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TWD 20100714 SG-6594 This article is undergoing major changes and construction over a period of time.
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"Suffer The Children", retitled "Episode 17", is the second episode of Telltale Games' The Walking Dead: The Final Season.

It was released on September 25, 2018. It is also the final episode released by Telltale Games before the company filed for assignment on October 2018.

Summary

Beginning the next morning after the end of "Done Running", the children of the Ericson's Boarding School Group take a vote to exile Clementine and AJ out from the school after their actions led to Marlon's death. Clementine and AJ are forced to leave after being told by Louis and Violet that they were voted to be exiled out of the school. After being left in the woods to survive on their own, the pair run into Abel again, the mysterious man that had been sabotaging the School's traps or trashed their Fishing Cabin. Clementine subdues Abel, only to be overpowered by another person from behind and they reveal themselves to be a ghost from Clementine's past. AJ himself is overpowered by Abel, with his arm on the verge of being broken by Abel. The two explain members of a community called The Delta, as they are the group Marlon had been involved with prior to Clementine's arrival at the School. They ask Clementine to take them to the school and surrender the kids to fight in the war they are in with an unknown community, but if she refuses, they'll do it by force. After Louis and Violet notice Clementine and AJ held captive by the two members, they distract the adults and help them escape in a pack of walkers. As they escape, Clementine is approached by another young man named James dressed in walker skin, and he helps her deal with a wounded AJ, as he suffered a gunshot wound sustained by buckshot from Abel. The damage requires proper medical attention however, so the next morning, the three of them head back to the school in a attempt to let AJ rest. Before they get in, James leaves the two at the gates and disappears back into the woods, and Clementine and AJ spend the rest of the episode earning the school's trust back and helping them prepare for the Delta's attack...

Plot

The morning after Alvin Jr. shot and killed Marlon, Clementine awakens back in her bed. She notices AJ sitting on the floor, heating up a cup of coffee for her. Noticing that she is awake, AJ bring it to her and explains that he had found it in the kitchen and had gotten permission from Tennessee to take it. She takes a drink, then pauses when AJ asks if Louis had ben right to label him a murderer for what he had done to Marlon.

In a flashback, Clementine recalls the moment immediately after AJ had casually explained his actions to the group. Louis is distraught to see his best friend dead. Ruby is initially too shocked to recognize that Marlon was already dead and options getting medicine from the nurse's office to save him. Mitch calls AJ a "psycho" and Louis calls him "a murderer" for shooting Marlon after Clementine had stopped him.

Back in their room, AJ asks Clementine why what he had done was wrong, believing that Marlon was just another monster and that they were supposed to kill monsters. Clementine has the option of either agreeing with Louis or saying that Louis had reacted out of shock. If Clementine agrees with Louis, she says that some people did bad things and needed to be stopped, but Marlon had been no threat to them when he had shot him. AJ becomes despondent and asks what they would do next. (Determinant) Alternatively, if Clementine disagrees with Louis, she says that he was justified for having shot Marlon. Relieved, AJ repeats that he was justified asks what they should do next. (Determinant)

The previous night, Clementine notices Mitch and Ruby angrily approaching her. Before anyone can initiate another fight, however, Violet steps in front of AJ and draws her cleaver, ordering everyone to stand down. She tells Clementine to take AJ and go back inside so that the rest of them could deal with his actions among themselves. Louis is outraged that she was simply sending them inside, they would do to stop AJ from shooting anyone else. Clementine can defend AJ, but the others are unconvinced by any argument she makes. Clementine takes AJ away from them.

Back in their room, AJ again asks her what they should do next. If Clementine had said that he was a murderer, he asks if he was going to die for his actions. She says that they would try to atone for what he had done. (Determinant) Alternatively, if Clementine had said he was justified for killing Marlon, he asks how they would deal with the others seeing him as a monster. Clementine says that they would have to try to prove to them that AJ was not something they should fear. (Determinant)

Leaving the courtyard the previous night, Clementine and AJ are stopped by Mitch, who draws a handmade knife on them. Clementine can either talk him down or forcibly disarm him, but either way, Mitch irritably walks away, swearing at both of them as he goes to Marlon's corpse.

In their room, AJ points out that Clementine had killed people before, bringing up her friend Lee. If she had left Lee to turn, he asks her why she hadn't killed him, giving Clementine the option of either explaining herself or not. If Lee had been put down to prevent reanimation, he asks her why she had killed him despite him not being a threat to her, giving her the option of explaining why it was different or not. After a moment, AJ tells her that he loves her, making Clementine emotionally reply that she "[loved him] back" and hugs him.

Tennessee lets himself in to their room, informing them that Violet had wanted them to come to the funeral the students were holding for Marlon and Brody. He offers one of his toys to AJ, explaining that it was a fireman, someone who protects people like AJ did. AJ asks where the firemen had all gone, giving Clementine the option of saying that they had died or perhaps he would meet one someday. Tennessee offers the fireman to AJ again, and, depending on whether or not Clementine told him he was justified, he will accept it gratefully or somberly deny it because he felt he did not deserve it. If AJ rejects the toy, Tennessee comments that he was not a murderer because courts were supposed to decide a person's guilt, leaving Clementine with the option of refuting his opinion. Tennessee leaves them alone, and Clementine and AJ follow him outside after a few moments.

In the courtyard, AJ looks solemnly at a pool of Marlon's blood and looks to Clementine, aware that he caused it. They both approach the graveyard to angered students, as Tennessee and Violet prepare to give eulogies to Brody and Marlon. Tennessee begins first and places drawings of symbols important to Marlon and Brody onto their graves. Conversely, Violet – angered by what had transpired between Marlon and Tennessee's sisters – refuses to eulogise Marlon and his leadership. This agitates Mitch, who develops an enmity for Clementine and AJ and pulls a knife on them – adamant to put their future at Ericson's to a democratic vote. In response, AJ pleads for the vote not to happen, either by claiming Marlon's death was justified (if Clementine told AJ he was justified in killing Marlon) or by conveying his regret and his intention to "atone" (if Clementine told AJ he was wrong to kill Marlon while he was incapacitated). Violet then tells Clementine and AJ to return to their dorm room in order to prevent any further altercations with the students.

Soon, Clementine and AJ return to their dorm room, anticipating the results of the vote. As AJ is kicking the wall in anger, Clementine manages to calm him down. After discussing the situation, Violet and Louis enter their room. Violet reveals to Clementine and AJ that they have to leave. Louis demands AJ’s gun so that in case if he tries to do something. Clementine can choose whether to order AJ to give Louis his gun or tell him to keep it. Soon after packing up, they escort them outside the safe zone. If AJ gave Louis his gun, he returns it to him before they take off.

Now alone and defenseless, AJ and Clementine wander the forest in search for shelter. A gunshot suddenly pierces a nearby tree, causing AJ and Clementine to scramble for cover. They hide behind a tree and spot a man: Abel from the train station. Clementine attacks him from cover, but is subsequently held at gunpoint by another woman behind her. Clementine is subdued by Abel and Lilly, and is kicked in the face by the latter. AJ yells Clementine's name, as he too, is also subdued by Abel. She looks up to see a visibly shocked woman. It is Lilly, who has been missing for several years. She reintroduces herself, and Clementine can choose to be angered or startled by her reappearance. If Clementine is angered, Lilly will stand on her abdomen. If shocked, Lilly will reciprocate her feelings of nostalgia. Lilly then offers to help Clementine up, which she can accept or refuse, making Lilly pleased or bitter. Lilly then enquires about Clementine's past, and attempts to manipulate her by stating her death is inevitable protecting AJ – just like Lee's was with her – in order to convince her and the Ericson students to join her group peacefully.

Soon, Violet and Louis arrive out of sight – drawn by the noise from Clementine and AJ's encounter with Abel. In order to free herself and AJ from their compromised position, Clementine either orders Violet to shoot Lilly in the shoulder with her bow and arrow – causing Louis to be shot in the arm – or run. Clementine and AJ sprint away from Lilly and Abel's line of sight. However, AJ is shot in the abdomen by Abel and retreats to a tree to rest, while Clementine fends off incoming walkers. Soon, an unusually animated walker shushes Clementine, leading the remaining walkers away from her. He is a human and carries a wounded AJ, leading Clementine to his base camp in the middle of the woods. He leads them to his campfire and urges Clementine to remove the shrapnel embedded in AJ's wounds.

The mysterious figure reveals himself to be James, formerly affiliated with a group known as the Whisperers. He and Clementine converse about their past lives before the apocalypse and he elaborates why he left the group– citing his disillusionment with their methods and his intrinsic pacifism. James and Clementine spot a walker approaching the camp. Clementine is presented with the opportunity to kill it or divert it away from camp. Afterwards, James offers an apple to them, which Clementine can choose to accept or refuse. Soon afterwards, James decides to stay up for the night to guard the camp. Clementine can choose to sleep or stay up to help. The next morning, James leads them back to Ericson’s. Willy then spots James, who mistakes him for a walker and attempts to shoot him with an arrow, but narrowly misses. He then alerts everyone that Clementine and AJ are back. Clementine then offers to let James stay with them. Looking at the arrow near his foot, he replies by saying that he is not ready and walks back into the woods. Louis then lets them in and he carries AJ, due to Clementine having no energy left to carry him herself.

Collectibles

All of these are found in the greenhouse section of the episode.

  • Boar Skull: This can be found outside the greenhouse behind Ruby and near a corner.
  • Mushroom: This can be found inside the greenhouse behind Ruby.
  • Venus Flytrap: In the laboratory section of the greenhouse, there are two racks against a wall. At the bottom of the rack on the right, the Venus Flytrap can be found.

In-Game Decisions

  • Did AJ keep his gun?
    • 64% of players told AJ to keep his gun.
    • 33% of players gave AJ's gun to Louis.
    • 2% of players said nothing when AJ insisted on giving Louis his gun.
    • 1% of players didn't intervene when AJ insisted on keeping his gun.
  • What did you say to Louis and Violet?
    • 50% of players told Louis and Violet to run from Lilly and Abel.
    • 50% of players told Violet to shoot Lilly, and got Louis shot.
  • Did you listen to James?
    • 93% of players spared the walker, honoring James' request.
    • 6% of players killed the walker after James asked you not to.
    • 2% of players let James throw the rock to distract the walker.
  • Who did you spend time with?
    • 57% of players spent time stargazing with Violet.
    • 43% of players helped Louis tune the piano.
  • Who did you save from the Delta?
    • 53% of players rescued Violet.
    • 47% of players rescued Louis.

Ending Stats

Relationship Statuses

  • AJ
    • 69% of players left him feeling Repentant (called AJ a murderer)
    • 31% of players left him feeling Justified (said AJ was justified)
  • James
    • 70% of players left him feeling Appreciative (said "I’ll help keep watch.")
    • 30% of players left him feeling Trusted (said "Sleep's a good idea." / Remained silent)
  • Ruby
    • 90% of players left her feeling Grateful (buried Ms. Martin)
    • 10% of players left her feeling Disgusted (burned Ms. Martin / Remained silent)
  • Lilly
    • 56% of players left her feeling Unconvinced (said "We were family once.")
    • 29% of players left her feeling Unsettled (said "See you in hell.")
    • 15% of players left her feeling Unimpressed (said "Get it over with.")
  • Tenn
    • 59% of players left him feeling Despondent (said "Tenn, don't listen!" / Remained silent)
    • 41% of players left him feeling Ashamed (said "Shut up, Lilly!" / [Take the shot])
  • Mitch
    • He is Dead by Lilly's hand
  • Louis
    • 53% of players allowed him to be Kidnapped (saved Violet)
    • 47% of players left him feeling Guilt-Ridden (saved Louis)
  • Violet
    • 53% of players left her feeling Vengeful (saved Violet)
    • 47% of players allowed her to be Kidnapped (saved Louis)
  • Abel
    • He is Captured

Relationship Details

Tenn

  • First Sentence
    • (Tell AJ he is a murderer)
      • Tenn was thoughtful when you said people need to make new rules.
      • Tenn was upset when you said the world before doesn’t matter.
      • Tenn felt embarrassed when you pointed out there are no more courtrooms.
      • Tenn was offended when AJ accused him of making up trials and courtrooms.
    • (Tell AJ he was justified)
      • Tenn was disheartened when AJ belittled his drawings.
      • Tenn felt supported when you scolded AJ for belittling his drawings.
      • Tenn was reassured when you said it was sweet of him to make drawings.
  • Second Sentence
    • Tenn felt hopeful after sharing his belief that the "walker age" will end someday.
    • Tenn was crushed when you said everyone would be dead before the walker age ended.
    • Tenn was dispirited when you called him delusional for believing walkers will disappear someday.

Mitch

  • First Sentence
    • Mitch was surprised when you admitted AJ was wrong to kill Marlon.
    • Mitch was enraged when you said Marlon deserved to die.
    • Mitch was exasperated when you told him to watch his mouth at the funeral.
    • Mitch was indignant when you and AJ arrived at the funeral.
  • Second Sentence
    • Mitch was affirmed by your decision to help him burn the walker.
    • Mitch was irritated when you decided to help Ruby bury the walker.

Ruby

  • First Sentence
    • (Tell AJ he is a murderer)
      • Ruby was distraught when AJ took responsibility for what happened to Marlon.
      • Ruby was furious when you blamed Marlon for everything.
      • Ruby was distressed when you said everyone shared responsibility for what happened to Marlon.
    • (Tell AJ he was justified)
      • Ruby was shocked when you said AJ was right to kill Marlon.
      • Ruby was appalled when AJ said he was justified in killing Marlon.
  • Second Sentence
    • Ruby was consoled when you expressed sympathy over finding the school nurse.
    • Ruby was horrified when you described her former nurse as "fertilizer."
    • Ruby was demoralized after finding her former nurse as a walker.

Lilly

  • First Sentence
    • Lilly was gratified that you remembered her.
    • Lilly was offended when you called her an evil bitch.
    • Lilly was nostalgic after recognizing you from her past.
  • Second Sentence
    • Lilly was pleased when you accepted her help to stand.
    • Lilly felt bitter when you refused her help to stand.

Abel

  • First Sentence
    • Abel was aggravated when you warned Violet and Louis to run in the forest.
    • Abel was outraged when you told Violet to shoot Lilly.
  • Second Sentence
    • Abel was startled when you told Lilly to take you and leave the others.
    • Abel was impressed when you taunted Lilly with shooting you.
    • Abel was cautious after you said there were traps in the courtyard.

James

  • First Sentence
    • James felt helpful when you let him feed AJ the apple.
    • James was intrigued when you let him keep the apple instead of taking it for AJ.
  • Second Sentence
    • James was attentive when you said you're originally from Georgia.
    • James was curious when you said you used to live in a school nearby.
    • James was somber when you said it doesn't matter where you're from.
    • James was considerate when you didn't want to tell him where you were from.

Violet

  • First Sentence
    • Violet was relieved when you and AJ returned to the school.
    • Violet was annoyed when you greeted her sarcastically after returning to the school.
    • Violet was pissed when you called her an asshole after returning to the school.
  • Second Sentence
    • Violet was touched when you described her as a close friend.
    • Violet was exhilarated when you confessed your feelings for her.
    • Violet was content after you spent time alone with her.
    • Violet was disappointed that you chose to spend time with Louis instead of her.
  • Third Sentence (determinant)
    • Violet felt abandoned when you let the raiders kidnap her.
    • Violet felt betrayed when you let the raiders kidnap her after spending time together.

Louis

  • First Sentence
    • Louis was compassionate toward you after you said you missed him.
    • Louis was comforted when you said you were sorry you and AJ hurt him.
    • Louis felt conflicted after you said you hadn't forgiven him for kicking you out.
    • Louis felt remorseful when you couldn't think of anything to say to him in your room.
  • Second Sentence
    • Louis was revitalized when you said you consider him a friend.
    • Louis was astonished when you said you had feelings for him.
    • Louis felt encouraged after spending time alone with you in the piano room.
    • Louis felt discouraged when you chose to spend time with Violet instead of him.
  • Third Sentence (determinant)
    • Louis felt discarded when you let the raiders take him.
    • Louis felt betrayed when you allowed him to be taken after spending time together.

AJ

  • First Sentence
    • AJ was soothed after sleeping in your bed.
    • AJ felt capable when you let him go on patrol.
  • Second Sentence
    • He was resigned after you didn't give him "dibs" on killing Abel.
    • He was satisfied after he got "dibs" on killing Abel.

The State of the School

  • Omar
    • Omar was Kidnapped
  • Rosie
    • Rosie was loyal to you after you petted her in the courtyard.
    • Rosie was depressed after you ignored her.
  • Willy
    • Willy was thrilled you chose his log trap to defend against the raiders.
    • Willy was annoyed you didn't choose his trap to defend against the raiders.
  • Aasim
    • Aasim was Kidnapped

Credits

  • Clementine
  • Lilly
  • Alvin Jr.
  • Violet
  • Louis
  • Tennessee
  • Rosie
  • Aasim
  • Willy
  • Ruby
  • Mitch
  • Omar
  • Abel
  • James
  • Sullene
  • Dorian (No Lines)
  • Yonatan
  • Sherak (Zombified)
  • Ms. Martin (Zombified)
  • Marlon (Corpse)

Impacts

Season 1

"A New Day"

  • Lilly will mention killing "that girl" (Carley) or "that guy" (Doug), depending on who Lee chose to save. Clementine will remind Lilly that it was Carley/Doug, expressing anger to her for causing his/her death. (Determinant)
    • Later in the episode, Violet will ask Clementine about Lilly in Marlon's office. Clementine will tell her that Lilly is a horrible person, who murdered someone by gunning them down in an argument years prior. She will mention Carley/Doug and speaks warmly about these two, regarding their efforts to help protect the group, and their refusal to be pushed around by Lilly.

"Long Road Ahead"

  • Lilly will mention Lee's decision to leave her behind or allow her to stay with the group.

"No Time Left"

  • AJ can bring up Clementine decision to mercy kill Lee or not when asking about what the difference between murder and other instances of killing are.

Season 2

"No Going Back"

  • Clementine will have a missing ring finger on her left hand if she went alone with AJ.
  • Clementine will have a scar on her forehead if she went with Kenny.
  • Clementine will have a scar on her left cheek if she stayed at Wellington.
  • Clementine will have "AJ" inked on her right hand if she stayed with Jane at Howe's Hardware.

Season 4

"Done Running"

  • Abel will have a missing arm if Clementine pushed him into the walkers.
  • Clementine will have in her room any collectibles she has collected and put up.
  • Tenn's drawing will appear in Clementine's room if she put it up. Depending on if Clementine chose to be in the drawing she will, or won't, appear beside AJ in the picture.
  • AJ will curse openly if Clementine didn't tell him off in the train station, [Fuck is right].
  • If Clementine told AJ he can keep Tenn's box of pencils, it will be seen in their room.

Deaths

  • Sherak (Zombified, Determinant)
  • Ms. Martin (Alive, Confirmed Fate; Zombified)
  • Mitch
  • Yonatan

Promotional Poster

Twdmaskedsurvivor

Trivia

  • First appearance of James.
  • First appearance of Sullene.
  • First appearance of Dorian.
  • First appearance of the Delta.
  • First (and last) appearance of Ms. Martin. (Zombified)
  • First (and last) appearance of Yonatan.
  • Last appearance of Mitch. (Alive)
  • Last appearance of Marlon. (Flashback, Corpse)
  • In the greenhouse, Ms. Martin will grab Clementine by her arm. If the player fails in the QTE, Mitch will save Clementine.
  • When Mitch rushes at Lilly, he uses the same animation of Clementine after she fell to the ground due to a walker and started running to escape from Lilly and Abel in the woods.
    • Also, all characters uses the same crouching animation with a few modifications.
  • This episode has a total of 3 collectibles, a Boar Skull, a Mushroom and a Venus Flytrap. This is half of what episode 1 had.
    • The Fireman Toy that Tennessee gives AJ if you make AJ feel Justified over Marlon's death is not counted as a collectible despite the fact it can be placed on the drawer in Clementine's room.
  • This episode marks the return of Lilly, who had been missing since "Long Road Ahead".
    • As of this episode, Clementine and Lilly are the only two characters from Season 1 that are confirmed alive.
  • This is the second consecutive episode of the video game to not feature any determinant character deaths.
    • This episode does, however, force the player into deciding whether to save Louis or Violet at the end of the episode. Whoever Clementine does not save does not die, however, and they are taken by the Delta raiders alongside Omar and Aasim, leaving their fate unknown.
  • This episode marks the first time that the events of the Comic Series are directly referenced in the Video Game, when James tells Clementine about his past as a member of the Whisperers and their attack on another group.
  • This episode features an easter egg focused on Randy Tudor. In the scene where Clementine and Violet are watching the stars, if the player lets the game idle for a few seconds, a new constellation will appear, in the shape of a mustache. Connecting the dots will result in Randy's face appearing in the sky. He will smile, wink at the player and disappear, leaving the message "He will remember that." in the HUD after doing so.
  • This episode marked the last episode Telltale released as a company.
  • If Clementine refused to let AJ curse in the previous episode, he'll ask Clementine if he can curse when on patrol.
  • James cannot grab Clementine from behind when the two first meet; if Clementine is facing away from him, he will continue walking into her despite him not moving.
  • If the player decides to be silent when Louis goes to leave her room, Clementine tells him "Never mind" rather than remaining quiet.
  • Failure to decide whether AJ had murdered Marlon or if he was justified results in AJ believing that Clementine thought he was a murderer but did not want to tell him the truth.
  • Failure to decide whether or not to have Alvin Jr. give up his weapon to Louis results in two different conclusions depending on Clementine's relationship with Alvin Jr. to this point. He will give up his weapon if Clementine had admitted that he was a murderer and tried to help him atone or keep his weapon if Clementine had either allowed him to keep Tennessee's toys and utensils or she had denied that he was a murderer.
  • Failure to decide whether or not to ask Violet to shoot Lilly results in Lilly noticing Clementine's glance at them and Violet shooting Lilly in the shoulder. Abel shoots Louis in retaliation and Lilly shoots Clementine, resulting in her non-canon death. The player will then respawn and be allowed to try again.
  • Failure to decide whether or not to accept an apple from James results in him keeping the apple, assuming Clementine's silence to be a refusal.
  • Failure to decide whether to kill the walker at James's camp results in him distracting the walker himself.
  • Failure to decide whether or not to allow James to keep watch alone at his camp results in Clementine yawning and falling asleep.
  • Failure to decide whether to burn or bury Ms. Martin results in Mitch making the ultimate decision to burn her.
  • Failure to decide whether to work with Willy's plan or Aasim's plan results in Violet deciding to go with Aasim's plan.
  • Failure to decide whether or not to romance Louis/Violet results in Clementine's silence being interpreted as rejection.
  • Failure to decide whether to save Violet or Louis from the raiders results in Clementine non-canonically being devoured by a walker from behind. The player will then respawn and have to try again.
  • For whoever Clementine saved from the raiders at the end of the episode, there are no statistics shown for their status, making this the only time in the season where a main character has no statistics shown for him or her in an episode in which he or she appears and was not killed.

Goofs/Errors

  • If Lee asked Clementine to handcuff the zombified security guard instead of himself and then asked her to shoot him to prevent reanimation, AJ will still tell Clementine that she shot him while he was handcuffed.
  • Before going to the funeral, Tennessee's drawing is not seen on the wall if Clementine had placed it there. It appears later when she returns to the room.
  • When AJ wakes up in the 2 weeks time-skip scene, the bullet marks that were on his shirt will suddenly disappear.
  • If Clementine tells AJ that he had murdered Marlon, regardless of what she tells him that they should deal with it, AJ tries to use the word "atone" even if he hadn’t learned the word.

Bugs

  • Relationships and choices will not be present. In a recent Q&A with Melissa Hutchinson, she said that this will be resolved before episode 3 releases. The choices were shown as of January 14th, 2019.

Deleted Sequences

TBA

Videos

Trailers

Gameplay

Achievements/Trophies

For all obtainable achievements and trophies, see Achievements.
Achievement Reward
STCAch1
We're Staying

Completed Act One.

PSN - Bronze Trophy
XBLA - 10 Gamer Points
STCAch2
Old Ghost

Completed Act Two.

PSN - Bronze Trophy
XBLA - 10 Gamer Points
STCAch3
Defender

Completed Act Three.

PSN - Silver Trophy
XBLA - 15 Gamer Points
STCAch13
Be Prepared

Made sure everything was ready.

PSN - Bronze Trophy
XBLA - 10 Gamer Points
STCAch11
Botanist

Green Thumb.

PSN - Bronze Trophy
XBLA - 10 Gamer Points
STCAch8
Edible

How did it taste?

PSN - Bronze Trophy
XBLA - 10 Gamer Points
STCAch6
Great Girl

Aw, Rosie.

PSN - Bronze Trophy
XBLA - 10 Gamer Points
STCAch5
Sureshot

Didn't miss once.

PSN - Bronze Trophy
XBLA - 10 Gamer Points
STCAch12
Bonded

Platonic.

PSN - Bronze Trophy
XBLA - 10 Gamer Points
STCAch7
Moving Fast

Teenage Romance.

PSN - Bronze Trophy
XBLA - 10 Gamer Points
STCAch4
Deadeye

Protected your turf.

PSN - Bronze Trophy
XBLA - 10 Gamer Points
STCAch9
Gatherer

Found all Episode Two collectibles.

PSN - Silver Trophy
XBLA - 15 Gamer Points
STCAch10
Personal Touch

Placed all Episode Two collectibles.

PSN - Silver Trophy
XBLA - 15 Gamer Points

Achievement Guide

We're Staying -

  • Complete Chapter 1

Old Ghost -

  • Complete Chapter 2

Defender --

  • Complete Chapter 3

Be Prepared -

  • "Talk" to everyone and "Look" at everything in the courtyard during the morning before the Delta's attack.

Botanist

  • "Talk" to everyone and "Look" at everything in the main Greenhouse room and Ms. Martin's backroom.

Edible -

  • When you are in the Greenhouse with Ruby and Mitch "Look" at the mushrooms and then proceed to to the "Risk" action of eating one.

Great Girl -

  • During the morning before the Delta's attack go to the graveyard and speak to Rosie, choose to pet her.

Sureshot -

  • When trying the archery minigame with Louis in the morning before the Delta's attack aim and hit all five arrows on the target, it doesn't matter where exactly on the target you hit though. If you fail to do this the first time you can "Look" at the Bow and try again, however this will not get you the achievement, you MUST pass it first time.

Bonded -

  • It doesn't matter whether you go and spend time with either Violet or Louis, all you have to do is choose the option of [You're a great friend.] with Violet and [I'm glad we're friends.] with Louis. Remaining silent will not get you the achievement.

Moving Fast -

  • It doesn't matter whether you go and spend time with either Violet or Louis, all you have to do is choose the option of [I have feelings for you.] with Violet and [I LIKE like you...] with Louis. Remaining silent will not get you the achievement.

Deadeye

  • After Lilly and the rest of the remaining Delta members fall back you are faced with two waves of around five walkers each. Make sure that you kill every walker with a headshot and never miss a single arrow, if you miss simply stand still and let a walker kill you, this will allow you to try again.

Gatherer

  • Collect all Episode 2 collectibles.

Personal Touch

  • Place all Episode 2 collectibles in Clementine's room.

Reception

Platform GameRankings Metacritic
PC 71.78% 68
PlayStation 4 67.50% 70
Xbox One 75.00% TBA
Nintendo Switch 65.00% TBA


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