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|cause of death = Devoured by [[zombies|walkers]] while being left behind in the trailer <small>''(Determinant)''</small><br>Devoured by walkers while being pinned under the fallen observation deck. <small>''(Determinant)''</small> }}
 
|cause of death = Devoured by [[zombies|walkers]] while being left behind in the trailer <small>''(Determinant)''</small><br>Devoured by walkers while being pinned under the fallen observation deck. <small>''(Determinant)''</small> }}
   
{{Quote|I don't know why people have to be so mean. Like, even when I'm really mad I still don't want to hurt anyone...|Sarah to [[Clementine (Video Game)|Clementine]] after being punished by [[William Carver (Video Game)|Carver]].|In Harm's Way}}
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{{Quote|I don't know why people have to be '''so mean.''' Like, even when I'm really mad I still '''don't want to hurt anyone...'''|Sarah to [[Clementine (Video Game)|Clementine]] after being punished by [[William Carver (Video Game)|Carver]].|In Harm's Way}}
   
 
'''Sarah''' is a main character who first appears in [[Telltale Games]]' ''[[The Walking Dead (Video Game)|The Walking Dead:]] [[Season 2 (Video Game)|Season Two]]''. She is a member of the [[Cabin Group (Video Game)|Cabin Group]], along with her father [[Carlos (Video Game)|Carlos]]. Despite being kindhearted, innocent, and liked by others, Sarah's anxiety problems and lack of knowledge of the outside world due to her dad's sheltering often puts her in danger. Furthermore, due to the fact that Sarah spent the majority of her time in the apocalypse in the safety of Howe's Hardware (run by William [[William Carver (Video Game)|Carver]]), Sarah had very little experience with dealing with walkers and lacked the practical skills for surviving in the outside world.
 
'''Sarah''' is a main character who first appears in [[Telltale Games]]' ''[[The Walking Dead (Video Game)|The Walking Dead:]] [[Season 2 (Video Game)|Season Two]]''. She is a member of the [[Cabin Group (Video Game)|Cabin Group]], along with her father [[Carlos (Video Game)|Carlos]]. Despite being kindhearted, innocent, and liked by others, Sarah's anxiety problems and lack of knowledge of the outside world due to her dad's sheltering often puts her in danger. Furthermore, due to the fact that Sarah spent the majority of her time in the apocalypse in the safety of Howe's Hardware (run by William [[William Carver (Video Game)|Carver]]), Sarah had very little experience with dealing with walkers and lacked the practical skills for surviving in the outside world.

Revision as of 01:13, 12 March 2020

This article is about the Video Game character. You may be looking for the TV Series character, the Fear character, the Rise of the Governor character, the Road to Woodbury character, the Social Game character, the Survival Instinct character, the Prison extra, or the actresses Sarah Wayne Callies, Sarah Benoit and Sarah McCreanor.

I don't know why people have to be so mean. Like, even when I'm really mad I still don't want to hurt anyone...
―Sarah to Clementine after being punished by Carver.[src]

Sarah is a main character who first appears in Telltale Games' The Walking Dead: Season Two. She is a member of the Cabin Group, along with her father Carlos. Despite being kindhearted, innocent, and liked by others, Sarah's anxiety problems and lack of knowledge of the outside world due to her dad's sheltering often puts her in danger. Furthermore, due to the fact that Sarah spent the majority of her time in the apocalypse in the safety of Howe's Hardware (run by William Carver), Sarah had very little experience with dealing with walkers and lacked the practical skills for surviving in the outside world.

Overview

Sarah does not have bad intentions, but often puts others in danger due to her lack of awareness for the world's current state. But her ignorance is not entirely her fault. Her dad Carlos shelters her from seeing or knowing any gruesome or troubling events, causing her to completely rely on her father. She is very kind-hearted and will help those around if given the chance. She has expressed a great interest in books, and even offered Clem a book to read in the cabin.

It is hinted throughout Season Two that she might have had some anxiety issues. In "All That Remains", Carlos says, "If she ever knew how bad the world is... what it's really like out there... she would cease to function", which ironically enough, resulted her death later on.

Although, it is implied throughout the season that Sarah is stronger and less ignorant than her dad gives her credit for. This is supported by Sarah's determination to learn how to use a weapon (determinant), her knowledge of wind turbines and its uses, and standing up to Carver when he struck Clementine across the face (determinant). It is mainly assumed that she has some kind of anxiety disorder. This mental disorder is further evidenced during "Amid The Ruins" when she, if Clementine saved her at the house, will remark that she is waiting for her dad to return; this implies she is either unaware of the fact that he died, or that she was actively in denial over his death.

Pre-Apocalypse

Location Unknown

Nothing is known about Sarah's life prior to or as the outbreak began. However, Sarah's overall attitude and her father's rigid sheltering of her, along with the comment that if Sarah knew of the outside world in-depth she would "cease to function", implies that Sarah possibly lived a highly sheltered life before the outbreak.

Post-Apocalypse

Howe's Hardware

Sarah was a member of Carver's community at Howe's Hardware along with her dad Carlos, Rebecca, Alvin, Luke, Nick, Pete, Reggie, and Nick's Mother. She followed her dad as the group decided to leave the community as it was an unsafe living environment, due to the continuous conflict between Carver and other members of the group.

It is implied that Becca knew about Sarah's issues if Shel went with Tavia at the end of "400 Days". Becca was shown in "In Harm's Way" to have a dislike for Sarah.

Season 2

"All That Remains"

Sarah is first seen inquiring about the ensuing chaos outside the cabin surrounding a mysterious bitten girl, Clementine, who was found in the forest. Her father strictly tells her to return to the inside of the house, to which she does.

Sarah's next appearance is after she is discovered by Clementine, who had been searching the house for hydrogen peroxide to disinfect her dog bite. After Clementine enters her bedroom, Sarah is initially reluctant to offer the medication at the risk of getting in trouble from her father. Despite this, she complies to Clementine's request after seeing a chance of friendship in Clementine.

She is not seen after that, though her father does warn Clementine not to interact with her at the expense of exposing Sarah to the harsh environment of the outside world.  

"A House Divided"

Clementine is left alone to watch over Sarah and "keep her busy" while the rest of the group searches for missing members. The player has several choices they can make when interacting with Sarah at the start of the episode, choosing whether or not to humor Sarah about taking her picture and whether to "train" Sarah on how to use an empty handgun she managed to find. Should Clementine refuse for the latter, Sarah will point the gun at Clementine and ask if she's using it right, causing Clementine to duck and scold her, sending Sarah into a temporary panic.

Regardless, Sarah points out that there is a man outside. When he enters, Sarah goes into hiding to avoid being found. Later, she inquires her father about Carver. Upon realizing they are being stalked, the group decides to head north into the mountains to elude Carver.

Sarah has a minimal role for the rest of the chapter until the discovery of the survivors at the Ski Lodge. There, she helps to decorate a Christmas tree with Sarita and has dinner with the rest of the survivors. Later that night though, Carver and his followers find the survivors and take the majority of them hostage. Angered that Rebecca will not show herself, Carver begins to viciously beat Sarah's father Carlos, forcing her to watch as she pleads for mercy.

Sarah, along with the rest of the survivors, is hauled off to Carver's camp at the episode's conclusion.

"In Harm's Way"

The episode begins with Clementine and Sarah going to the bathroom near a tree, supervised by Troy. Troy then loads them back on the truck with Kenny, Sarita, Carlos, Rebecca, Alvin (Determinant) and Nick (Determinant). During a verbal argument between Kenny and the cabin survivors, Sarah breaks down in tears, with Rebecca comforting her. The truck then arrives at Howe's Hardware. Walking to their confinement, Carlos is taken by one of Carver's guards to help wounded survivors, making Sarah become uneasy, stating that she needs her father.

After the first night during Carver's briefing, Sarah talks to Clementine and Carver becomes angry, forcing Carlos to "discipline" her by slapping her mouth in front of all the survivors. He does so, although roughly, knocking Sarah to the ground. She is later seen hiding in the greenhouse, sobbing once more, prompting Clementine to comfort her. After comforting her, Reggie shows up to show them their job: to cut berries from the plants growing. Clementine is willing to do her job, but Sarah only holds her shears anxiously, scared that she will make a mistake. Clementine can either comfort Sarah and help her do her job, or Clementine can leave her alone, in which case she gets her job done but Sarah does not. Either choice will result in one of the girl's not doing their job, causing Carver to get angry and murder Reggie by pushing him off the roof. 

At the end of the episode, she reluctantly allows Carlos and Clementine to smear walker entrails on her to escape through the herd alongside them. As she follows behind her father, she begins to go into a panic, with Carlos asking Clementine to say something to her. Before she is able to, Carlos gets fatally shot in the neck, stumbles over, and is grabbed by a walker and bitten. "Ceasing to function", Sarah becomes hysterical and begins to scream and she runs away and disappears.

"Amid The Ruins"

Sarah is first seen within a caravan with Luke at a mobile home, hiding and shivering in shock. After coming across her, Clementine can decide whether to save Sarah or leave her behind. Clementine talks to her about protecting others in an attempt to get her to move, but time begins to run out as walkers completely surround the trailer. Having done little to ease her out of her panic attack, Clementine's speech ultimately fails to get Sarah to get up. Clementine can then choose to slap Sarah, or leave her to the walkers. If Clementine chooses to leave Sarah, the latter will cry out for Clementine in confusion, reaching out to her moments before being devoured. If Clementine slaps her, Sarah will suddenly spring into action and haul up out of the sky roof in the caravan, thus being saved.

Sarah is not seen interacting much afterwards, due to both the aftershock of her anxiety attack and being depressed about her father's death. She will remark that she is waiting for her father to return, showing that Sarah is either losing her grip on reality or that she is clinging to the idea that her father is alive for comfort. Either way, her denial of Carlos' death raises concern regarding her sanity.

Later, after the group has moved to the observation deck to escape the herd of walkers pursuing them, Luke and Clementine will push a cannon towards the gate blocking the entrance to the deck in an attempt to keep the walkers from getting in. The plan fails, for the added weight of the cannon causes part of the observation deck to collapse, taking Sarah down with it. Clementine then has to decide between saving Sarah, who is trapped beneath the rubble, or Jane, who is holding on to the broken deck. Clementine can send Jane down to where Sarah is trapped to try to save her; however, a plank from the damaged deck will fall and strike Jane as she is attempting to lift the rubble off of Sarah. Dazed, Jane stumbles away, and is too late to save Sarah from being devoured by the time she regains consciousness.

Death

Leave Sarah

Killed By
  • Zombies
  • Herself (Caused)
  • Luke (Indirectly Caused)
  • Clementine (Indirectly Caused)
  • Jane (Indirectly Caused)

After Clementine, Luke, and Jane find a way out of the trailer, Clementine tries to convince Sarah to leave with them. Jane then tells Clementine to leave Sarah behind if she doesn't wish to join the others. If Clementine chooses to leave Sarah behind in the trailer, the walkers will break in and devour her, just as she starts to snap out of her sorrow and scream for Clementine's name. Given that her brain wasn't destroyed, it is unknown if she was able to reanimate.

Slap Sarah

Killed By
  • Zombies
  • Luke (Caused, Accidental)
  • Clementine (Caused, Accidental)
  • Jane (Indirectly Caused, Determinant)
  • Rebecca (Indirectly Caused, Accidental)

If Sarah was rescued from the trailer park, her death will occur later in the episode. As Clementine and Luke try to push a cannon towards the door, the observation deck will crumble under the weight of the moving cannon. Sarah falls and is trapped under the rubble. Jane, if told to save Sarah, will try to convince Clementine that Sarah is beyond saving, telling the girl to help pull her up. She will be devoured by walkers -that were attracted by Rebecca's scream- regardless of your choice to save her or Jane. Given that her brain wasn't destroyed, it is unknown if she was able to reanimate and was put down by the group after the observation deck collapses or her brain was crushed by the collapsing deck.

Killed Victims

This list shows the victims Sarah has killed:

  • Reggie (Indirectly Caused)
  • Sarita (Indirectly Caused, Alive)
  • Nick (Indirectly Caused, Determinant)
  • Herself (Caused, Determinant)

Relationships

Carlos

I just want my dad. (...) When he... when he gets here, we should all go back to the cabin. We're safe there.
―Sarah to Clementine denying Carlos's death. (Determinant)[src]

Carlos is extremely protective of his daughter. Presumably since the outbreak, he has done everything in his power to shelter her and keep her oblivious of what the world has become. He warns Clementine that, if she were to discover the state of the earth, she would "cease to function." He also keeps Sarah from their group meetings, apparently for the previously stated reasons of shielding her from the truth of the matter. If asked by Clementine, Sarah will tell her that when her father is angry with her, he tells her that "he loves her, and just wants to keep her safe," a rather anti-climactic punishment in Clementine's eyes. This adds to the impression that Carlos coddles his daughter terribly, although Sarah's behavior and her father's wording hints to her having a mental disorder, being literally unfit to comprehend, or survive, unsheltered in the apocalypse. After being captured by Carver, Sarah becomes worried after Carlos is taken away from the main group as they arrive at Howe's Hardware. She states how she needs him and that he is the one who looks after her. When Carlos later returns to the group, Sarah is glad to see him again and hugs him. When Sarah interrupts Carver's speech, Carlos is forced to smack Sarah to discipline her, an event which saddens both father and daughter. Sarah later tells Clementine that Carlos never hit her, even if she was bad. Carlos later helps Sarah escape by rubbing her walker guts to pass the herd undetected, and promises that nothing will happen if she remains calm and that he will protect her. Upon Carlos' death, Sarah is devastated by her father's gruesome death, helpless to do anything.

During "Amid The Ruins", she stays in shock after his death, sitting in silence in a trailer at Sunshine Village Mobile Home Park and dismissing all outside contact. If she is rescued from the trailer, she will return to Parker's Run, and if Clementine talks to her, Sarah will state that she is waiting for Carlos to return, showing that she doesn't want to believe Carlos was killed. Later, when she topples off of the observation deck (Determinant), she will call out for Carlos before being devoured by walkers.

Clementine

You say that like it's so easy... Not everyone can be like you.
―Sarah to Clementine on her ability to stay strong despite her losses. (Determinant)[src]

Sarah's initial curiosity towards Clementine's sudden appearance at the cabin turns to excitement at the possibility of making Clementine her "best friend". Despite Clementine initially being put off by Sarah's childish nature, Sarah forms an attachment to Clementine. Sarah becomes loyal towards her, vouching for her trying to keep Carver out of the house and quickly covering for her for taking a photograph that Carver identified if Clementine tries to accept the blame.

During "In Harm's Way", Clementine looks after Sarah frequently, especially when she is forcibly separated from Carlos by Carver or his men. After Carver forces Carlos to smack Sarah as punishment for her talking over adults, Clementine comforts her and later has the option to help an upset Sarah with her gardening work. Sarah will also bravely stand up to Carver for the first time if he smacks Clementine, angrily telling him to leave her friend alone. After Carlos' death, Clementine is visibly worried as Sarah runs off into the herd of walkers but cannot do anything to stop her.

When Clementine and Jane find Luke and Sarah in the trailer park in "Amid The Ruins", Sarah responds to Clementine even after she would not respond to Luke. Clementine tells Sarah that she wants her to live, despite Jane's assertion that she will only pull the group down. Depending on the player's choice, Clementine can even slap her to get her to escape with the others. If Sarah is left behind, Clementine feels guilty, and falls to her knees as she watches Sarah die, her last act being to call out Clementine's name in confusion.

If Sarah is saved, back at Parker's Run, when Sarah has a break with reality and believes that her father was not killed, Clementine is visibly concerned for her sanity. Also, when walkers approach, Sarah will call out for Clementine in favor of the adults.

After Sarah is pinned under the observation deck, Clementine can tell Jane to risk her life to help Sarah. Sarah's death upsets Clementine greatly and she is shown to be melancholy, though she understands that nothing could have been done.

Luke

Carlos. (...) You need to calm down, all right? You're scaring your daughter.
―Luke to Carlos regarding Sarah.[src]

Sarah and Luke are good friends and have survived with each other for some time during the apocalypse. Luke cares for Sarah's well-being, and doesn't have any arguments about Carlos wanting to shield her from the horrors of a post-apocalyptic world. Sarah mistakes Carver for Luke, and tells Clementine that she is happy that he is back. Later on, Luke defends Sarah when Carlos is angry towards her for letting Carver see her picture, and reassures her that Carlos won't hurt anyone. Luke and Sarah constantly look after each other on their journey to the mountains. When Luke is found by Carver's group, Sarah is shown to be worried for him when he is beaten up. Sarah and Luke respect each other's opinions when they discuss their plans to escape and are shown to be supportive towards one another. The two later work together while escaping Howe's and the walker herd. Luke immediately runs after Sarah when she runs off following the death of Carlos, thus showing that he cares for her protection. He attempts to convince Sarah to leave with him when he finds her in a trailer, though unsuccessful. If Sarah dies at the trailer park, Luke is saddened, but states that there was nothing that they could have done. Alternatively, if Sarah survived, Luke is shown to worried for her and her mental state. After Sarah is trapped under the rubble, Luke is shown to be worried for her, and tells the others to try and save her. Luke is visibly saddened when Sarah is devoured by walkers.

Nick

Nick and Sarah are good friends and have survived with each other for some time during the apocalypse. Nick cares for Sarah's well-being, and doesn't have any arguments about Carlos wanting to shield her from the horrors of a post-apocalyptic world. While trapped in the cellar, Clementine tells Nick that losing Pete doesn't mean that Nick has lost everything, and tells him that he still has Sarah and the others, to which Nick agrees to return to his people. Nick and Sarah constantly look after each other on their journey to the mountains. Alternatively, if Nick survived the events of the ski lodge, Sarah and Nick respect each other's opinions when they discuss their plans to escape and are shown to be supportive towards one another. The both of them work together while escaping Howe's and the walker herd. When Sarah runs off following the death of her father, Nick, along with Luke, run after her, showing that he cares for Sarah.

Peter Joseph Randall

Where's Sarah?
―Pete asking Carlos about Sarah.[src]

Sarah and Pete are good friends and have survived with each other for some time during the apocalypse. Pete cares for Sarah's well-being, and disagrees with Carlos on his exclusion of her, for her own sake, from group discussions, possibly wanting her to take part in discussions instead of her being told to stay in her room. After finding Pete's corpse, Sarah, along with the rest of the group, was saddened.

Rebecca

Sarah, How are you doing, hon? (...) That's okay, sweetie, whenever you're ready. I'm just glad you are here.
―Rebecca to Sarah. (Determinant)[src]

Rebecca and Sarah are good friends and have survived with each other for some time during the apocalypse. Sarah mentions to Clementine that Rebecca is okay for a friend, but too old to be her best friend in the whole wide world. They constantly look after each other on their journey to the mountains. When Sarah runs to her dad after Carver hits him, Rebecca yells for her to come back, showing concern for her safety. After being captured, Rebecca comforts Sarah, who cries when Carlos and Kenny's argument becomes intense. When conflict arises between the group and Carver's, Rebecca is always shown looking after Sarah, further proving that they are close friends. Sarah and Rebecca respect each other's opinions when they discuss their plans to escape and are shown to be supportive towards one another. If Sarah is left for the walkers in the trailer park, Rebecca breaks down in tears after hearing about Sarah's death. If Sarah is saved from the trailer park, Rebecca will ask Sarah how she is doing once she returns to Parker's Run, showing that Rebecca still cares for Sarah.

Alvin

Look at those guns. We start shooting and people are gonna die, on both sides.
―Alvin to Rebecca regarding the safety of the group. (Determinant)[src]

Sarah and Alvin are good friends and have survived with each other for some time during the apocalypse. Alvin cares for Sarah's well-being, and doesn't have any arguments about Carlos wanting to shield her from the horrors of a post-apocalyptic world. Alvin and Rebecca would usually look after Sarah while the rest of the group engage in activities. Alvin worries for Sarah's safety when she is held hostage, and tells Rebecca that they have to surrender to prevent people from dying. After being taken hostage, Sarah is shown to be worried for Alvin when he is dragged out by Carver to force Kenny to surrender, and is saddened when he is executed. Alternatively, if Alvin survived, he dies at the hands of Carver's henchmen. Sarah is shown to be saddened and sorry towards Rebecca upon receiving the sad news.

Kenny

That's horrible.
―Sarah regarding the death of Kenny's family. (Determinant)[src]

Kenny and Sarah initially distrusted each other, but buried the hatchet once Kenny allows them to stay at the ski lodge. Since then, Sarah and Kenny have formed a good friendship and looked after each other during their stay at the ski lodge. Kenny was warm and friendly towards Sarah, and offered her food and hospitality. Grateful, Sarah offers to help him and his group in whatever way she can. After hearing that Kenny lost his family, Sarah was sorry and sympathetic towards him. Sarah and Kenny respect each other's opinions when they discuss their plans to escape and are shown to be supportive towards one another. The both of them work together while escaping Howe's and the walker herd.

Walter

Well, everyone. Dinner is served. C'mon, let's eat!
―Walter to Sarah and the others.[src]

Walter and Sarah initially distrusted each other, but buried the hatchet once Kenny allows them to stay at the ski lodge. Since then, Sarah and Walter have a good friendship and looked after each other during their stay at the ski lodge. Walter was warm and friendly towards Sarah, and offered her food and hospitality. In return, Sarah offers to help him and the rest of the group in whatever way she can. Sarah was saddened and cried when Walter was executed by Carver.

Sarita

It means that doing good things for people can be good for you, too.
―Sarita explaining "Good King Winceslas" to Sarah.[src]

Sarita and Sarah initially distrusted each other, but buried the hatchet once Kenny allows them to stay at the ski lodge. Since then, Sarah and Sarita have a good friendship and looked after each other during their stay at the ski lodge. Sarita was warm and friendly towards Sarah, and offered her food and hospitality. The two later work together to decorate the Christmas tree. Sarita cares about Sarah and Clementine, asking them if they are okay. Sarah comforts Sarita after Carver beats Kenny. Sarah and Sarita respect each other's opinions when they discuss their plans to escape and are shown to be supportive towards one another. The both of them work together while escaping Howe's and the walker herd. When the walkers notice Sarah's presence, Sarita defends her from walkers.

Bonnie

Sarah!
―Bonnie defending Sarah from walkers.[src]

Bonnie and Sarah were members of Carver's community and knew each other fairly well. Sarah and the group offered Bonnie a chance to join them when they escaped, though she ultimately decided not to join them. Bonnie thought that the group's plan was crazy, though she later regretted not escaping alongside her and the others. Bonnie joins Carver to capture Sarah's group, believing it would best in order to protect Sarah, though Bonnie later states to Clementine that she didn't mean them any harm. After witnessing Carver's brutal actions, Bonnie joins and helps Sarah and the others escape, to which Sarah appreciates her for. Later on, Bonnie defends Sarah from walkers while escaping Howe's Hardware. If Sarah survives in the trailer, when she falls off the observation deck, Bonnie is worried about her and yells at her that they are going after her. After her death, she is seen crying.

Jane

NOW, Clementine! If she doesn't want to go, you can't make her! Don't let her take you down too! Not again.
―Jane to Clementine regarding Sarah.[src]

Sarah and Jane have become acquaintances when the former is captured and sent to the pen by Carver. The two don't mind one another, and work together to escape Howe's Hardware. After escaping, Jane and Clementine find Sarah and Luke in a trailer. Jane. seeing Sarah in her shocked state, states that she is a liability and that she will pull the group down. If Sarah is rescued from the trailer park, she becomes trapped under the rubble when the observation deck collapse. Clementine can ask Jane to help save Sarah from walkers, and she reluctantly attempts to rescue Sarah, but fails to do so and the walkers devour Sarah. Jane is seen to be apologetic to Clementine for her failure to save Sarah, suggesting she either did care for Sarah or was simply sorry that she disappointed Clementine. When leaving the group Jane cites to Clementine that Sarah's death was too similar to Jaime's for her to deal with, being one reason that she left the group.

Reggie

Reggie asked me to be good, so I’m being good. I don’t want to get him in trouble. I’ll talk to you later.
―Sarah to Clementine about Reggie. (Determinant)[src]

Reggie and Sarah have known each other during their time in Howe's and were on good and friendly terms. Their relationship had been improved when Reggie helped Sarah and the cabin survivors escape Carver's camp. When the group is recaptured and sent back to Howe's, they are greeted by Reggie. Sarah tells Clementine that Reggie was kind towards her group and that she is grateful towards him for helping them escape. Reggie appears to be worried for Sarah's mental state after Carlos is forced to smack her, and tells Clementine to keep an eye on her. Due to her being unable to complete her work, Carver, thinking that Reggie is incapable in leading others, pushes him off the roof, an event that frightens Sarah.

William Carver

One good smack across the mouth should do it. It'll make her think twice before opening it up again. Go on, we'll wait.
―Carver to Carlos about disciplining Sarah.[src]

Sarah and the cabin survivors were initially members of Carver's community, but escaped him possibly due to Carver's tyranny. Since then, Sarah has become very fearful of Carver, immediately noting that she had seen him before when Carver first enters the cabin. Sarah goes and hides in numerous places around the cabin to escape him. When Carver determinantly finds a photograph of Sarah, he instantly recognizes her, proving that they had once known each other. At the ski lodge, Carver holds the group hostage and tortures her father in front of her, an incident which has likely increased her fear of him. After being captured and sent to Howe's, their hostility continues. When Sarah talks during Carver's speech, he reacts to it by ordering Carlos to discipline Sarah by smacking her across the mouth, even though she apologized to Carver as soon as she knew she was in the wrong.

Troy

If it means I'll get to slap the shit out of her, then yeah.
―Troy agreeing to slap Sarah.[src]

Troy and Sarah have known each other during their time in Howe's, but didn't have a good relationship, due to Troy being one of Carver's right-hand men. Troy assists Carver in capturing the group, which angers Sarah and ruins any friendship they had. Troy is shown to be merciless and demanding towards Sarah and the others during their chores. However, Sarah doesn't show anger towards Troy, but rather shows confusion as to why Troy is hostile towards her. Carver orders Carlos to smack Sarah when she talks during his speech, and should he fail to do so, Troy would be the one to smack her, an offer he gladly accepts.

Mike

On it!
―Mike to Clementine before helping Sarah. (Determinant)[src]

The two do not directly interact very much, but Mike has a genuine care for Sarah. While escaping Howe's Hardware, he advised Luke and Nick (Determinant) to make sure she stayed on course. If ordered to by Clementine, Mike will assist Sarah in running to the observation deck. Mike was shocked by Sarah's death in both fashions.

Becca

Ugh. Sarah? I wish she'd stayed gone.
―Becca to Shel about Sarah. (Determinant)[src]

Although not seen interacting, Sarah and Becca have known each other before Sarah and her group first escaped Howe's Hardware. Becca appears to be annoyed by Sarah's childish attitude, stating that she acts like a "baby."


Appearances

Video Game

Season 2

Trivia

  • Sarah's red glasses may be a reference to the term "Rose Tinted Glasses", which refers to those who look at an untrue and positive perspective, as she is protected from a harsh reality.
    • After losing her glasses in "Amid The Ruins", this symbolizes Sarah losing her protection from the harsh reality of her world. 
  • In "A House Divided", Clementine has the option of showing Sarah how to use a gun, similarly to how Lee taught Clementine in "Long Road Ahead".
    • Clementine will repeat the advice Lee gave her, referring to the gun as "just a thing", and instructing Sarah to steadily squeeze the trigger, aim for the target's head, or to hold her breath before shooting, depending on the player's choice in "Long Road Ahead".
    • If Lee remained silent when Clementine asked if there was anything else she should know, Clem herself does not respond when Sarah's asks what to do. In this case, the camera changes to Sarah's POV and she playfully says, "Bang".
    • Though Sarah may be trained to use a gun, she never gets the chance to use one in a real situation.
  • In an interview with GameInformer, Telltale's president Kevin Bruner states that Sarah's behavior was the result of PTSD (post-traumatic stress disorder) or something similar which was caused by exposure to the harsh world she lives in; it's also at least part of the reason for Carlos' highly protective behavior regarding Sarah. 
  • Sarah was not completely oblivious to the apocalypse as she was aware of walkers. This is evident when Clem and her first meet, Clementine has the option of asking Sarah if she wants to see her bitten arm and Sarah will ask, "It really wasn't one of them?" 
  • Sarah appears to suffer from some kind of anxiety disorder.
    • This is first noted by Carlos in "All That Remains", in his words: "She is not like you... If she knew how bad the world is out there... she would cease to function."
    • This is seen in "A House Divided" when Clementine talks to her about the events taking place after reaching the house. After hearing the news, she enters an anxiety breakdown for a few seconds, and then returns to her usual optimistic behavior.
    • It is also evident in "A House Divided" when Sarah panics and says "Clem, I can't breathe... I-I can't breathe!" after spotting Carver by the cabin door.
    • In the beginning of "In Harm's Way", Sarah sits silently by herself in order to avoid "getting in trouble."
    • After Carver forces Carlos to smack Sarah, she can be found sitting in the green house crying to herself. She also freezes up during her assignment to cut the berries in the green house in "In Harm's Way" due to the fear of "messing up" and being disciplined again.
    • It is seen towards the end of "In Harm's Way", as they were escaping Howe's Hardware through a herd of walkers, she started to panic.
    • In "Amid The Ruins", Sarah can be heard screaming from the trailer Luke found her in. Clementine and Jane eventually find her sitting on the ground, frozen in shock and fear. She also goes into a heavy anxiety attack shortly before being devoured by walkers.
    • If you convince Sarah to leave the trailer and check on her once the group reunites, she will break down after you tell her that her father won't come back. (Determinant)
    • Shortly after convincing Sarah to leave the trailer, she will later fall after the observation deck collapses beneath her. If you send Jane down to help her, Sarah can be heard screaming in fright as Jane tries to lift the rubble off of her while the walkers draw near. She will then proceed into a heavy anxiety attack shortly before the walkers devour her.