This article is about the Telltale Series character. For other pages with the same name, see: Roman |
“ | I don't know if you can understand a word I'm saying, but you better understand this: You came this close to death today. And if you ever... EVER... come near this place again or tell ANYBODY where we are, you'll wish you had died today.
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Roman is a main character and an antagonist, as well as a survivor of the outbreak in The Walking Dead: The Telltale Series. He served as the primary antagonist of "Bonnie's Story".
Overview[]
Roman starts as a caring and friendly man. However, when push comes to shove, Roman is shown to be willing to do anything to keep his group safe, including kill others. He and his group show that they can be relentless towards those who wronged them, hunting down Dee for stealing from them. It is shown that he and his group kill on sight, killing Bonnie if the player is too slow. At the start of Shel's Story, Roman and his group were very happy, often having fun with guitar performances and more. However, after an unknown survivor, Roberto, is found in their camp, Roman tells the group they can either let him go or execute him. If the group votes on it, Roman is willing to kill Roberto, though he doesn't enjoy it, stating that someone else will be pulling the trigger if it happens again. Whether the player lets Roberto go or kills him, the outcomes ends up being the same (though the latter leads to Boyd's death). In both choices Roman becomes much more controlling and hellbent on keeping the place safe to prevent anyone from coming in. It's revealed they have stopped the guitar performances and other fun activities. After Roman finds a fellow member of the group, Stephanie, stealing from them, he is shown to be willing to put down their former friend if it ensures their own survival. He tells Shel that she's going to be the one to do it, which she can either go through with it or ditch the group.
Pre-Apocalypse[]
Location Unknown[]
Not much is known about Roman's life prior to or as the outbreak began, except that he used to be the guitarist of a band called "Plastic Toys". They used to play in a bar where Stephanie worked as a bartender.
Post-Apocalypse[]
Season One[]
"400 Days"[]
"Bonnie's Story"[]
On day 220, an unknown person steals medical supplies from Roman's Group. He, Clive, and Stephanie give chase, searching the cornfield with flashlights in an attempt to find the suspect. Roman can be heard shouting to Stephanie throughout their search to see if she found anything yet, and cursing about being unable to find the thief.
"Shel's Story"[]
Roman resides at Gil's Pitstop with Shel, Becca, Stephanie, and the surviving cancer support group members Boyd, Clive, and Joyce. On day 236, in the diner, they watch Becca give a guitar performance and then proceed to work. Roman feeds a walker chained to a pole outside, telling Shel that at least they can be "put to good use", as they would react to human intruders.
Later, Roman has a man blindfolded whom Clive claims they caught stealing supplies. Stephanie and Boyd try to vouch for him, stating that they can find a way for him to be useful. Clive and Joyce disagree with them, saying that they don't need any new additions to the group. Shel, being the only one without any input, is pushed by Roman to decide the intruder's fate. If Shel decides to let the man go, Roman tells him that if he ever returns he'll wish he died that day. If Shel decides to kill the man, Roman is the one to shoot him but says that if something similar were to happen again, Shel or Boyd will have to handle it. If Shel abstains, Roman makes the decision based on his previous conversation with Shel about the walkers.
23 days later, Roman catches Stephanie trying to escape with some of their supplies. Feeling betrayed, he locks her in a trailer. Roman then goes to inform Shel, and says that they have to kill her with the rule being that anybody who knows of their location can't leave, out of fear that such a person will tell someone willing to hurt them of their location.
Roman tells Shel that she has to take care of the situation - if Shel agreed to keep the previous intruder alive, Roman states that Shel's decision was wrong and it cost Boyd's life, and now she has to pay for it. If Shel decided to let Roman kill the intruder, Roman reminds Shel of the agreement that was made. Though many attempts at trying to convince him to keep Stephanie alive, Roman still disagrees.
Roman lets Shel explain the situation to Becca beforehand. If Shel decides to take off in the RV with Becca, Roman is last seen shouting for them to come back. If Shel decides to go through with the execution, Roman apologizes for it having to be this way and then escorts Shel to the van.
Season Two[]
"All That Remains"[]
It is unknown how Roman got separated from his group and when he joined a new group in the woods. After Clementine's first night with the cabin group, she, Nick, and Pete travel to the fish traps, where they find Roman lying dead on the ground after being shot in the head, along with several other bodies. Nick believes they were killed by Carver.
Death[]
- Killed By
Roman was shot in the head by members of Carver's Group, as discovered by Clementine in "All That Remains". During Clementine's conversation with Carver, if Clementine mentions the dead group down by the stream to Carver, he will correct her, implying that he may have been involved with their deaths. More evidence comes from the presence of a pallet from Howe's Hardware at the scene of the murders.
Killed Victims[]
This list shows the victims Roman has killed:
- Dee (Indirectly Caused)
- Leland (Determinant)
- Roberto (Determinant)
- Stephanie (Caused or Direct)
- Numerous counts of zombies and possibly unnamed people
Relationships[]
For a more in-depth look at Roman's relationships, read here: Roman (Telltale)/Relationships
Allies[] |
Enemies[]
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Quotes[]
The following is a list of some of Roman's most memorable quotes.
400 Days"That was amazing, Becca! We could all use a little more music in our lives! Did I ever tell you that I used to play in a band?" "Alright, alright. In that case, let's get back to work! Oh, and thanks to Boyd's hard work on the vegetable garden, we're having fresh soup tonight! Okay, let's get to it!" "He's hungry! I guess he knows it's feeding time! ("He's not an animal") Well, it's not human, either. Not anymore." "You know, your sister said she wouldn't mind doing this. (…) Listen, I know you think that giving her an easy life is what's best, but it's really not. (…) You know what I mean. She needs to know the sacrifices we have to make to survive in this world." "All I did was put on the blindfold and bind his wrists. Somebody else beat him up. He already had the cuts and bruises." "This is the second break-in we've had in the last couple of weeks. Last time we couldn't catch 'em, and they got away with more medicine than we could afford to lose/We just barely got our stuff back last time, and that had nothing to do with us. We just got lucky. Whatever went down was between them." "I agree, keeping him here is not an option. In his condition, he'd be a drain on our resources. Look, we all know what we're talking about here, so let's stop dancing around it. We either let this guy go and take our chances...or we kill him." "Stephanie, Boyd...you two don't think we should kill him. And we know where Joyce and Clive stand on the subject. You're the swing vote here, Shel. What's it gonna be?" "We can't keep him here and we can't let him go. (draws pistol) If there's even a chance of him coming back or telling folks who might try to hurt us, we can't risk it. I won't ask you to watch, but if we do this, we're all in it together. If this ever happens again, it's gonna be one of you pulling that trigger." "Cut him free. (…) Give him some food, 3 or 4 cans, just as a gesture of good faith. Then get him out of here." "I don't know if you can understand a word I'm saying, but you better understand this: You came this close to death today. And if you ever... EVER... come near this place again or tell ANYBODY where we are, you'll wish you had died today." "It's Stephanie. We caught her trying to escape. ("So what?) Well, A, she had most of our seeds, medicine, and ammo with her, and B, you know we can't let anyone leave who knows where we are! She screwed us, Shel. All of us. And now we're in that position again where we can't keep her here and we can't let her go. You do know why I'm telling you this, right?" "The last time we did this, we agreed that next time it'd fall to someone else...I'm asking you to do it." "You went along with it last time, but you weren't convinced it was the right thing to do. Now I need to know that you're with us. 100 percent." "You and Boyd were the ones who fought to let that guy go, convinced us all to take that chance. Well, we did. And it was wrong. And now Boyd is dead. We're beyond the luxury of taking chances now. And I need to know that you're with us. 100 percent." "No, she's not. Not anymore. When she tried to sneak out and leave us without any medicine or extra ammo, she knew that could mean the death of any one of us." "That's up to you. Whatever you say, I'll back you up." "Shel. It's time. We gotta do this. Now! Everything okay? Shel! Shel, come on." "I'm sorry." "SHEL! Hey! What the fuck?! Goddamn it!" "Shit. Where are you? (…) Do you see anything? (…) Spread out, they can't be far! (…) I can't see a damn thing out here! Anybody got anything? (…) Keep moving! We gotta be closing in. (…) Anything?" |
Appearances[]
The Telltale Series[]
Season One[]
Season Two[]
- "All That Remains" (Corpse)
Trivia[]
- Roman stated that he used to be part of a band; possibly the "Plastic Toys" as it is on his jacket.
- Roman bears a resemblance to his voice actor, Andrew Chaikin.
- Roman appears in Bonnie's story, along with Stephanie, and Clive. When the two people in the field stop searching and talk, you can see their outlines, and you can hear him several times.
- Roman is one of two characters Andrew Chaikin has voiced, the other being Carlos.
- Roman is the first character from the "400 Days" DLC to appear in Season 2, albeit as a corpse.
- Roman's face texture is derived from Mark's. His jacket texture is also derived from Lee Everett's jacket in "Starved For Help".[1]