morgan wishes Alicia good luck, and Luciana, Alicia, Dwight, Sherry, Daniel, and Sarah - Morgan's closest remaining friends - push the raft into the water, and Morgan sets sail.

Turning to her gathered forces, Alicia announces that "we gotta move! The sun sets in a few hours! Follow me." Alicia and her forces move out, finally ready to take the Tower from Strand.

"Amina"

Morgan is holding baby Mo as he talks with Alicia on the radio for the last time.

"Gone"

In Louisiana, Morgan wakes up in his raft, which is suspended between several trees, and finds a walker on the ground below. Morgan attempts to contact anyone on his radio without success, despite flipping through the channels. Mo begins to cry, and Morgan picks her up, knowing that she's hungry and attempting to soothe his daughter. Morgan puts on a tape of Grace singing for Mo and leaves to go looking for food with the baby.

Walking along a beach, Morgan finds a buried figure and is surprised to find a walker when he removes the hood. Continuing, Morgan searches a baby bag that he finds in an abandoned car, but he only finds an empty can of baby food, much to his frustration. Morgan then searches a Pediatric Office, but he once again finds nothing useful.

Checking out the Sanderson Family Home, Morgan finds Ava attempting to contact someone named Jim on the radio. After a brief standoff, Morgan tells Ava that he's just looking for food, but Ava states that she doesn't have any. On the table, Morgan spots several positive pregnancy tests and disarms himself, asking Ava how far along she is and introducing himself and Mo. Ava returns the favor, but she rejects Morgan's offer of help, telling him to take Mo and get as far away as he can. However, Morgan is unwilling to go until he can find Grace and the rest of his group. Morgan notes that it sounds like Ava is looking for her family, too, but she suggests that Morgan reconsider, as this is no place for kids.

At night, Morgan sits in his raft, attempting to raise Grace on the radio again. Morgan hopes that Grace can hear him and tells her that he doesn't know how much longer he can do this without her. Morgan did what Grace asked and got Mo someplace safe, but Mo needs her mother. Morgan admits that he needs Grace, too, and that he's scared and needs his family. Morgan wipes away tears before being interrupted by a voice calling out to him for help. Unzipping the raft, Morgan is greeted by a masked man who knocks him out.

Morgan wakes up the next morning on the beach as the man and his five accomplices dig a hole in the sand. Two of the men restrain Morgan, who doesn't know what the men want, but he offers to work out whatever it is with them. Morgan begs them to give him his little girl back, but the man tells him that Mo doesn't belong to him, just like all of the others didn't. Morgan is confused by this statement, and the man accuses him of kidnapping kids. Morgan insists that he didn't take anyone's kid, but the man demands to know where they are. Morgan asks them to give him back his daughter, promising that the men will never see them again. After a moment, the man orders the others to put Morgan in the hole and to bury him. As they put a bag on Morgan's head, Morgan demands to know why they're doing this, and the man tells him that it's so that everyone else can see what happens when they come here and steal their kids from them. Morgan is kicked into the hole where the man ignores his pleas and begins to have him buried.

Suddenly, Madison appears and shoots all 6 men dead. Poking his head out of the hole, Morgan spots Madison kneeling over baby Mo and thanks her for saving his life. Madison clarifies that she wasn't there to save him, and Morgan realizes that the men had thought that he was her. Morgan states that the baby is everything to him, and he's not going to let Madison take her. Turning to face Morgan, Madison tells him that Mo is better off with her than him and that he'll get over it like Madison did. Morgan scrambles to climb out of the hole, but Madison fires a warning shot into the sand next to his hand. Taking a breath from her oxygen tank, Madison fires another warning shot at Morgan, grabs Mo, and leaves, threatening to kill Morgan if he follows them.

Walking down the beach past more buried walkers, Madison contacts Oriole and informs him that she's approaching the drop. Entering the Birdhouse, Madison finds no sign of Oriole and accuses him of being late. Oriole explains that they found some new eggs and are getting them processed now. Madison asks how long that will take, but Oriole simply tells her that it will take as long as it takes. Putting Mo down in a playpen, Madison feeds her and makes a note in her journal. Ava calls out over the radio for Jim, telling him that their baby needs him. Madison contacts Oriole again and tells him that she has a lead on a new egg and she's leaving this one in the Birdhouse for him. Madison knows that Mo misses her father, but she tells the baby that she will be better off without him and leaves.

Madison leads Morgan into the Birdhouse, where they find Mo gone. Madison states that they're too late: Mo has already been "rescued" and her people came sooner than she expected. Morgan flips through Madison's journal before noticing that it's marked PADRE. Morgan is shocked by the fact that Madison is with PADRE and works to get Madison to take him to Mo. A remorseful Madison eventually agrees to help Morgan rescue Mo from PADRE, although Morgan is forced to reveal the location of the rest of his group to the PADRE guards in order to earn their trust and get them to take him to PADRE and Mo.

Season 8

"Remember What They Took From You"

A hooded Morgan is led into an interrogation room in PADRE, where a man on a speaker addresses Morgan, with both acknowledging that they know who the other is. Morgan notices Madison standing in the room with him, and Padre informs Morgan that he's been there long enough for PADRE to verify his story. PADRE has found the rafts of Morgan's Group and is currently processing the passengers. Morgan asks how many people were on the rafts, and Padre tells him that while it wasn't as many as Morgan thought, it's still enough to satisfy PADRE's needs. Morgan and Madison exchange a look in the mirror as the man asks how Morgan knew that the rafts were out there, and Morgan claims that he heard chatter on the radio and he thought that PADRE might be interested in them. The man warns Morgan that, if he wants to be a part of what PADRE is doing, he must show them that he's committed to their vision.

Morgan promises that he is, and he will as Shrike enters the room with another guard, holding a baby monitor with a baby's cries over it. Shrike tells him that the cries are from "our newest intake" while the man explains that PADRE wants Morgan to be a Collector, collecting children to join the community like the one on the radio who was brought to PADRE by Madison. Morgan realizes that the baby is Mo and asks Shrike what PADRE is doing to her, confusing Shrike as to how he knows the baby's gender. Morgan explains that he can tell because he had a daughter, and Padre reassures him that they are simply drawing blood and giving Mo shots to keep her from getting sick and making other people sick. Morgan asks why PADRE can't bring the parents in too, and the man tells Morgan that they tried, but PADRE found that the parents don't want to build something better, but rather to "rebuild what we had, and what we had got us into this mess." Noting that Mo sounds scared, Morgan tries to get Shrike and the man to have someone comfort her, but he is informed that Mo will learn to separate herself from her emotions, like all of the children at PADRE.

Unable to take it anymore, Morgan stands up and tells them to stop, but he is forced back into his seat at gunpoint. Morgan realizes that this is a setup and asks how the man knew and demands to know if Madison had told him. Padre explains that they got suspicious since a Collector bringing in both a child and a recruit in one day doesn't happen often, and they had to be sure as a result. Morgan and Madison suddenly attack, overpowering and knocking out the guards and Shrike and taking their guns. Madison sarcastically asks if it looks like she sold him out before they turn their guns on the window that Padre is behind, and Morgan demands that Mo be brought to him and allow Morgan to escape on a boat with her, threatening the man's life if he refuses. Padre simply tells Morgan to do what's best for his daughter, and Madison tells him to go while she keeps the man honest until he's clear, reminding Morgan that she's doing what she said that she would do, not wanting Mo to grow up on this island. As Morgan leaves, Padre asks if Madison really wants to do this, but she doesn't think that there's anything that PADRE can do that's worse than what she's already living. Padre menacingly suggests otherwise.

Seven years later, a young girl named Wren prepares herself to fight a walker that PADRE guards smash the teeth out of and shove a green-painted sponge in its mouth. Dove brushes off Wren's questions about the walker's origins, telling her that it came from the mainland like they always do, and that Wren is doing this for the same reason that they do everything: for PADRE. Armed with a staff, Wren fights back against the walker well at first, but is struck with sudden flashes of walkers growling at her at night while a woman's voice sings to her. Distracted, Wren is tackled to the ground by the walker, which bites at her, but it is unable to get through the sponge and her protective suit. An angry Dove puts the walker down with Wren's staff and demands answers, accusing Wren of being too young for this. While Wren can't explain her suddenly freezing like that, she insists that she's not too young and that Dove has to train her and show Wren what she did at her trial. However, Dove has her offshore training next week, and she has to cram on her own survival basics, so she isn't interested. Wren offers to do Dove's chores so that Dove can study, and the two reach a deal of chores for a month.

As daily life progresses on the island, Wren drags a wagon full of oxygen tanks, passing butchers and makeshift classrooms in an open-air area with several of the adults, particularly the teachers, wearing masks. Elsewhere, children train to fight while being drilled in the importance that PADRE has in sustaining their way of life, teaching them to be strong and rebuilding the world. Unloading the oxygen tanks, Wren accidentally drops one down a staircase and goes to retrieve it in a cellar with a number of cells. Wren is drawn to one cell in particular with a large ventilator-like device pumping air into the room from the outside. Madison calls out to Wren from inside the cell, causing Wren to open the door flap out of concern for Madison's safety when no guards answer her calls. However, Madison frightens Wren by suddenly reaching through the flap and begging for help, causing Wren to run away.

At night, Wren stands near a cage of walkers looking out longingly across the water at the mainland. Dove promises that Wren doesn't have to go into the circle again, but Wren wants to so that she can go to the mainland to build their future. Although Dove suggests that Wren wait until she's old enough, Wren can't, as she feels that something really big is missing inside of her every time that she looks out at the mainland. However, Dove thinks that the only thing that Wren will find more carrion, as she calls the undead, but these ones with teeth, unlike their training walkers. Wren asks Dove about the prisoner in the cellar, explaining how she met Madison after a tank fell down the stairs. Dove is angry to learn that Wren talked to Madison, warning the girl to stay away from Madison, who is dangerous. When Wren presses for more information, Dove reluctantly explains that the prisoner is named Lark, and she was a Collector who rescued more kids than anybody before, for some reason, helping a recruit and his kid get off the island. Dove only knows that it was some dad and his daughter, and Wren is confused, as she had believed that PADRE never lost a kid before. However, Dove only knows what people have told her, and that Madison is in the cell for a reason. According to the stories, Madison took out over a dozen guards with just a sledgehammer and twice as many walkers. "She almost killed Padre," warns Dove. Arming themselves with staffs, the two girls spar with Wren, effortlessly disarming and taking down Dove with moves similar to Morgan's. Wren is unable to explain why she can't perform the same moves in the circle against the walkers.

As Madison adds to her calendar, a knock sounds at her door, but she rudely tells them to leave, thinking that it's PADRE guards, since they were already there that morning. Outside, Wren promises Madison that she's not here to hurt her, explaining that she snuck past the guards who leave it unmanned when they do their rounds at shift change. Holding a sledgehammer, Wren explains that she needs Madison to teach her how to kill walkers. Wren took it from the gardening shed, and she knows that Madison helped someone escape with one and took out half of the settlement's guards with it, and she almost killed PADRE. Madison asks if Wren wants to finish the job, but the girl changes her mind and begins to leave. Madison calls after her and gets Wren to stop by promising to teach her, asking the girl why she cares about killing the dead. Wren wants to show PADRE that he's wrong and she's not too young to wear the mantle. Madison agrees to help Wren if she turns off the valve on the ventilator so that Madison can die. Madison was able to kill so many guards because she doesn't care whether or not she lives, and she has already done what she set out to do. Madison offers to show Wren how to use the sledgehammer if she then turns off the valve on the ventilator, and Wren accepts the deal after a moment's hesitation.

After Wren's first clumsy tries, Madison gets her to open the hatch so that she can adjust Wren's grip. However, Madison instead snatches the hammer from the girl, smashes the door's window, and tries to use a piece of glass to slit her own throat. Shoving Madison to the ground and stopping her, an enraged Wren confronts Madison about lying to her. Grabbing Wren's hand, Madison is shocked to notice a scar on her arm just above her wrist, but all that Wren knows is that she's had it since she was little. After Wren tells Madison that she's 8, a distressed Madison realizes that it's been seven years, much longer than she had thought. Madison reveals that Wren is actually an eight-year-old Mo whom she had brought to the island seven years ago. Madison had helped Morgan and Mo escape, which is why PADRE had locked her up, and Mo is not supposed to be here. Mo refuses to believe it, but Madison points to the scar as proof that Mo had gotten during the escape from the island. Both are confused, as this doesn't make sense, and Madison deduces that someone must've brought the girl back. Having noticed the commotion, two guards approach, and Madison declares that they're leaving. Madison takes Mo hostage as the guards approach before using the sledgehammer to take them both down at the knees, sending the men into the walls, knocking them unconscious. Taking a gun from one of the guards, Madison declares that she's taking Mo where she thought Morgan took her a long time ago: as far away from PADRE as possible.

The next day, Madison drives away from the island on a boat while radio chatter orders patrols in every direction in a 15-mile radius to find and bring back Mo. Madison brings the boat ashore, and Mo refuses to get off, but Madison is determined to keep her promise to Morgan. After taking a breath from an oxygen tank, Madison leads Mo inland to find Morgan, but Mo states that "this is why PADRE built things the way he did, so people like you don't do things like this." Mo angrily proclaims that Madison is going to get them killed, but Madison refuses to argue with her. Spotting walkers nearby, Madison orders Mo to head into the marsh, as it will be impossible for anyone to track them there. Mo pretends to get stuck in some mud, smashes Madison's oxygen tank, and runs off with her radio.

Mo attempts to call PADRE, but Madison quickly catches up and grabs the radio from her. Although Mo is sure that PADRE heard her and will be coming, Madison points out a small herd approaching nearby and tells her that the dead are already here too, and, with her tank broken and her gun lost, Madison can't protect her. Madison insists upon heading further inland as the walkers won't be able to find them the deeper that they go into the swamp, but Mo points out that without her oxygen, Madison can't breathe, and she will die out there. Mo insists upon waiting for PADRE despite Madison warning her that it could take them weeks to find her out here. Although Mo is trained in survival, Madison points out that the girl has never killed the undead, and they are already drawing them in from all over. Insisting that she can handle herself, Mo takes Madison's metal pole to face an approaching walker while Madison uses her sledgehammer to take out one approaching from the other direction. However, Mo hesitates again after experiencing another flashback of walkers coming after her at night as a woman's voice sings to her. Madison takes out the walker before it can reach Mo, who is once again unsure of why she keeps freezing when faced with walkers.

As Madison prepares to lead Mo deeper into the swamp, Morgan emerges from the marsh and puts down another approaching walker, now armed with a cruder version of his original staff rather than his battle axe, and warns Madison that it's not safe in that direction. Madison introduces Mo to her father, having known that Morgan would still be alive, with Morgan acknowledging that he's not that easy to get rid of. Madison demands answers from Morgan on why Mo was back at PADRE and what happened, and Morgan explains that he heard the chatter on the walkies, and this is the same spot that they had landed after the escape seven years ago. Mo asks if an astonished Morgan is really her father, but rejects his touch and identifies herself as Wren rather than Mo. Backing off, Morgan reassures his daughter that, no matter what PADRE told her about parents, it's okay. Suddenly turning his staff on Madison, Morgan announces that he's here to take Mo back to PADRE.

Morgan leads Madison and Mo into an abandoned theme park, handing Mo the sledgehammer and tossing away Madison's radio. Morgan responds to PADRE 1's attempts to contact Mo after her message, identifying himself as Nightingale and telling PADRE 1 that he has Wren. Although this isn't a sanctioned operation, Morgan was nearby, heard the alert, and had an idea of where they would land. Madison is shocked that Morgan is now with PADRE, and he tells her that Madison has been locked away for a long time and claims that he's simply accepted what Madison had told Morgan the first time that they met: Mo is better off with PADRE than Morgan. Mo tells Madison that she wants to go back, and Madison angrily states that she spent seven years in a cell so that Morgan could be with his daughter. However, Morgan only cares about what's best for his daughter as Madison doubles over, having trouble breathing. Grabbing her sledgehammer, Madison attacks Morgan, stating that she's doing this for Mo, but he easily blocks her attack with his staff and knocks Madison to the ground. Morgan accuses Madison of doing this to feel better about all of the other kids that she took and warns Madison that he doesn't want to hurt her.

As more walkers approach, Morgan tells PADRE 1 that he's bringing them both in, but PADRE 1 tells him to only bring in Mo as PADRE no longer needs Madison. Stating that Madison has become a liability to the settlement over Morgan's objections, PADRE 1 orders him to execute her. After a moment's hesitation, Morgan agrees and sends Mo away before he reluctantly prepares to shoot his former friend, explaining that PADRE might not let Mo back in if he doesn't do it, and this is exactly what Madison had wanted on the Louisiana beach. As Morgan is distracted, ordering Mo to go elsewhere, Madison attacks and disarms him and Mo. Madison reminds Morgan that she had told Morgan on the beach that she was going to save him and his daughter, and that's what she's going to have to do. Morgan insists that they don't need saving, with Mo adding that she wants to go back, but Madison tells the girl that she just doesn't know anything else, while something made Morgan forget. Seeing a herd approaching from the way that they came in, Madison orders Morgan to get up so that they can head into the swamp, their only way out. Morgan warns Madison that "we are screwed because that's the way I went with her seven years ago." Morgan refuses to explain what happened there, only stating that he doesn't think that Mo having the two of them this time is going to be enough.

At night, the three make their way through the waters of the swamp, which is infested with walkers. Morgan explains that swamps act like flypaper to walkers: they get in, but they can't get back out again, and it will only get harder as they go. Using Morgan's staff as a walking stick, Madison states that she will fix her tank, and she can manage, but Morgan doubts it from how weak Madison sounds. Madison believes that she only needs to last long enough to convince Morgan not to take Mo back to PADRE, but Morgan insists that it's never going to happen and that he's going to take Mo back to the island where she can live like they never met. Morgan will then go back to doing the same thing that he's been doing for the last seven years, which Madison deduces is stealing more children for PADRE, and why he was allowed to live, but Morgan wants his daughter to know as little about him as possible. Madison asks if PADRE also has Mo's mother, and a confused Mo asks what she means. Madison explains that it's how PADRE gets people to do what they want: they find out what matters to someone and threaten it. Morgan insists that PADRE provides a way of life that works, and Madison asks if he really believes that. Morgan orders Madison to call him Nightingale in front of Mo, and the girl wonders what kind of name Morgan is. Madison reveals that Morgan is also Mo's full name, but Morgan claims that Wren suits her better.

Mo asks about Madison's motives for being a Collector, and she explains that PADRE threatened to go after her kids if Madison didn't do what they wanted. Mo is surprised to learn that Madison has kids, and she tells Mo that she had a son and a daughter, Nick and Alicia, but PADRE didn't take them because they are both dead. However, PADRE lied and told Madison that they were alive, and he knew where they were. After Madison found out the truth, she decided to help Morgan get his daughter back. Mo states that she'd probably be dead if Madison hadn't brought her to the island, and Madison angrily asks if Morgan really wants her thinking this. Morgan wants Mo to be alive, and he claims that Mo is right, pointing out that when Madison found them, Morgan and Mo were out of food, almost out of water, and at the mercy of a posse. It was only a matter of time before things ended for them.

Suddenly, a flare shoots into the air while boat engines can be heard in the distance. Morgan realizes that it's PADRE, although he has no idea where they're getting gas. Taking his staff back, Morgan explains that since he didn't bring Mo back, PADRE thinks that they're running and is trying to flush them out to an airstrip a couple of miles away, which Morgan knows, as this is what PADRE did seven years ago. Walkers approach, drawn by the flare, but Madison throws away Morgan's radio rather than allow him to call this off and get them picked up, stating that Morgan can't take the easy way out now. Pointing to the flare, Madison states that "PADRE did that. That's how they're keeping her safe," but Morgan tells her that it's only because Madison took Mo off the island. As a walker approaches, a panicked Mo states that they have to go back and get the radio, but Morgan puts down the walker and tells his daughter that she has to forget the radio, as she's only going to get herself hurt. Mo insists that she can handle herself, while Madison points out that they have to find shelter. Relenting, Morgan admits that he knows a place and leads Madison and Mo back into the swamp.

The next day, the three arrive at an abandoned houseboat surrounded by walkers stuck half-buried in the water. Morgan tells Madison that it's safe as long as they don't draw any more walkers, while Mo experiences another flashback, this time with the houseboat in the background, along with screams. Mo realizes that this is the place from her flashbacks and asks if something had happened to her here, but Morgan again only tells Mo that the less she knows, the better, and they need to stay ahead of the walkers. The three make their way safely to the houseboat.

Inside, Mo watches as a growing herd gathers outside, but Morgan warns her away from the window. Morgan knows that PADRE will come looking for them at the houseboat when they don't show up at the airstrip, while Madison has trouble breathing due to her broken oxygen tank. As Morgan tries to help fix her tank, he notices the large bruise on Madison's arm, and she explains that PADRE drew blood once a week, and she didn't always cooperate. Morgan apologizes, having been unaware that Madison was locked up, but Madison reassures him that she's still here, although she thinks that she should've seen PADRE manipulating Morgan like they did her coming. Morgan explains that he operates by a set of rules: Morgan only takes kids who have already lost their parents, or kids whose parents give them up willingly for a better life, rather than just outright kidnapping kids from their parents, like Madison did, which PADRE doesn't know about. Looking around, Madison asks if this is where PADRE caught Morgan and Mo, but he again refuses to answer. Madison asks if Morgan knows what Padre is training the kids for, but Morgan tells her that Padre doesn't share his plans with him. Madison points out that you don't train eight-year-olds to kill without a good reason. Morgan asks if Madison thinks that Mo isn't safe on the island, but Madison has been locked up for so long that she doesn't know what to think. Madison asks who else is on the island and on the rafts. Morgan admits that it's not many that Madison knows. Morgan doesn't know where Daniel and Luciana ended up while Strand wasn't on the rafts when PADRE found them, and he hasn't been seen in seven years.

Cleaning the walls, Mo finds written on them "Duane, Jenny, you were supposed to..." and King County, Georgia where Morgan had lost his family. Morgan lies that it's some kind of graffiti that was already there and returns to helping Madison as Mo continues exploring against Morgan's wishes. Mo finds a crib in the corner, some toys, and a bag holding Morgan's old Walkman. Listening to the tape of Grace's singing, Mo experiences another flashback, this time with Morgan yelling at her to get out of here as walkers approach him from behind and grab Morgan. As Morgan tries to dismiss the Walkman's importance and the walkers reach the boat, a horrified Mo announces that she remembers, and that the walkers are gonna pull them under. Yelling that Madison shouldn't have taken her off the island, Mo grabs the gun and tries to kill her despite Morgan's attempts to reassure his daughter that PADRE is going to find them before anything happens, but Mo points out that PADRE doesn't even know where they are. Mo angrily accuses Madison of not caring that the walkers are going to kill them because she wants to die. Morgan grabs the gun from the girl, but it goes off into the ceiling, drawing even more walkers as the ones outside start pulling the houseboat underwater. Madison insists that she brought Mo here because she needed to save her, but Mo states that Madison can't save her.

With the houseboat going under, Morgan directs them to the other side of the boat, where there's no flooding. Morgan insists upon waiting for PADRE, who he's sure will show up just like they did the last time. Morgan finally explains what had happened the last time: he was the one who had called PADRE and told them to come the last time, as Morgan had tried to kill the walkers to stop them from pulling them under, but there were too many and Morgan couldn't protect his daughter then or now. Madison states that they don't have a radio, and they can't call PADRE, so they have to do this themselves. Morgan points out that she can barely stand, let alone fight, but Madison states that she doesn't need to. Morgan agrees, deciding to go out this side as there are fewer walkers in the way.

Dispatching two walkers outside, Morgan jumps into the water, and Madison passes him Mo. Too weak to join them, Madison orders them to go while she draws the walkers away. As Morgan and Mo begin fighting their way across the swamp, Mo's foot gets stuck in the water. With the herd quickly closing in on them, Morgan uses his staff to put down several approaching walkers as Mo struggles to free herself. Staring at an approaching walker, Mo remembers Morgan apologizing to her, telling his daughter that "I'm doing this for you," before turning Mo over to PADRE forces who have promised to take care of her. As walkers close in on him, Morgan yells to the PADRE forces to get Mo out of here, and they drive away with her, leaving Morgan to fend off the swarming walkers on his own. Mo realizes that this is what had happened the last time, which Morgan confirms while working to free his daughter in between putting down approaching walkers.

Madison starts banging her sledgehammer on the houseboat, drawing the herd towards herself to buy Morgan and Mo time while Morgan puts down the few that get too close to him and Mo, regardless. Morgan finally manages to free Mo and restrains his daughter as she desperately tries to help Madison, who is getting swarmed by walkers. However, Madison is willing to sacrifice herself for them, knowing that there are too many walkers for Morgan and Mo to help her. Morgan reveals that the last time he killed as many walkers as he could before PADRE came back and saved him, but Morgan doubts that they're coming this time. As the walkers are about to devour Madison, Grace suddenly races up in a boat and shoots all of the walkers going after Madison and two that try to climb into the boat, having heard the radio chatter and came as fast as she could. Shocked to see Mo, Grace introduces herself as her mother and escapes with Morgan, Madison, and Mo before more walkers can reach them.

Sitting on a beach, Madison realizes that Grace is also working with PADRE, which she admits to. Grace works maintaining PADRE's radio towers, and radio traffic exploded when Madison escaped. Having heard Morgan's message, Grace deduced that they would end up at the houseboat after he went silent. Madison realizes that PADRE has all of Morgan's group on their side, while Mo, holding the Walkman, realizes that Grace is the one who was singing on the tape, which she confirms, having made it a long time ago. Mo admits that she remembered Grace's singing even before she heard it on the houseboat, which surprises her parents, but Grace tells her daughter to try and put that out of her mind, while Grace hasn't heard anything about whether PADRE is still looking for them.

Mo suggests that they don't have to go back to the island. Morgan did save her seven years ago by calling PADRE when he didn't want to, and he almost died fighting to get Mo back to them. Morgan points out how badly things had gone for them earlier, but Mo points out that Grace had shown up to help them. Morgan is incredulous as Mo was fighting to get back to the island just the day before, and now she doesn't want to anymore. Mo now knows that PADRE has been lying to her this whole time. Mo has been taught that her father is selfish and that he couldn't make the hard calls to protect her, but she now knows that he did before. Madison did too just now, and Mo invites her to come with them, but Madison refuses, as she'll just slow them down, and she did what she set out to do. Mo angrily asks if Madison is just going to give up and die out here, "and what about everyone else? I can't be the only one you took. What about all the other kids you rescued for PADRE?" Madison doesn't think she can help them, but Mo points out that Madison helped her, and they wouldn't be doing it alone.

However, their conversation is interrupted by the approach of PADRE. Morgan and Grace reveal that they radioed PADRE as they can protect their daughter in ways that they can't. Mo stubbornly refuses to go back, but Morgan and Grace aren't having it, insisting that their daughter has to go back and forget everything that happened at the boat, everything that she's learned about them. However, Mo can't as she now knows what she was missing when she looked to shore: Morgan and Grace, her parents. Morgan harshly tells Mo that her parents were Isaac and Rachel, who are dead. They died a long time ago, and they made Morgan promise to take care of her, which is what he's doing and why Mo is going back to PADRE. Madison angrily confronts Morgan over throwing away his chance to be with Mo, but he tells Madison that she needs to get out of here and run while she can and not make things any harder than they already are. Calling this the biggest mistake of Morgan and Grace's lives, Madison refuses to run despite the possibility that PADRE will kill her and Morgan, Grace, and Mo, trying to get Madison to save herself, with Mo urging Madison to save herself so that she can save everyone else. Madison doesn't think that she's going to make it, but Mo urges her to try.

Three PADRE boats arrive with several PADRE guards and Shrike, who tells Madison that PADRE still has use for her. As Madison is taken onto a boat, she yells to Mo to "remember what I showed you. Remember what they took from you." Mo is led by PADRE guards onto another boat, and Shrike, addressing Grace as Heron, orders her to go to the delta receiver for repairs. Watching Mo get taken away, Morgan comments that they at least got to see her, but Grace, breaking down into tears once their daughter is gone, admits that it only makes it harder for her, which Morgan acknowledges and apologizes for before Grace leaves. Shrike announces that PADRE is retiring Morgan as a Collector, having invested too much in Mo to run the risk that she'll cross paths with Morgan again now that she knows that Morgan is her father. Morgan reassures Shrike that he's made sure that that's not gonna happen again, which she knows is because Morgan thinks that's what's best for her now. However, that might not always be the case. Shrike has Morgan taken away on her boat.

Back on the island, Mo sits in the interrogation room where Padre comments that she's had quite a day. Mo apologizes, and the man states that they sometimes have to learn lessons the hard way, and he's just glad that she's okay. Padre has a feeling that Mo is about to play a crucial role in the next steps that the settlement is about to take. Mo tells the man that she wants to be a part of the future that PADRE's building, which he's glad to hear, as they need citizens like Mo. Padre is willing to let today's transgressions slide, but he warns that any future transgressions will bring harsh consequences. Mo promises Padre that he will never have to worry about her ever again and gives him her word on that.

Mo approaches Dove and apologizes for going into the cellar. Mo claims that Madison showed her what it's like out there and how lucky Mo is to be on the island. Mo asks for the chance to show PADRE she's not too young to protect it. Dove takes Mo back to the arena, where she arms herself with a sledgehammer and, having faced the source of her flashbacks, effortlessly takes out the first walker to be released with it without triggering another flashback. As Dove and several other people watch, Mo eagerly waits for more walkers to be released for her to train against.

"Odessa"

Morgan will appear in this episode.

"King County"

In King County, Morgan is drawn out of his despair by the sounds of a vehicle nearby. Investigating, Morgan spots a PADRE truck slowly driving through the nearby streets. Morgan ambushes the driver, only to find Grace, who tells Morgan that he had asked her to come, confusing Morgan, as he didn't. Grace explains that she was working at the repeater station and got an SOS from Morgan, one that was coded like they had talked about. Morgan is disturbed as no one knew that he was coming to King County unless someone followed him. Morgan chides Grace for listening to her audiobook as he could've been a walker sneaking up on her, but she quickly dismisses his concerns, noticing the skunk smell on Morgan.

As Grace questions what he's doing so far inland, Morgan notices a noise in the back of her truck, and they find a hiding Mo. Morgan chides the two for coming, believing that they are just going to get themselves killed, and asks if Mo got the same message as Grace. However, Mo reveals that she was the one who had sent the message, having been told by Madison that Morgan was going to do something important. Morgan is pleased to hear that Madison got away, but Morgan didn't tell Madison where he was going. However, Mo figured it out for herself based on the graffiti that she saw on Morgan's Houseboat about King County and his attempts to lie to her about it not being important. Exasperated but proud, Morgan admits that his daughter is so much smarter than she has any right to be, getting a laugh out of Grace.

Mo asks if this has to do with Jenny and Duane, as their names were on the houseboat wall too. Morgan tries to get his girlfriend and daughter to leave, but Grace explains that Jenny and Duane are Morgan's wife and son and asks if they're why he's here. Morgan finally admits that he came back to King County to put his son to rest, as Duane is still a walker. Morgan asks how Mo figured out their code "Dock of the Bay", and Mo explains that she knew that song meant something to him and her mother, asking if she can call Grace Mom, who immediately agrees. Mo had deduced that if she played it at the end of the message, Grace would think that it was Morgan. Mo knew that if she told Grace the truth, she probably wouldn't have brought her along with her to King County. Mo jokingly asks if this is what it feels like to get in trouble with your parents, but Morgan is more concerned about her getting into trouble with PADRE. Mo explains that Daniel helped her get away, surprising Morgan and Grace that he's still alive, and that Daniel is building an army of other parents to take PADRE down. Mo wants them to help Daniel do that, but Morgan needs to finish what he came back to King County for first.

Morgan leads his family back to the house where he lost Duane and explains that "we were looking for food. Man, we were always looking for food and I went down into the basement and told him to stay in the kitchen. I don't know, maybe the door was ajar. The front door because when I came up, there she was, his mother standing right opposite him, but she wasn't his mother anymore. Before I could even get my gun up, Jenny was on top of him. I finally did what I should've done weeks before. I, uh, I... I... I fired. But it was too late." Grace expresses her sympathy to Morgan, who finishes, "it was just blood. God, the blood and the teeth and... and... I don't know. I just ran. You know, I ran like I didn't know what else to do. I ran and left him here. Left my boy to become one of them." Mo asks where Morgan went, but Morgan admits that he doesn't know, as Morgan's period of insanity after losing his family is a blur that comes back to him in pieces. Morgan only knows that he started killing everything in front of him that moved, whether it was alive or dead. Grace questions whether Morgan is up for this, and he believes that he is, but that he should go in alone. However, Mo wants them both to go with him, telling Morgan that he needs some new clothes, but they're still here, which should tell Morgan that they won't let him go inside alone, and Grace backs her up.

Before they can go inside, a flare shoots into the air, and Grace reassures Morgan that she was careful. The three hide as Dwight and Sherry arrive on horses, and Dwight calls out to Morgan that there's nowhere to go, surprising Mo that her father knows Red Kite. Morgan explains that he's the reason that Dwight is at PADRE, and he orders Grace and Mo to remain in hiding while he goes out to confront his old friends alone. The two explain that they're here to take Morgan back to PADRE, having intercepted the message to Grace. Although it was coded, Dwight and Sherry know Morgan well enough to figure it out and are firm that Morgan needs to go back with them. Morgan realizes that Padre has Finch and is using him as leverage, which Sherry confirms, telling Morgan that if they bring him back, Padre will give them the freedom to go wherever they want. Morgan points out how unlikely Padre is to keep his word, but Dwight and Sherry know that something worse than what has already happened to Finch will happen to him if they don't bring Morgan back. "You sold us out seven years ago to rescue your kid, we're just returning the favor."

A walker appears nearby and heads for Grace and Mo. Morgan goes to stop it, but Dwight takes care of it instead with a hatchet and discovers the hiding Grace and Mo in the process. The couple is shocked to see them, and Mo admits that they technically came without Morgan's permission. Dwight and Sherry are conflicted about what to do with this turn of events as a woman calls in asking if they need assistance. Dwight suggests that Morgan takes off with Grace and Mo while he and Sherry find some walkers that look similar enough to them so that they can fake Morgan, Grace and Mo's deaths like Dwight and Al did when they ran from Virginia. However, Morgan knows that it might not work this time, and it will only put Finch's life on the line if it doesn't work. Although Sherry isn't willing to take the chance either, Dwight points out that they can't tell Finch that they traded another kid for his freedom, causing her to relent. Dwight warns Morgan that they have two guards babysitting them, and Dwight and Sherry rode ahead to sweep the town, so Morgan needs to make his decision right now before they catch up. Morgan is unwilling to leave without finishing what he came to King County to do first, and he runs off with Grace and Mo as Dwight and Sherry move to block the entrance.

As another herd closes in, Morgan leads Grace and Mo to an abandoned house, finding it to be clear of walkers. Morgan directs them to oil lamps in the cupboards and a rifle that might be up on the second floor in the front bedroom, and extra ammo in a shoebox under the bed. Morgan knows that they're going to need the gun, as walkers are going to find them before Dwight and Sherry do. As he adjusts the blackout curtains over the windows, Grace demands to know how Morgan knows where everything is in this house. Morgan admits that he'd lived in the house with Duane before he died, and a concerned Grace asks if Morgan is sure that being here is a good idea. However, when prompted by Morgan, Grace doesn't have a better idea.

That night, after masking the skunk smell on himself using tomato soup, Morgan shares a story with Mo about how Duane's dog Mitch had once gotten too close to the wrong end of a skunk and, with the dog needing to be where Duane was at, Morgan and Jenny had bathed her in tomato soup, resulting in such a horrible smell that Duane wouldn't touch the stuff even when he and Morgan hadn't eaten in days. Mo asks if how things used to be was nice and whether or not he thinks it will ever be like that again, but Morgan tells her that he would say that it wasn't bad, and he thinks that if they do things right, they might have the chance to make it even better and give everybody the second chance that they deserve. Morgan apologizes for his harsh words before about how he and Grace aren't Mo's parents, reassuring his daughter that they are in every way that matters. Mo already knows, and she understands what Morgan had been trying to do when he'd told her that they aren't. Morgan tells Mo that Isaac and Rachel are her parents too and that they had sacrificed their lives so that Mo would survive.

Hearing walkers outside, Grace sends Mo upstairs, and she warns Morgan that they can't stay. There are too many walkers outside, and they are going to lead Dwight and Sherry here. However, Morgan believes that the herd will head off soon, and when they do, Morgan wants Grace to take Mo as far north as her truck will get them. Morgan still needs to take care of Duane, and then he will catch up with Grace and Mo, and they can regroup with Madison and Daniel. Grace argues with Morgan about how he wants a second chance, but Morgan is insistent that he needs to lay Duane to rest. Grace compares what Morgan's doing to what she was doing when they first met: risking his life for someone who is already dead. The two argue about Morgan's refusal to leave when Dwight and Sherry gave them the chance, and their conflicting priorities over their children. Morgan needs to do this as it's the only way that he can give Mo what she needs because Morgan needs to know that he won't let her down like he did with Duane. "You're so scared of the past repeating itself that you don't even realize that you're the one who's making it happen. And now we're trapped in this house that you and Duane lived because you brought us here," states Grace.

Dwight interrupts their argument over the radio, telling Morgan that they know he's inside and instructing him to look out of the window. Morgan sends a spying Mo upstairs and looks outside where Dwight, Sherry, and two others are on horseback, and the walkers attempt to get through the door. Dwight urges Morgan to be smart about this, while Grace tells Morgan that whatever happened in this house with Duane, it doesn't have to happen with them. Morgan agrees to listen, and Dwight tells him that they're trying to make this easy on him, but Morgan's the one making it hard, and he doesn't need to make it any harder. Grace suggests that they can still make the deal, but Morgan recognizes that it's too late for that. Morgan tells an impatient Dwight that he can keep waiting, as the walkers outside are a bigger problem for him than they are for Morgan's family. Seeing more walkers approaching, Sherry cuts in and offers their help with what Morgan needs to take care of, telling Morgan that Padre thinks that Morgan came out here for a reason, although he thinks that it's weapons or soldiers for an attack. Morgan explains that his son died in one of the houses close by, and Morgan came back to bury him. Although sympathetic, Dwight and Sherry have their own son to think about, and Dwight has Oriole and the other guard shoot off flares to draw in more walkers, warning Morgan that the house won't hold when it's surrounded by every walker within 10 miles.

Mo calls Morgan upstairs, where they find more of Morgan's crazy writings on the walls. However, Morgan doesn't remember ever coming back to the house after Duane died. Morgan finds a rifle sitting next to the window and, picking it up, explains that "Jenny was always outside. She would wander back here most nights, I don't know if it's 'cause she heard us in here, or she could smell us, but I would... I'd sit and wait. Wanted to put her to rest, didn't want Duane to have to see his mother like that. A man named Rick Grimes gave me this rifle to do right by her and I... never could." Morgan guesses that he must've come back to the house after Duane died, and Mo asks why he wrote all of this and what "Clear" means. Morgan explains that things went wrong for him for a long time, and Clear was when he was killing anything and anyone who came near him.

Mo finds Morgan's dusty photo album, and both Grace and Mo, looking at the pictures, tell Morgan that they like it when he smiles, and Grace recalls the first time that she saw him smile on the carousel. Grace wonders what they've been doing these past seven years, and Morgan tells her that they've been doing what they thought they had to. Mo asks if her parents ever saw each other, and Morgan admits that they did now and then, as they had to hide what they meant to each other from Padre so that he couldn't use it against them. Grace tearfully apologizes for wasting all of that time before Dwight has more flares launched to hurry them up.

Aiming out of the window, Morgan hallucinates a walker as Jenny before seeing that it's actually a walker that's partially on fire heading for the house. Morgan realizes that the PADRE forces are trying to burn them out, but Oriole puts the walker down as a courtesy kill with a warning from Dwight that the next one they light on fire keeps walking. Morgan tries to reason with Dwight, but he is unmoved and gives Morgan five minutes to turn himself over before he sends another flaming walker up on the porch. Morgan regrets not taking the earlier deal and thus putting his family in danger, but Mo reassures her father that he made the right choice, and they just can't abandon Daniel and Madison.

Grace tells Morgan that they just have to get back to her truck, while Mo believes that Morgan can stop the walkers before they can get to the house, so they can make it to the truck. "You just have to Clear for us." Morgan warns his daughter that it's not that simple, but Mo tells him that this is his second chance, while Grace suggests that this is what Morgan needs to show himself that things can be different. Morgan is reluctant as Dwight and Sherry are outside and Padre will hurt their son if Morgan and his family get past them, but Mo tells him that Padre won't if they can help Daniel take the island first. "She's right, Morgan. Rick -- he gave you this gun for a reason. Use it," agrees Grace. Morgan finally agrees to their plan.

Gathering in front of the door, Grace instructs Morgan, who straps a belt full of bullets to himself, to aim for the walkers in the center while Grace takes the ones to the side, and Mo stays behind her. Morgan adds that if they can get through the scrum, walkers will follow them and make it hard for Dwight and Sherry to get close. Morgan will cover them, and when he says, Grace and Mo need to take a hard right and not stop until they are at the truck. Grace reassures Morgan that he can do this and reiterates her apology for wasting so much time, a sentiment that Morgan returns. Much to the disgust of their daughter, Morgan and Grace kiss.

Rushing outside, Morgan shoots several walkers in their way while Grace uses Morgan's staff to hold back a few others, and Mo takes out a walker with her sledgehammer. However, Morgan hesitates after once again hallucinating that a walker is Jenny, and several walkers break through the porch railing in front of Mo. Struggling to hold back some more walkers, Grace orders her daughter to go back inside the house. Grace notices that the walker that Morgan is hesitating to shoot is on fire and calls out to him as Morgan struggles to break through his hallucination of Jenny. Grace saves Morgan from a walker coming at him from behind, putting it down with his staff, and the burning walker is shot by Oriole and the other guard. Dwight and Sherry demand answers as to why Morgan is really here, and Morgan reiterates that he's here for his son. Dwight orders Morgan to show them, as it's the only way that Padre's ever going to believe him, leaving Mo trapped in the house surrounded by walkers. However, Sherry promises to make sure that she's okay once they're done.

After defeating the PADRE guards with Dwight and Sherry's help, Grace contacts Mo, telling her that they are on their way to drive the walkers away, and Mo needs to keep away from the door. Morgan tells Grace that she needs to go alone as she's their daughter's best shot, reminding Grace that he had frozen outside of the house. Grace tearfully tells Morgan that she had been listening to a book at double speed in the truck and reveals that she's sick because the radiation has finally caught up with her, and she can feel it. Morgan reminds Grace that she was wrong before, but this time it's different, and Grace really is sick. While it's not what Morgan wants to hear, especially now, he has to get Mo out of that house. Grace admits that she's known about her illness for a few months: after she started feeling sick, Grace found a hospital and did a scan that confirmed it. "I'm paying the price for chasing the dead, Morgan, and I don't want you to do the same. You can't do the same!" Morgan promises that he's going to get Mo, and then they're going to spend some time together as a family. However, when Morgan contacts Mo, she reveals that one of the flares set the house on fire, and it's spreading.

Outside of the burning house, Morgan begins shooting the walkers, and he orders Mo to get to the attic since she can't get out, promising that he's coming for her. In the attic, Mo finds more of Morgan's crazy writing and the growls of a walker while Morgan hesitates after once again hallucinating the walkers as Jenny. Mo finds a walker chained to the attic wall and realizes that it's actually Duane. As Morgan fights through the hallucination and shoots the walkers outside, part of the ceiling collapses, trapping Mo with the zombified Duane. Entering the attic, Morgan sees that his writings spell out "DUANE YOU STAY THERE" and Morgan is shocked to realize that at some point, he brought Duane back to the house where they had been living and chained him up in the attic. As the trapped Mo struggles to free herself and Duane reaches for her, Morgan takes aim at Duane with the very same rifle that he had failed to put Duane's mother down with years before, but he once again hesitates to shoot as his daughter pleads for him to do it. As Mo shouts encouragement at him, Morgan remembers Duane as he was when he was still alive, before Morgan finally shoots Duane in the head, putting his son to rest at last. Looking at her adoptive brother's corpse, Mo tells her father that she's fine and that he did it. Morgan helps free Mo, and they escape.

The next morning, outside of the completely burned-down house, Morgan buries his wife and son's bodies together. Lying flowers on the grave, Morgan promises his family that he'll be back after taking care of a few things, and it won't take him 10 years this time. Morgan is finally at peace over the loss of his family, and Grace reminds Morgan that he didn't let it happen again, which is what matters. Morgan declares that they're going to help Madison and Daniel beat PADRE and reunite every child who still has a parent out there, do what they said they were going to do, and spend as much time together as they can. Grace tearfully remembers that Morgan had once told her that, no matter what was coming, she had to live, so that's what they're going to do. The two decide to keep Grace's illness from their daughter for the time being.

In the house's wreckage, Mo finds Morgan's slightly scorched but still intact photo album, and she starts going through it, telling Morgan that he needs something to help him remember what they were like before. A walker suddenly bursts out of the rubble and grabs Mo, but Grace pulls her daughter to safety, and Morgan bashes the walker's head in with his rifle butt. While Mo is unharmed, a terrified Grace has been bitten on the side of her stomach by the walker.

At the dock, Dwight and Sherry observe the supply boat, but there's no sign of Finch getting off. Much to their surprise and relief, Finch sneaks up behind his parents, who are happily reunited with their son. Hearing an engine, the three hide, fearful that the PADRE guards have found them. Instead, Morgan races up in Grace's truck, and he shoots the two guards dead. Morgan reveals to Dwight and Sherry that Grace got bitten and that he needs their help. The two confirm that June's treatment on Finch has been working, and Morgan tells them that Grace's only chance is for them to get her to June. Dwight, Sherry, Mo, Finch, Morgan, and Grace race off in the PADRE boat, and Morgan urges Grace to hold on, promising that June can fix this. Grace is doubtful, but Morgan tells her that they have to live no matter what, and Grace promises him that she will.

"More Time Than You Know"

Morgan, Mo, Dwight, Sherry and Finch attempt to rush Grace to June. Grace is burning up while Morgan attempts to raise June on the radio. Grace wakes up on the boat, confused, and Morgan explains that Grace had gotten bit and Grace remembers what happened in the rubble of the house. Morgan tries to reassure Grace that everything is going to be alright because June has a way of treating bites, but Grace doesn't believe it. Mo and Sherry use Finch as an example of how the cure works, and Morgan explains that the treatment helps to stop the infection, and it stops the fever. Morgan promises Grace that they're going to get to do the things that they said and spend time together as a family.

Suddenly, shots ring out as two PADRE guards in another boat catch up to them. Dwight pushes the engine as much as he can while Morgan finally manages to raise June on the radio. Morgan tells June that Grace has been bitten on the side and they can't amputate, asking if June thinks that what she did for Finch will work on Grace. June admits that it might work, which Morgan is willing to take, but they will need equipment that PADRE has to do it. Morgan asks where she treated Finch, and June reveals that it was on a train car. The boat's engine begins to overheat, and June asks for Grace's temperature, but Morgan can only tell her that Grace is really hot.

June tells Morgan that they must treat Grace fast, and Morgan asks for the last place that she saw the train car, but Shrike cuts in to tell Morgan that the train is no longer there. "Why do you think I put it on wheels in the first place? To keep people like you from messing with it." Morgan asks what Shrike wants, and she claims that she wants to help save Grace's life. Morgan tells her to call off her men then, but Shrike wants Morgan to hear her out first. Shrike offers to tell Morgan where the train car is, have her people escort them there, and even allow June to administer the treatment, explaining that she had paid a visit to King County and saw how many walkers that Morgan had killed single-handedly aside from the one who bit Grace. Morgan demands to know what Shrike wants, and she tells him that there's a shipyard that is very important to their future. Standing next to a large machine gun, looking at the shipyard, Shrike reveals that it has thousands of walkers inside that she needs cleared out. Shrike doesn't care if Morgan gets help from Dwight, Sherry, Madison, or even Daniel's Resistance; she just wants the walkers dead. While Shrike was going to have the Prefects do it, she could risk Morgan instead of them. "That's how Grace gets a shot at living," she finishes.

After having passed out, Grace awakens again in the back of a PADRE truck. Morgan explains that they're on their way to the shipyard, and Grace is then going to be taken to the train to meet June. Grace is shocked that Morgan surrendered to PADRE, asking how he knows that they will keep their word. Morgan reveals that they won't clear the shipyard until they're sure that Grace is safe with June, but Grace thinks that it's too dangerous despite Morgan's assurances that they've got it handled. Morgan radios Daniel, whose people are armed and ready, but they need reassurances from Shrike that they're not walking into a trap. Shrike assures Daniel that the walkers are real and that she wants them dead, revealing that the contents of the shipping containers are valuable to her. Grace asks what they're going to help her do, and Morgan tells her that they're going to help Shrike clear the shipyard, and they have the people and the weapons to do it with.

Morgan asks where the train is, but Shrike tells him that the job has to be done by hand, not with guns. The containers hold supplies that are needed to rebuild the world, such as fertilizers and munitions. "One stray bullet and PADRE's entire legacy goes up in smoke," warns Shrike. Shrike didn't tell them before because she knew that Morgan had an army, but she didn't know that he had an armory too. Daniel backs out of the plan, telling Morgan that he's already told Shrike too much and it's too dangerous for Daniel to ask his soldiers to do this. Morgan begs Daniel not to back out on this now, but Daniel tells Morgan that he's not the one that Morgan should be angry with. Agreeing with Daniel, Grace takes the radio and reassures him that it's okay, as Grace doesn't want anyone to die for her. Visibly saddened by the choice that he has to make, Daniel apologizes to his old friend as he genuinely wishes that they could help her.

Taking back the radio, Morgan is willing to do it without Daniel's help, but Grace tells Morgan that he doesn't know that he can do, and he needs to be there for Mo while Dwight and Sherry need to be there for Finch. Morgan had to watch Jenny die from a bite, and he isn't willing to do it again, but Grace tells Morgan that it's not up to them, and it's not like she has much time left anyways. As her daughter begins to cry, Grace reveals that "before the bite, I was sick. It's cancer, Mo. I've been running away from it for a long time. It's finally catching up to me." Grace only has months left to live, maybe a year at most, which Mo points out is a lot more than a day.

The truck suddenly pulls over, and Shrike tells Morgan that if he's not going to take the deal, then they need to make sure that Grace doesn't hurt Mo or Finch when she turns. Grace is dragged out of the truck, and Shrike tells Mo that this is to protect her while Morgan begs Shrike that he will do whatever she wants. Grace begs the guards not to let her daughter watch, while Mo begs them to stop. Morgan and Dwight share a look before attacking as Mo suddenly rushes in and shoves the guard's gun away as he shoots at Grace. Morgan strangles one man unconscious from behind while Dwight gets the other's gun and pistol-whips him unconscious as well. Dwight praises Mo's instincts, and Mo credits Dwight's teaching of her. Mo promises that she's going to fight for every moment that she can have with Grace while Shrike calls in, ordering Kingfisher and Magpie to kill Morgan, Dwight, and Sherry next. Grabbing a radio, Dwight informs Shrike that her men won't be able to comply with her orders, and Shrike warns him that while others have tried, no one has ever managed to steal a child from PADRE before. Before turning off the radio, Dwight tells Shrike that he thinks that Finch and Mo are going to be the first of many.

Morgan has Dwight get the map out of the truck cab in the hopes that it contains the location of the train car. However, Grace weakly warns him that even if they find its location, they won't make it there, and neither will June. However, Morgan insists that it doesn't mean that they shouldn't try. Grace hands Morgan a set of coordinates that she wants to spend whatever time she has left with her family at, but she refuses to explain what they lead to, begging to just be taken there before Grace passes out again. Morgan knows that, with Grace's fever getting worse, they don't have much time. Dwight and Mo examine the map and find the tracks that the train was on and guess that Shrike must've moved it further down the tracks. At Morgan's request, Dwight identifies Grace's coordinates as being a repeater station like the one that she serviced for PADRE, confusing Morgan as to why Grace would want to go there. Mo thinks that it's just because Grace is sick and confused, but Morgan doesn't think so, as Grace had seemed pretty clear to him. However, Mo just got her parents back, and she's not going to lose them again. Mo tells Morgan that this is no different than him and Grace sending Mo back to PADRE when they first met because it was what was best for her. Morgan finally concedes and agrees to take Grace to the train car, ordering Sherry to raise June and do everything that she can to meet them there. Shrike isn't going to make this easy, but Mo tells her father that they're fighting for someone they love, and that's why they're going to win this. Having retrieved their weapons from the truck's cab, Mo returns Morgan's latest staff to him.

Grace awakens on a canoe as various status reports come in over the radio, including about Kingfisher and Magpie being found, as well as a trail. Mo and Morgan explain that Dwight and Sherry are acting as a decoy for them, and Grace manages to sit up and asks where they are. Morgan explains that he thought that they'd be hard to track in the swamp that they're passing through, even if PADRE did figure out what they're doing. Grace realizes that they're not heading for her coordinates, which are located inland, and she asks where they're taking her. Morgan points out that the coordinates were for one of PADRE's repeater stations, which Grace knows, and is distressed to learn that they're taking her to the train car instead. Morgan tells Grace that June is gonna try and meet them there, and he insists that they can stop this and give them more time. Grace points out that there's no way that PADRE will be leaving the train unguarded, but Morgan is still intent on trying. Grace is worried that they will both only get killed trying, and Morgan questions why Grace wants to go to the repeater station instead. However, Grace refuses to answer, stating that it no longer matters as the station is too far away now.

Hearing gunshots in the distance, Morgan realizes that Dwight and the others must be in trouble, and he has Mo raise Dwight for him. Dwight, Sherry, and Finch flee from PADRE guards that are shooting at them into an abandoned house. Dwight reports that they're pinned down while Sherry tells her husband that they can't stay here for long, as they're going to be flanked. Dwight warns Morgan that PADRE's forces know that they're following the wrong people, and Morgan's group may have company soon. Addressing Shrike if she's listening, Morgan tells her that it's him that she wants, and Morgan asks that Shrike let Dwight and Sherry take their kid and go. Dwight doesn't believe that Shrike will call off her people after what they've done, and he sees that Shrike has sent Prefects rather than adults after them, as Shrike knows that they won't kill them. Dwight decides to lay down suppressive fire, believing that if the Prefects do what he taught them to do, they'll fall back and regroup while Sherry takes Finch and runs. Dwight opens fire as Sherry reluctantly runs with Finch, Dwight's shots causing the Prefects to retreat as he had predicted.

A steadily weakening Grace protests that this isn't what she had wanted, and this is why Morgan should've listened to her. Morgan presses Grace for why she wanted to go to the repeater station so badly, and Grace reveals to her family that "it's our future. Over the years, I've been scavenging for supplies to fix things for PADRE and... I collected other things too. Things to make a home. A place where we could live. A place where you'd feel safe." Morgan didn't know that, and he'd thought that they had both agreed that PADRE was the best place for Mo. While Grace did agree, it doesn't mean that it was what she wanted. Grace regrets not saying something sooner, as that might've changed her and Morgan's minds, "but I waited until it was too late 'cause that's what I always do. If I'm not gonna make it, I at least wanted to give her a moment there. A moment for how it could've been for us." Morgan insists that they can still take Mo there after June has stopped the infection, but flares are suddenly shot into the air, and Mo realizes that PADRE knows that they're in the swamp.

In an underground area, Dwight joins his family and finds Finch out of breath. While Dwight at first thinks that it's because they've been running, Sherry tells her husband that Finch is running a fever. Sherry contacts June about Finch's condition, and when they check Finch's bite, they find it to be red and inflamed, with the skin around it being hot. A worried June admits that the bite infection could be back, but she'd have to see it in order to be sure. Dwight demands to know what June means, but June needs to see Finch in person before she can make any kind of assessment. Sherry points out that Grace's repeater station is close by, and Dwight agrees to send June the coordinates. Morgan orders June to go to Finch, who needs her, and June promises to get to the train car as soon as she can and to talk Morgan through the procedure over the radio if she has to.

While Mo insists that June has to get to the train car, Morgan recognizes that the situation may well be hopeless after all, since Finch's infection seems to have returned. Morgan and Grace explain to Mo that if Finch's infection really is back, "then whatever June's doing, it doesn't work." Mo refuses to give up, and while Grace doesn't want her to, she also doesn't want her family to risk their lives for a treatment that doesn't work. Grace wants to spend whatever time she has left with Morgan and Mo, and Morgan suggests heading to the carnival that he and Mo had walked through with Madison and blocking off the entrances so that they can stay there for as much time as they have. Mo won't give up, but Grace tells her that it's about accepting how things are, not giving up. More flares shoot into the air, and Morgan realizes that Dwight was right that PADRE's forces are getting closer. Morgan decides to lead PADRE's forces away and take the long way to the carnival, promising to meet Mo and Grace there against Mo's objections. Morgan gets off the boat, and Grace tells him, "Thank you for understanding my love. It's what I want." Morgan promises to see Grace soon and, with a kiss to her hand, sends Mo and Grace off without him, instructing Mo to look after her mom.

Having reached the carnival, Morgan calls Mo, asking where she is, before realizing what Mo is doing. On a small hand-cranked railway car, Mo moves herself and Grace down the tracks, figuring that the train can't be far away now and promising that Grace will understand when she's better. Grace begs Mo to stop, but she refuses as every minute counts, even if Morgan and Grace can't see it like Mo can. Grace protests that even if they do make it to the train car, the cure won't work, but Mo is determined to prove her mother wrong. As Grace worries that the Prefects are going to take Mo back to PADRE, she suddenly stops because the Prefects, standing between them and the train car, have found them. Grace orders Mo to call her father for help, but Mo refuses, as Morgan will make them go back.

Dove orders Mo to stop while Grace instructs her daughter to do as the Prefects say. However, Mo believes that the Prefects won't hurt her, although Dove tells her not to be so sure. Seeing Hawk amongst the group, Mo asks if they know the truth about Padre. "There is no Padre. He's been dead for a long time. And that Shrike and Crane are full of shit. That they're doing all of this because they lost their dad." Removing her mask, Dove tells her former friend that Padre is an idea, not a person, the right idea. Mo refuses to relent, telling Dove that she'll have to kill Mo to stop her as Grace protests and Dove asks Mo not to make her do this. Mo knows how upset Dove was when she found out that her mom was dead, and Mo doesn't think that Dove wants her to feel that too. Dove hesitates before finally moving out of the way. Mo doesn't think that any of the Prefects want that or that they will hurt her as Mo is trying to save her mother. Mo promises a smiling Grace that it's going to be okay and that they are going to save her.

Mo helps Grace into the train car, laying her mother down on the operating table. Outside, the Prefects move Mo's car away, and Hawk shoots flares into the air to draw in walkers. Mo blocks the door, and Grace asks her daughter how she knew that the Prefects wouldn't hurt her, and Mo admits that while she didn't know, she had to take the chance. Mo contacts June for help, and she confirms that Finch's infection is back. June didn't give Finch a high enough dose of radiation to kill it, as she didn't want the radiation to kill him. However, June did come close to getting it, and if Grace already has cancer, they don't have to worry about how much radiation she gets. As a result, the cure might work on Grace and buy her the time that she wants. June promises that they're working on a solution for Finch, but Mo can't let PADRE destroy her equipment.

Under June's directions, Mo performs the radiation treatment on her mother while June observes Sherry tending to a very ill Finch. June tells Mo that it could take a while for the treatment to work, but they have to watch Grace's temperature. If it starts to fall, that's a good sign, but if it keeps going up, they'll deal with it. Dwight asks what that means for Finch, and June explains that Grace had the infection for longer than Finch did when June treated him. If this dose of radiation works on Grace, then it might work on Finch, too. Dwight is concerned by the might in June's statement, while June has Mo power down the equipment and the generator so that Mo isn't exposed to anything that she doesn't have to be. Mo notices a herd gathering outside and realizes that they won't be able to get out themselves, but Grace reassures her that Morgan is on his way. Grace asks about the Prefects, and Mo is sure that they're hanging around somewhere, Dwight having taught them not to leave themselves exposed unless they have to. Mo knows that the Prefects are likely going to try to stop Morgan from getting to them.

Grace proudly commends her daughter's bravery when the Prefects tried to stop her, and Mo admits that losing her mother had seemed scarier. Grace recalls that when she was Mo's age, she couldn't even pick up the courage to pick up the telephone when Grace's parents left her at home with her sister. Mo is confused by what a telephone is, getting a chuckle out of her mother, who forgets how different things are for her daughter. "That's what I was trying to do at the repeater station. Show you how things were. How they still could be." Grace grows increasingly weaker, and Mo discovers that her temperature is only going up. Mo discovers that Grace has a temperature of 106 degrees, which June sadly reports means that Grace didn't get the radiotherapy in time. Even though Mo got her mother to the train car as fast as she could, it's not her fault: even if Grace had gotten the treatment right after the bite, it might not have been enough, as it hasn't worked on anyone else. Mo desperately suggests giving Grace more, but both Grace and June tell her not to, knowing that Grace won't survive either way, and more radiation would just kill her outright. June admits that she can't help Mo anymore, and she instructs the young girl to enjoy the time that she has left, while Grace reassures Mo that it's alright and that she did everything that she could.

As walkers continue to bang on the windows, Grace calls her daughter over. Morgan calls for his daughter over the radio as he races to the train car, and Mo tells her father that she tried, which Morgan already knows, having heard it all. As Mo starts to cry, realizing that Grace is going to die, Morgan promises her that she has nothing to be sorry about, and Mo instructs him to be careful, as there are Prefects in the woods. Morgan begins yelling at the Prefects not to try and stop him as he continues to run towards the train. Morgan asks to talk to Grace, who tells Morgan that it wasn't meant to be, while Morgan regrets not listening to Grace before, but Grace, near death, reassures Morgan that it's okay and she understands why he didn't. Morgan tearfully realizes that he's probably not going to get to her before Grace dies. Morgan promises to do everything that he can to get there in time, but if he can't make it, then Mo's gotta leave. However, Grace tells him that Mo can't because of the walkers outside. Both Morgan and Grace know what Grace has to do as a result and express their love for each other, although they aren't ready to let each other go. Morgan resumes running through the woods, desperately trying to get to his family in time.

Not wanting to hurt Mo if she dies and inevitably turns before Morgan comes, Grace directs her daughter to a nearby scalpel to put her down with before she can turn. Grace asks Mo to promise her to do it if Grace can't hold out until Morgan arrives, and Mo promises Grace that she will. Mo regrets that, instead of following Grace's wishes to spend whatever time she has left with her family, Mo took that from her parents. Mo believes that she wasted all of the time that they had left, but Grace insists that Mo gave them more time. In flashbacks, Morgan and Grace are shown sitting together at Humbug's Gulch and preparing to commit suicide on the USS Pennsylvania before the arrival of baby Mo stops them and the family embracing just before Grace got bit. Grace weakly explains that "I'm not talking about today. There was a time... when things were really bleak... when your father and I... were thinking of ending things. We came so close to doing it. Do you know why we didn't? Because we heard you cry. You gave us a reason to live. You gave us more time... than you know." Holding her daughter's hand, Grace dies of her walker bite infection.

Mo desperately calls for her mother before realizing that she's gone. Mo readies the scalpel, but she can't bring herself to use it on Grace. Grace reanimates and attacks her daughter, who drops the scalpel in the struggle. Mo eventually manages to shove Grace off of her and attempts to escape, but the cart that she put to block the door gets stuck, keeping her from getting out. Grace catches Mo, who falls to the floor in the struggle and attempts to hold her mother back from biting her, but she can't reach the scalpel. Finally, Morgan enters and stabs the zombified Grace in the back of the head with his staff, putting her down. Tossing his weapon aside, Morgan gently lays Grace's body on the train floor before father and daughter embrace each other in their grief. Morgan gently closes Grace's eyes before Shrike calls out to him from outside the train, telling Morgan that they need to talk. Morgan promises Mo, who continues to stare silently at Grace's body, that he's going to be right back.

Outside, Shrike, surrounded by armed Prefects, admits that Morgan is a brave man, as she thought that they'd have to come inside to get him. Morgan knows that any one of Shrike's people could've killed him before, but they didn't, and Shrike explains that they knew what Heron would've done to Mo if Morgan hadn't been allowed to intervene. Morgan angrily corrects Shrike on Grace's name, and Shrike holds up Morgan's old battle axe, telling Morgan that they had dug it out of storage, and they remember what Morgan did with it seven years ago when he had tried to run. Shrike comments that it's a shame that Morgan couldn't have used those same skills today. Morgan asks Shrike to leave them alone to bury Grace properly, but she refuses to allow him to do it. Shrike tells Morgan that he can still make things right, but Morgan makes it clear that he wasn't asking for permission. Shrike knows that Morgan isn't going to harm her Prefects, but they don't have that same hangup about him. Holding his staff to Shrike's throat, Morgan warns her that the Prefects aren't the ones that she needs to be worried about. Shrike orders Morgan to listen closely, telling Morgan that she could kill him right now, but she doesn't want to. "I know the pain Wren's in. The whole reason I am doing what I'm doing is to prevent anyone else from feeling that kind of pain." Pushing down Morgan's staff, Shrike tells him that Mo has already lost a parent today, and she asks that Morgan not make her lose a second one.

Mo emerges from the train, telling Morgan to stop and ignoring Morgan's orders to go back inside. Mo declares that Shrike is right and that she doesn't want to feel like this anymore. Morgan insists that there's nothing that Shrike can do to make that go away, but Mo asks Shrike why she needs to get to the containers in the shipyard. Shrike explains that it's so that they can build new settlements all over the country, so that they can make sure that no one else feels what Mo is feeling right now. Morgan tells his daughter that she can't run away from her feelings, but Shrike tells him that Mo won't be running away from anything, but rather that Mo will be heading towards a bright future. Morgan questions this, pointing out that Shrike can't even get to the containers in the shipyard. However, Mo tells Dove and the other Prefects that she can clear it if they help her, that it's what PADRE has been training them to do for years. Mo ignores Morgan's protests that the walkers are going to kill her, stating that they won't if they do it smart and use their training. After a moment, Dove agrees, and Mo leaves with Dove, Hawk, and the other Prefects, completely ignoring her father's calls.

Held back by two Prefects, Morgan protests that it's not going to work, and he can't lose her, too. Shrike accuses Morgan of only caring about what he wants rather than what Mo wants, but Morgan continues to insist that Shrike is going to get his daughter killed. Shrike reiterates that she doesn't want to kill him, and Morgan seemingly relents. As Shrike starts walking away, Morgan suddenly attacks and disarms the Prefects using his staff and superior aikido skills, even though one of the Prefects is also armed with a staff. Morgan races after Mo, but as he runs past Shrike, she uses Morgan's battle axe to knock him to the ground. With all of Morgan's recent losses, he begins to slip back into his old insanity, telling Shrike that "you're not gonna kill me... because you can't. Because I don't die! Everybody else does, but I don't." Shrike suggests that Morgan might be right and that he needs to think about why that keeps happening.

The Prefects grab Morgan and throw him into the train car with Shrike, ordering them to make sure that Morgan can't get out. The two chain the doors shut and shoot more flares into the air. As another herd emerges from the woods and surrounds the train car, Shrike tosses Morgan's battle axe onto the tracks next to his staff and departs with her Prefects, leaving Morgan trapped and weaponless.

"All I See Is Red"

Moving through a walker-infested river, Daniel explains that June is monitoring PADRE from Grace's Repeater Station. Mo and the prefects opened the shipyard gates, but they were overwhelmed by the dead and pushed back towards the water. Mo led the herd into the swamps, probably to slow them down so that she could get ahead of them. The island has been evacuated because Shrike believes that the current will wash the walkers ashore there. She has loaded the shipping containers onto a cargo ship and is meeting the prefects on the other side of the swamp. As Mo and the prefects move through the swamp and the others fight approaching walkers outside of the swamp, Morgan reaches out to his daughter over the radio, wanting to tell her something that a friend had once told him: "he said you can hide, but you can't run. He wanted me to know that hurt will follow you, it follows you wherever you go. And he was right. The only I know that will ease it is... the people you still have left. It's the same people you're running from, Mo. Just don't do what I did. Don't run."

Mo, Dove, Hawk, and the other prefects find the houseboat before spotting a flare shooting into the sky. Shrike confirms that it was her doing, but she and Ben need the prefects to double back, explaining that the coordinates that they need to launch the expansion are inside the swamp since they've looked everywhere else and couldn't find them. Shrike believes that the coordinates are on Krennick himself, who is now one of the walkers in the herd that's chasing the prefects. Mo questions if this is about the coordinates or the fact that Krennick is her father, but Shrike insists that it's about the coordinates as it always has been. As Dove and Hawk exchange confused looks, Mo asks why they can't just pick their own coordinates, and Shrike explains that "these locations were developed after years of study by the U.S. Military. They provide the right geographic, meteorological and topographical conditions to ensure the communities we seed survive. We don't find them, we might as well be throwing darts at a map!" While there are thousands of walkers inside the swamp, only one is wearing a pair of binoculars, and Shrike is convinced that the coordinates have to be hidden inside them. The flare will draw the herd to them, and they are to kill as many of the walkers as they can until they find Krennick.

As walkers enter the waters of the swamp near the houseboat, the prefects spread out and begin using their staffs to put them down. Outside of the swamp, Daniel and his people fight the walkers, and Morgan tries to convince Mo to get to the houseboat and keep herself safe until he can arrive, but Shrike tells Mo that if she does that, everything they've fought for will be dead. Morgan and Shrike both insist that the other will get Mo killed, with Shrike telling Morgan to walk away, that this is why she'd locked him in the train car, and that she's trying to spare Mo's life like Morgan's. Morgan refuses to walk away and lose his kid like this, but Mo finally responds and tells her father that she's already lost her and to not make this any harder than it already is before she shuts off her radio.

Impaling his axe in the ground, Morgan is able to use it to pull himself free while Mo reports over the radio that there are too many walkers and the prefects are going to split up to cover more ground. Grabbing the radio as more walkers approach him, Morgan warns his daughter that what she saw back at the house with the writing on the walls is happening again, and Morgan doesn't know what he's done or what he might do. Morgan asks Mo to promise him to forget what Morgan had just told her and to run if he comes anywhere close to her. As the red takes over again with visions of Mo leaving him and Morgan attacking the walkers at the shipyard, he faces off against the walkers that are coming at him.

Snapping out of his red-tinged vision, Morgan finds himself surrounded by walkers in the swamp near the houseboat, having successfully fought his way there. Consumed by the red once again, Morgan continues to attack as Mo calls out to him, asking what's wrong with him. When Morgan snaps out of it again, Mo has stabbed him in the shoulder in order to keep her father from attacking her in his deranged state. Although Mo is apologetic, Morgan is understanding, knowing that she had no other choice. Morgan attempts to raise Madison and Daniel, and Madison wakes up where she is lying unconscious and answers him. Morgan reports that he's losing blood, and he needs Madison to come and help Mo at the houseboat. Madison promises to try, but she doesn't know if she can find it without him. As the herd closes in, Morgan is consumed by visions of those that he lost, and he orders a frightened Mo to turn around and walk away. However, as the walkers close in, Morgan passes out from blood loss.

Morgan wakes up tied up in the half-sunk houseboat, which is surrounded by walkers, and Mo explains that she had brought him there after he passed out, as it was the only place that she could bring him. Morgan is unable to reach his axe, and he chastises Mo for bringing him in, but she defends it as the safest place. Morgan orders Mo to cut him loose so that Morgan can kill as many walkers as he can, but his daughter refuses after Morgan tries to attack her. Morgan is confused as to how Mo got him inside, and he insists that she must get as far away from him as she can. "That's what I was trying to do. Why wouldn't you just let me go? Why couldn't you do that? And now we're trapped in here just like before. Because of you. I was trying to run away from you!" Morgan asks why she didn't just go, and Mo admits that she didn't want to watch Morgan die like she had to watch Grace die, and now they're both going to die.

Morgan is filled with new determination, declaring that they are not going to die and they are finally going to break the cycle instead. Mo is confused, but she believes that there's no way out, and Shrike will kill Morgan if they call her for help. Morgan finds a flare gun as walkers break through a window and shoots a flare into the air, ordering Madison over the radio to look up, as that was him. Madison spots the flare and begins heading towards a nearby boat to get to the houseboat as Mo puts down the two walkers that had broken through the window.

At the sinking houseboat, an increasing number of walkers swarm it, breaking through the door as Mo puts down the ones that get through with a knife. Morgan calls for Mo to give him his axe, but she continues to insist upon fighting the herd on her own, as Mo would rather fight the walkers than her father. Morgan is consumed again by a vision of a zombified Grace attacking Mo and him saving Mo from Duane. Walkers continue to break in, nearly getting to Morgan before Mo saves him. Morgan contacts Madison, asking where she is, but while she's coming as fast as she can, Madison isn't sure that it's going to be enough. Morgan insists that it has to be because Mo needs her, but Madison needs oxygen. "I told you I'd stay by your side, Morgan. I told you I'd help you save Mo. You wouldn't let me."

Morgan suddenly comes up with an idea, suggesting that maybe Madison won't have to make it in time. Morgan finds Madison's damaged oxygen tank from their previous visit to the houseboat, which Mo can use to swim right under the walkers. Morgan gets the tank working again, but Mo refuses to leave her father there to die. Morgan promises to find another way out and states that "I'm not gonna make the same mistake I did before. Seven years ago, it was just like this. Surrounded by walkers, the boat sinking. You were just a baby and I thought it was all over. I lost myself, Mo. I... I saw red and when I came to, my hands were covered in blood, and I was standing over you. And then I called PADRE because I knew I couldn't protect you and I couldn't break the cycle. But I'm gonna break it now. So put this on, and swim. If you swim low enough, you can go under them. And keep swimming until you get clear of this place." Mo sadly takes the tank and swims out as Morgan looks at the flooding corner of the boat containing his writings about Jenny, Duane, and King County.

Having overpowered Daniel's forces, Ben and the prefects have them kneeling on the ground, preparing to execute them. Mo arrives, and Dove claims that the resistance fighters had tried to stop them from fighting the walkers because they didn't have what it took. Telling the kids that this is what they trained for, Ben orders them to shoot the adults, but they all hesitate. Dove reiterates the order, but the prefects continue to refuse to act. Over Ben and Dove's continued attempts to get the prefects to kill the adults, some of whom are likely their own parents, Daniel tells everyone that "they won't do it. Making a child kill for the first time is harder than you think. Don't listen to them! When I was young, I was in the exact same position you're in right now. I wish someone would have stopped me then. You do this, it will haunt you for the rest of your life, you will never be able to back away from it." Despite Ben and Dove's best efforts, the kids listen to Daniel's advice, and they continue to hesitate to fire. Ben and Dove focus on a nervous Hawk, pressuring him to do it.

Morgan and Madison arrive, ordering everyone to hold their fire. Mo asks what he's doing here, and Dove orders her not to listen as Morgan had tried to kill her. Morgan reassures his daughter that he's not here to hurt her or anyone else, which Ben doubts. Madison confirms that Madison is telling the truth, revealing that they've got the coordinates that Ben and Shrike had wanted. Much to Ben's surprise, Morgan and Madison reveal that they're just going to hand over the coordinates without asking for anything in return. Dove thinks that it's a trick while Daniel protests, but Morgan simply tells everyone that if handing over the coordinates is what it takes to end all of this, then PADRE can have them because Morgan is letting Mo go. "If that's what you want, if that's what you think you need, I'm not gonna stand in your way." As Ben orders her not to listen to him, Mo is confused, as Morgan said that he didn't want to lose her, which he confirms he really doesn't, while Dove tries to convince everyone that Morgan is messing with all of their heads.

"The only head that's been messed with is mine. For the longest time since I lost my wife and my son, I lost myself. And then when your mom died, it started all over again, but I think I can finally break free of that cycle, I think this will do it. It was Madison that led me to it, told me that you never really lose people, not the people that matter." Ben turns his gun on Morgan in frustration, but Madison tells him that she saw it with Shrike, who was going to kill them, but she didn't, and she couldn't. As Dove continues to protest listening to Morgan and Madison, calling them liars, Madison explains to a wavering Ben that "she saw your father coming out of the marsh. When she saw him, she remembered what he stood for. What he died for. What he wanted PADRE to be." Morgan adds that that part of Krennick is still alive, and Shrike saw it and remembered it, because the people who are closest to us become a part of us. Morgan tells everyone to get on the ship and see where the coordinates lead them, but an increasingly desperate Dove orders the prefects to hold their ground. "Just remember the people you leave behind. 'Cause those people are gonna remember you. And you might not realize today or tomorrow how important that is, but the day will come. It will, Mo." Pushing Ben's arm down, Mo tells her father that she doesn't just want to remember him, she wants to be with him, and Morgan and Mo embrace each other while Ben and the prefects, realizing that Morgan and Madison are right, stand down.

At the beach, Mo loads up a boat, and Morgan thanks Madison for helping him to find his daughter and himself again. Morgan doesn't think that Madison needs him for whatever comes next for her or the kids. Everything that's happened with Grace and Mo has got Morgan thinking about the people that he ran away from when Morgan first came to Texas, people that mean as much to Morgan as Morgan's Group does. Morgan has to find them and see if his friends are still there, right his mistake of leaving, and make sure that they're all okay. Madison understands, and Morgan tells her that he's able to leave because he's sure that he's leaving everyone in safe hands with Madison. Madison doubts that everyone will ever see her as anything other than the woman who took their kids away from them, but Morgan truly believes that Madison will give them good reason to. Mo seconds that, pointing out that Madison had given her a reason to believe. Mo returns Madison's old leather jacket to her, having found it in the inventory on the island. Madison hopes to see Morgan and Mo again someday and shares a hug with both of them. Morgan promises that they will always be with her, and Mo abandons her PADRE mask before she and Morgan leave in the boat.

Morgan buries Grace in the makeshift cemetery near Eastman's Cabin, the place where Morgan had first regained his sanity after losing his family. Morgan hands his daughter a new staff that he found for her and suggests that she go practice with it. Holding his battle axe - which is made mostly out of the staff that Eastman had given him - Morgan addresses his old friend's grave. "Have you seen how much this has changed since you first gave it to me here? I suppose you'd say I have too. You made that all possible with all that you did and all that you taught me. There's something I realized just lately, that all life is precious, but that is not about killing or not killing. It's about... what you do with the time that you have. And the... the people that you have, ya know? I need you to look after Grace for me. Please." Watching Mo practice her aikido, Morgan offers her some of the same advice that Eastman had given him, laughing at the fond memories that it brings up.

Morgan announces that they have to get going, as Morgan has decided to go looking for the friend that he mentioned, who told him not to run, noting that it wouldn't be the first time that they found their way back to each other. Taking his radio, Morgan makes an open broadcast. "This message is for Rick Grimes. It's Morgan Jones. Man, I'm gonna come and look for you, whether you're at Alexandria or not. I will leave this message every morning at dawn, and I will leave the walkie on for a few minutes after. Who knows? Maybe you might even be listening." Morgan touches a kiss to Grace's grave and he has flashes of Eastman, Benjamin, Nick Clark, Isaac, Rachel, John Dorie, John Dorie Sr., Alicia Clark, Jenny, Duane, and Grace, all of the people that he's cared about and lost along the way. This time, Morgan only sees fond memories of his loved ones without the red-tinge, at peace at last with those that he's lost. With one last look back at Grace and Eastman's graves, Morgan and Mo depart, heading for Alexandria to find Rick.

Killed Victims

This list shows the victims Morgan has killed:

Relationships

Allies

Enemies

Appearances

Fear the Walking Dead

Season 6

Season 7

Season 8

Episodes 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Season 1
Season 2
Season 3
Season 4
Season 5
Season 6 👁 👁 👁 👁 👁
Season 7 👁 👁 👁 👁 👁 👁
Season 8
Appears Voice is heard
👁 Appears with no lines Appears in a flashback
Appears as a walker 🖼 Appears in a photograph/video
Appears as a corpse Appears in a hallucination/dream

Gallery

For more images of Morgan, please visit Morgan Jones-Mukherjee (Fear)/Gallery.

Trivia

  • She is the second infant in Fear the Walking Dead to be born after the outbreak, the first being Victor.
    • Coincidentally, both are named after main characters.
    • She was named after Morgan Jones.
  • The actress cast as Morgan from "USS Pennsylvania" to "Gone" is not the same ethnicity as her character, but is instead both racially African-American and Indian. It's possible this casting is purposefully meant to reflect the races of the character's adoptive parents, Morgan and Grace.
  • Morgan is the only deuteragonist of the Television Universe not to be credited as a series regular.
  • In "Gone", Madison documents in her log book that Morgan is 20 months old. However, this is illogical and simply an incorrect estimate, as she'd have no way of knowing Morgan's age from looks alone.
  • A wren is a small bird, with its largest species reaching 22 cm (8.7 in) in adulthood and the rest generally averaging around 10 cm (3.9 in). Despite this, a wren has great respect in folklore; folk tales tell of "elections of the king of birds", in which a wren managed to beat an eagle by hiding in its plumage. This fits Morgan, who is among the youngest characters in the show, despite potentially being dangerous due to her nature.

References

  1. 1.0 1.1 Fear the Walking Dead Season 7 Is a Nuclear Zombie Apocalypse Western on comicbook.com: "…Season 6 left off with Morgan and Grace (Karen David) as the adoptive parents of the orphaned Baby Morgan…"