“ | After those guys attacked us... even AFTER we let their friend go...this place just hasn't been the same. (…) Better? No one is happy anymore. We live like prisoners! (…) We've survived on our own before. If we just go, we can be out of here before anyone can do anything about it. (…) I don't want THIS to be who we are.
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Shel is a main character and determinately an antagonist, as well as a survivor of the outbreak in The Walking Dead: The Telltale Series. She is one of the six protagonists of "400 Days", where she has her own personal story. She is the older sister of Becca.
Overview[]
Shel is a calm, composed, and caring young woman, who looks out for her younger sister, Becca. Compared to her sister, Shel is much more mature and rational. She often shields Becca from what the world is truly like, to the point of even not letting her feed the fence walkers. Though she is much more desensitized to the world, she still has moments of vulnerability such as getting upset about a walker eating a puppy.
After an unknown survivor intrudes the camp, the group is forced to make a decision on whether to kill him or let him go. Depending on the player's choice, Shel can either show compassion and let him go or go along with executing him, seeing it as the safest option. Whatever she chooses, Roman ends up becoming much more controlling over the camp and keeping it safe, causing the group to become much more cold and distant. After Stephanie, one of Shel's good friends, is caught trying to steal supplies, Roman forces Shel to be the one to kill her.
Shel ends up having to make a decision on whether to kill her old friend for the good of the group or leave the camp, seeing the group as too far gone.
Pre-Apocalypse[]
Location Unknown[]
Nothing is known about Shel's life prior to or as the outbreak began, except that she has a younger sister named Becca and that during one of Becca's birthdays, Shel face-planted her face into the cake.
Post-Apocalypse[]
Season One[]
"400 Days"[]
"Vince's Story"[]
On the second day of the apocalypse, Shel, her little sister, Becca can be seen running away from walkers outside the prison bus Vince is in. They were seen with another girl (possibly their friend) who was then devoured by a zombie.
"Shel's Story"[]
234 days afterwards, Shel is part of Roman's Group from Gil's Pitstop as she attempts to create a safe place for her younger sister Becca. Among the group are Roman, Stephanie, Clive, Boyd, and Joyce.
When an unknown intruder who can't speak English breaks into the camp and steals food, Roman and Boyd argue whether the intruder should be executed. When the group can't decide, Roman makes Shel decide the fate of the intruder. Stephanie and Boyd vote to let the intruder live while Roman, Clive, and Joyce believe the intruder should die.
Depending on the choices the player makes, Shel can choose to either let the intruder go, in which causes the attack of Gil's Pitstop and Boyd's death, or kill him on the spot.
After the decision the player makes, Shel is filled with regret and/or guilt for what happened 23 days ago as it has now affected the group.
Roman meets with Shel and reveals Stephanie was caught trying to escape with some of their supplies. As punishment, Stephanie is locked in a truck with Roman insisting she must be killed, as an escaped member of the group cannot be trusted to keep their location a secret.
Depending on the player's choices - if Shel agreed to keep the intruder alive, Roman states her decision was wrong and it cost Boyd's life, so now she has to pay for it. If Shel decided to let Roman kill the intruder, Roman reminds Shel of the agreement that was made.
Shel explains the situation to Becca about Stephanie, and she is upset, but angry at her. Shel then opens a drawer as she sees a gun and keys to the RV, causing the two sisters to briefly argue. The player then decides whether to take off in the RV with Becca, or go through with the execution.
"Epilogue"[]
On day 400, Shel, along with Becca and the four other survivors, meet a woman named Tavia at their campsite who approaches them and offers the group to join her community.
Shel accepts Tavia's offer (Unknown): If Shel accepts Tavia's offer, she appears in Season Two along with her sister, Becca.
Shel stays at the camp (Unknown): If Shel stays at the camp, she will not appear, leaving her status unknown.
Season Two[]
"In Harm's Way"[]
Shel will only appear in this episode if she goes with Tavia. She appears as Clementine is going with Bonnie to do her first chores and is then encountered as Becca asks who the girl is. Shel defends Clementine saying she's had a rough day and is new. It is unknown what happened to Shel and Becca during the walkers attack on Howe's Hardware.
In-Game Decision[]
Depending on the choices the player makes in "Day 259" will determine Shel's choice in either going with Tavia or stay in the group's campsite
Left in the RV[]
If the player chooses to leave the gas station in the RV, then Shel will join Tavia, with Becca joining her out of fear of Roman.
Killed Stephanie[]
If the player chooses to kill Stephanie, then Shel will agree with Tavia's offer if Tavia brings up the existence of other children at the settlement. If this is not mentioned, Shel and Becca choose to stay at the campsite.
Killed Victims[]
This list shows the victims Shel has killed:
- Roberto (Caused, Determinant)
- Boyd (Indirectly Caused, Determinant)
- Stephanie (Determinant)
- Possibly numerous counts of zombies
Relationships[]
For a more in-depth look at Shel's relationships, read here: Shel (Telltale)/Relationships
Allies[]
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Enemies[]
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Quotes[]
The following is a list of some of Shel's most memorable quotes.
400 Days"Becca had a good teacher, Stef. Thank you for doing that. She needs something to focus on besides...you know...everything else." "She's already changing. She dismisses things she cares about so easily. I guess you kind have to when you've already lost so much, but I still worry." "That sounds like a great idea! Maybe we can all get in on it...like some kind of weekly talent show." "She seems good. Clive's watching over her...as usual. Talk about survivors...those guys have been through a lot." "Remember the dead ones Roman found when we first got here? This is where they were. Might have been just sitting in here for months, who knows?" "Roman, we've talked about this. Becca doesn't need to deal with this kind of thing. (…) It's better than the alternative. I'd rather she have a shorter, happy experience in this world than one full of fear and death and horror. As long as she knows how to protect herself, it's fine. I don't want her to stop caring about people." "You just...you can't go jumping out at people. Not anymore. It's not safe. (…) What if I had a weapon? I could have thought you were a walker!" "Just leave me alone! I don't want to talk about it right now." "I'm sorry. It's just... the watch dogs... I guess they found a puppy. (…) Yeah. I guess it just... it just got to me, ya know. It was so little. You don't think about babies any more, but... after a while you just kinda accept... this is it. But then... you know... there it is. You see it and you want to protect it. ...And now it's gone." "We can't just let him go. It's too dangerous!" "We can't take the risk of letting him go, but why not let him stay?" "Boyd's right. We should just let him go." "We can't take the risk. We kill him. (…) Tell me. What if he comes back? With weapons, or...or a gang? Is it worth losing any one of us?" "We have to set him free! (…) He's not even armed! We can't just kill him! This isn't in self-defense. (…) That isn't the same thing. (…) Joyce, that was a long time ago. If we kill this man, then we are giving up a part of ourselves that we can NEVER get back! I'm not ready to let that go." "After we had to kill that guy, there's a lot we don't do anymore. (…) Well, Roman's too focused on making sure no one's able to break in again." "Since the attack, there's a lot we don't do anymore. ("We shouldn't have let that guy go. Boyd would still be alive...") Boyd agreed it was the right thing to do... Anyway, Roman's obsessed with keeping this place secured now." "Becca? Are you sneaking out again?! Do you know how dangerous that is?! (…) What are you talking about?! We've had TWO break-ins already. Anyone could be out there! What if someone sees you and follows you back here?" "Don't let anyone else know about that spot. Just in case. (…) In case something happens and we need to get out of here in a hurry. We've gotta always be prepared." "Maybe he found out about the boards? (…) If he did, I won't say anything. But you'd better stay away from there for a while." "You know I can't do that. Things are good here. We just have to stick together and follow the rules. Just...don't do anything stupid." "Maybe she wasn't. Maybe she just wanted to get outside these walls for a while. Ever since the...incident, you've made this place feel...I dunno...oppressive." "It's Stephanie. She stole a bunch of supplies and tried to escape. (…) Roman says we have to..." "Ever since we killed that stranger, things have been different. Roman's not trying to protect us anymore, he's trying to control us!" "After those guys attacked us...even AFTER we let their friend go...this place just hasn't been the same. (…) Better? No one is happy anymore. We live like prisoners!" "We've survived on our own before. If we just go, we can be out of here before anyone can do anything about it. (picks up gun) I don't want THIS to be who we are." "Sit down, get safe! (…) We'll be safer! I promise!" "I don't ever want to put you in danger. If that means this is what we have to become...then it is what it is." "Look, I know it's a risk, but what else is there? If you guys are going, then so are we." "Even if she's not, I think it's better to just keep on the move. Staying in one place makes you an easy target. I don't care how safe you think it is." "Can you promise my sister will be safe? (…) Okay, if it means that much to you." Season Two"She's one of the new people. She was with Carlos and Sarah, and-- (…) She's had a hard time, Becca." |
Appearances[]
The Telltale Series[]
Season One[]
- "400 Days"
- "Vince's Story" (No Lines)
- "Shel's Story"
- "Epilogue"
Season Two[]
- "In Harm's Way" (Determinant)
Gallery[]
- For more images of Shel, please visit Shel (Telltale)/Gallery.
Trivia[]
- Shel, along with Bonnie, Vince, Wyatt, and Russell, were introduced via Vines from the Telltale Games official Twitter account in early June 2013.
- Shel and Becca both make a cameo appearance in Vince's Story, seen running away from pursuing walkers outside the prison bus. This chronologically makes Shel the only protagonist of "400 Days" to appear in a story before being introduced in her own.
- Shel and Becca are tied for having the most appearances in 400 Days out of its main characters, appearing in Vince's Story, their own story, and the epilogue.
- Shel's story is the most unique one in the game thus far, by representing numerous "onlys" for 400 Days:
- The only story where no walkers are killed.
- The only story to start in a stable refuge.
- The only story where all deaths are determinant.
- The only story where events of Season 1 are mentioned.
- The only story where you can freely move in 8 directions the whole time when not engaged in dialogue.
- Shel's story has no death scenes; it can never result in a game-over, thus making her and Tavia the only playable protagonists with no non-canon deaths.
- They are also the only protagonists who did not get the chance to kill any walkers in their respective stories.
- While Shel decides to kill Stephanie or leave in the RV, she reveals that Becca and her survived on their own for a while.
- Shel is the sixth character Cissy Jones has voiced, the others being Katjaa, Jolene, Linda, Brie, Dee, Norma, and Vanessa.
- Unused animations show that Shel is holding a AK47 in "In Harm's Way", suggesting that she was originally a guard for Howe's but then it was scrapped for unknown reasons.[1]
- Cissy Jones, along with Nicki Rapp, reprised their roles as Shel and Lilly, respectively, for a SFM skit by TelltaleShel.[2]