Savannah has gained a new infestation of the walking dead. With his impending death looming over him, Lee is willing to do whatever he can to save Clementine at any cost. With what remains of his broken group of survivors, can he get her back before it is too late?
The episode picks up from where the previous episode left off. After revealing or hiding Lee's bite from the group, Lee goes to Vernon's hideout (under Crawford) and realizes that it is abandoned. The stranger, the man who kidnapped Clementine, contacts Lee through Clementine's radio saying that Clementine is "fine", and that Lee should choose his words very carefully. After choosing your option from the end of "Around Every Corner", Lee realizes that she is somewhere else in the city. Lee continues to search the morgue that Vernon and his group took shelter in, Lee looks for some tools and finds a rib spreader. After using the tool on the elevator, Lee passes out from the bite's infection. When he awakens, he is either on the floor; picks himself up; and finds a surgical saw and considers cutting off his arm. If someone came with him, they will be preparing to cut off his arm. Lee has the option of cutting off his arm or leaving it
Cut it off: Lee decides to cut it off not caring for the pain. The event differs depending on who came. Christa does it if only Omid and Christa came, Kenny came with them, Ben came with them or both came. Kenny will do it if only he came or with Ben. If he is present with Christa, he was initially prepared to do it but admits doubts to Christa, prompting her to do it. Going with just Ben displays him attempting to but he can't (fearful he will pass out) so Lee has to do it. Lee chops off his arm through a painful process, Ben fainting midway through. If Lee has come alone, he will also have to do it himself.
Keep the arm: Lee decides against it, convincing those with him that they should just keep an eye on him. He also states how he wants to have both of them to have a better chance of killing Clem's captor. Being on his own just shows him walking back to the elevator.
Regardless, Lee and any others (if anyone else went with him) begin climbing the elevator shaft of the hospital, which is seen to be overrun by hordes of walkers on the inside and out. The group, or Lee, arrives on the roof and sees the streets crowded with thousands of walkers. However, using Molly's strategy from "Around Every Corner", Lee manages to reach a bell tower next to the roof. Ringing it, he draws the hordes to the tower, thinning the streets and allowing the group to push on back to the manor.
Depending on whoever came with Lee in "Around Every Corner", the result on arrival can differ. It is shown that whoever stayed behind at the house were ambushed and locked in the shed by Vernon's group, who then proceeded to steal the boat. Kenny and Ben will have cuts in their faces if they were left, implying they were assaulted. If everyone was with Lee, Omid will find a note left by Vernon either saying that you deserved it, or he feels really bad about it. However, the group continues to search for Clementine.
If Ben was saved in "Around Every Corner", Kenny will get frustrated with him once again. After angrily stating that he should've been left to die in Crawford, an enraged Ben fires back at Kenny. The teen exclaims that he is sorry for what he has caused, but also says that Kenny was lucky that he had his family to lose, and was able to say goodbye. Ben reveals that he never had the chance to know what happened to his own, and tells Kenny to stop wishing him dead. If Ben is dead, Kenny will argue with Omid and Christa instead.
The conversation is interrupted when the herd catches up with them and invades the manor. The group puts up a vicious stand, but is forced into the attic where they are trapped. A squabble between Kenny, who is paranoid of Lee's bite and him turning (even if his arm was removed) and Lee began, the argument becoming greatly heated.
Lose your temper/Throw the stone head: Lee loses his temper, grabbing but hesitating to throw a stone bust head at Kenny, throwing it the wall instead. Kenny is briefly angered by this decision.
Stay calm/don't throw the stone head: If Lee hesitates and does not grab the bust, Kenny will grab it and throw it at the wall in anger. Kenny will noticeably be less angry with Lee.
The wall is shown to be weak and decaying, and leading to the house next to it. The group breaks through it and ends up in a sealed room where a couple committed a double-suicide, locking their room off from the walkers infesting the house. The group look at the corpse, somewhat disturbed by it. Lee checks on Kenny, realizing it is similar to what Katjaa did. Kenny professes his view of how the suicide wasn't right but that he still forgives his wife for her choice. He then remarks that they should keep fighting no matter what, smiling as he states they must find Clementine. He retrieves the couple's pistol, remarking it only has at least one bullet left.
Lee searches the apartment, finding a balcony where it is possible to cross to the next roof, and the group follows.
Saved Ben in episode four: If Ben is still alive and accompanied Lee, the balcony will collapse and fall as he begins to jump. In an attempt to save Ben, Lee and Kenny run down to go and see if he's okay. after removing a bunch of bags off him, it is shown that Ben has been impaled on the railing. As Kenny begins to yank him off, Ben shouts in pain, attracting walkers into the alleyway. As the walkers close in, Kenny demands Lee to go and find Clementine. Lee can either say okay, or refuse. If he does refuse, Kenny will push him past the gate and lock it. He apologizes to Lee for any pain he has caused Lee in the past, and that this is his chance to redeem himself. As the walkers overrun the alley, Kenny uses his last bullet to prevent Ben from re-animating. If he says okay, he goes past the gate, climbing up the ladder watching Kenny fight the Walkers and uses his last bullet on Ben. Kenny is never seen to be killed, not in this or the Christa situation.
Allowed Ben to die in episode four: If Ben was killed in "Around Every Corner", and Kenny came along with the group, the balcony will stay intact and they get onto the next building's roof. Kenny bumps into Lee, making the walkie-talkie fall inside the building through a hole in the roof, Christa jumps down and retrieves it. Kenny and Lee attempt helping her, by using a pole, but she slips and tumbles down again. Kenny jumps in, boosts her up, and is then surrounded by walkers. He fights through them with his last bullets, throwing them off of him, with the assumption then made he has succumbed to the walkers.
As Lee, Christa, and Omid finally reach the waterfront just across from the Marsh House, they are forced to climb over a large Maccabe Imports sign to get to the next rooftop, as walkers crowd the street below. Whether the player decides to either send Lee or Christa and Omid first the sign will collapse, separating them. Lee orders Christa and Omid to go on and meet him later, and, by player choice, to take care of Clementine when he is "gone". Lee descends into the streets and fights his way through the massive horde of walkers armed with a meat cleaver he found earlier at the manor, and a shard of glass (if his arm was not amputated). After killing several and being splattered in their blood, Lee's scent begins to match that of the walkers, and many ignore him because of this.
He arrives in the Marsh House and searches several rooms until he finds one with a bedroom and closet door roped together. He walks in curiously, only to have The Stranger appear behind him with a pistol drawn. Though Clementine calls out, thinking she hears Lee, the Stranger aims the gun at Lee, forcing him to be quiet and abandon his possessions. The Stranger, in a psychotic but calm state, sits down with Lee and has a discussion with him, asking him if he has ever "hurt anyone". After the player's response and a short talk, The Stranger reveals the station wagon from "Starved For Help" belonged to him and his family. Whether or not Lee and Clementine looted it, his reaction is the same. It is revealed his son (Adam) went missing on a hunting trip. When he returned to the station wagon where his family stated, he and his wife (Tess) went back out but failed to find his son still. They returned, and Lee's group had stolen his supplies, effectively ruining his life as some of Lee's group had stated. His wife took their daughter (Elizabeth) and left, although he found them again one day later. His words and the presence of his wife's severed, reanimated head in the Stranger's bag indicate he may have found her after she had reanimated.
Using his own walkie-talkie, he reveals to have been monitoring Lee and his group since the events of "Starved For Help". He aggressively insults Lee's (and by extension, the player's decisions) informally reviewing them. Depending on the decisions the player made throughout "A New Day", he confronts Lee about his many difficult choices, from saving Carley or Doug, to going to the St. John's Dairy with Clementine, or lying to her about who you really are. In the end, the Stranger tells Lee that he will take Clementine and "hurt [Lee] so bad." While he begins talking to his wife's severed head he keeps in a bowling bag, Clementine escapes from the room and, using one of several objects Lee placed on a table at the stranger's order (if player ignores all items on table she attacks him with her hands), sneaks up and attacks him just as he says that Clementine "wouldn't hurt a fly."
Lee and the stranger begin a fierce brawl, both trying to get the Stranger's gun which is knocked around the room. In the ensuing fight, Lee either tackles the stranger in to the wardrobe or is shot so stumbles back, forcing him to punch him back and then tackle him in to the wardrobe, He headbutts the man, and proceeds to choke him to near death.
Choke the Stranger: If successful, Lee successfully chokes him to death despite the stranger resisting. He lets go as the body slumps down on the floor, deep red marks engraved on the man's skin. Lee can now optionally shoot the Stranger in the head to prevent reanimation.
Show mercy/Fail to overpower the Stranger: If he fails to do so, the stranger pushes him off and tackles him to the floor, choking him back. The Stranger shouts at him to "go away" and "die", tightening his grip round Lee's throat. Clementine will shoot the Stranger dead to save Lee.
Lee and Clementine reunite, but (just as they leave), a walker appears at the door. However, as it sniffs Lee, it ignores him, going for Clementine, though Lee stops it. Realizing from a comment by Clementine about the "muck" on him that the walker was confused by his scent, he takes an organ from the walker and rubs it on Clementine in order to mask her scent as well.
The two initially manage to wade through the walkers outside on the street well, until Clementine sees a zombified Ed and Diana walking the streets. Saddened and terrified, Lee tries to calm her, but passes out once more, waking up in a jewelry store Clementine had taken Lee to for safety. Depending on the next few player actions, Lee, on the brink of death now from the bite, whether he amputated his arm or not, tells her to restrain him to a nearby radiator in order to keep him from attacking her or to use them to restrain the zombie. They find a zombified security guard trapped in an office where an emergency exit lays, and when Clementine attempts to take either his gun or keys based on Lee's decision, the walker attacks her. She ends up killing it with Lee's help, and with the gun and in tears, she begs Lee not to become one of "them", though she states she does not think she can bring herself to kill him. Lee can give her advice, such as telling her to avoid cities, go with Omid and Christa, remain on her own, or keep her hair short. It is shown Clementine will remember his advice (this being a likely hint to a future installment). They say their final goodbyes, and Lee, with a great amount of sadness, can either have a distressed Clementine shoot him or leave him to reanimate.
Have Clementine shoot Lee: Lee convinces Clementine to shoot him, optionally citing the time he allowed to Jolene to die to avoid becoming a walker, confesses he shot Duck out of mercy and it was hard or because his own fear of becoming one. (Determinant) Clementine cries heavily, stepping back. The screen fades to black as she shakily pulls the trigger.
Tell Clementine to leave: Lee convinces Clementine to leave, telling her there's no time or that she shouldn't have to do such a thing. (Determinant) Clementine goes to leave, looking back one last time as Lee succumbs to the infection and dies. The screen fades to black.
Do nothing: Saying nothing results in Clementine making the decision herself, basing it on the players choices and how they treated Clementine over the series.
After the credits roll, a tearful Clementine is seen walking in the rural hills near Savannah. She sits down to rest near an abandoned car. While inspecting some shotgun shells off the ground (mirroring Lee's use of them in A New Day's opening), Clementine looks up and observes two human-like silhouetted figures in the distance. She looks at them for a while, and the two figures stop to look towards Clementine, as she remains unsure of what action to take. Then the episode ends with a look of surprise on her face, teasing once more to future installments.
This list shows some of the choices made by players that were tracked by the game.
- For the complete in-game stats, see Video Game Statistics.
Desperation: Did you remove Lee's arm?
- Removed the arm - 71%
- Didn't remove the arm - 29%
Fall out: Who lost their temper with Kenny?
- Lost your temper with Kenny - 74%
- Calmly argued with Kenny - 26%
Disarmed: Who gave up their weapons?
- Kept your weapons - 41%
- Surrendered your weapons - 59%
Stranger: Who killed the Stranger?
- Clementine killed him - 58%
- Lee killed him - 42%
Goodbye: Who stopped Lee from turning?
- Made sure Lee didn't turn - 64%
- Told Clementine to leave Lee - 36%
This list shows some of the choices made by players that are related to specific characters. Bold represents what the player cannot change.
- You blamed him for Shawn’s death at the farm
- You defended his son in the drug store
- You fought him when he was in denial
- You talked him down from ignoring his son's fate
- You told him about your past
- You killed his son so he didn't have to
- You asked him to kill his son
- He was lost to the herd trying to save Ben, or
- He was lost to the herd trying to save Christa
- You didn't help her try to fix an injured man
- You attempted to give her food at the Motor Inn
- You found water for Duck when he needed it
- You told her it was OK to kill Duck before he turned
- She shot herself when faced with her son's death
- You called him a racist
- You trusted him with your axe despite his vendetta
- You told him to eat human flesh
- You tried to revive him with CPR
- You restrained Lilly while Kenny crushed his head
- Larry died in the meat locker at the dairy
- You called her a bitch when you first met
- You agreed with her when fighting at the motel
- You backed her up when supplies went missing
- You called her crazy when supplies went missing
- You chose to reveal your past to her.
- You told her you would leave with her.
- You left her on the side of the road, or
- Lilly stole the RV and was never seen again
- You bonded with him over U.S. history
- You pushed him off a bridge to escape the herd
- You helped him get onto the train
- You left him in Clementine's care before Crawford
- You were separated after they crossed the sign, or
- You were separated after you crossed the sign
- You defended Ben when he was accused of stealing
- You accused Ben of stealing
- You stood up for Ben in Crawford
- You voted to throw Ben out of the group
- Ben fell to his death in a Savannah alleyway, or
- You dropped Ben from the bell tower
- You asked Ben to help you find Clementine
- You trusted her with your past
- You didn't trust her with your past at first
- You saved her life at the cost of another
- She died when walkers attacked the drugstore
- You defended her against Lilly's accusations
- She was killed by Lilly (if she didn't die at the drugstore)
- You agreed with her to tell the others about your past
- You met her on your worst day thus far
- You helped her get onto the train
- You revealed your bite to her
- You hid your bite from her
- You told her and Omid to find a boat and meet you
- You asked her and Omid to find Clementine a family
- You asked her and Omid to take care of Clementine
- After getting separated you told them to find you
- You told her and Omid to meet you at the train
- Told him he was a strange guy. You weren’t wrong.
- You were with him when you found your brother
- He died when walkers attacked the drugstore
- You saved his life at the cost of another
- He was shot trying to protect Ben (if he didn't die at the drugstore)
- You helped save his life at Hershel's farm
- You argued that he was not bitten back in Macon
- You argued that he was bitten back in Macon
- You argued that he was a danger back in Macon
- You let him be your sidekick solve a mystery
- You shot him before he could turn, or
- He was shot by his father before turning, or
- You left Duck in the woods to die
- Lee Everett
- Ben Paul (Determinant)
- Brie (Zombified)
- Tess (Zombified)
- Diana (Zombified)
- Ed (Zombified)
- Adam (Mentioned)
- Elizabeth (Mentioned)
- Brie (Zombified)
- Ben Paul (If saved in "Around Every Corner")
- Tess (Confirmed Fate, Alive)
- Elizabeth (Confirmed Fate)
- Stranger (Alive; Before Reanimation, Determinant)
- Ed (Confirmed Fate, Alive)
- Diana (Confirmed Fate, Alive)
- Lee Everett (Alive; Determinant)
This list shows the narrative consequences effected by choices from previous episodes of Season 1.
- Of Christa/Omid, Ben and Kenny, 1, 2, all or none of them will agree to come with you to Vernon's hideout at the end of "Around Every Corner". Which of them agreed to go with you carries into the opening of this episode. Whoever didn't come with you will be locked in the shed by Vernon and his group.
- If Kenny or/and Ben stayed behind, Kenny with have a black eye as well as a cut on his face and Ben will have a slight cut on his lip (though it was taken out in the Remastered collection). Omid and Christa remain unharmed.
- Your final words (if you didn't remain silent) will be uttered by Lee to the stranger from "Around Every Corner".
- If you saved Ben in "Around Every Corner", he will appear in this episode. He will fall into any alleyway and be shot mercifully by Kenny in this episode.
- If he died in the last episode, Kenny's disappearance in this episode will be replaced with a Christa scene on the roof.
- If you left with everyone to find Clementine, Vernon and his group will steal the boat and leave a note saying he feels bad about it, leaving them and Clementine behind if you reasoned with him or this is revenge for humiliating him if you threatened him.
- If you chose to fight Kenny and got punched in Long Road Ahead, Lee will have a scratch on his face.
- Also, depending on who won the fight, Kenny will speak to Christa differently when in the attic about their past together.
- If you left Lilly, Kenny will say "God knows where she is" (Determinant), instead if she stole the RV, he will say that part of the story.
- Also , Kenny will have different dialogue depending on pass choice. Calling Lee a piece of shit if Lee never helped him, or tells Christa about killing Larry.
- After Kenny's "death", whether it be in the Alley or the Warehouse, dialogue between Christa and Lee can change. This only applies if Lee chooses the dialouge option "Kenny was my friend". If Lee and Kenny were friends at the end of episode 4, meaning Kenny jumped at the opportunity to help Lee, Lee will say how he agreed with Kenny most of the time and that they were kind of "assholes together", if Kenny refused to come with Lee Christa will respond about how "Just because someone dies, dosn't meen they immediately have to have their sins forgiven." to which Lee will respond about how Kenny "Was what passes for a friend now." The specifics behind this change are not set in stone particularly, it actualy seems to change specifically on the five choices of: Saving Duck or Shawn, siding with Kenny or Larry in the Drug Store, killing or attempting to revive Larry in the Meatlocker, agreeing or not agreeing to loot the Station Wagon and if you talked Kenny into stopping the train peacefully or fought him to stop. If you choose four out of five of the former options then the "assholes together" dialogue is said to happen.
- When the stranger asks Lee about if he ever had hurt someone he cares about, if the player answers "Yes", he then will ask who. Depending on your past actions, it will appear Clementine, Lee's ex-wife (these two are fixed options), Kenny, Carley, Lilly, Ben or remain in silent as answer.
- Clementine will wear the hoodie for the rest of the season, if you stole the food from the wagon in the second episode. If you didn't, she will wear her regular clothes as always.
- Depending on what Lee told Clementine while exploring the freight-station in "Long Road Ahead", after Clementine kills the stranger, Lee will say different lines depending on what he told her.
- If Lee said to Clementine "We learned everything is dangerous" or simply remained silent, he will say "You saved me".
- If Lee said to Clementine "We learned not to be afraid" he will say "You weren't afraid".
- If Lee said to Clementine "You have to learn to pull the trigger" he will say "You pulled the trigger".
- If Lee instructs Clementine to leave him, he has a dialogue option to tell her that shooting people will change her, however though, if Lee told Clem that "You have to learn to pull the trigger" in the freight-station in "Long Road Ahead", he can instead tell her that she could remember him being alive.
- If you make Clementine shoot Lee, he will give her some advice based on whether he helped kill Irene, Duck or his brother in previous chapters.
- The stranger can criticize Lee for three of the following (note that the first two cannot be avoided):
- Telling Clementine in the Drugstore that the man he killed was a walker. "You lied to her about who you really are."
- Either leaving Carley or Doug to die. "You let a boy get yanked out of a window and into the night so you could protect a pretty girl with a gun." (If Carley was saved) or "You let a woman who knew who you really were die to protect your secret." (If Doug was saved)
- Bringing Clementine to the St. John Dairy. "You walked a little girl into a dairy full of sick people and let them get their hands on her."
- Allowing Clementine to eat human meat. "You let a little girl get fed disgusting human meat."
- Killing Danny St. John. "You killed a man with a pitchfork right in front of a little girl."
- Abandoning Lilly. "You abandoned a defenseless, grieving woman."
- Stealing supplies from the stranger's car. "The sweatshirt she's wearing was my boy's. You stole that from us."
- Bringing Clementine to Crawford. "You brought her to the most dangerous place in this city where she easily could've died."
- If Lee does not commit any of three unrelated wrongs listed above, then the stranger will criticize Lee for not doing enough to protect her, questioning him on how many times Clementine had nearly died with him. "How many times has she almost died with you?"
- First (and last) proper appearance of the Stranger. (He appeared as a shadowy silhouette in "Around Every Corner")
- First (and last) appearance of Ed. (Zombified)
- First (and last) appearance of Tess. (Zombified)
- First (and last) mention of Adam.
- First (and last) mention of Elizabeth. (Confirmed Fate)
- Last appearance of Lee Everett. (In Reality)
- Last appearance of Ben Paul. (If saved in "Around Every Corner") (In Reality)
- Last appearance of Brie. (Zombified)
- Last appearance of Diana. (Zombified)
- This episode is retitled "No Time" in Deutsch, and "Time is Running Out" in Spanish.
- This is the first episode that does not feature the game's logo in the intro.
- There are 8 different ways to start this episode, depending on the characters that came with Lee Everett in the search for Clementine at the end of "Around Every Corner".
- This is the first episode to have no trailer for it at the end of the previous episode.
- Chuck, Molly, Glenn, and Mark are not mentioned in the character statistics at the end of "No Time Left," even though they were members of the group.
- It's likely because there are no player decisions that change the character's view on Lee.
- This is the first episode of the Video Game where no new characters are introduced (not counting zombified Tess).
- The song that plays during the herd scene is "Armed With Death" by Telltale Games.
- Lee and Clementine discover that zombies will not attack if a person smells like a zombie, similar to how Rick and Glenn did in the Comic Series and the TV Series, by putting guts on their body to blend in with the herd of walkers.
- The song played in the end credits, is "Take Us Back" by Alela Diane.
- This episode features all four finalists and the winner from the pre-order contest as zombies, Brie being the first one to appear when the mansion is overrun. Three finalists are shown outside the Marsh House and the last one turns out to be the walker Lee shoots inside of it. Four of them are also on the preview image.
- The figures seen at the end of the episode have the same models as Doug and Ben.
- There is an achievement (or trophy depending on what you play the game on) called, "Whats in the bag?" This is a reference to the movie Se7en. Where a character repeatedly asks,"What's in the box?!" In that film it's also a decapitated head, also in both, the head in the box/bag is a woman, and more importantly, they are both married, example: the stranger is married to the woman, and the detective (the man in Se7en) is married to the woman in the box.
- The title of this episode refers to Lee's bite, and how he has to get to Clementine before he turns.
- 3D model of the two human-like silhouetted figures in the distance seen by Clementine after the credits roll. (Ripped directly from the in-game scene. Rendered in Poser Pro 2012 with missing textures).
- There is an Easter Egg in a specific room, if Lee chooses to talk to Kenny 5 times, Lee will eventually mention Randy Tudor; referring to him as a "Damn good man" and mentioning that he had a "powerful 'stache". This is a nod to Randy Tudor, the lead programmer at Telltale Games.
- If Lee does not make a decision on whether or not he should cut off his arm, several different possibilities ensue.
- If Lee went alone, he just walks away.
- If only Ben was brought along, he will convince Lee that he should do it.
- If Kenny was brought along, alone or with someone else, he will decide that he would do it so that Lee might survive.
- If only Christa and Omid were brought along, Christa will persuade Lee to cut his arm off, and he will accept.
- If Ben was brought with Christa and Omid, Christa will persuade Lee as if they were brought alone, with the added question by Ben when he asks her if she is sure that this would be a good idea.
- Failure to help Kenny push the table will result in Omid helping him. If Lee cut off his arm, Omid will defend him, saying he just lost an arm.
- Failure to open the attic door will result in Christa opening it.
- If Lee remains silent when he is given the option to have Clementine either shoot or leave him, Clementine will make the decision herself, with Lee's past actions determining her choice.
- The "Maccabe" sign that Lee or Christa and Omid cross and then breaks is named after Jesse Maccabe, an employee at Telltale.
- This episode has the least main and alive characters compared to any other Video Game episode, with total of six (seven, if counting Ben, depending on if the player saved him on the previous episode).
- As given by Melissa Hutchison, the voice actor of Clementine, the death of Lee in this episode was written when the cast were recording the sessions for "Long Road Ahead".
- There are several errors during the "Previously On" segment:
- There is a short clip from "Long Road Ahead" of Lee walking into the Travelier Motel wearing his jacket and Kenny wearing his green shirt from "Starved For Help".
- You can see Molly in the Crawford belltower when Vernon is talking about the train, even if you left her behind.
- If you hid your bite, then the cutscene where Lee talks to the group about Clementine gone missing will show Lee's sleeve rolled up even though you chose to conceal the bite.
- At the hospital, when you pick up the rib spreader, it will go to your inventory. However, the radio will not appear in the inventory even though you have it. This happens again when you are on your way to rescue Clementine. The meat cleaver will be in your inventory but Clementine's hat and radio will not be there despite Lee having it.
- If the player chooses to keep the arm, the tourniquet will dissapear before Lee and the group (Determinant) get onto the ladder, even though Lee was never seen removing it.
- During the first two chapters, if Lee and Kenny go to the hospital, there will be a few dialogue oversights. Kenny still says, "we thought we lost you", Lee says "you guys", and Kenny says "We'll keep it steady on our end" (when talking about the ladder).
- Inexplicably, if the whole group came with you, and you hid Lee's bite in the previous episode, the group doesn't question you about the bite when they discover it.
- The Stranger's gun can be fired a maximum of three times and a minimum of one, said one being used to kill the walker that enters the hotel room and the other two being used to shoot Lee in the abdomen and The Stranger in the head. Even if the first two shots are not fired the gun will always seem to run out of ammunition after the walker is shot.
- The furniture in the attic have noticeably been moved since they were last seen in "Around Every Corner" when Kenny and Lee found a zombified Fivel.
- When you go back to the mansion after the hospital, and only if Christa and Omid stayed behind, you will hear Christa obviously trying to force the door open, but when you open the door a few seconds later, Christa is on the other side of the shed, nowhere near the doors.
- After Lee shoots the walker in the Marsh House, he tosses the gun on the floor. However, in the overhead shot before Lee cuts up the walker, the gun disappears.
- If Christa shoots the first walker that appears in the mansion, when they open the hatch to the attic, the walker can be seen again with the bullet wound on it's head and it is still alive.
- In the final scene of the game, if you chose to shoot Lee, Clementine's jacket vanishes in the very last frame.
- If Lee decides not to give up anything at all to the Stranger (which means he still has the walkie-talkie on him), when he leaves the hotel, the walkie-talkie is gone.
- After Lee or Christa and Omid cross the sign, Lee climbs down a pipe to the streets. Those pipes were not there in the previous episode.
- If Lee opens the attic door to escape the walkers, he opens the door with his right (determinately only) hand and his gun is in the back of his waistband. In the next shot, the gun is back in his hand.
- Also, the position the gun fell out of Lee's hand in does not correspond with the way Lee held the gun.
- In the remastered edition, if Lee decided to keep the arm, he does not pick up the glass shard.
- In some games, when Kenny shoots Ben, he says "Oh, fuck! Kenny Please!" Finishing saying "Please" during the gunshot.
- There is an unused sequence where Lee and whoever came to find Clementine with him, had to navigate through the sewers, fighting walkers.
- Lee and his group had 40 bullets to fight the walkers in the mansion, but it was cut down to 11 in the final.
- Originally if Lee was in a bad relationship with Kenny, in the attic Kenny would have different dialogue that was cut. 
- In an interview with Gavin Hammon, the voice of Kenny, it was revealed that a scene was planned in which Lilly would appear with the RV again after her original departure, but it was never made.
- When confronted with the stranger, Lee has an unused option to tell about him Lilly when discussing people they had hurt.
- If Lee discusses Lilly, he would reveal that she was a good woman who was a good friend until she lost her father, resulting in her descent into paranoid hysteria that led her to kill one of her own.
- The Achievement titles for completion of Chapter 1 of Episodes 1 and 5 function together as an allegory for both of Lee's first and last appearances.
- "Out of the Frying Pan" can be interpreted as Lee being freed from custody, while "Into the Fire" can be interpreted as Lee's transcendence through the circumstances surrounding Clementine's abduction.
- For all obtainable achievements and trophies, see Achievements.
|Episodes of The Walking Dead Video Game|
|Season 1||"A New Day" • "Starved For Help" • "Long Road Ahead" • "Around Every Corner" • "No Time Left"|
|"400 Days"||"Vince's Story" • "Wyatt's Story" • "Russell's Story" • "Bonnie's Story" • "Shel's Story" • "Epilogue"|
|Season 2||"All That Remains" • "A House Divided" • "In Harm's Way" • "Amid The Ruins" • "No Going Back"|
|Michonne Series||"In Too Deep" • "Give No Shelter" • "What We Deserve"|
|Season 3||"Ties That Bind - Part 1" • "Ties That Bind - Part 2" • "Above The Law" • "Thicker Than Water" • "From The Gallows"|
|Season 4||"Done Running" • "Suffer The Children" • "Broken Toys" • "Take Us Back"|